I'm a little afraid that, with all of the new things they're adding to the game, there's going to be too much to keep track of.
Given the masterful rate at which they introduced new elements in the first game, I wouldn't worry too much. Didn't you go through like three or four puzzles before even getting the second part of the portal gun?
Also, remember how the companion cube originated. When they first tested that level, it was just a normal cube, and people were trying all sorts of ridiculous things to try and circumvent the puzzles because they'd assumed the cube wasn't important and left it behind. Thus, the companion cube was born.
Also remember how reflexes didn't actually matter much at all until the latter part of the game. I'm sure part of the reason the game is being delayed is so that they can smooth out the learning curve.
Just replayed it last night; you don't get the second part of the gun until Chamber 10.
The videos kind of remind me of the expert videos from New Super mario Bros. I'm sure normal people don't have to play it that crazily to succeed.
Cameron_Talley on
Switch Friend Code: SW-4598-4278-8875
3DS Friend Code: 0404-6826-4588 PM if you add.
You can continue on like nothing happened. But you should get an achievement for doing an optional, ridiculously tough portal jump to save the cube mid-air before it falls into the pit. I would love that
Something that could be quite mindfucking would be the idea of
a battered and charred Companion Cube continually popping up in the test chambers, each time of which you have to use it as a sacrificial lamb of sorts in even worse and worse ways, and every time it retains all the unique decals it gets from being shot and battered around and shit. That it's not just a companion cube but the companion cube and that you're only able to survive by heaping loads and loads of horrible abuse upon the thing could lead to some mighty interesting reactions, not to mention dialogue if the game could detect certain specific instances of what you did to the poor thing.
You can continue on like nothing happened. But you should get an achievement for doing an optional, ridiculously tough portal jump to save the cube mid-air before it falls into the pit. I would love that
Something that could be quite mindfucking would be the idea of
a battered and charred Companion Cube continually popping up in the test chambers, each time of which you have to use it as a sacrificial lamb of sorts in even worse and worse ways, and every time it retains all the unique decals it gets from being shot and battered around and shit. That it's not just a companion cube but the companion cube and that you're only able to survive by heaping loads and loads of horrible abuse upon the thing could lead to some mighty interesting reactions, not to mention dialogue if the game could detect certain specific instances of what you did to the poor thing.
GLaDOS ties the companion cube to a railtrack, and if you don't free it, the train car bumps into it slightly with a soft *donk*
It's sort of the name some fans gave to whoever it was that was leaving messages and blood-stained signals for you all over the facility.
We never did find out who they were, or whether they managed to escape or what. We just knew that they had been a lot of the places you had gone, and they left messages in strategic place trying to help you (or maybe just anyone) in trying to escape.
This individual may or may not have also been the one scrawling messages about companion cubes and otherwise going crazy with cabin fever in those hidden rooms with graffiti all over them. We don't exactly know how many test participants there have been before Chell.
Or if Chell is just getting cycled through the test a billion times.
Actually, (new video spoilers)
GLaDOS seems to have settled that debate. In one one the videos she says she hasn't killed you yet, which implies that Chell clones have not been running the gauntlet and getting killed over and over.
Aydr on
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It's sort of the name some fans gave to whoever it was that was leaving messages and blood-stained signals for you all over the facility.
We never did find out who they were, or whether they managed to escape or what. We just knew that they had been a lot of the places you had gone, and they left messages in strategic place trying to help you (or maybe just anyone) in trying to escape.
This individual may or may not have also been the one scrawling messages about companion cubes and otherwise going crazy with cabin fever in those hidden rooms with graffiti all over them. We don't exactly know how many test participants there have been before Chell.
Or if Chell is just getting cycled through the test a billion times.
Actually, (new video spoilers)
GLaDOS seems to have settled that debate. In one one the videos she says she hasn't killed you yet, which implies that Chell clones have not been running the gauntlet and getting killed over and over.
How does that imply clones exactly? It just implies that all the other test subjects died earlier and GLaDOS assumes that your fate is sealed as well. It is just taking longer to kill you.
MEMBER OF THE PARANOIA GM GUILD
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
It's sort of the name some fans gave to whoever it was that was leaving messages and blood-stained signals for you all over the facility.
