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[STO] Open Beta Get!

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    BluefootBluefoot Registered User regular
    edited January 2010
    Blinks77 wrote: »
    Well. I'll be playing a rather tanky orientated Cruiser. Firstly because i'm sick to death of looking for tanks when playing an mmo. Secondly because, well, Constitution, Galaxy and Sovreign.

    This is pretty much my only reason for wanting to play a Cruiser. God I'm such a dork.

    Bluefoot on
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    LogicReasonLogicReason Registered User regular
    edited January 2010
    jdarksun wrote: »
    I'm going to use the Open Beta to see how Engineer plays. I may go Eng/Escort if I feel it goes well. Tac/Escort was fun and I exploded things well, but often would get exploded as well in groups because your fore shield gets pounded /a lot/.
    Sounds like somebody needs an Engineering buddy.

    I actually didn't do too much grouping in the closed beta. Not til the last weekend at least. I plan to rectify that in the Open Beta, the first tier might go quicker with friends to pewpew with.

    LogicReason on
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    Blinks77Blinks77 Registered User regular
    edited January 2010
    Bluefoot wrote: »
    Blinks77 wrote: »
    Well. I'll be playing a rather tanky orientated Cruiser. Firstly because i'm sick to death of looking for tanks when playing an mmo. Secondly because, well, Constitution, Galaxy and Sovreign.

    This is pretty much my only reason for wanting to play a Cruiser. God I'm such a dork.

    Hey! We're playing a Star Trek MMO.

    We're all dorks.

    Blinks77 on
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    PikaPuffPikaPuff Registered User regular
    edited January 2010
    What Class Captain and what Class Ship do I want?

    Now see that I didn't just say "What class do I want?" This is because captain class and ship class do not have to be the same and you are free to mix and match. Now here I have some guesses as to what to pick and why.

    Picking your Captain's Class:
    I feel that you should base your captain class on ground combat. You receive skills for both ground and space, but I feel your ground skills factor into the game a lot more than your space skills. That said, I will only discuss ground combat for Captain Class.

    Before I go into class suggestions, I need to explain an important aspect of ground combat: Expose/Exploit. There are skills that have Expose in bright yellow letters. These skills have a 10% chance to cause the "Expose" status on an enemy, which lasts for a certain period of time. Other skills can have exploit in bright yellow letters. Using an exploit skill on an enemy with the Expose status causes MASSIVE DAMAGE, comparable to attacking a giant enemy crab in its weak point. Killing an exposed enemy with an exploit also causes them to scream as their body dissolves and burns from the inside out.

    One more point I want to explain is your kit. You gain some skills with level naturally, but you can equip kits. Your kit gives you more skills. You can equip different ones as you like, within your class. Think of kits as different talent trees... how to diversify your character even more.

    Tactical: Pick this if you want to do damage on the ground. I haven't played it much, but I believe they have kits that provide exploits. They have a melee kit, which gives you things like a lunge exploit and a leg sweep expose. They have attack kits, with a focus fire damage buff, and a grenade aoe attack. Some grenades leave fire on the ground where people touching it burnnnnnnnnnnn.

    Engineering: Pick this to support everyone. Fabrication kits lets you lay down turrets (phaser or mortar), shield generators (stay int he bubble and have constant shield regen), same thing with health regenerator, or a lil flying drone that follows you around and is basically a mobile phaser turret or force field. The other kit involves things like weapon malfunction that lowers an enemy's weapon damage and exposes, or weapon repair, that heals an ally and removes technology related debuffs.

    Science: Pick this to actively heal or be a super exposer. Healing kits..... heal. They also can clean debuffs or add buffs or HoT. Exposure kits are lots of different moves that all have expose chance. Status field which is a long hold that breaks on hit, tricoder is a long range aoe debuff, some move is a cone aoe knockdown (think CO shotgun), an aoe dot, a pbaoe placate, etc.

