I thought Bethany had an outrageous chest, but then Isabella comes along and is all "No, Rorus, gaze into my rack and see the true meaning of ridiculous."
I had no choice but to kneel in the presence of her absurd proportions.
The demo was fun though.
If you'll notice, Bethany's chest goes down to a much more reasonable size after Varric stops his legend.
I hope we can get some clarification from Vsove on 2 Handed Warriors damage issues. I'm hoping it's just a gear/level thing.
I dunno, I think someone on the Dragon Age team just hates 2 Handers. I mean they were the worst in Origins by miles and they don't look much better at all now.
This is actually completely wrong. Two-handers were amazing in Origins, you just needed speed buffs and liberal use of Sunder Arms and Sunder Armor. And then Spirit Warrior..... :shock:
I thought Bethany had an outrageous chest, but then Isabella comes along and is all "No, Rorus, gaze into my rack and see the true meaning of ridiculous."
I had no choice but to kneel in the presence of her absurd proportions.
The demo was fun though.
If you'll notice, Bethany's chest goes down to a much more reasonable size after Varric stops his legend.
I hope we can get some clarification from Vsove on 2 Handed Warriors damage issues. I'm hoping it's just a gear/level thing.
I dunno, I think someone on the Dragon Age team just hates 2 Handers. I mean they were the worst in Origins by miles and they don't look much better at all now.
This is actually completely wrong. Two-handers were amazing in Origins, you just needed speed buffs and liberal use of Sunder Arms and Sunder Armor. And then Spirit Warrior..... :shock:
So, you mean Awakening then . In vanilla Origins they were terrible. With Momentum runes and a haste stacked on them they become okayish.
No he's correct. Two handers in Origins were inferior to everything else in the game, and leveraging another class does not change the fact that the same buffs on a different spec would be better.
I thought Bethany had an outrageous chest, but then Isabella comes along and is all "No, Rorus, gaze into my rack and see the true meaning of ridiculous."
I had no choice but to kneel in the presence of her absurd proportions.
The demo was fun though.
If you'll notice, Bethany's chest goes down to a much more reasonable size after Varric stops his legend.
I hope we can get some clarification from Vsove on 2 Handed Warriors damage issues. I'm hoping it's just a gear/level thing.
I dunno, I think someone on the Dragon Age team just hates 2 Handers. I mean they were the worst in Origins by miles and they don't look much better at all now.
This is actually completely wrong. Two-handers were amazing in Origins, you just needed speed buffs and liberal use of Sunder Arms and Sunder Armor. And then Spirit Warrior..... :shock:
So, you mean Awakening then . In vanilla Origins they were terrible. With Momentum runes and a haste stacked on them they become okayish.
In Origins too. My favourite play-through is my 2-hand Warrior. Very good damage, lots of stuns and debuffs, and a capable off-tank. Spirit Warrior just breaks the game completely, but it's quite strong before that.
Archery was the only really bad spec in Origins, though some simple mods correct it.
If you don't like the plot or characters, that's a fine and valid complaint. Maybe the writing overall isn't for you.
But if you were expecting a demo to be anything but linear well...I don't know what to tell you. Actually I do: Set more realistic expectations.
You're misunderstanding me sir. All I'm saying is that thus far all signs point to more disappointment for me personally with Dragon Age 2. I came here wondering if anyone shared my opinion, because it seems a rare one. To me Dragon Age is one of, if not the worst, RPG product produced by Bioware.
I'd say my major beef with Dragon Age is a cliche' feeling world. With bland, dreary art direction and music uncomfortably close to the LoTR movies, which I also was not a huge fan of. The mechanics of the game was commendable and interesting but the vehicle it was delivered in was anything but by my standards.
EDIT: Let me caveat,
I'm a big fan of ME, KoTOR, and NWN, but was unable to get into Baldur's Gate. Maybe that says something specific about my tastes, but I'm not sure what that might be.
If your chief issue is the writing and the setting, we have no reason to believe that's going to be significantly different. That's a fair reason to opt out.
But again, that has nothing to do with my point. A demo is not going to be open ended. That is beyond the scope of a demo.
Personally I'm drawn to Dragon Age specifically because the setting trends towards Low Fantasy.
My chief issue is that the camera is tilted too far down to be a ME-style camera, and it's too zoomed in to be a DA:O-style camera. It's the worst of both worlds.
I thought Bethany had an outrageous chest, but then Isabella comes along and is all "No, Rorus, gaze into my rack and see the true meaning of ridiculous."
