I still can only barely wrap my head around the idea that Shurelya's/Aegis Olaf is the 'best' build for him. Not even that tanky, only an E dispenser, but it pretty much leaves out his AS bonus and his good Undertow.
Olaf still has a less than 50% win rate overall, and my guess is because people do stupid shit like building Shurelya's and Aegis on him. I don't mind it at all actually, because I still win 60-70% of my games with him doing my old build, and stupid builds mean he won't ever get nerfed.
It's apparently the tournament build. No one batted an eye when HSGG did it. I think Bethryn was on here explaining the logic.
kind of a fun read if you're into numbers - olaf is at 51.81% win rate at 2k+ ELO
rumble has the highest win rate on NA servers and EUW servers
The win percentages are really not what you'd think though. All but 5 champions have a 50+% win rate. This is because apparently the guy somehow looked up the high elo players ranked stats. Since high elo players had to win a lot more than they lost to get to high elo in the first place, almost every champion has more wins than losses. Olaf is ranked 86th out of 96 champions on that list. Highest is Rumble with a 61.74% win rate and lowest is Eve with 34.50%.
I'm not sure what those stats are good for really.
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eeSanGI slice like a goddamn hammer.Registered Userregular
I think a lot of tournament players build Shurelia's + Randuin's on Olaf from Philo + Heart of Gold.
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
in tournament settings the sheer lack of aggression makes it difficult to really shut down another carry (hence why mf is good but never played in tournaments) so youre always going to have a farmed carry on the other team if the game isnt a total stomp
this is why you buy randuins
nothing to do with olaf really
olaf in team fights without ghost is shit
olaf scales with health and cdr
olaf likes philo
shurelyas gives ghost health cdr and builds off of philo
max cdr olaf has instant undertows
two and a half second swings
almost full uptime on his health scaling ad buff
mogs give 12ad and stack well with olafs ult
olaf needs defenses to be an autoattacker
supportlaf is excellent at fatting around tanking towers
is an excellent poker with his undertows
has more up time than carrylaf
I kind of want to do team FUCK YOU YOU AIN'T GOING NOWHERE
Can't find it now, but there's a video of a troll team full of champs that can move people around. I think they knocked some poor sap all the way from the inhibitor turret to the fountain and had it kill the guy.
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AriviaI Like A ChallengeEarth-1Registered Userregular
yes, ryze, there may be extenuating circumstances if I got left alone against graves and one crack janna as trist just when hitting the "midgame and I kinda suck for 10 minutes" point.
especially with support maokai after shyv fucked over our champ select.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
You know, I think the EU servers genuinely have nicer people on them than the NA ones.
I blame it on the Americans! Should have just stayed a colony like everyone else...
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
So. On costs being reflective of complexity.
Do people really think that Ashe and Sivir are easier to play than Graves and Caitlyn? Most of the other carries have some complexity to them, but Graves and Cait seemed simple to play, tricky to master, while Ashe (being slightly weaker than other carries outside of her ult) and Sivir (being short ranged and skill-shot dependent for her good early damage) seemed more difficult to play to me.
3DS FCode: 1993-7512-8991
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AriviaI Like A ChallengeEarth-1Registered Userregular
Talking about Ashe being complicated, I just landed my favourite arrow so far: our top and jungle get into a small skirmish in the top river against their top. Cass, our mid, goes to help as she notices their mid TF is missing. I throw an arrow too just to ensure the kill...and nail both TF just having completed his teleport, but the stealthed jungle Twitch right next to him. Cue a double for Cass.
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Do people really think that Ashe and Sivir are easier to play than Graves and Caitlyn? Most of the other carries have some complexity to them, but Graves and Cait seemed simple to play, tricky to master, while Ashe (being slightly weaker than other carries outside of her ult) and Sivir (being short ranged and skill-shot dependent for her good early damage) seemed more difficult to play to me.
Prior to the repeated revamps and the meta turning against pushing, playing Sivir was as easy as breathing. Now she is substantially harder than pretty much all similar options except maybe Urgot to play well.