    Summary: Pick Tactical to exploit/kill, Engineer to passive heal/shields/support, Science to expose or active heal.

    Picking your ship's class:
    Ughhh... I dunno. I wrote too much. You can change ships at will (after buying another one) so don't sweat it too much. Here's my other post about ships, and I might make another post about ship picking later.
    PikaPuff wrote: »
    Space Random Thought, since no one's asking questions:

    Note: Yeah you can change class and ship type and BOs can go into any ship, but types and blah and details... easier for me to be generally braod about this. Ok this note sucks


    Tactical Skills: All invovle lacking smack down. When you watch a show and see a ship attack someone, those are all tactical skills. Shooting 5 torpedos spread out? Tactical. Pouring all you got into a giant overloaded beam of death? Tactical. "OhShitThey'reEverywhereEveryoneFireEverythingAtAnythingOhShitOhShit"? Tactical. So these skills make your weapons look cool.

    Engineering: "Mostly" Internal effects. They're great for keeping yourself or others alive, but you don't see much visually. Beam an engineering crew to another ship (or yourself) to repair hull. Pour power into shields to regen. Reverse shield polarity to turn beam attacks against you into more shields. Reroute emergency power to shields/weapons/auxilliary/engines? Engineering. Some attacks. Eject warp plasma to burn up stuff around you. Warp field stuff. I dunno.

    Science: Every episode of Star Trek where wierd shit happened? It's wartime now baby. They took every episode and weaponized it. Tachyon beam to drain shields. Mask energy signature to hide from enemies. Create a tyken's rift to drain enemy power systems. Tachyon Particle Burst to reveal cloaked ships and cause shield damage. Photonic Shockwave [my favorite] to push everything around you away for kinetic damage. Polarize Hull for defense. Gravity Well to shoot a black hole at people. Photonic Officer to help you reduce cooldown time of skills. Tractor Beam, oh how can I mention this so late. Feedback Pulse to bounce beams back at the enemy. Jam Sensors so 1 enemy can't attack you. Scramble Sensors so enemies attack each other. [Something] Virus that shuts down a ship completely. etc etc (Can you tell I played science in closed beta?)

    PikaPuff on
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    PikaPuffPikaPuff Registered User regular
    edited January 2010
    Lucascraft wrote: »
    I haven't played the game yet to know how it actually is, but from the outside I'm kind of disappointed that "medical" isn't a fourth career choice.

    I mean, medical officers might not necessarily be captain material, but McCoy, Crusher, and Bashir were all major parts of their respective shows, and it seems weird that players cannot take on that role directly.
    Medics are blue are science. As I mention above, one kit type is totally medical skills.

    PikaPuff on
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    SpaceDrakeSpaceDrake Registered User regular
    edited January 2010
    Yeah, medical falls under the wider "science" banner (which, if you're looking at the uniforms closely, is exactly how it works in the TNG-era shows, to boot). In fact there are a whole crapton of medical skills available and even if you have a cruiser or an escort (that is, a ship with just one science station) it is hugely advisable to have a medical-focused science officer on your team - assuming that the one you have isn't already. (In my screenshots, for example, Keren, my Bajoran medical officer, is practically never in a bridge chair but she's crucial on away missions. I probably would have gotten pasted in the ground portion of Starbase 24 without her.)

    SpaceDrake on
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    The DeliveratorThe Deliverator Slingin Pies The California BurbclavesRegistered User regular
    edited January 2010
    Just a heads up for Steam pre-orderers. The beta download is live now.

    The Deliverator on
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    LucascraftLucascraft Registered User regular
    edited January 2010
    That sounds cool. Perhaps I'll make my first attempt in the Open Beta a science character with an emphasis in medicine. Bones is pretty much my favorite character in all of Star Trek.