I had no choice but to kneel in the presence of her absurd proportions.
The demo was fun though.
If you'll notice, Bethany's chest goes down to a much more reasonable size after Varric stops his legend.
I hope we can get some clarification from Vsove on 2 Handed Warriors damage issues. I'm hoping it's just a gear/level thing.
I dunno, I think someone on the Dragon Age team just hates 2 Handers. I mean they were the worst in Origins by miles and they don't look much better at all now.
This is actually completely wrong. Two-handers were amazing in Origins, you just needed speed buffs and liberal use of Sunder Arms and Sunder Armor. And then Spirit Warrior..... :shock:
So, you mean Awakening then . In vanilla Origins they were terrible. With Momentum runes and a haste stacked on them they become okayish.
In Origins too. My favourite play-through is my 2-hand Warrior. Very good damage, lots of stuns and debuffs, and a capable off-tank. Spirit Warrior just breaks the game completely, but it's quite strong before that.
Archery was the only really bad spec in Origins, though some simple mods correct it.
Um. The point everyone is trying to make is that 2-handers in Origins weren't horrible, they were just inferior to virtually everything else. I'd say the only combat spec that was worse was archery, and that got fixed in Awakenings anyway (to become slightly obscene, actually). Whatever you could do with a 2 hander you could do better and quicker using dual wield in both Origins and Awakenings.
If you don't like the plot or characters, that's a fine and valid complaint. Maybe the writing overall isn't for you.
But if you were expecting a demo to be anything but linear well...I don't know what to tell you. Actually I do: Set more realistic expectations.
You're misunderstanding me sir. All I'm saying is that thus far all signs point to more disappointment for me personally with Dragon Age 2. I came here wondering if anyone shared my opinion, because it seems a rare one. To me Dragon Age is one of, if not the worst, RPG product produced by Bioware.
I'd say my major beef with Dragon Age is a cliche' feeling world. With bland, dreary art direction and music uncomfortably close to the LoTR movies, which I also was not a huge fan of. The mechanics of the game was commendable and interesting but the vehicle it was delivered in was anything but by my standards.
EDIT: Let me caveat,
I'm a big fan of ME, KoTOR, and NWN, but was unable to get into Baldur's Gate. Maybe that says something specific about my tastes, but I'm not sure what that might be.
No idea honestly, I always thought NWN was way more generic than Dragon Age and rife with some pretty bad cliches. If you don't like it though, you don't like it and I doubt any of us will change your mind about it. I would suggest paying attention to some reviews which may give you more information about whether the game is more to your liking or not though, I can't really fathom Dragon Age being the odd one out of that group you listed.
No, it has a week. The numbers are still going up by quite a bit, but it's slowed down since it started being late at night.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited February 2011
So after playing the demo, and knowing ahead of time to turn off V-Sync and not touch DX11,
It ran pretty flawlessly at maxed out specs, the textures look really dated, but it's still reasonably fun. A lack of overhead view is a bit of a sore point, but I can tell I'll get over it.
One thing I would absolutely kill for is a setting to have the camera always follow the mouse pointer without holding the right mouse button.
The settings aren't really "maxed out." You're actually stuck at medium settings in the demo. It will look nicer and there will be higher resolution textures available in the full game. For the PC, at least.
I'm still not convinced that Dragon Age actually trends towards anything like low fantasy.
Someone should convince me. Like Fiaryn.
Focus on political elements, the treatment of magic as a societal problem to be solved, lack of magical weapons as far as the eye can see. The elven ghettos.
Basically it seems to focus on the human element of fantasy rather than the fantastical element.
I'm still not convinced that Dragon Age actually trends towards anything like low fantasy.
Someone should convince me. Like Fiaryn.
Focus on political elements, the treatment of magic as a societal problem to be solved, lack of magical weapons as far as the eye can see. The elven ghettos.
Basically it seems to focus on the human element of fantasy rather than the fantastical element.
The human element of high fantasy. The very presence of magic and elves mark it as high fantasy.
I'm still not convinced that Dragon Age actually trends towards anything like low fantasy.
Someone should convince me. Like Fiaryn.
Focus on political elements, the treatment of magic as a societal problem to be solved, lack of magical weapons as far as the eye can see. The elven ghettos.
Basically it seems to focus on the human element of fantasy rather than the fantastical element.
The human element of high fantasy. The very presence of magic and elves mark it as high fantasy.