We never did find out who they were, or whether they managed to escape or what. We just knew that they had been a lot of the places you had gone, and they left messages in strategic place trying to help you (or maybe just anyone) in trying to escape.
This individual may or may not have also been the one scrawling messages about companion cubes and otherwise going crazy with cabin fever in those hidden rooms with graffiti all over them. We don't exactly know how many test participants there have been before Chell.
Or if Chell is just getting cycled through the test a billion times.
Actually, (new video spoilers)
GLaDOS seems to have settled that debate. In one one the videos she says she hasn't killed you yet, which implies that Chell clones have not been running the gauntlet and getting killed over and over.
How does that imply clones exactly? It just implies that all the other test subjects died earlier and GLaDOS assumes that your fate is sealed as well. It is just taking longer to kill you.
That's what I'm saying... I said it implies that clones HAVEN'T been running the gauntlet, AKA they were other subjects that were killed rather than just Chell over and over.
Chamber 19's design suggests every test subject eventually falls into the fire. There have been test subject fatalities, unless Chell was the first person to occupy the test chamber in its current form. (It's still plausible the wall writings happened when the test chamber was in a different, non-lethal configuration.)
These previous test subjects may have been other independent people, or they may have been Chell clones.
If they were Chell clones, maybe the language Glados uses means she has never killed this specific Chell clone -- a weaker assertion -- or it means she has never killed any Chell clone -- a stronger assertion that lets us make inferences.
So a better summary would be "either there are no Chell clones who have been test subjects, or Glados was saying "never killed you before" in the weaker sense that only refers to her current clone, not all clones.
Also for some reason I feel like if Chell has clones, she should have exactly six clones. I don't know why. ;-)
mspencer on
MEMBER OF THE PARANOIA GM GUILD
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
It's sort of the name some fans gave to whoever it was that was leaving messages and blood-stained signals for you all over the facility.
We never did find out who they were, or whether they managed to escape or what. We just knew that they had been a lot of the places you had gone, and they left messages in strategic place trying to help you (or maybe just anyone) in trying to escape.
This individual may or may not have also been the one scrawling messages about companion cubes and otherwise going crazy with cabin fever in those hidden rooms with graffiti all over them. We don't exactly know how many test participants there have been before Chell.
Or if Chell is just getting cycled through the test a billion times.
Actually, (new video spoilers)
GLaDOS seems to have settled that debate. In one one the videos she says she hasn't killed you yet, which implies that Chell clones have not been running the gauntlet and getting killed over and over.
How does that imply clones exactly? It just implies that all the other test subjects died earlier and GLaDOS assumes that your fate is sealed as well. It is just taking longer to kill you.
That's what I'm saying... I said it implies that clones HAVEN'T been running the gauntlet, AKA they were other subjects that were killed rather than just Chell over and over.
I never said Chell died. Just that she's been doing this over and over and over. You've seen the new ending, right? Cehll gets dragged off by one of the drones that was waiting for her to "assume the party submission position" (or whatever). My pet theory is that Chell is the only test subject (left), and everything up to and including destroying GLaDOS's shell is part of the trial.
Kupi on
My favorite musical instrument is the air-raid siren.
having clones run the tests over and over again would be a fairly poor way of getting data, unless the test chambers changed from clone to clone, and Chell was chosen or created for a very specific purpose due to her level of ability (similar to the guy from Idiocracy) and they are just taking massive amounts of data on one subject.
I like to think of it more like in Cube, where it's just a bunch of really, really unlucky people who get chosen to go through the test chambers. It is sort of implied during the game that Chell is there because of something she did in the past.
But I'm like 0/1 on Portal theories so far - I thought that the "Enrichment Center" was actually the ever-changing internal area of the Borealis (the areas outside of the test chambers with their rusty rails and metal stairways made me think "cargo freighter" much moreso than "scientific complex"), and that the destruction of GlaDos was the reason that the Borealis teleported mysteriously, and that the parking lot and trees that you see at the end of Portal were part of the drydock that was described to have teleported with the Borealis.
But then Portal 2 shows screens of Jungles and stuff, so that pretty much shot my theory all to hell.
Wait, so I'm new to this whole Portal thing. I just bought Still Alive for 360 a couple weeks ago and have done every challenge except for trapping myself to the point where GLaDOS has to help.
