Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
The whole thing with complaining about how MMOs could be better if they played like action games, is that a lot of people don't necessarily want to play action games in their MMOs.
The whole thing with complaining about how MMOs could be better if they played like action games, is that a lot of people don't necessarily want to play action games in their MMOs.
But when your entire hook is 'Here is a game based on the series you love', it's a bad move to have it play bugger all like the games your entire market enjoys.
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
TESO is pretty dumb, but I was referring more to the complaining about the skill bar last page.
there's still gonna be traditional TES games coming out so I can't say I'm too bothered by it
Pretty much. I'll ignore it like I imagine the majority of people will and it will quietly crash and burn and nobody will notice and TES VI will come out and hopefully be awesome.
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I Win Swordfightsall the traits of greatnessstarlight at my feetRegistered Userregular
yeah i tried to keep my arguments classy except for when i called you all stupid
Hey now, WoW got pretty fun with WotLK. They'd gotten it a lot more interactive. Don't know about Cata, I quit playing by that point because I realized much as I enjoy the game, doing the same damn dungeon over and over for two months before you could move on to the next was fucking stupid.
Speaking of, I wonder how awful TES:Os dungeon grinding will be
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
Man TES VI is gonna be years from now. Lots of them.
Excited for DLC stuff as that is usually pretty fantastic
I haven't been able to dedicate myself to an MMO since Ultima Online
which makes sense because it was actually different from the EQ structure that prevailed and now dominates the entire genre
also i just can't grindgrindgrind anymore
i tried TOR, made it maybe a month. I can understand the appeal, any game is fun when played with friends, and mmos you can have some great parties going on. Maybe my problem is that none of my friends have PCs
That MMO looks all kinds of mediocre. I can't even fathom why they decided to do this considering every not-WoW MMO released in the last half a decade or longer has failed to meet expectations and most of them barely made enough money to break even.
People need to stop saying this, because MMOs are basically money making machines with the rise of F2P.
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
The thing that killed WoW for me was that if I wanted to play the game with the SEers, or really do any end-game stuff I would have had to download all this extra junk and play it in a way that exposes all the game mechanics. And you end up playing those mechanics instead of the game.
Basically all of that stuff where you are just messing with numbers and not being involved in a world and story just kills video games for me.
That MMO looks all kinds of mediocre. I can't even fathom why they decided to do this considering every not-WoW MMO released in the last half a decade or longer has failed to meet expectations and most of them barely made enough money to break even.
People need to stop saying this, because MMOs are basically money making machines with the rise of F2P.
Well things are starting to swing a bit, but for a long while there, a bunch of MMOs were launched and failed almost immediately.
Some of them have gone F2P in order to salvage any and all money they could
BarcardiAll the WizardsUnder A Rock: AfganistanRegistered Userregular
Isn't there a large scale lawsuit out right now for a bunch of F2P games? I recall it had something to do with parents getting super mad that their kids had a window of time after purchase where they could rack up bills without any sort of warning.
That MMO looks all kinds of mediocre. I can't even fathom why they decided to do this considering every not-WoW MMO released in the last half a decade or longer has failed to meet expectations and most of them barely made enough money to break even.
People need to stop saying this, because MMOs are basically money making machines with the rise of F2P.
Well things are starting to swing a bit, but for a long while there, a bunch of MMOs were launched and failed almost immediately.
Some of them have gone F2P in order to salvage any and all money they could
and it worked better than anyone expected
The best example is LOTRO, one of the first big games to really make the transition
it went F2P in October 2010
by January 2011 the revenue had TRIPLED. And LOTRO was firmly ensconced in the MMO community at the time, even if it didn't have WoW levels of success.
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MrMonroepassed outon the floor nowRegistered Userregular
i think a lot of you would probably enjoy wow pvp, but i can completely understand not wanting to level and gear a character to do it
but pvp is pretty much a completely different, way more fun game
the pvp is what killed it for me, actually
I really liked exploring, seeing the sights, picking up the little bits of lore that are scattered around the world, but ugh people take that shit really fucking seriously and there's not a single level category below the top that isn't chock full of people's twink alts, so there's basically no way to play it unless you've got several characters and you're willing to deal with this problem:
The thing that killed WoW for me was that if I wanted to play the game with the SEers, or really do any end-game stuff I would have had to download all this extra junk and play it in a way that exposes all the game mechanics. And you end up playing those mechanics instead of the game.
