Look any better? I worked on the expression some, but now I'm coming to find the the head structure is off. Or feels off.
Well since she is looking toward the light and she is scared of her surroundings, this leads me to think she is using the light to look more into the dark where she can't see. Maybe having her lean toward the torch, by placing her wait on her forward leg while stretching the back leg out to keep it in its original place would work? It would suggest she is looking around, but unwilling to actually step forward, while giving her a more dynamic pose that doesnt look like she is about to sit down.
EDIT: here is a crappy draw over to (potentially) help clarify what I meant.
dropped some colors on another page out of that Luke Cage.
Previously: Doom had hired Cage to hunt down a group of robots disguised as black New Yorkers. Doom skipped payment and went back to Latveria. Cage broke into the Baxter Building and beat the shit out of the Fantastic Four and demanded they let him use the Fantasti-car to fly to Latveria.
Afterwords: Cage beats the shit out of Doom for like three pages until Doom gives him his two hundred bucks.
EDIT: I was curious as to what the original looked like. Luckily someone had already scanned it and had it posted:
Previously: Doom had hired Cage to hunt down a group of robots disguised as black New Yorkers. Doom skipped payment and went back to Latveria. Cage broke into the Baxter Building and beat the shit out of the Fantastic Four and demanded they let him use the Fantasti-car to fly to Latveria.
Afterwords: Cage beats the shit out of Doom for like three pages until Doom gives him his two hundred bucks.
After viewing this video a few times, I decided primal bears don't need no weak ass hand-axes. Or any man made weapon, for that matter. When did I decide that? Oh, skip to 2:35. You'll see.
The background is too similar to Cage's skin color.
Oh wait, is this an extension of the joke from the first one?
actually it's me trying to extend the stuff from my painting/color design classes into the comic. the purpose is to have the color flow over local boundaries to help flatten the image. It's the same tone for his flesh, his shirt's shadow, the wall, the table, and the floor. It also explains the abundance of low-saturation colors and heavy reliance on complementary sets.
I might do a few more pages. The binding's so thick on the book that I have to cut out each page prior to scanning though.
Delz- I'd rather see you get down a full animation for a character before doing the first frame for each enemy sprite. Try getting your walking animation down.
Also, what res is your game running at?
At 1080, that'd dude'd be fairly small I would imagine.
1280x720 - standard XNA recommended resolution. Characters are very roughly the same sprite-to-screen height ratio as the classic metroidvanias. I mean, the main character is the same size as Ryu's sprite in SFIII.
It's slightly less than the height sprite-to-screen ratio of Super Metroid. It's significantly less than the width sprite-to-screen ratio, but the SNES aspect ratio is way different. So yeah, they're a little small. I guess my big question is do I rewrite parts of the game engine to make the tile size bigger (it's 48x48) and redraw the sprites larger? Or just have small sprites?
Here's a real-size mockup (screenshot with sprites pasted in). The white border is the "title safe area", which means all crucial gameplay elements have to be inside of it. (spoiler for size)
If I make the game run entirely in the titlesafe area (another possibility), the sprite-to-screen height ratio is almost exactly the same as Symphony of the Night.
no, that's fine. It's better than what I was imagining.
Also, for the bear, make sure to draw some of the back arm, and don't have the legs sit in exactly the same position, both right now are very unnatural looking.
How many frames are in your walking animation?
I'd also prefer the game run in the titlesafe area. Maybe with a border. Getting real adjustments on a TV often involve accessing the factory options (I forget exactly what they're called) and its a total bitch. I've bought too many games off of XBLA that have had the life bar and shit pushed off the edge of my screen even when scaled down as much as possible due to my TV's overscan.
Delz, will you have a separate walking and running animation?
If you can keep his hands on his gun as he runs, you won't have to animate him pulling out everytime he shoots. Are you having him shoot while walking/running? If so you'll need two sets of frames for each.
Just one speed - something close to a running jog. Gun will be pointed forward with both hands while running, so there won't be a firing animation.
This is off the top of my head. I really need to sit down and figure this out.
Idle (breathing, simple pixel shifts)
Standing and firing (hand over the hammer, probably only a few slightly varied frames)
Reloading
Running
Jumping (rise/fall, both single frame)
Jumping shoot (same as above)
Crouching
Crouching reload
hands straight out while running would be pretty awkward looking I would imagine. It'd change the pacing of the game, but you could remove shooting while running. A lot of platformers pull it off really well.
NSFW needs to be linked rather than posted directly, matt
I edited the post, but I'm surprised anyone would be worried about something that's literally in the National Gallery of Art.
It's not that people here will complain. It's that one of PA's advertisers might stumble on the post and say "oh hey, nudity" and pull an ad. I'm assuming that's the case since I don't think there are many people at PA who mind nudity, and I doubt they care much for the opinions of dirty outsiders and lurkers.
yeah also there are some employers who would view it as inappropriate for work.
seems silly i know, but there's not really a place for it in many corporate offices
don't get me wrong, those statues are stunning pieces of art. but it's no real secret that many people in the world don't appreciate them the way they should be appreciated and just see it as nudity.
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NakedZerglingA more apocalyptic post apocalypse Portland OregonRegistered Userregular
edited May 2009
Are you submitting this over at concept arts character of the week? If not...you should!
I think it's looking good so far.
I little pose-tweaking; I think I worked on the rest of it too much, considering most of that will be covered, and I do plan on fixing the left arm, but do you think this pose works better, or worse?