So... there's a different ending? How does that work?
You have a name other than "Subject *unintelligible French-sounding stuff*," who must be the pride of "Subject *more unintelligible French-sounding stuff*?"
WTF is the Borealis?
Is there stuff in the PC version that the 360 version got gypped on, or is this all "you didn't read enough, brah," style not-an-uberfan failings on my part?
Wait, so I'm new to this whole Portal thing. I just bought Still Alive for 360 a couple weeks ago and have done every challenge except for trapping myself to the point where GLaDOS has to help.
So... there's a different ending? How does that work?
You have a name other than "Subject *unintelligible French-sounding stuff*," who must be the pride of "Subject *more unintelligible French-sounding stuff*?"
WTF is the Borealis?
Is there stuff in the PC version that the 360 version got gypped on, or is this all "you didn't read enough, brah," style not-an-uberfan failings on my part?
The Borealis is only talked about in Half Life 2: Episode 2 so if you haven't played it you wouldn't know about it. It's a big boat owned by Aperture Science that mysteriously disappeared, along with the docks it was anchored at. And as for how they know the main character's name is Chell, I don't have a clue.
Also, I'm with subedii in that I think it's time I stopped reading anything about it until it gets released.
Gah, I guess I should actually play through The Orange Box version of HL2. My PC can't handle it. I played through HL2 when it launched at approximately 15fps or less. NEVER AGAIN!!!
Wait, so I'm new to this whole Portal thing. I just bought Still Alive for 360 a couple weeks ago and have done every challenge except for trapping myself to the point where GLaDOS has to help.
So... there's a different ending? How does that work?
You have a name other than "Subject *unintelligible French-sounding stuff*," who must be the pride of "Subject *more unintelligible French-sounding stuff*?"
WTF is the Borealis?
Is there stuff in the PC version that the 360 version got gypped on, or is this all "you didn't read enough, brah," style not-an-uberfan failings on my part?
The Borealis is only talked about in Half Life 2: Episode 2 so if you haven't played it you wouldn't know about it. It's a big boat owned by Aperture Science that mysteriously disappeared, along with the docks it was anchored at. And as for how they know the main character's name is Chell, I don't have a clue.
Also, I'm with subedii in that I think it's time I stopped reading anything about it until it gets released.
- Different ending: In the lead up to the Portal 2 announcement, Valve issued an innocuous update to Portal that introduced some mysterious radios around the levels (this was only on the PC version, for obvious reasons it would've been difficult to achieve the same effect on the 360 / PS3 at the time). It was all part of a pretty awesome ARG they cooked up. The radios transmitted messages in morse code, as well as some other sound files. There were also some other new files in the directory that bore analysing. Translating the files led to a few discoveries, namely a some weird pictures (when the sound files were played back through a TV? Something along those lines), and eventually the telephone number to a BBS associated with Aperture science, which started spitting out ASCII art that looked suspiciously Portal related, and that people started analysing like crazy.
- Eventually Portal 2 was announced, and the actual ending to Portal 2 was slightly modified. Not much, just a little, you can see the change on youtube if you want to look it up.
- We know her name is Chell from the end credits. And also because the official Prima guide refers to her as Chell.
Actually the reason I came here was to say the thread title is wrong and stuff.
Do we know with all certainty that it's the same main character?
Pretty sure, also she was put in status in the new ending of Portal 1. I swear to got I will personally track down and shoot anyone that starts the android thing again.
Actually the reason I came here was to say the thread title is wrong and stuff.
Do we know with all certainty that it's the same main character?
"It's been a long time. How have you been? I've been really busy being dead. You know...after you murdered me? Okay look, we both said a lot of things that you are going to regret. But I think we should put our differences behind us. For science. You monster."
How many people could this possibly be directed at?
Posts
Just replayed it last night; you don't get the second part of the gun until Chamber 10.
The videos kind of remind me of the expert videos from New Super mario Bros. I'm sure normal people don't have to play it that crazily to succeed.
3DS Friend Code: 0404-6826-4588 PM if you add.
Actually, (new video spoilers)
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
These previous test subjects may have been other independent people, or they may have been Chell clones.
If they were Chell clones, maybe the language Glados uses means she has never killed this specific Chell clone -- a weaker assertion -- or it means she has never killed any Chell clone -- a stronger assertion that lets us make inferences.