Thats not the definition of high fantasy. High Fantasy deals with fantastical problems, societies that have no analouge on earth because they cannot exist without magic/the unique creatures. Magic is also more powerful and has made the world unrecognizable to what earth really looks like.
Z0re on
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
One thing I would absolutely kill for is a setting to have the camera always follow the mouse pointer without holding the right mouse button.
that'd make it impossible to click anything on the ui which is far more important gameplay wise
Well if you're using the mouse to click on ui elements, yes that would be a hassle. But that's why I'd like it to be an optional setting and not compulsory.
I used my extra mouse buttons and the keyboard for everything, actually. And if I was ever switching between characters it was when the game was paused.
Zore hit the nail on the head. Magic in high fantasy permeates the setting to a far, far greater degree. The treatment of mages in Thedas is a sharp break from high fantasy tradition
The very fact that the countries in Thedas are in so many ways recognizable as clear analogues to the real world is a large part of why I'd classify it as low fantasy, as well. Some would call it unoriginal, I'd call it realistic. I like that it's a somewhat fantastical spin on plausible societies.
Zore hit the nail on the head. Magic in high fantasy permeates the setting to a far, far greater degree. The treatment of mages in Thedas is a sharp break from high fantasy tradition
The very fact that the countries in Thedas are in so many ways recognizable as clear analogues to the real world is a large part of why I'd classify it as low fantasy, as well. Some would call it unoriginal, I'd call it realistic. I like that it's a somewhat fantastical spin on plausible societies.
Yeah, but Hightown, Lowtown, Darktown, hurf hurf hurf.
Zore hit the nail on the head. Magic in high fantasy permeates the setting to a far, far greater degree. The treatment of mages in Thedas is a sharp break from high fantasy tradition
The very fact that the countries in Thedas are in so many ways recognizable as clear analogues to the real world is a large part of why I'd classify it as low fantasy, as well. Some would call it unoriginal, I'd call it realistic. I like that it's a somewhat fantastical spin on plausible societies.
Yeah, but Hightown, Lowtown, Darktown, hurf hurf hurf.
The characters look great, the cutscenes have much better direction/cinematography, the battles are fun, the player character is no longer a zombie robot.
They solved all of my problems with the first one.
Why are people turning off vsync? I'm not having any problems with it.
It didn't seem to slow down the framerate for me, although it did make loading cutscenes long and noticeable. There would be constant, several second pauses during the transitions from gameplay to cutscene or cutscene to cutscene. With it off, the transitions were instantaneous.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I'm still not convinced that Dragon Age actually trends towards anything like low fantasy.
Someone should convince me. Like Fiaryn.
Focus on political elements, the treatment of magic as a societal problem to be solved, lack of magical weapons as far as the eye can see. The elven ghettos.
Basically it seems to focus on the human element of fantasy rather than the fantastical element.
A little Wikipedia research reveals that one of the tenants of low fantasy is that it has to take place in the real world, during a real period in history or during the foreseeable future. So by this definition, Dragon Age is most definitely high fantasy. They list The Green Mile as an example of low-fantasy. Fantastical things happening in real settings.
Also, this demo was solid as hell. I'm definitely pre-ordering. Making Hawke a voiced character was a good move. Combat is fluid and fairly well animated except for the fact that moves will land on guys when they've obviously moved out of range (making for some hilarious phantom knockdowns). But overall I am very impressed.
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This is actually completely wrong. Two-handers were amazing in Origins, you just needed speed buffs and liberal use of Sunder Arms and Sunder Armor. And then Spirit Warrior..... :shock:
So, you mean Awakening then . In vanilla Origins they were terrible. With Momentum runes and a haste stacked on them they become okayish.
White FC: 0819 3350 1787
And I like that some random group of refugees makes my army of Grey Wardens look like inbred retards.
In Origins too. My favourite play-through is my 2-hand Warrior. Very good damage, lots of stuns and debuffs, and a capable off-tank. Spirit Warrior just breaks the game completely, but it's quite strong before that.
Archery was the only really bad spec in Origins, though some simple mods correct it.
You're misunderstanding me sir. All I'm saying is that thus far all signs point to more disappointment for me personally with Dragon Age 2. I came here wondering if anyone shared my opinion, because it seems a rare one. To me Dragon Age is one of, if not the worst, RPG product produced by Bioware.
I'd say my major beef with Dragon Age is a cliche' feeling world. With bland, dreary art direction and music uncomfortably close to the LoTR movies, which I also was not a huge fan of. The mechanics of the game was commendable and interesting but the vehicle it was delivered in was anything but by my standards.