Ashe is still easy because of the sheer quantity of passives she's got; if you don't get weird with arrows she's not hard at all. That she's tough to play well is, as with Sivir, more reflective of where the game's gone since release than the inherent difficulty of the champion. In her case it's the fact that a gap-closer is now part of the design process for champions for some reason.
Just so that my thesis here is clear: I think if they released the game now, Graves and Caitlin would be the debut ranged carries, Sivir wouldn't be in it, and Ashe would be 1350.
Do people really think that Ashe and Sivir are easier to play than Graves and Caitlyn? Most of the other carries have some complexity to them, but Graves and Cait seemed simple to play, tricky to master, while Ashe (being slightly weaker than other carries outside of her ult) and Sivir (being short ranged and skill-shot dependent for her good early damage) seemed more difficult to play to me.
Now I haven't played very long but when I play Ashe, I feel like she has two real styles. Gank Starter with all her slow effects and Last Hit Thief with her ult and her spread shots. I like her better than Graves because her skills have a longer range then his.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
Prior to the repeated revamps and the meta turning against pushing, playing Sivir was as easy as breathing. Now she is substantially harder than pretty much all similar options except maybe Urgot to play well.
Ashe is still easy because of the sheer quantity of passives she's got; if you don't get weird with arrows she's not hard at all. That she's tough to play well is, as with Sivir, more reflective of where the game's gone since release than the inherent difficulty of the champion. In her case it's the fact that a gap-closer is now part of the design process for champions for some reason.
Just so that my thesis here is clear: I think if they released the game now, Graves and Caitlin would be the debut ranged carries, Sivir wouldn't be in it, and Ashe would be 1350.
When you say 'all similar options' with regards to Sivir, what options would they be? To me, she's a good AD carry in some situations, and terrible in others. For example, she's enough of a bully to push Caitlyn out of lane (or at least stick around) thanks to her Spellshield making Piltover harass, cupcakes, and Cait-ult a non-issue. She should also beat Urgot (an anti-carry, I know, but hey) by shielding his grenades to avoid the lock-on harass that follows, she's good to take against Blitz thanks to his slow Rocket Punch (but not so much Leona, who has a faster hook and then more CC to follow up with) or Nunu with his Ice Balls that also travel slowly. Then, pair her up with someone with a stun or root like Leona or Taric, and her double-boomerang-blade followed up with aa-Ricochet-aa is enough to ruin anyone's day - similar to Graves' role as an AD-burst caster early on.
Also, Sivir paired up with Taric makes for INSANE tower-crushing power, especially if Sivir takes the +10 damage to towers mastery. Her ult and his ult together is mindboggling powerful - great for taking Baron/Dragon too.
I think the main problem that Ashe has, in terms of difficulty, is her total lack of escapes. If she's caught out of position, she's dead, and that's incredibly unforgiving when you're new to either the game or the role. The only other AD carry who shares that problem is Kog, and his damage output and late-game range completely outshadow Ashe's. And Miss Fortune, I guess, but I rarely see her, so...
Varus sounds like he's going to suffer from the same issue, which is making me slightly hesitant about dropping the 6k IP on him.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
At least all the Champions you mentioned have slows that they can use, though some are easier to use than others.
None of them will stop a gap-closer, though.
3DS FCode: 1993-7512-8991
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
When you say 'all similar options' with regards to Sivir, what options would they be? To me, she's a good AD carry in some situations, and terrible in others. For example, she's enough of a bully to push Caitlyn out of lane (or at least stick around) thanks to her Spellshield making Piltover harass, cupcakes, and Cait-ult a non-issue. She should also beat Urgot (an anti-carry, I know, but hey) by shielding his grenades to avoid the lock-on harass that follows, she's good to take against Blitz thanks to his slow Rocket Punch (but not so much Leona, who has a faster hook and then more CC to follow up with) or Nunu with his Ice Balls that also travel slowly. Then, pair her up with someone with a stun or root like Leona or Taric, and her double-boomerang-blade followed up with aa-Ricochet-aa is enough to ruin anyone's day - similar to Graves' role as an AD-burst caster early on.