    Lucascraft on
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    LogicReasonLogicReason Registered User regular
    edited January 2010
    I must agree, a Science BO is pretty vital if you're going to solo at all for ground missions. Nothing like the dutiful crewmate using that tricorder to save you from going incapped at the swipe of a Klingon Swordmaster... damn swordmasters. :x

    LogicReason on
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    arcatharcath Registered User regular
    edited January 2010
    Pika, I didnt play much and your explanation really helped me understand the captain class.

    I think for at least OB, I am going Engineer/Escort.

    arcath on
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    SkyCaptainSkyCaptain IndianaRegistered User regular
    edited January 2010
    PikaPuff wrote: »
    I thought there would be more talk with the nda lifted. sky didn't write his writeup yet, either. No questions? Pretty much today is the only day to ask because tomorrow the beta's open and I'll be too busy playing. I guess I'll continue posting while at work :whistle:

    I said I was going to do a writeup? o_O

    SkyCaptain on
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    Blinks77Blinks77 Registered User regular
    edited January 2010
    So, just to double check this. What career your captain is. Doesn't really have any bearing on the capabilities of your ship?

    A tactical captain in a cruiser for instance. Will be able to tank just as much damage as an Engineer captain? All the captain really effects is ground combat?

    Blinks77 on
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    SpaceDrakeSpaceDrake Registered User regular
    edited January 2010
    Archonex is the one who said he'd do a writeup.
    Blinks77 wrote: »
    So, just to double check this. What career your captain is. Doesn't really have any bearing on the capabilities of your ship?

    A tactical captain in a cruiser for instance. Will be able to tank just as much damage as an Engineer captain? All the captain really effects is ground combat?

    More or less correct. The various captain types get a few other special abilities over the course of their careers (don't have a list handy), but it doesn't affect baseline ship performance in any way.

    SpaceDrake on
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    SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited January 2010
    Steam download is sluggish at 460kbs or so. Good thing I still have some sleeping to do.

    SanderJK on
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    AeolusdallasAeolusdallas Registered User regular
    edited January 2010
    Blinks77 wrote: »
    So, just to double check this. What career your captain is. Doesn't really have any bearing on the capabilities of your ship?

    A tactical captain in a cruiser for instance. Will be able to tank just as much damage as an Engineer captain? All the captain really effects is ground combat?

    each class of captain has his own unique abilities. Those abilities will change how the ships the captain commands will perform. Captains also have skills which boost the abilities of Bridge Officers.

    Aeolusdallas on
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    Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited January 2010
    Tac captains have some pretty rocking space skills. I've got a 60-second damage resistance debuff that stacks with that of other Tac captains, a skill that knocks 40 seconds off of boff/captain cooldowns, and a 30-second combat buff that gives me a large (60%-ish) damage bump and a very substantial turning increase. And that's just at Commander.

    edit: for the record, chalk up another vote for a tac/cruiser build. hit captain buffs, hit beam overload, and watch the +5 battleships melt.

    Fartacus_the_Mighty on
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    arcatharcath Registered User regular
    edited January 2010
    See I am torn. I know I want to fly Escort but I have no clue as to if i will go Engineer or Tactical.

    I'm leaning Engineer, but I would love to see what the high level space skills are.

    Who knows, guess I'll wing it in OB.

    arcath on
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    ManetherenWolfManetherenWolf Registered User regular
    edited January 2010
    ok, attempting to download the fileplanet beta download... still waiting in line for it.

    tried the torrent... couldnt get it to start.

    and the downloader program is like .01KB/s

    ManetherenWolf on
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    Blinks77Blinks77 Registered User regular
    edited January 2010
    Ah. All good information

    Well then i'll need a skill list to really make a well informed choice. Though i'll likely have a tactical alt anyway for when i'm not playing alongside my brother and his science captain.

