Meh either way Sega will never win. If the video illustrates anything, its that the new sonic is more responsive. If they made it like the old ones everyone would say its too floaty.
No, two people would say it's too floaty and everyone else would shout them down for being so wrong.
It would be extremely obvious that the game played just like it used to.
I'm just wondering why they changed the physics. I don't want to get into the whole "WELL IT SHOULD/SHOULD NOT BE EXACTLY LIKE THE OLD GAMES GFRAW". but it seems like a weird decision as a whole, especially since the game does stick very close to classic Sonic. Was it deliberate, or just a case of inattention?
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
I am figuring that this is sonic team starting all the way over with sonic 1 - sonic only, kind of awkward to control.
Let me know when sonic 6 + knuckles comes out because I have a feeling it's going to be totally awesome.
Long as it don't got no guide-dang-it candy drum.
By the time Sonic 6 comes out we will have such a plethora of control options at our disposal that no one will ever make it past the new drums (IN REAL3D)
I am figuring that this is sonic team starting all the way over with sonic 1 - sonic only, kind of awkward to control.
Let me know when sonic 6 + knuckles comes out because I have a feeling it's going to be totally awesome.
Long as it don't got no guide-dang-it candy drum.
By the time Sonic 6 comes out we will have such a plethora of control options at our disposal that no one will ever make it past the new drums (IN REAL3D)
At which point, someone will post a thread telling people how they must "SHAKE YOUR BRAIN UP AND DOWN!" to get past it.
Also, I find it funny how that speedrunner got a much better start than my fastest time (nearly 1 second ahead by the first booster), only to get slowed down on the springs, activate Super Sonic later (and the more time you spend Super, the more time you can cut), and end up being over a second behind by the final tunnel.
...Aaaaand I'm getting entirely too competitive. I think I need to play something else now, before I end up spending 5 hours trying to shave just 1/100th of a second off my time.
BlitzAce1981 on
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
Can't attack the points, so you attack the person making them, right?
Yeah, that dude is a Grade-A Toolbox, but everything he says is true.
I can attack the points.
What is clearly a part of the game is that there is (for whatever reason) a sort of auto brake system when you let go of a direction. Its really obvious when he lets go while going down a hill at full speed. He doesn't lose momentum, sonic HARD STOPS as if breaking. Thats not bad physics, thats intentional gameplay. Yes, it doesnt mimic a ball rolling down a real hill like the old sonic games did, but the point that its bad programming or some such is not illustrated well in most of his ranting.
That being said, I have to say the physics in the old games felt better, thats true. But that doesn't mean Sonic 4 is bad. Its different, and people might not like whats different about it, but its not bad. In fact, I have to say I felt it had the best level design since Sonic 3. Thats worth something.
That being said, I have to say the physics in the old games felt better, thats true. But that doesn't mean Sonic 4 is bad. Its different, and people might not like whats different about it, but its not bad.
I don't buy this. I've heard this so many times in other situations, and I know it's a reflection of your own opinion, but it's just not valid.
Saying "it's...different, but it's not bad" is like saying "I'm not a racist, but." It's different, and bad.
In fact, I have to say I felt it had the best level design since Sonic 3. Thats worth something.
Now that does seem pretty clear. I don't know how to articulate the difference between something like Rush and this game, but it just feels more like how a Sonic level should be designed. Lots more solid ground; the Advance and Rush designs focused on grinding and other odd gimmicks that made the whole game feel sort of precarious, but Sonic 4's levels just feel the way they should. Maybe it's the size of the characters vs. the level around them, I don't know, but the level design is pretty good stuff.
I may have found a way to buy myself a cheap LCD, so hopefully I'll be joining you guys in the Sonic 4 debate soon enough. In the meantime, I burnt through all of the game gear Sonic games, including the bastard-hard Sonic 2 that took me a good 2 hours to beat even with constant save states.
That said, I highly recommend Sonic Triple Trouble to anyone jonesing for some classic 2d Sonic action. The rocket boots alone really ought to make it into another Sonic game...