Also, Sivir paired up with Taric makes for INSANE tower-crushing power, especially if Sivir takes the +10 damage to towers mastery. Her ult and his ult together is mindboggling powerful - great for taking Baron/Dragon too.
You'll notice that with the possible exception of Corki, because he requires you to press many buttons and aim stuff, that's the most complicated process you can articulate for a ranged champion and conditional upon who's on the other team. Graves and Caitlin work on everyone and your plans change only a little.
To wit, here is Graves' entire process on a chart:
I seem to have left out an arrow connecting the laning phase to the late game, but that's otherwise correct. There's some shorthand in there - I left out things like using Quickdraw at the last second to dodge skillshots and infuriate people, for example - but it will work in every game you play with him. One for the current incarnation of Sivir involves a lot of decisions and mind-reading.
Also note: I really loved the old Sivir and am a tad bitter that she now has a learning wall. You do still get results with her on the other side of it.
Auralynx on
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
I think the main problem that Ashe has, in terms of difficulty, is her total lack of escapes. If she's caught out of position, she's dead, and that's incredibly unforgiving when you're new to either the game or the role. The only other AD carry who shares that problem is Kog, and his damage output and late-game range completely outshadow Ashe's. And Miss Fortune, I guess, but I rarely see her, so...
Varus sounds like he's going to suffer from the same issue, which is making me slightly hesitant about dropping the 6k IP on him.
Miss Fortune has no escapes but is ridiculous-good at zoning once you learn her; it's an acceptable tradeoff. Kog has a little of that going on with his ooze but it's just not the same. That said, don't pick her unless your team has champions capable of peeling or intercepting dudes.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
I think this 'lack of complexity' with carries is why I shy away from characters like Caitlyn, and enjoy ones like Sivir.
My most played AD Carries are: Sivir, Ezreal, Kog'maw.
I'm making myself learn Graves and Corki however. I should try Vayne again now that I'm no longer (absolutely) terrible. I'm finding that revisiting champs I abandoned as useless is interesting now, in that I can actually do something useful with them. Early in my lawl-playing, I'd play (old) Sivir, Singed, Malphite, Blitz. I didn't play any AP Carries because I just couldn't get results out of them, until I made myself try Swain and Kennen, who I liked. Then I went back to Ryze, and was shocked at how awesome he seemed, with no changes other than me being better at the game. Kassadin was another I couldn't get anything out of, I should try him again. Though he is pretty much always banned in draft at my level. I should give Annie a chance again too, but there are so many APs I love. Swain, Kennen, Ryze, Ahri and Viktor primarily. I really liked Lux too, but I'm told she's not so hot as an AP Mid.
I think the main problem that Ashe has, in terms of difficulty, is her total lack of escapes. If she's caught out of position, she's dead, and that's incredibly unforgiving when you're new to either the game or the role. The only other AD carry who shares that problem is Kog, and his damage output and late-game range completely outshadow Ashe's. And Miss Fortune, I guess, but I rarely see her, so...
Varus sounds like he's going to suffer from the same issue, which is making me slightly hesitant about dropping the 6k IP on him.
Miss Fortune has no escapes. Ashe has a stun, a slow and can kite.
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
I think this 'lack of complexity' with carries is why I shy away from characters like Caitlyn, and enjoy ones like Sivir.
Yeah, the devil is completely in the details with Caitlyn, rather than right up front. I didn't think I was doing well at all early on in that game Harg posted the scoreboard for to show off his Super Ace with Soraka. I wasn't last-hitting every single creep since I had lost the timing on her auto-attack and failed to double-tap with Pilt several times; I ended up with one of the highest CS I've ever had anyhow, which is a testament to the rest of that team as much as it is me. When I'm playing a carry, I find stuff like that keeps me so busy that I'd rather not also have to worry about aiming my rockets or when to spellshield. Your mileage may vary; I really enjoy Riven, who is probably busier than any of the ADs.
