Playing a goblin group right now, my DM is laughing at the idea of a goblin feral gnasher. Why, yes, that goblin does have a 3d6 bite natural attack, and yes, he gets to do that to initiate grapple attacks, and if grapple attacks succeed, and as a free action against grappled targets.
Playing a goblin group right now, my DM is laughing at the idea of a goblin feral gnasher. Why, yes, that goblin does have a 3d6 bite natural attack, and yes, he gets to do that to initiate grapple attacks, and if grapple attacks succeed, and as a free action against grappled targets.
feral gnasher's are cool as heck and good without broaching overpowerdness
Fire truck, run a game irl
I'll come and wear a dress
We can all wear dresses and drink summer wines
This sounds lovely!
Perhaps I will get enough time coming up to run some sort of online game. I have all this fantasy stuff rattling around in my brain. Problem is I also have this sorta ill-defined game in there that's a mashup of stuff I've seen in the cyberpunk thread and all this old blues music I've been listening to recently.
Well, orc culture as described in mot DnD settings is pretty evil.
Also, i think I'm more just tired of the "evil gone good" that happens a lot.
It's old as hell, and everyone keeps trying to do a better job of it and I'm just bored of it.
But I'm bored of a lot of things. That's why i design around conflicts, not good and evil.
Yeah, but I don't go in for the "evil gone good" bullshit that's prewritten into most DnD fluff. I much prefer to assume any race could be evil. So in my mind, there are some drow who are evil, but there are always drow in my world, or orcs, or githyanki or whatnot who are less evil and more good/unaligned (as general rules). And also whole enclaves of gnomes, elves, humans and more who are totally evil. Because while alignment can be stark, I don't think an entire race or species or whatever is. Culture is confined, for me, into place, not race.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Going to be retiring my character at the end of the current storyline. I'll be DMing most of Epic, but there's no real good way to write my character back in for a couple of levels, so I'm just going to have him move on and then when I'm playing again I'm going to roll something slightly different.
Unfortunately, the other DM will be the one playing our current Pacifist Cleric, so I won't be able to roll anything too terribly different, as I'll still need to be a leader.
Probably rolling either a Bard (either Skald or regular), or an Ardent.
Also considering a gnome Resourceful (lazy) Warlord, or maybe a half-elf warpriest.
The only thing that's off the table is Sentinel and Shaman because my girlfriend is playing a Druid MC Shaman and is basically the primal character and I don't want her to feel like I'm stepping on her toes and also I just don't really feel inspired to play one.
i am currently trying to think of ways to put gnomes in as cannon fodder enemies without making it seem forced. goblins i tend to use like smarter vermin. they're clever, but they breed like fucking rabbits so you will never be rid of them all, but gnomes, this is a bigger stretch to make.
Easy, the Gnomes have innovated, and gotten military goals in mind. With their inventiveness, they've started to arms themselves for war, rampaging through lesser armies with their superior technology such as repeating crossbows and magically enhanced armors.
.....we are talking about inventor-y gnomes right? Not boring feywild-ish gnomes.
...totally writing down that idea anyways.
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Mass enchantment that causes them to vanish via whatever magics you want when they go down. Dead, dying or disabled they're automatically teleported back to their base of operations to be patched up and sent out again. They can also voluntarily activate it, of course, that would be admitting failure, so they're not as willing to just leave at the first sign of trouble.
Maybe the PCs will start recognizing them after a few attacks by the same gnomes.
Mass enchantment that causes them to vanish via whatever magics you want when they go down. Dead, dying or disabled they're automatically teleported back to their base of operations to be patched up and sent out again. They can also voluntarily activate it, of course, that would be admitting failure, so they're not as willing to just leave at the first sign of trouble.
Maybe the PCs will start recognizing them after a few attacks by the same gnomes.
Mass enchantment that causes them to vanish via whatever magics you want when they go down. Dead, dying or disabled they're automatically teleported back to their base of operations to be patched up and sent out again. They can also voluntarily activate it, of course, that would be admitting failure, so they're not as willing to just leave at the first sign of trouble.
Maybe the PCs will start recognizing them after a few attacks by the same gnomes.
Wait so they're tiny necrons?
When the PCs hit level 20, all the gnomes they fight are also liches.
quick question people who still play 4e: Melee rangers, is the strength build used much or has the scout pretty much filled all your melee ranger needs?
