Added shift clicking support in furnaces
Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
Made the Direct Connect dialog remember the last IP for the current session
Fixed issues detected certain links in chat
Fixed wild ocelots behaving like tamed cats
Fixed various chat crashes
Made cats less eager to sit on things
Made cats less patient
Fixed world generation failing under certain circumstances
Fixed issues turning off sound under certain circumstances
Removed all ghost entities under the command of Lord Herobrine
Fixed crash when pasting certain characters in chat
Fixed slash ‘/’ key not behaving correctly in certain environments
Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
Fixed not being able to click coloured links
Fixed potential issue with village door detection (which could cause too many villagers)
Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)
The exact same version will be added to the launcher on Wednesday April 4, at 15:00 CEST (06:00 in California, 09:00 in Florida, 22:00 in Korea, and 23:00 in Sydney).
Extraordinarily large amounts of mobs may be throttled to prevent overspawn and server lag, and will be allowed to generate in when mobs are killed.
couple questions about this:
1) What does an "extraordinarily large amount of mobs" constitute? are we talking like 1000+ or a very reachable 400-500 mobs?
2) is this a global cap? Like, say psyck0 and I have mob grinders on at the same time and the cap is 500 mobs, do we each get 500 mobs in our spawners or do we only get 250 each now?
3) "generate in when mobs are killed" means that they dont actually exist until the mobs die, right? Its not like theres ghost mobs floating around that are *actually* there but just arent rendered?
I mean, I guess I'll figure this stuff out just by experiment later, but it'd be nice to know if you have time
1) The cap is server wide, and the default is like 4k but we can set that to whatever we want it to be.
2) If both of you were in grinders at once it would count up the mob spawns as they happen and would halt them when the global cap has been reached regardless of how many are in either of your grinders.
3) The mobs don't exist until you kill the existing mobs, they get queued up and will spawn after existing mobs are killed. They wont be running around as ghosts or anything like that.
We seem to be having either some host or datacenter issues currently preventing us from restarting the test server and accessing the webpanel at all, I will post here when its back up and we have resumed work on the update.
OOPS! I'll stop making giant lava/water flows across a forest now. Apologies. Unless its still just me that can't reach the server in which case no apology.
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Ginger MijangoDon't you open thatTrap Door!Registered Userregular
Guys, if you could refrain from jumping on the main server even if it says it's up and you can connect, we'd appreciate it. We will post here and update the OP when we're ready.
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Yea, something's up with the whitelist on there, give me a minute.
Added shift clicking support in furnaces
Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
Made the Direct Connect dialog remember the last IP for the current session
Fixed issues detected certain links in chat
Fixed wild ocelots behaving like tamed cats
Fixed various chat crashes
Made cats less eager to sit on things
Made cats less patient
Fixed world generation failing under certain circumstances
Fixed issues turning off sound under certain circumstances
Removed all ghost entities under the command of Lord Herobrine
Fixed crash when pasting certain characters in chat
Fixed slash ‘/’ key not behaving correctly in certain environments
Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
Fixed not being able to click coloured links
Fixed potential issue with village door detection (which could cause too many villagers)
Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)
The exact same version will be added to the launcher on Wednesday April 4, at 15:00 CEST (06:00 in California, 09:00 in Florida, 22:00 in Korea, and 23:00 in Sydney).
He knows that we'll eventually take all over the map. He is afraid.
At this time setest.dyndns.org is available for your crazy shenanigans. Please feel free to go nuts.
Its on 1.2.4
He's just evil.
And smelly.
1) The cap is server wide, and the default is like 4k but we can set that to whatever we want it to be.
2) If both of you were in grinders at once it would count up the mob spawns as they happen and would halt them when the global cap has been reached regardless of how many are in either of your grinders.
3) The mobs don't exist until you kill the existing mobs, they get queued up and will spawn after existing mobs are killed. They wont be running around as ghosts or anything like that.
Why does it look like the harbor is being orbital lazered by lava?
you answered your own question there
Why are people burning the harbor?
Test server. relax.
Just cats. Lots of cats.
I can almost reach it...
Sorry, I turned Ispawnbul into a hellscape.
i accidentally ispawnbul
Sorry I turned townstuck into a hellscape
cmon people apologize for your crimes
arg!!!!!!!!
to carrington: i was born in 1986 so the 60s did nothing to me.
https://dust514.com/recruit/kUfWrW/
This would be amazing if it ever made it in-game.
who wants cats, when you can have Ocelots!
I feel you... I just 'fixed' my computer. And I'm ready for cats.