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
When you say 'all similar options' with regards to Sivir, what options would they be? To me, she's a good AD carry in some situations, and terrible in others. For example, she's enough of a bully to push Caitlyn out of lane (or at least stick around) thanks to her Spellshield making Piltover harass, cupcakes, and Cait-ult a non-issue. She should also beat Urgot (an anti-carry, I know, but hey) by shielding his grenades to avoid the lock-on harass that follows, she's good to take against Blitz thanks to his slow Rocket Punch (but not so much Leona, who has a faster hook and then more CC to follow up with) or Nunu with his Ice Balls that also travel slowly. Then, pair her up with someone with a stun or root like Leona or Taric, and her double-boomerang-blade followed up with aa-Ricochet-aa is enough to ruin anyone's day - similar to Graves' role as an AD-burst caster early on.
Also, Sivir paired up with Taric makes for INSANE tower-crushing power, especially if Sivir takes the +10 damage to towers mastery. Her ult and his ult together is mindboggling powerful - great for taking Baron/Dragon too.
You'll notice that with the possible exception of Corki, because he requires you to press many buttons and aim stuff, that's the most complicated process you can articulate for a ranged champion and conditional upon who's on the other team. Graves and Caitlin work on everyone and your plans change only a little.
To wit, here is Graves' entire process on a chart:
I seem to have left out an arrow connecting the laning phase to the late game, but that's otherwise correct. There's some shorthand in there - I left out things like using Quickdraw at the last second to dodge skillshots and infuriate people, for example - but it will work in every game you play with him. One for the current incarnation of Sivir involves a lot of decisions and mind-reading.
Also note: I really loved the old Sivir and am a tad bitter that she now has a learning wall. You do still get results with her on the other side of it.
You made this chart? I'm pretty sure it's possible to make a flowchart this simplistic for pretty much every character. Your chart is essentially "farm and carry" which...yeah is a pretty great flowchart. You even mention you leaving out more complicated parts of his play. Let's make a Morgana flow chart!
Pick Morgana -> Farm in absolute safety -> Be ungankable and unkillable while also being able to easily murder your lane opponent -> Walk into enemy team and win game.
I have another, completely unique chart for Ahri.
Pick Morgana Ahri -> Farm in absolute safety -> Be ungankable and unkillable while also being able to easily murder your lane opponent -> Walk into enemy team and win game.
Like your chart is complaining that Graves' game comes down to farming and carrying. He's an AD carry. Of course. Your chart works for Sivir too if you change the instances of "shoot" to "toss boomerangs" and if your getting ganked section made more references to the shield that absorbs all abilities and an ult/passive that increases your movespeed.
Yeah, most characters have different difficulty levels to play, but that spectrum is not broad in the AD carry area no matter who.
ChaosHat on
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
@Auralynx: How is there a learning wall for Sivir? I'm interested because I'm probably going to be practicing her fairly soon.
I'm being a little hyperbolic. That said, they're giving you an ostensibly-easy champion who used to have about the same range as other carries, but now has a shorter one. Ricochet used to be a toggle, now you have to choose when to use it (plus side, it has bonus damage on it now, which guides the choice). You've got a spell-shield that restores mana, and not only do you have to figure out when to use it, you HAVE to use it if you want to harrass effectively, because Boomerang Blade's cost is still predicated on the theory that you're building a mana-regen item. Boomerang Blade is moderately difficult to hit with because it moves slowly and can get you into as much trouble as Piltover Peacemaker if you're using it indiscriminately.
Oh, and your whole kit is set up to help you push lanes. Pushing R Bad, per halfwit meta.
Compare this to Tristana's never-yet-altered "Push W to get away or smoke a guy," or Caitlyn's "Stand out of range of them to begin with, and have abilities to keep it that way," set-ups and it starts to look a little suspicious.
So, last night in my second ranked game ever, I went 3/3/2 by around the 25 minute mark. While I'm aware that that's not, you know, great, is it really worthy of being told to never ever play AD carry ever again?
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
So, last night in my second ranked game ever, I went 3/3/2 by around the 25 minute mark. While I'm aware that that's not, you know, great, is it really worthy of being told to never ever play AD carry ever again?
Gosh you should just uninstall the game.
LoL has the BEST community.
I saw that Riot released some new LoL shirts. This is one of them. I laughed out loud. Nothing that polite has ever been said at the beginning of a LoL game. I think they stole a Starcraft shirt.