Basically all of that stuff where you are just messing with numbers and not being involved in a world and story just kills video games for me.
I am not going to write macros in order to play the game.
MrMonroepassed outon the floor nowRegistered Userregular
I felt it getting increasingly necessary after around level 35, and increasingly annoying when people playing near/with me would be horrible assholes when they noticed I wasn't using macros for everything or was using a skill wrong or something.
I mean, it's totally fine for people to enjoy it and I did as well for the first couple months.
It's just that the game mechanics got super annoying for me after a while, and got more and more annoying as I got farther and farther in the game. I really want to be forced to aim all my ranged attacks and have a diversity of melee attacks that hit depending on whether my sword makes contact with the enemy rather than whether I am within X range of them and pointed no more than Y degrees away from them.
Clearly that model appeals to millions of people all over the world, so it's not bad, it's just not for me, and it's why I perk up every time I hear about a new MMO and then almost inevitably sit back in my chair and stop caring when I find out it uses the same mechanics.
does it now? i was going to write it off entirely this playthrough because grinding that shit was the worst
i'd at least like to get it up to a level that allows for creating serviceable enchantments, if it's less tedious to boost
I think it does. 25 daggers gave me I think about 50 levels.
That said my memory is pretty bad, but I remember it leveling really quickly.
I think the single most broken thing in Skyrim's crafting system is Banish-enchanted daggers. An iron dagger worth like 10 gold, and a petty soul worth 10 gold (good enough to give a whole whopping 1 banish charge) can create a dagger worth like 1400-1800 gold.
Using petty souls to put waterbreathing on necklaces/rings or muffle on boots is nice too but still nowhere close to banish daggers. I've finished leveling smithing and enchanting a while ago, but I've got a drawer filled with like 180 iron daggers and an assload of gems in case I ever run out of enchanted jewelry to sell. On that point they're worse than rings because almost no one can afford to buy them from you.
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Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
i don't use a single macro at level 85, on my mage, rogue, or DK
i guess there's the one that targets the sapper on blackhorn so i can death grip him more easily? but i could just click on him???
my most recent skyrim character took advantage of the black briar meadery clerk thing to level speech to 90 so I could sell everything to everyone and didn't have to bother with the thieves guild to fence things
i don't use a single macro at level 85, on my mage, rogue, or DK
i guess there's the one that targets the sapper on blackhorn so i can death grip him more easily? but i could just click on him???
I use macros on any pet based class, but not many
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MrMonroepassed outon the floor nowRegistered Userregular
does it now? i was going to write it off entirely this playthrough because grinding that shit was the worst
i'd at least like to get it up to a level that allows for creating serviceable enchantments, if it's less tedious to boost
I think it does. 25 daggers gave me I think about 50 levels.
That said my memory is pretty bad, but I remember it leveling really quickly.
I think the single most broken thing in Skyrim's crafting system is Banish-enchanted daggers. An iron dagger worth like 10 gold, and a petty soul worth 10 gold (good enough to give a whole whopping 1 banish charge) can create a dagger worth like 1400-1800 gold.
Using petty souls to put waterbreathing on necklaces/rings or muffle on boots is nice too but still nowhere close to banish daggers. I've finished leveling smithing and enchanting a while ago, but I've got a drawer filled with like 180 iron daggers and an assload of gems in case I ever run out of enchanted jewelry to sell. On that point they're worse than rings because almost no one can afford to buy them from you.
I was going to say, what the hell good is all this hypothetical money you're making if it's all locked up in a totally illiquid asset?
You know that stream near the forge at the entrance of Whiterun?
There's a fairly substantial pile of Iron daggers down there, poking it's peak out of the river by about half a foot.
This is the first time i'm actually upset by a game announcement
I mean, i've always seen people cry in horror at game releases set to RUIN THE FRANCHISE
But I always thought it was insincere/idiocy
I really don't want them to release a pallid MMO imitation of a series I love that isn't even directed by Howard
This is the first time i'm actually upset by a game announcement
I mean, i've always seen people cry in horror at game releases set to RUIN THE FRANCHISE
But I always thought it was insincere/idiocy
I really don't want them to release a pallid MMO imitation of a series I love that isn't even directed by Howard
If it's any consolation, it's supposed to be set a bit after Daggerfall and won't affect the main series at all.
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But when your entire hook is 'Here is a game based on the series you love', it's a bad move to have it play bugger all like the games your entire market enjoys.
Yah the Clones have "failed" but the companies that produced many of them are still making money and people are still playing them.
:^:
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Don't you tell people to go fuck themselves when they imply playing a renegade Shepard exposes you as a sociopath?
Sad times.
I have always wanted to play morrowind with other people.
let's dial it down a bit
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
yeah, the game looks like an MMO
ahh well
there's still gonna be traditional TES games coming out so I can't say I'm too bothered by it
Pretty much. I'll ignore it like I imagine the majority of people will and it will quietly crash and burn and nobody will notice and TES VI will come out and hopefully be awesome.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
no
I say "fuck you", but at no point do I tell people to go fuck themselves
that's just crass
Your face is stupid
Speaking of, I wonder how awful TES:Os dungeon grinding will be
Excited for DLC stuff as that is usually pretty fantastic
Still WoW though. Which means I played it for a few weeks before I got bored and quit.
but pvp is pretty much a completely different, way more fun game
which makes sense because it was actually different from the EQ structure that prevailed and now dominates the entire genre
also i just can't grindgrindgrind anymore
i tried TOR, made it maybe a month. I can understand the appeal, any game is fun when played with friends, and mmos you can have some great parties going on. Maybe my problem is that none of my friends have PCs
Basically all of that stuff where you are just messing with numbers and not being involved in a world and story just kills video games for me.
Well things are starting to swing a bit, but for a long while there, a bunch of MMOs were launched and failed almost immediately.
Some of them have gone F2P in order to salvage any and all money they could
and it worked better than anyone expected
The best example is LOTRO, one of the first big games to really make the transition
it went F2P in October 2010
by January 2011 the revenue had TRIPLED. And LOTRO was firmly ensconced in the MMO community at the time, even if it didn't have WoW levels of success.
the pvp is what killed it for me, actually
I really liked exploring, seeing the sights, picking up the little bits of lore that are scattered around the world, but ugh people take that shit really fucking seriously and there's not a single level category below the top that isn't chock full of people's twink alts, so there's basically no way to play it unless you've got several characters and you're willing to deal with this problem:
I am not going to write macros in order to play the game.
just... play the game
I mean, it's totally fine for people to enjoy it and I did as well for the first couple months.
It's just that the game mechanics got super annoying for me after a while, and got more and more annoying as I got farther and farther in the game. I really want to be forced to aim all my ranged attacks and have a diversity of melee attacks that hit depending on whether my sword makes contact with the enemy rather than whether I am within X range of them and pointed no more than Y degrees away from them.
Clearly that model appeals to millions of people all over the world, so it's not bad, it's just not for me, and it's why I perk up every time I hear about a new MMO and then almost inevitably sit back in my chair and stop caring when I find out it uses the same mechanics.
I think the single most broken thing in Skyrim's crafting system is Banish-enchanted daggers. An iron dagger worth like 10 gold, and a petty soul worth 10 gold (good enough to give a whole whopping 1 banish charge) can create a dagger worth like 1400-1800 gold.
Using petty souls to put waterbreathing on necklaces/rings or muffle on boots is nice too but still nowhere close to banish daggers. I've finished leveling smithing and enchanting a while ago, but I've got a drawer filled with like 180 iron daggers and an assload of gems in case I ever run out of enchanted jewelry to sell. On that point they're worse than rings because almost no one can afford to buy them from you.
i guess there's the one that targets the sapper on blackhorn so i can death grip him more easily? but i could just click on him???
I'd recommend it to everyone
I use macros on any pet based class, but not many
I was going to say, what the hell good is all this hypothetical money you're making if it's all locked up in a totally illiquid asset?
You know that stream near the forge at the entrance of Whiterun?
There's a fairly substantial pile of Iron daggers down there, poking it's peak out of the river by about half a foot.
I mean, i've always seen people cry in horror at game releases set to RUIN THE FRANCHISE
But I always thought it was insincere/idiocy
I really don't want them to release a pallid MMO imitation of a series I love that isn't even directed by Howard
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