So a better summary would be "either there are no Chell clones who have been test subjects, or Glados was saying "never killed you before" in the weaker sense that only refers to her current clone, not all clones.
Also for some reason I feel like if Chell has clones, she should have exactly six clones. I don't know why. ;-)
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
I like to think of it more like in Cube, where it's just a bunch of really, really unlucky people who get chosen to go through the test chambers. It is sort of implied during the game that Chell is there because of something she did in the past.
But I'm like 0/1 on Portal theories so far - I thought that the "Enrichment Center" was actually the ever-changing internal area of the Borealis (the areas outside of the test chambers with their rusty rails and metal stairways made me think "cargo freighter" much moreso than "scientific complex"), and that the destruction of GlaDos was the reason that the Borealis teleported mysteriously, and that the parking lot and trees that you see at the end of Portal were part of the drydock that was described to have teleported with the Borealis.
But then Portal 2 shows screens of Jungles and stuff, so that pretty much shot my theory all to hell.
Im sooo psyched!
http://www.youtube.com/watch?v=LRxafex-1Ec
It contains both some new and some previously shown stuff. Also, it appears that the voice for Wheatley has changed.
2/9/11
2+9 = 11
11 11
*Headasplode*
Also, it will make a very nice late Birthday Present for me.
Good call.
So... there's a different ending? How does that work?
You have a name other than "Subject *unintelligible French-sounding stuff*," who must be the pride of "Subject *more unintelligible French-sounding stuff*?"
WTF is the Borealis?
Is there stuff in the PC version that the 360 version got gypped on, or is this all "you didn't read enough, brah," style not-an-uberfan failings on my part?
The Borealis is only talked about in Half Life 2: Episode 2 so if you haven't played it you wouldn't know about it. It's a big boat owned by Aperture Science that mysteriously disappeared, along with the docks it was anchored at. And as for how they know the main character's name is Chell, I don't have a clue.
Also, I'm with subedii in that I think it's time I stopped reading anything about it until it gets released.
EDIT: And your avatar fucking rules.
- Different ending: In the lead up to the Portal 2 announcement, Valve issued an innocuous update to Portal that introduced some mysterious radios around the levels (this was only on the PC version, for obvious reasons it would've been difficult to achieve the same effect on the 360 / PS3 at the time). It was all part of a pretty awesome ARG they cooked up. The radios transmitted messages in morse code, as well as some other sound files. There were also some other new files in the directory that bore analysing. Translating the files led to a few discoveries, namely a some weird pictures (when the sound files were played back through a TV? Something along those lines), and eventually the telephone number to a BBS associated with Aperture science, which started spitting out ASCII art that looked suspiciously Portal related, and that people started analysing like crazy.
- Eventually Portal 2 was announced, and the actual ending to Portal 2 was slightly modified. Not much, just a little, you can see the change on youtube if you want to look it up.
- We know her name is Chell from the end credits. And also because the official Prima guide refers to her as Chell.
The common theory is that she's an android.
I like how your random avatar showed me a blurry one along with this post.
Please don't start that. People have argued about that before. It was stupid.
That is a theory, and a theory with almost nothing to back it up.
Newellllllllllllllllllllll
edit:
1\1ewe11
OH NO YOU DI'N'T!!!!
How does she survive until Portal 2 then?
Just sayin'.
Actually the reason I came here was to say the thread title is wrong and stuff.
Do we know with all certainty that it's the same main character?
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Pretty sure, also she was put in status in the new ending of Portal 1. I swear to got I will personally track down and shoot anyone that starts the android thing again.
I am a freaking nerd.
"It's been a long time. How have you been? I've been really busy being dead. You know...after you murdered me? Okay look, we both said a lot of things that you are going to regret. But I think we should put our differences behind us. For science. You monster."
How many people could this possibly be directed at?
Magic.
Alternatively: the game's writers decide that Aperture Science has cryogenic technology. Or time-warp stuff. Or whatever the G-Man uses.
Took a Sloooooooooow portal
Blacked for you wanting to bring chaos and anarchy to this thread.
Or just making a joke.
But seriously, do not bring up that android stuff Ever Again
http://www.gametrailers.com/video/episode-321-gametrailers-tv/703139