last cultist to Kislev! (will get back to adding flavor when I have more time :P)
4/6 PP
Kias on
0
Options
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited November 2009
Oh brother, surely you know by now that I don't have to think about the future; I AM the future...
Teleport - 1 - When you play this card, move any Cultist or Warrior from this region to any other region. Play in The Border Princes, sending my Acolyte there to Norsca.
Leaving the ever more corrupted and warped Border Princes to his older siblings, Slaanesh sends more of his seductresses to torment the uprisen Hero in the empire.
Peasant Uprising Place one Peasant token in every region except the Badlands
While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.
Khorne brings a warrior to Bretonnia, now that Tzeentch's protections have faded. Nurgle summons a cultist to the Empire Tzeentch applies a Warp Shield to one of his cultists in Bretonnia (this cultist cannot die in battle) Slaanesh redeploys a cultist from The Border Princes to the Empire
Khorne completes a ritual to form a Field of Carnage in Bretonnia (other figures cannot be summoned away) Nurgle summons his final cultist into Kislev TzeentchTeleports his cultist from the Border Princes all the way to Norsca Slaanesh sends another cultist from the Border Princes into the heart of the Empire
Khorne rebuilds his Skull Throne in Kislev (his figures use attack for domination value)
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited November 2009
Would it be a good idea to add a fifth sot to the corruption row in each region for the total? Or does that seem like too much work for not enough return?
Would it be a good idea to add a fifth sot to the corruption row in each region for the total? Or does that seem like too much work for not enough return?
What MrB said, plus the Warp Stones (which can move around during the turn) also count toward the 12 corruption needed for Ruination.
To outsiders, the Empire appears strong, defended by uprisen heroes and peasants alike. To Slaanesh, finding the corrupted is only a matter of asking the right questions and making the right offers.
Play this card in The Empire;
Perverse Infiltration - 0 - When you play this card, place one corruption token in this region. This does not give you a dial advancement token.
Peasant Uprising Place one Peasant token in every region except the Badlands
While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.
Khorne brings a warrior to Bretonnia, now that Tzeentch's protections have faded. Nurgle summons a cultist to the Empire Tzeentch applies a Warp Shield to one of his cultists in Bretonnia (this cultist cannot die in battle) Slaanesh redeploys a cultist from The Border Princes to the Empire
Khorne completes a ritual to form a Field of Carnage in Bretonnia (other figures cannot be summoned away) Nurgle summons his final cultist into Kislev TzeentchTeleports his cultist from the Border Princes all the way to Norsca Slaanesh sends another cultist from the Border Princes into the heart of the Empire
Khorne (3/7) rebuilds his Skull Throne in Kislev (his figures use attack for domination value) Nurgle (3/6) brings another soothing Rain of Pus to Kislev (defense +1 for his figures) Tzeentch (4/6) sends another cultist into the frigid clime of Norsca Slaanesh (4/6) makes a Perverse Infiltration in the Empire (1 corruption placed)
The nobles in Tilea are, by now, totally enslaved to Slaanesh's seductresses. They willingly offer up control of the region in return for more favors.
Degenerate Royalty - 3 - If played in a region with three or more corruption tokens, this card's cost is reduced by three. (It's printed cost is still used to calculate your domination value.)
Peasant Uprising Place one Peasant token in every region except the Badlands
While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.
Khorne brings a warrior to Bretonnia, now that Tzeentch's protections have faded. Nurgle summons a cultist to the Empire Tzeentch applies a Warp Shield to one of his cultists in Bretonnia (this cultist cannot die in battle) Slaanesh redeploys a cultist from The Border Princes to the Empire
Khorne completes a ritual to form a Field of Carnage in Bretonnia (other figures cannot be summoned away) Nurgle summons his final cultist into Kislev TzeentchTeleports his cultist from the Border Princes all the way to Norsca Slaanesh sends another cultist from the Border Princes into the heart of the Empire
Khorne rebuilds his Skull Throne in Kislev (his figures use attack for domination value) Nurgle brings another soothing Rain of Pus to Kislev (defense +1 for his figures) Tzeentch sends another cultist into the frigid clime of Norsca Slaanesh makes a Perverse Infiltration in the Empire (1 corruption placed)
Khorne sends an incursion north, a cultist into Troll Country Nurgle coughs in the Empire, spreading Influenza (resistance -2) Tzeentch re-emerges cautiously with a cultist among the Border Princes Slaanesh rewards the Degenerate Royalty in Tilea for their service (no effect)
Khorne (0/7) enters the Empire in force with a warrior Nurgle (1/6) sends a warrior into Kislev Tzeentch (2/6) grows bolder with a second cultist in the Border Princes Slaanesh (3/6) brings a final cultist to the Empire
Don't interfere in the conflict between your elders, young one. You will find nothing but pain if you come between the lord of blight and the god of blood.