Oh, and it's got a ridiculously cool twist on the old underwater levels. This go-round, Sonic can get trapped inside and then travel in the air bubbles, navigating it around spikes and enemies.
I'm also dipping my toes into the fan-made Sonic material, but most of them are fairly awful and uninspired.
If you want something truly reprehensible, look up Sonic Epoch. I see some of it's on Youtube.
I don't remember why I played it. Some guy somewhere was touting it as the greatest Sonic fan game ever, set in the TV show continuity with Sally and such. Such a labor of love!
Except it involves Sonic disappearing for years resulting in Sally trying to commit suicide with a gun in her mouth and Tails growing up to be an asshole who swears a lot.
EDIT: Watching this, there is at least one situation in which Tails calls Sonic a "fuckhog."
I would call the ability to walk in place on a vertical surface broken
that said, I think the physics are fine for when you're actually playing the game and not trying to break it, which is unfortunately way easier than it should be
Posts
It would be extremely obvious that the game played just like it used to.
Long as it don't got no guide-dang-it candy drum.
By the time Sonic 6 comes out we will have such a plethora of control options at our disposal that no one will ever make it past the new drums (IN REAL3D)
And in a platformer, physics are very fucking important.
At which point, someone will post a thread telling people how they must "SHAKE YOUR BRAIN UP AND DOWN!" to get past it.
Also, I find it funny how that speedrunner got a much better start than my fastest time (nearly 1 second ahead by the first booster), only to get slowed down on the springs, activate Super Sonic later (and the more time you spend Super, the more time you can cut), and end up being over a second behind by the final tunnel.
...Aaaaand I'm getting entirely too competitive. I think I need to play something else now, before I end up spending 5 hours trying to shave just 1/100th of a second off my time.
This kind of almost happened.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
That website is a Sonic fan's TV Tropes.
Twitter
I can attack the points.
What is clearly a part of the game is that there is (for whatever reason) a sort of auto brake system when you let go of a direction. Its really obvious when he lets go while going down a hill at full speed. He doesn't lose momentum, sonic HARD STOPS as if breaking. Thats not bad physics, thats intentional gameplay. Yes, it doesnt mimic a ball rolling down a real hill like the old sonic games did, but the point that its bad programming or some such is not illustrated well in most of his ranting.
That being said, I have to say the physics in the old games felt better, thats true. But that doesn't mean Sonic 4 is bad. Its different, and people might not like whats different about it, but its not bad. In fact, I have to say I felt it had the best level design since Sonic 3. Thats worth something.
I don't buy this. I've heard this so many times in other situations, and I know it's a reflection of your own opinion, but it's just not valid.
Saying "it's...different, but it's not bad" is like saying "I'm not a racist, but." It's different, and bad.
Now that does seem pretty clear. I don't know how to articulate the difference between something like Rush and this game, but it just feels more like how a Sonic level should be designed. Lots more solid ground; the Advance and Rush designs focused on grinding and other odd gimmicks that made the whole game feel sort of precarious, but Sonic 4's levels just feel the way they should. Maybe it's the size of the characters vs. the level around them, I don't know, but the level design is pretty good stuff.
That said, I highly recommend Sonic Triple Trouble to anyone jonesing for some classic 2d Sonic action. The rocket boots alone really ought to make it into another Sonic game...
Oh, and it's got a ridiculously cool twist on the old underwater levels. This go-round, Sonic can get trapped inside and then travel in the air bubbles, navigating it around spikes and enemies.
I'm also dipping my toes into the fan-made Sonic material, but most of them are fairly awful and uninspired.
I don't remember why I played it. Some guy somewhere was touting it as the greatest Sonic fan game ever, set in the TV show continuity with Sally and such. Such a labor of love!
Except it involves Sonic disappearing for years resulting in Sally trying to commit suicide with a gun in her mouth and Tails growing up to be an asshole who swears a lot.
EDIT: Watching this, there is at least one situation in which Tails calls Sonic a "fuckhog."
Not broken, different.
I would call the ability to walk in place on a vertical surface broken
that said, I think the physics are fine for when you're actually playing the game and not trying to break it, which is unfortunately way easier than it should be
http://www.audioentropy.com/