ChaosHat on
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
You made this chart? I'm pretty sure it's possible to make a flowchart this simplistic for pretty much every character. Your chart is essentially "farm and carry" which...yeah is a pretty great flowchart. You even mention you leaving out more complicated parts of his play. Let's make a Morgana flow chart!
That'sthejoke.jpg? It's a little more refined than the old Karthus "Push Q. If an enemy champion is low, Push R" chart, but that is sort of my point. I glossed to avoid having an enormously complicated poster-sized thing, not because there isn't some work in the execution.
The work in the execution is right up front with the current design of Sivir.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
@Auralynx: How is there a learning wall for Sivir? I'm interested because I'm probably going to be practicing her fairly soon.
I'm being a little hyperbolic. That said, they're giving you an ostensibly-easy champion who used to have about the same range as other carries, but now has a shorter one.
Maybe it was different at launch, but Sivir got her range BUFFED in the rework. I remember being really, really happy about that change. She used to have TERRIBLE range on her auto-attacks.
3DS FCode: 1993-7512-8991
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Maybe it was different at launch, but Sivir got her range BUFFED in the rework. I remember being really, really happy about that change. She used to have TERRIBLE range on her auto-attacks.
Yeah, my possibly-flawed recollection is that the cycle was drastically reducing her range, then giving some of it back later on.
Auralynx on
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
You made this chart? I'm pretty sure it's possible to make a flowchart this simplistic for pretty much every character. Your chart is essentially "farm and carry" which...yeah is a pretty great flowchart. You even mention you leaving out more complicated parts of his play. Let's make a Morgana flow chart!
That'sthejoke.jpg? It's a little more refined than the old Karthus "Push Q. If an enemy champion is low, Push R" chart, but that is sort of my point. I glossed to avoid having an enormously complicated poster-sized thing, not because there isn't some work in the execution.
The work in the execution is right up front with the current design of Sivir.
Sorry, it just sounded like you were complaining how easy Graves is to play while lamenting how difficult it is for Sivir. If that's not the case I apologize. Well whatever form apologizing as Hat takes.
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Sorry, it just sounded like you were complaining how easy Graves is to play while lamenting how difficult it is for Sivir. If that's not the case I apologize. Well whatever form apologizing as Hat takes.
Yeah, you misread my tone. I think it's great that the easy stuff on Graves takes care of itself. It leaves me more or less free to concentrate on the stuff that's not on that chart, like outlasting enemy bruisers while kiting with Quickdraw and some help. I think it is silly that - per examples in my response to Arivia - a Sivir player is required to concentrate on what should be the easy stuff. Some folks seem to find that fun, though.
So, last night in my second ranked game ever, I went 3/3/2 by around the 25 minute mark. While I'm aware that that's not, you know, great, is it really worthy of being told to never ever play AD carry ever again?
Gosh you should just uninstall the game.
LoL has the BEST community.
I saw that Riot released some new LoL shirts. This is one of them. I laughed out loud. Nothing that polite has ever been said at the beginning of a LoL game. I think they stole a Starcraft shirt.
Aw that's not true I say that a lot in the beginning of games to the enemy.
Then they respond with "Get Bent" or "LOLNUB"
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Posts
Oh, I was talking about infuriating Umesys again. Now I know the secret to pissing him off, and it begins with "Support" and ends with "Veigar"
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
The win percentages are really not what you'd think though. All but 5 champions have a 50+% win rate. This is because apparently the guy somehow looked up the high elo players ranked stats. Since high elo players had to win a lot more than they lost to get to high elo in the first place, almost every champion has more wins than losses. Olaf is ranked 86th out of 96 champions on that list. Highest is Rumble with a 61.74% win rate and lowest is Eve with 34.50%.
I'm not sure what those stats are good for really.