Plague Bearer to The Empire
0/6 PP remain
Kias on
0
Options
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited November 2009
As I know you recall, she likes pain. Whatever are we to do with him?
(M) Changer of Ways - 0 - The text effects of other Chaos cards in this region are canceled in Norsca.
Tzeentch is correct, Grandfather. I welcome the pain of battle almost as much as our brother Khorne welcomes the bloodshed. See my greatest mistress? She knows all your secrets.
Summon Keeper of Secrets (Greater Daemon) in The Empire.
Peasant Uprising Place one Peasant token in every region except the Badlands
While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.
Khorne brings a warrior to Bretonnia, now that Tzeentch's protections have faded. Nurgle summons a cultist to the Empire Tzeentch applies a Warp Shield to one of his cultists in Bretonnia (this cultist cannot die in battle) Slaanesh redeploys a cultist from The Border Princes to the Empire
Khorne completes a ritual to form a Field of Carnage in Bretonnia (other figures cannot be summoned away) Nurgle summons his final cultist into Kislev TzeentchTeleports his cultist from the Border Princes all the way to Norsca Slaanesh sends another cultist from the Border Princes into the heart of the Empire
Khorne rebuilds his Skull Throne in Kislev (his figures use attack for domination value) Nurgle brings another soothing Rain of Pus to Kislev (defense +1 for his figures) Tzeentch sends another cultist into the frigid clime of Norsca Slaanesh makes a Perverse Infiltration in the Empire (1 corruption placed)
Khorne sends an incursion north, a cultist into Troll Country Nurgle coughs in the Empire, spreading Influenza(resistance -2) Tzeentch re-emerges cautiously with a cultist among the Border Princes Slaanesh rewards the Degenerate Royalty in Tilea for their service (no effect)
Khorne (0/7) enters the Empire in force with a warrior Nurgle sends a warrior into Kislev Tzeentch grows bolder with a second cultist in the Border Princes Slaanesh brings a final cultist to the Empire
Nurgle (0/6) brings a warrior to the Empire Tzeentch (2/6) performs the Changer of Ways ritual in Norsca (M, stops second spell) Slaanesh (0/6) completes a summoning ritual for a greater daemon in the Empire
Roll your dice when ready. Technically, the attacks follow standard region order, and regular player order within each region. The one region where this will most matter is the Empire; please roll in player order for that region. For any other rolls, if you wish to wait for all previous regions to be resolved, feel free to do so.
Please make all roles on Invisible Castle and in the PA Chaos in the Old World - Game 2 campaign. Hits must be applied to enemy figures or to peasants, but you can only apply lethal damage. (For instance, Khorne cannot apply fewer than 4 hits to Slaanesh's daemon in the Empire, hoping to team up with Nurgle to kill it.) Any hits left over with no valid target are lost.
1. Norsca - no battle
2. Troll Country - no battle
3. Kislev - 4 dice; 1 die (figures are +1 defense)
4. The Empire - 2 dice; 1 die; 2 dice
5. Bretonnia - 2 dice; 1 die
6. Estalia
7. Tilea
8. The Border Princes
9. The Badlands
I accidentally pasted the word Campaign with the first 2 (here's my profile so you can see there was no funny business).
SKULLS FOR THE SKULL THRONE!
EDIT: Fixed the Bretonnia link
Celebrim on
0
Options
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited November 2009
Dear brother Khorne, the look on your face is utterly priceless. Somehow I sense you are more enraged than usual, as if that were even possible... However, evidently my Horror was too busy weaving illusions to actually fight, but clearly he was worth it.
Posts
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
4/6 PP
Teleport - 1 - When you play this card, move any Cultist or Warrior from this region to any other region. Play in The Border Princes, sending my Acolyte there to Norsca.
5/6PP remain.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
MOVE cultist from Border Princes to Empire.
Slaanesh @ 4/6 PP remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
The Skull Throne - 1 - When adding up your domination value in this region, count the sum of your figures' attack power instead of quantity.