EDIT: Let me caveat,
I'm a big fan of ME, KoTOR, and NWN, but was unable to get into Baldur's Gate. Maybe that says something specific about my tastes, but I'm not sure what that might be.
But again, that has nothing to do with my point. A demo is not going to be open ended. That is beyond the scope of a demo.
Personally I'm drawn to Dragon Age specifically because the setting trends towards Low Fantasy.
White FC: 0819 3350 1787
Someone should convince me. Like Fiaryn.
Um. The point everyone is trying to make is that 2-handers in Origins weren't horrible, they were just inferior to virtually everything else. I'd say the only combat spec that was worse was archery, and that got fixed in Awakenings anyway (to become slightly obscene, actually). Whatever you could do with a 2 hander you could do better and quicker using dual wield in both Origins and Awakenings.
Currently playing: GW2 and TSW
No idea honestly, I always thought NWN was way more generic than Dragon Age and rife with some pretty bad cliches. If you don't like it though, you don't like it and I doubt any of us will change your mind about it. I would suggest paying attention to some reviews which may give you more information about whether the game is more to your liking or not though, I can't really fathom Dragon Age being the odd one out of that group you listed.
Dragon Age is as high fantasy as it is possible to get.
It ran pretty flawlessly at maxed out specs, the textures look really dated, but it's still reasonably fun. A lack of overhead view is a bit of a sore point, but I can tell I'll get over it.
One thing I would absolutely kill for is a setting to have the camera always follow the mouse pointer without holding the right mouse button.
Focus on political elements, the treatment of magic as a societal problem to be solved, lack of magical weapons as far as the eye can see. The elven ghettos.
Basically it seems to focus on the human element of fantasy rather than the fantastical element.
White FC: 0819 3350 1787
edit: I meant that for the million downloads.
edit2:
The human element of high fantasy. The very presence of magic and elves mark it as high fantasy.
that'd make it impossible to click anything on the ui which is far more important gameplay wise
PSN: Robo_Wizard1
Thats not the definition of high fantasy. High Fantasy deals with fantastical problems, societies that have no analouge on earth because they cannot exist without magic/the unique creatures. Magic is also more powerful and has made the world unrecognizable to what earth really looks like.
Well if you're using the mouse to click on ui elements, yes that would be a hassle. But that's why I'd like it to be an optional setting and not compulsory.
I used my extra mouse buttons and the keyboard for everything, actually. And if I was ever switching between characters it was when the game was paused.
The very fact that the countries in Thedas are in so many ways recognizable as clear analogues to the real world is a large part of why I'd classify it as low fantasy, as well. Some would call it unoriginal, I'd call it realistic. I like that it's a somewhat fantastical spin on plausible societies.
White FC: 0819 3350 1787
Yeah, but Hightown, Lowtown, Darktown, hurf hurf hurf.
"if we get over 1 million demo downloads and logins on the PC, Xbox 360 and PS3 combined before March 1st,"
And...and...and dargons!
White FC: 0819 3350 1787
So basically, there's no reason I would ever want to click any part of the ui rather than just hit keys.
Wonder if it'd be possible to mod the camera to always follow the mouse rather than having to hold down the right mouse button all the time.
They solved all of my problems with the first one.
And it's over a third of the way to a million on the first day.
That'll slow way down though, they need about half their downloads within the first 36 hours at a minimum if they want to hit their goal.
No idea, since I didn't try with it on, but generally speaking if you don't notice any tearing there's basically no reason to turn it on anyway
It didn't seem to slow down the framerate for me, although it did make loading cutscenes long and noticeable. There would be constant, several second pauses during the transitions from gameplay to cutscene or cutscene to cutscene. With it off, the transitions were instantaneous.
Maybe I'm better off.
If I knew I'd probably notice it forever and ever and slowly turn into a hateful shell of a human being.
A little Wikipedia research reveals that one of the tenants of low fantasy is that it has to take place in the real world, during a real period in history or during the foreseeable future. So by this definition, Dragon Age is most definitely high fantasy. They list The Green Mile as an example of low-fantasy. Fantastical things happening in real settings.
Also, this demo was solid as hell. I'm definitely pre-ordering. Making Hawke a voiced character was a good move. Combat is fluid and fairly well animated except for the fact that moves will land on guys when they've obviously moved out of range (making for some hilarious phantom knockdowns). But overall I am very impressed.