Editing in this update, there being no sense in double-posting; added the Christ-character, and tried to work out some sort of general lighting, to poor effect. This is why I don't do unreffed stuff very often; it's also why I should do it more.
EDIT: Last update (oh, that's who died...); I'd do more rat and clothing refs, but it all depends on how much time I've got left. As it is, I'm leaving this to stew for a bit before potentially going at it anew on charcoal paper. Any feedback would be greatly appreciated, even if it's to tell me not to bother.
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EDIT: here is a crappy draw over to (potentially) help clarify what I meant.
Apparently NSFW, even though it's from the National Gallery of Art.
dropped some colors on another page out of that Luke Cage.
Previously: Doom had hired Cage to hunt down a group of robots disguised as black New Yorkers. Doom skipped payment and went back to Latveria. Cage broke into the Baxter Building and beat the shit out of the Fantastic Four and demanded they let him use the Fantasti-car to fly to Latveria.
Afterwords: Cage beats the shit out of Doom for like three pages until Doom gives him his two hundred bucks.
EDIT: I was curious as to what the original looked like. Luckily someone had already scanned it and had it posted:
:shock:
That is fantastic.
Twitter
Oh wait, is this an extension of the joke from the first one?
Spoiler'd for inline
I like this one much better. It's closer in concept to the wolf
The moon is also 100.
actually it's me trying to extend the stuff from my painting/color design classes into the comic. the purpose is to have the color flow over local boundaries to help flatten the image. It's the same tone for his flesh, his shirt's shadow, the wall, the table, and the floor. It also explains the abundance of low-saturation colors and heavy reliance on complementary sets.
I might do a few more pages. The binding's so thick on the book that I have to cut out each page prior to scanning though.
Delz- I'd rather see you get down a full animation for a character before doing the first frame for each enemy sprite. Try getting your walking animation down.
Also, what res is your game running at?
At 1080, that'd dude'd be fairly small I would imagine.
trying out a tablet for the first time.
It's slightly less than the height sprite-to-screen ratio of Super Metroid. It's significantly less than the width sprite-to-screen ratio, but the SNES aspect ratio is way different. So yeah, they're a little small. I guess my big question is do I rewrite parts of the game engine to make the tile size bigger (it's 48x48) and redraw the sprites larger? Or just have small sprites?
Here's a real-size mockup (screenshot with sprites pasted in). The white border is the "title safe area", which means all crucial gameplay elements have to be inside of it. (spoiler for size)
If I make the game run entirely in the titlesafe area (another possibility), the sprite-to-screen height ratio is almost exactly the same as Symphony of the Night.
Also, for the bear, make sure to draw some of the back arm, and don't have the legs sit in exactly the same position, both right now are very unnatural looking.
How many frames are in your walking animation?
I'd also prefer the game run in the titlesafe area. Maybe with a border. Getting real adjustments on a TV often involve accessing the factory options (I forget exactly what they're called) and its a total bitch. I've bought too many games off of XBLA that have had the life bar and shit pushed off the edge of my screen even when scaled down as much as possible due to my TV's overscan.
Any feedback?
I keep looking at his eyes.
Those... soulless... eyes...
I can't... look away...
@Manon
I'm still not sure how many to use. I've got a reference animation with 11, Samus in SM has 10, Alucard in SotN has 31 (!). Megaman has 3.
And yeah, the pose sucks.
If you can keep his hands on his gun as he runs, you won't have to animate him pulling out everytime he shoots. Are you having him shoot while walking/running? If so you'll need two sets of frames for each.
This is off the top of my head. I really need to sit down and figure this out.
Idle (breathing, simple pixel shifts)
Standing and firing (hand over the hammer, probably only a few slightly varied frames)
Reloading
Running
Jumping (rise/fall, both single frame)
Jumping shoot (same as above)
Crouching
Crouching reload
You doing five directional shooting or just two?
I think i should. has it been done yet?
No, we're going to kick it to 100 pages now.
oil painting started this morning in my life painting class (though we're not actually working from life at the moment:rotate:). Its a self portrait.
A few doodles from my new pretty sketchbook
I, on the other hand, devour sourdough with such gleeful abandon that I usually give myself hiccups when I do so.
A drama-filled and heart-wrenching IM conversation ensued, shittily dramatized here:
(really I just wanted to draw some goofy faces)
Twitter
I edited the post, but I'm surprised anyone would be worried about something that's literally in the National Gallery of Art.
It's not that people here will complain. It's that one of PA's advertisers might stumble on the post and say "oh hey, nudity" and pull an ad. I'm assuming that's the case since I don't think there are many people at PA who mind nudity, and I doubt they care much for the opinions of dirty outsiders and lurkers.
seems silly i know, but there's not really a place for it in many corporate offices
don't get me wrong, those statues are stunning pieces of art. but it's no real secret that many people in the world don't appreciate them the way they should be appreciated and just see it as nudity.
I think it's looking good so far.
hahahahahaha, yessssss
Oh jeez, AoB. Somehow, the combination of hiccups and puppy eyes is the best combination.
Editing in this update, there being no sense in double-posting; added the Christ-character, and tried to work out some sort of general lighting, to poor effect. This is why I don't do unreffed stuff very often; it's also why I should do it more.
EDIT: Last update (oh, that's who died...); I'd do more rat and clothing refs, but it all depends on how much time I've got left. As it is, I'm leaving this to stew for a bit before potentially going at it anew on charcoal paper. Any feedback would be greatly appreciated, even if it's to tell me not to bother.
I post too many minor updates, don't I?
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
Quick Enviro study