-- In Kislev
Khorne - 3/7 PP remaining.
BLOOD FOR THE BLOOD GOD!
Peasant Uprising
Place one Peasant token in every region except the Badlands
While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.
Khorne brings a warrior to Bretonnia, now that Tzeentch's protections have faded.
Nurgle summons a cultist to the Empire
Tzeentch applies a Warp Shield to one of his cultists in Bretonnia (this cultist cannot die in battle)
Slaanesh redeploys a cultist from The Border Princes to the Empire
Khorne completes a ritual to form a Field of Carnage in Bretonnia (other figures cannot be summoned away)
Nurgle summons his final cultist into Kislev
Tzeentch Teleports his cultist from the Border Princes all the way to Norsca
Slaanesh sends another cultist from the Border Princes into the heart of the Empire
Khorne rebuilds his Skull Throne in Kislev (his figures use attack for domination value)
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
What MrB said, plus the Warp Stones (which can move around during the turn) also count toward the 12 corruption needed for Ruination.
Why change a good thing: Rain of pus in Kislev again
Rain of pus- increase defense value of all nurgle units by 1
3/6 PPs remain
Summon Acolyte (cultist) to Norsca.
4/6 pp remain.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Play this card in The Empire;
Perverse Infiltration - 0 - When you play this card, place one corruption token in this region. This does not give you a dial advancement token.
Slaanesh @ 4/6 PP remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Peasant Uprising
Place one Peasant token in every region except the Badlands
While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.
Khorne brings a warrior to Bretonnia, now that Tzeentch's protections have faded.
Nurgle summons a cultist to the Empire
Tzeentch applies a Warp Shield to one of his cultists in Bretonnia (this cultist cannot die in battle)
Slaanesh redeploys a cultist from The Border Princes to the Empire
Khorne completes a ritual to form a Field of Carnage in Bretonnia (other figures cannot be summoned away)
Nurgle summons his final cultist into Kislev
Tzeentch Teleports his cultist from the Border Princes all the way to Norsca
Slaanesh sends another cultist from the Border Princes into the heart of the Empire
Khorne (3/7) rebuilds his Skull Throne in Kislev (his figures use attack for domination value)
Nurgle (3/6) brings another soothing Rain of Pus to Kislev (defense +1 for his figures)
Tzeentch (4/6) sends another cultist into the frigid clime of Norsca
Slaanesh (4/6) makes a Perverse Infiltration in the Empire (1 corruption placed)
Bloodsworn (cultist) summoned to Troll Country
Khorne - 2/7 PP Remaining
BLOOD FOR THE BLOOD GOD!
Influenza in the empire should shut your brothels down.
Influenza - 1 - This region's Resistance is reduced by two
2/6 PP remain
Another Acolyte Cult emerges from the shadows of the mountains in The Border Princes.
3/6 pp remain.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Degenerate Royalty - 3 - If played in a region with three or more corruption tokens, this card's cost is reduced by three. (It's printed cost is still used to calculate your domination value.)
Played in Tilea, of course.
Slaanesh is at 4/6 PP remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Bloodletter (warrior) summoned to The Empire
Khorne - 0/7 PP Remaining
BLOOD FOR THE BLOOD GOD!
Plague-Bearer to Kislev
1/6 PP remain
The plot in The Border Princes thickens: We shall summon one Acolyte (cultist) there.
2/6pp remain
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Summon Cultist to Empire.
Slaanesh @ 3/6 PP remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Peasant Uprising
Place one Peasant token in every region except the Badlands
While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.
Khorne brings a warrior to Bretonnia, now that Tzeentch's protections have faded.