    Blinks77 on
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    PikaPuffPikaPuff Registered User regular
    edited January 2010
    SkyCaptain wrote: »
    PikaPuff wrote: »
    I thought there would be more talk with the nda lifted. sky didn't write his writeup yet, either. No questions? Pretty much today is the only day to ask because tomorrow the beta's open and I'll be too busy playing. I guess I'll continue posting while at work :whistle:

    I said I was going to do a writeup? o_O
    Took a while to find it. It's right here:
    Archonex wrote: »
    As soon as the NDA drops i'm going to right up a big review on what the game is like. Good and bad.
    :...:
    SpaceDrake wrote: »
    Archonex is the one who said he'd do a writeup.
    :x

    PikaPuff on
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    PikaPuffPikaPuff Registered User regular
    edited January 2010
    Tac captains have some pretty rocking space skills. I've got a 60-second damage resistance debuff that stacks with that of other Tac captains, a skill that knocks 40 seconds off of boff/captain cooldowns, and a 30-second combat buff that gives me a large (60%-ish) damage bump and a very substantial turning increase. And that's just at Commander.

    edit: for the record, chalk up another vote for a tac/cruiser build. hit captain buffs, hit beam overload, and watch the +5 battleships melt.
    Please rewrite that like a list. And maybe mordrack can reply for engineer

    Default Captain Space Skills:
    Evasive Maneuvers: short speed/turning buff
    Brace for Impact: short defense vs kinetic
    Ramming Speed: Speed boost; any enemy you ram gives you and them massive kinetic damage (kinetic sucks vs shields, great vs hull)
    Abandon Ship: Self-destruct


    Science Captain Space Skills:
    Sensor Scan: AoE Enemy Damage resistance debuff, decloaks ships
    [some name]: Interrupt enemy skill and Increase cooldown of all skills from that single enemy
    Dampening Field: Take Less energy damage

    PikaPuff on
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    LucascraftLucascraft Registered User regular
    edited January 2010
    Here's a bit of general information regarding some of the specifics of the Open Beta, taken from the official forums.
    Hey gang, I'm seeing an awful lot of the same questions floating around, so, let's just answer them all in one spot!

    Here's a couple of quick ones, and as you ask more, I'll add to this list!

    Q: Do I have to pay to get into Open Beta?

    A: No! It's an Open Beta! We have just a few of our Open Beta Partners listed on our download page now. As more of our partners get their downloads online, and their keys become available, we'll update that page.


    Q: I'm having issues downloading the client! Where do I go for help?

    A: We've opened our PC & Technical Issues forum. You can seek support from us there. If you're having trouble with the download from one of our download partners, I would suggest talking to them first however.


    Q: What time does Open Beta begin?

    A: 10 a.m. PST on January 12th, 2010.


    Q: What hours can I log into Open Beta?

    A: All hours! We will be performing maintenance as needed during the wee hours of the morning, and please do remember this is still Beta. However, our goal is to have the servers up and you playing 24 hours a day.


    Got more questions? Just reply here. I'll answer as many as I can.

    Thanks,

    Stormshade
    Source

    Lucascraft on
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    MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited January 2010
    So does anyone have any spare Beta Keys or do I have to keep trying to snag one from various online resources?

    MagicPrime on
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    LucascraftLucascraft Registered User regular
    edited January 2010
    Go to Target, plunk down 99c and viola, open beta access plus access to the 4 day head-start with no commitment to buy the game.

    Lucascraft on
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    LucascraftLucascraft Registered User regular
    edited January 2010
    When does Chekov join the crew of TOS? I've watched 5 or 6 episodes so far (in order) and he isn't there yet. They keep having random people in his chair on the bridge. Its kind of annoying cause its a different person each episode.

    Lucascraft on
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    AeolusdallasAeolusdallas Registered User regular
    edited January 2010
    Lucascraft wrote: »
    When does Chekov join the crew of TOS? I've watched 5 or 6 episodes so far (in order) and he isn't there yet. They keep having random people in his chair on the bridge. Its kind of annoying cause its a different person each episode.

    I could be wrong but I thought it was either late in first season or the beginning of second.

    Aeolusdallas on
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    MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited January 2010
    We don't have a target in town, but i did a Amazon pre-order. I'll try the beta and if I don't like it I can cancel the order up to the day they ship it.

    MagicPrime on
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    arcatharcath Registered User regular
    edited January 2010
    ok, is the Tac Captain the only one who can 'Abandon Ship' ? :)

    arcath on
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    Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    edited January 2010
    Lucascraft wrote: »
    When does Chekov join the crew of TOS? I've watched 5 or 6 episodes so far (in order) and he isn't there yet. They keep having random people in his chair on the bridge. Its kind of annoying cause its a different person each episode.

    I could be wrong but I thought it was either late in first season or the beginning of second.

    Second Season

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    AeolusdallasAeolusdallas Registered User regular
    edited January 2010
    Lucascraft wrote: »
    When does Chekov join the crew of TOS? I've watched 5 or 6 episodes so far (in order) and he isn't there yet. They keep having random people in his chair on the bridge. Its kind of annoying cause its a different person each episode.

    I could be wrong but I thought it was either late in first season or the beginning of second.

    Second Season

    yeah that's kind of what i was thinking.

    Aeolusdallas on
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    PikaPuffPikaPuff Registered User regular
    edited January 2010
    arcath wrote: »
    ok, is the Tac Captain the only one who can 'Abandon Ship' ? :)
    Everyone gets it at (i'm guessing) 35.

    PikaPuff on
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    MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited January 2010
    I really really really want to be a torpedo boat. Have my teammates drain the shields and then just rain down glowing red death.

    So what's the story for Quantum Torpedoes? Upgrade for normal torpedoes? Only certian ship types?

    MagicPrime on
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    ZeonZeon Registered User regular
    edited January 2010
    So uhh, is anyone else still waiting for their amazon key or am i the only one? I emailed earlier and they said i had to wait until 11:59 until i can actually complain about not getting it, but i have the feeling that if it didnt show up in the last 23 hours and 15 minutes like everyone elses did, its probably not gonna show up at all. I swear if i have to wait longer than until after work tomorrow to play this, im gonna get stabby. Or just sad, i havent decided yet.

    Zeon on
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    MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited January 2010
    Well, I just placed my Amazon order, so I haven't gotten mine. It will probably be a fiasco.

    MagicPrime on
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    Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    edited January 2010
    So is there a naming policy for ships? If I wanted to name my ship something, but someone else already used that name am I out of luck?

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    AeolusdallasAeolusdallas Registered User regular
    edited January 2010
    So is there a naming policy for ships? If I wanted to name my ship something, but someone else already used that name am I out of luck?

    it's like CO when it comes to naming.

    Aeolusdallas on
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    MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited January 2010
    I have a very uncommon ship name I used for a Pen and Paper RPG from a few years back.

    MagicPrime on
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    ZeonZeon Registered User regular
    edited January 2010
    So is there a naming policy for ships? If I wanted to name my ship something, but someone else already used that name am I out of luck?

    it's like CO when it comes to naming.

    Keep in mind, no one play CO so thats not very helpful.

    As far as im aware names are not unique. I could be wrong.

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    arcatharcath Registered User regular
    edited January 2010
    PikaPuff wrote: »
    arcath wrote: »
    ok, is the Tac Captain the only one who can 'Abandon Ship' ? :)
    Everyone gets it at (i'm guessing) 35.

    Oh good, so anyone at level 35 can recreate the adventures of the USS Jihad.

    Heh, dont idle at the zone in point.
    BOOM.gif

    arcath on
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    AeolusdallasAeolusdallas Registered User regular
    edited January 2010
    Zeon wrote: »
    So is there a naming policy for ships? If I wanted to name my ship something, but someone else already used that name am I out of luck?

    it's like CO when it comes to naming.

    Keep in mind, no one play CO so thats not very helpful.

    As far as im aware names are not unique. I could be wrong.

    Lots of people have tried CO. But no you are not wrong, names are not unique for either ships or characters.

    Aeolusdallas on
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