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
this is why you buy randuins
nothing to do with olaf really
olaf in team fights without ghost is shit
olaf scales with health and cdr
olaf likes philo
shurelyas gives ghost health cdr and builds off of philo
max cdr olaf has instant undertows
two and a half second swings
almost full uptime on his health scaling ad buff
mogs give 12ad and stack well with olafs ult
olaf needs defenses to be an autoattacker
supportlaf is excellent at fatting around tanking towers
is an excellent poker with his undertows
has more up time than carrylaf
to each his own
Come watch me on my stream : http://www.own3d.tv/ZeroZedZero
Come watch me on my stream : http://www.own3d.tv/ZeroZedZero
first champ select, last pick: "MID OR I FEED"
nope
gonna go back to watching Milo Ventimiglia get a pencil stabbed in his ear
Can't find it now, but there's a video of a troll team full of champs that can move people around. I think they knocked some poor sap all the way from the inhibitor turret to the fountain and had it kill the guy.
especially with support maokai after shyv fucked over our champ select.
3DS FCode: 1993-7512-8991
Do people really think that Ashe and Sivir are easier to play than Graves and Caitlyn? Most of the other carries have some complexity to them, but Graves and Cait seemed simple to play, tricky to master, while Ashe (being slightly weaker than other carries outside of her ult) and Sivir (being short ranged and skill-shot dependent for her good early damage) seemed more difficult to play to me.
3DS FCode: 1993-7512-8991
Prior to the repeated revamps and the meta turning against pushing, playing Sivir was as easy as breathing. Now she is substantially harder than pretty much all similar options except maybe Urgot to play well.
Ashe is still easy because of the sheer quantity of passives she's got; if you don't get weird with arrows she's not hard at all. That she's tough to play well is, as with Sivir, more reflective of where the game's gone since release than the inherent difficulty of the champion. In her case it's the fact that a gap-closer is now part of the design process for champions for some reason.
Just so that my thesis here is clear: I think if they released the game now, Graves and Caitlin would be the debut ranged carries, Sivir wouldn't be in it, and Ashe would be 1350.
Now I haven't played very long but when I play Ashe, I feel like she has two real styles. Gank Starter with all her slow effects and Last Hit Thief with her ult and her spread shots. I like her better than Graves because her skills have a longer range then his.
Also, Sivir paired up with Taric makes for INSANE tower-crushing power, especially if Sivir takes the +10 damage to towers mastery. Her ult and his ult together is mindboggling powerful - great for taking Baron/Dragon too.
3DS FCode: 1993-7512-8991
Varus sounds like he's going to suffer from the same issue, which is making me slightly hesitant about dropping the 6k IP on him.
None of them will stop a gap-closer, though.
3DS FCode: 1993-7512-8991
You'll notice that with the possible exception of Corki, because he requires you to press many buttons and aim stuff, that's the most complicated process you can articulate for a ranged champion and conditional upon who's on the other team. Graves and Caitlin work on everyone and your plans change only a little.
To wit, here is Graves' entire process on a chart:
I seem to have left out an arrow connecting the laning phase to the late game, but that's otherwise correct. There's some shorthand in there - I left out things like using Quickdraw at the last second to dodge skillshots and infuriate people, for example - but it will work in every game you play with him. One for the current incarnation of Sivir involves a lot of decisions and mind-reading.
Also note: I really loved the old Sivir and am a tad bitter that she now has a learning wall. You do still get results with her on the other side of it.
Miss Fortune has no escapes but is ridiculous-good at zoning once you learn her; it's an acceptable tradeoff. Kog has a little of that going on with his ooze but it's just not the same. That said, don't pick her unless your team has champions capable of peeling or intercepting dudes.
My most played AD Carries are: Sivir, Ezreal, Kog'maw.
I'm making myself learn Graves and Corki however. I should try Vayne again now that I'm no longer (absolutely) terrible. I'm finding that revisiting champs I abandoned as useless is interesting now, in that I can actually do something useful with them. Early in my lawl-playing, I'd play (old) Sivir, Singed, Malphite, Blitz. I didn't play any AP Carries because I just couldn't get results out of them, until I made myself try Swain and Kennen, who I liked. Then I went back to Ryze, and was shocked at how awesome he seemed, with no changes other than me being better at the game. Kassadin was another I couldn't get anything out of, I should try him again. Though he is pretty much always banned in draft at my level. I should give Annie a chance again too, but there are so many APs I love. Swain, Kennen, Ryze, Ahri and Viktor primarily. I really liked Lux too, but I'm told she's not so hot as an AP Mid.