Nurgle summons a cultist to the Empire
Tzeentch applies a Warp Shield to one of his cultists in Bretonnia (this cultist cannot die in battle)
Slaanesh redeploys a cultist from The Border Princes to the Empire
Khorne completes a ritual to form a Field of Carnage in Bretonnia (other figures cannot be summoned away)
Nurgle summons his final cultist into Kislev
Tzeentch Teleports his cultist from the Border Princes all the way to Norsca
Slaanesh sends another cultist from the Border Princes into the heart of the Empire
Khorne rebuilds his Skull Throne in Kislev (his figures use attack for domination value)
Nurgle brings another soothing Rain of Pus to Kislev (defense +1 for his figures)
Tzeentch sends another cultist into the frigid clime of Norsca
Slaanesh makes a Perverse Infiltration in the Empire (1 corruption placed)
Khorne sends an incursion north, a cultist into Troll Country
Nurgle coughs in the Empire, spreading Influenza (resistance -2)
Tzeentch re-emerges cautiously with a cultist among the Border Princes
Slaanesh rewards the Degenerate Royalty in Tilea for their service (no effect)
Khorne (0/7) enters the Empire in force with a warrior
Nurgle (1/6) sends a warrior into Kislev
Tzeentch (2/6) grows bolder with a second cultist in the Border Princes
Slaanesh (3/6) brings a final cultist to the Empire
Nurgle to act
Plague Bearer to The Empire
0/6 PP remain
(M) Changer of Ways - 0 - The text effects of other Chaos cards in this region are canceled in Norsca.
2/6pp remain
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Summon Keeper of Secrets (Greater Daemon) in The Empire.
Slaanesh @ 0/6 PP; take us home, Tzeentch!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Peasant Uprising
Place one Peasant token in every region except the Badlands
While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.
Khorne brings a warrior to Bretonnia, now that Tzeentch's protections have faded.
Nurgle summons a cultist to the Empire
Tzeentch applies a Warp Shield to one of his cultists in Bretonnia (this cultist cannot die in battle)
Slaanesh redeploys a cultist from The Border Princes to the Empire
Khorne completes a ritual to form a Field of Carnage in Bretonnia (other figures cannot be summoned away)
Nurgle summons his final cultist into Kislev
Tzeentch Teleports his cultist from the Border Princes all the way to Norsca
Slaanesh sends another cultist from the Border Princes into the heart of the Empire
Khorne rebuilds his Skull Throne in Kislev (his figures use attack for domination value)
Nurgle brings another soothing Rain of Pus to Kislev (defense +1 for his figures)
Tzeentch sends another cultist into the frigid clime of Norsca
Slaanesh makes a Perverse Infiltration in the Empire (1 corruption placed)
Khorne sends an incursion north, a cultist into Troll Country
Nurgle coughs in the Empire, spreading Influenza (resistance -2)
Tzeentch re-emerges cautiously with a cultist among the Border Princes
Slaanesh rewards the Degenerate Royalty in Tilea for their service (no effect)
Khorne (0/7) enters the Empire in force with a warrior
Nurgle sends a warrior into Kislev
Tzeentch grows bolder with a second cultist in the Border Princes
Slaanesh brings a final cultist to the Empire
Nurgle (0/6) brings a warrior to the Empire
Tzeentch (2/6) performs the Changer of Ways ritual in Norsca (M, stops second spell)
Slaanesh (0/6) completes a summoning ritual for a greater daemon in the Empire
Summon Horror (warrior) to Bretonnia.
0/6 pp remain.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Roll your dice when ready. Technically, the attacks follow standard region order, and regular player order within each region. The one region where this will most matter is the Empire; please roll in player order for that region. For any other rolls, if you wish to wait for all previous regions to be resolved, feel free to do so.
Please make all roles on Invisible Castle and in the PA Chaos in the Old World - Game 2 campaign. Hits must be applied to enemy figures or to peasants, but you can only apply lethal damage. (For instance, Khorne cannot apply fewer than 4 hits to Slaanesh's daemon in the Empire, hoping to team up with Nurgle to kill it.) Any hits left over with no valid target are lost.
1. Norsca - no battle
2. Troll Country - no battle
3. Kislev - 4 dice; 1 die (figures are +1 defense)
4. The Empire - 2 dice; 1 die; 2 dice
5. Bretonnia - 2 dice; 1 die
6. Estalia
7. Tilea
8. The Border Princes
9. The Badlands
Since my brethren refuse to fight amongst themselves, my minions will have to show them how this is done.
Kislev - 5 hits! - 2 Lepers and a Peasant
The Empire - 4 hits! - 2 Seductresses, 1 Leper, 1 Peasant
Bretonnia - Damn Tzeentch and his illusions
BLOOD FOR THE BLOOD GOD!
EDIT: Fixed the Bretonnia link
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
On the other hand, your failure in Bretonnia means nobody will double dial this turn. Hang your head in shame!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
The Empire- 0 hits
The Empire: [URL="[url=http://invisiblecastle.com/roller/view/2331009/]2d6.hitsopen(4,6)=1[/url]"]One Hit[/URL], Kill one Leper.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.