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KalnaurI See Rain . . .Centralia, WARegistered Userregular
quick question people who still play 4e: Melee rangers, is the strength build used much or has the scout pretty much filled all your melee ranger needs?
Nah Strength build is still pretty decent. Especially if you like thrown weapons. There's a crap ton of powers in Martial Power 2 that revolve around thrown weapons.
Also there's a few quick and easy ways to get thrown weapons that are pretty damn good if you don't mind devoting your weapon enchantment to it.
But you sort of have to choose. Because if you want to be straight melee/strength, then a double weapon of some kind is going to be cheaper and easier to manage than two separate weapons that each require their own enchantment. But if you're willing to deal with that, you can enchant one as a thrower and enchant the other as something more useful, and have lots of fun.
Also Rangers and Rogues both have this crazy awesome cool new thing as of MP2: minor action attack powers.
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Goddamn gnomes
If there's too many just collaspe the whole thing
Rather dig somewhere else than deal with them
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Twitter (mean leftist discourse)
I'll come and wear a dress
We can all wear dresses and drink summer wines
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Playing a goblin group right now, my DM is laughing at the idea of a goblin feral gnasher. Why, yes, that goblin does have a 3d6 bite natural attack, and yes, he gets to do that to initiate grapple attacks, and if grapple attacks succeed, and as a free action against grappled targets.
Cases in point, Space Marine and also Mechwarrior Online.
i like the idea of krogan being mass effect's orcs/dwarves
Underground gnomes? Are you referring to the Sverfneblin?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
feral gnasher's are cool as heck and good without broaching overpowerdness
uh
check out the Breaker rage power
This sounds lovely!
Perhaps I will get enough time coming up to run some sort of online game. I have all this fantasy stuff rattling around in my brain. Problem is I also have this sorta ill-defined game in there that's a mashup of stuff I've seen in the cyberpunk thread and all this old blues music I've been listening to recently.
GoFund The Portland Trans Pride March, or Show It To People, or Else!
Understandable.
This is the true power of tiny horses.
Yeah, but I don't go in for the "evil gone good" bullshit that's prewritten into most DnD fluff. I much prefer to assume any race could be evil. So in my mind, there are some drow who are evil, but there are always drow in my world, or orcs, or githyanki or whatnot who are less evil and more good/unaligned (as general rules). And also whole enclaves of gnomes, elves, humans and more who are totally evil. Because while alignment can be stark, I don't think an entire race or species or whatever is. Culture is confined, for me, into place, not race.
Unfortunately, the other DM will be the one playing our current Pacifist Cleric, so I won't be able to roll anything too terribly different, as I'll still need to be a leader.
Probably rolling either a Bard (either Skald or regular), or an Ardent.
Also considering a gnome Resourceful (lazy) Warlord, or maybe a half-elf warpriest.
The only thing that's off the table is Sentinel and Shaman because my girlfriend is playing a Druid MC Shaman and is basically the primal character and I don't want her to feel like I'm stepping on her toes and also I just don't really feel inspired to play one.
Apparently by magically giving him a sense of empathy and remorse.
. . . Angel from Buffy?
also Spike, eventaully
That part kinda sucks.
.....we are talking about inventor-y gnomes right? Not boring feywild-ish gnomes.
...totally writing down that idea anyways.
Maybe the PCs will start recognizing them after a few attacks by the same gnomes.
Wait so they're tiny necrons?
When the PCs hit level 20, all the gnomes they fight are also liches.
think of how traditional kobolds are treated. I'm trying to figure a way to make gnomes that.
because fuck gnomes.
wait, maybe make them like rabid animals that roam the streets at night.
so i can recreate night of the living dead, but with gnomes.
Had their own randomized table for 'shit I stole and didn't even know about'.
It was glorious.
Have yet to get to that.
Nah Strength build is still pretty decent. Especially if you like thrown weapons. There's a crap ton of powers in Martial Power 2 that revolve around thrown weapons.
Also there's a few quick and easy ways to get thrown weapons that are pretty damn good if you don't mind devoting your weapon enchantment to it.
But you sort of have to choose. Because if you want to be straight melee/strength, then a double weapon of some kind is going to be cheaper and easier to manage than two separate weapons that each require their own enchantment. But if you're willing to deal with that, you can enchant one as a thrower and enchant the other as something more useful, and have lots of fun.
Also Rangers and Rogues both have this crazy awesome cool new thing as of MP2: minor action attack powers.