3DS FCode: 1993-7512-8991
Miss Fortune has no escapes. Ashe has a stun, a slow and can kite.
Yeah, the devil is completely in the details with Caitlyn, rather than right up front. I didn't think I was doing well at all early on in that game Harg posted the scoreboard for to show off his Super Ace with Soraka. I wasn't last-hitting every single creep since I had lost the timing on her auto-attack and failed to double-tap with Pilt several times; I ended up with one of the highest CS I've ever had anyhow, which is a testament to the rest of that team as much as it is me. When I'm playing a carry, I find stuff like that keeps me so busy that I'd rather not also have to worry about aiming my rockets or when to spellshield. Your mileage may vary; I really enjoy Riven, who is probably busier than any of the ADs.
I think it begins with "Hargaad" and ends with "Omnar."
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
You made this chart? I'm pretty sure it's possible to make a flowchart this simplistic for pretty much every character. Your chart is essentially "farm and carry" which...yeah is a pretty great flowchart. You even mention you leaving out more complicated parts of his play. Let's make a Morgana flow chart!
I have another, completely unique chart for Ahri.
Like your chart is complaining that Graves' game comes down to farming and carrying. He's an AD carry. Of course. Your chart works for Sivir too if you change the instances of "shoot" to "toss boomerangs" and if your getting ganked section made more references to the shield that absorbs all abilities and an ult/passive that increases your movespeed.
Yeah, most characters have different difficulty levels to play, but that spectrum is not broad in the AD carry area no matter who.
I'm being a little hyperbolic. That said, they're giving you an ostensibly-easy champion who used to have about the same range as other carries, but now has a shorter one. Ricochet used to be a toggle, now you have to choose when to use it (plus side, it has bonus damage on it now, which guides the choice). You've got a spell-shield that restores mana, and not only do you have to figure out when to use it, you HAVE to use it if you want to harrass effectively, because Boomerang Blade's cost is still predicated on the theory that you're building a mana-regen item. Boomerang Blade is moderately difficult to hit with because it moves slowly and can get you into as much trouble as Piltover Peacemaker if you're using it indiscriminately.
Oh, and your whole kit is set up to help you push lanes. Pushing R Bad, per halfwit meta.
Compare this to Tristana's never-yet-altered "Push W to get away or smoke a guy," or Caitlyn's "Stand out of range of them to begin with, and have abilities to keep it that way," set-ups and it starts to look a little suspicious.
Gosh you should just uninstall the game.
LoL has the BEST community.
I saw that Riot released some new LoL shirts. This is one of them. I laughed out loud. Nothing that polite has ever been said at the beginning of a LoL game. I think they stole a Starcraft shirt.
That'sthejoke.jpg? It's a little more refined than the old Karthus "Push Q. If an enemy champion is low, Push R" chart, but that is sort of my point. I glossed to avoid having an enormously complicated poster-sized thing, not because there isn't some work in the execution.
The work in the execution is right up front with the current design of Sivir.
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Yeah, my possibly-flawed recollection is that the cycle was drastically reducing her range, then giving some of it back later on.
Sorry, it just sounded like you were complaining how easy Graves is to play while lamenting how difficult it is for Sivir. If that's not the case I apologize. Well whatever form apologizing as Hat takes.
Yeah, you misread my tone. I think it's great that the easy stuff on Graves takes care of itself. It leaves me more or less free to concentrate on the stuff that's not on that chart, like outlasting enemy bruisers while kiting with Quickdraw and some help. I think it is silly that - per examples in my response to Arivia - a Sivir player is required to concentrate on what should be the easy stuff. Some folks seem to find that fun, though.
Aw that's not true I say that a lot in the beginning of games to the enemy.
Then they respond with "Get Bent" or "LOLNUB"
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Wut?
What are they doing to Ryze?
It's the endgame discourse that is usually silly. :rotate: