Sq. Escutcheon promoted to Corporal. Training is in either Squadsight (fire at any enemy visible to the team no matter the distance, assuming line of sight is intact) or Snapshot (fire the sniper rifle after moving, albeit with a penalty to Aim) @Romanian My Escutcheon
Sq. Thirteen promoted to Corporal. He may be trained in Aggression (confers +10% critical chance per enemy in sight up to max +30%) or Tactical Sense (confers +5 Defense per enemy in sight up to max +20) @Blackhawk1313
Sq. Vulgarity promoted to Corporal. May be trained as a Sprinter (move 3 additional tiles) or in Covering Fire (reaction shots are triggered by enemy fire as well as movement) @Zen Vulgarity
Casualty List
Cpl. Vulgarity admitted to the medbay for 3 days.
Sq. Fearghaill admitted to the medbay for 6 days.
Sq. Sticks killed in action.
@Brovid Hasselsmof Squadsight. If I'm missing with a pistol at point blank range, I don't want to tempt fate with Snap Shot.
Also, I accept no responsibility for freakishly dexterous Super Sectoids.
[IMG][/img]
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
That first kill you made was a 24% shot. I was pretty impressed until you followed up by missing an 81% shot.
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Intermission Base Report
We may have lost a man on that mission, but we gained enough elerium to build three EMP cannon. In short order all our Firestorms are equipped with the new guns.
Shortly afterward the Overseer ship shows itself again... In the one continent where I don't actually have a Firestorm based. Ha fucking ha, XCOM.
A few days later another small ship is detected over the USA again. We send out a Firestorm and with its new EMP cannon it dispatches the ship with ease.
Sending the amateurs out again. I decided the reason things went wrong last time was due to a lack of explosives, so Sgt. Crawfish is going out in Sticks' place (may he rest in peace) to provide some kaboom.
+2
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Cpl. Vulgarity: I hear something off to the west. Sounds like floaters.
Cpl. Thirteen: We have other problems right now - Elites dead ahead!
Cpl. Thirteen: I've got one still in sight, the other's disappeared.
Cpl. Vulgarity: Everyone pull back, let them come to us.
Sgt. Crawfish: Here it comes!
Sgt. Crawfish {heavy plasma fire}
Sq. Fearghaill {plasma rifle fire}
Sq. Fearghaill: God dammit.
Sq. Fearghaill: All right, stand still you jerk.
Sq. Fearghaill {plasma rifle fire}
Sq. Fearghaill: That's a hit.
Cpl. Vulgarity {plasma rifle fire}
Cpl. Vulgarity: That's... not.
Cpl. Thirteen: Moving up.
Cpl. Thirteen {alloy cannon blast}
Cpl. Thirteen: Hostile pacified.
Sq. Nickety: Just in time, we have more incoming.
Sq. Nickety {plasma rifle fire}
Sq. Nickety: Shit.
Sgt. Crawfish {heavy plasma fire}
Sgt. Crawfish: Shit!
Cpl. Escutcheon {plasma sniper rifle fire}
Cpl. Escutcheon: Sheeeeeeeeit.
+2
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Cpl. Thirteen: This is going to go bad pretty quickly if we don't fall back to better cover.
Sq. Fearghaill: There is no better cover. And there's a second muton out there that could come up on our flank any second. We just have to deal with it.
Sgt. Crawfish: Let's just do what we can.
Sgt. Crawfish {RPG launch}
{EXPLOSION}
Sq. Fearghaill: Frag out!
{explosion}
Sq. Fearghaill: Damn, they're both still up?
Cpl. Escutcheon {plasma sniper rifle fire}
Sq. Nickety {plasma rifle fire}
Sq. Nickety: Hit. But it's still not down.
Cpl. Vulgarity {plasma rifle fire}
Cpl. Vulgarity: All right, target neutralised. Two to go.
Cpl. Thirteen {alloy cannon blast}
Cpl. Thirteen: God dammit, these guys can dodge!
Cpl. Escutcheon: Nickety, heads up!
{explosion}
Sq. Nickety: Ow, jesus. That's going to bruise.
{plasma rifle fire}
Sq. Nickety: Feeling a little nervous here!
Cpl. Vulgarity: I got you covered.
Cpl. Vulgarity {plasma rifle fire}
Cpl. Thirteen: One left, then.
Cpl. Thirteen {alloy cannon blast}
Cpl. Thirteen: Son of a...
Sq. Fearghaill {plasma rifle fire}
Sq. Fearghaill: Target is still up.
Cpl. Thirteen: Nickety, make like a tree and get your ass out of here.
Sq. Nickety: Copy that.
{plasma rifle fire}
Cpl. Escutcheon: Aaagh. Dammit.
Cpl. Thirteen {alloy cannon blast}
Cpl. Escutcheon: Man, I hope the ammo for your gun is cheap, Thirteen.
Sgt. Crawfish {heavy plasma fire}
Sgt. Crawfish: All targets down.
Sq. Fearghaill: Finally.
Cpl. Thirteen: Physician, heal thyself.
Sq. Nickety: On it.
Cpl. Escutcheon: Other physician, heal... uh... me, please.
Cpl. Thirteen: We all good? Okay, let's go muton hunting.
+3
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Cpl. Thirteen: Sounds like it's to the north. Keep your eyes peeled, people.
Cpl. Escutcheon: Eyes on target!
Cpl. Escutcheon {plasma sniper rifle fire}
Cpl. Vulgarity {plasma rifle fire}
Cpl. Escutcheon: Taken care of.
Sq. Fearghaill: Found the crash site! And we have movement inside.
Sq. Fearghaill {plasma rifle fire}
Sq. Fearghaill: Target's wounded but still standing. It's moving to counterattack.
Sq. Fearghaill: Aaagh.
Cpl. Vulgarity: What just happened?
Sq. Fearghaill: I'm not sure, but I got a feeling like my brain's on fire.
Sq. Fearghaill: Ugh... unnngh?
Cpl. Escutcheon: Fearghaill? Uh, guys, I don't much like the look she's giving me.
Cpl. Thirteen: Crap, they're inside her head. We need to take out the sectoid outside the ship, pronto.
Sgt. Crawfish: I'll deal with its cover.
Sgt. Crawfish {RPG launch}
{EXPLOSION}
Sgt. Crawfish: It's open.
Cpl. Thirteen: Thank you kindly.
Cpl. Thirteen {alloy cannon blast}
Cpl. Thirteen: Hostile pacified. Fearghaill, you back with us?
Sq. Fearghaill: Wha... huh? What just happened? Did I black out?
Cpl. Escutcheon: Phew. For a minute there I was worried you were gonna go all Rankenphile on us.
Sq. Nickety: Man, don't even joke about that.
Cpl. Thirteen: Seems our friend is out of ideas, its not moving. Time to finish up.
{explosion}
Cpl. Vulgarity: We're done, time to go home. And the ship's totally intact which should make command happy. Elerium for everyone!
Sgt. Crawfish: And this time I didn't have to catch it with my face. Yay!
+5
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Cpl. Escutcheon promoted to Sergeant. Nicknamed Deadbolt. Training is as a Gunslinger (+2 damage with pistols) or in Damn Good Ground (bonuses to Aim and Defense versus enemies at lower elevation) @Romanian My Escutcheon
Cpl. Thirteen promoted to Sergeant. Nicknamed Dice. He may be trained in Lightning Reactions (guarantees first reaction shot against you will always miss) or Close and Personal (+30% crit change against adjacent opponents) @Blackhawk1313
Cpl. Vulgarity promoted to Sergeant. Nicknamed Atlas. May be trained as a Field Medic (carry 3 medkits in one inventory slot) or in Smoke and Mirrors (carry an additional smoke grenade) @Zen Vulgarity
Sq. Nickety promoted to Corporal. Can train as a sprinter (move 3 additional tiles) or in Covering Fire (reaction shots are triggered by enemy fire as well as movement) @Snicketysnick
Casualty List
Sgt. Escutcheon admitted to the medbay for five days.
Cpl. Nickety and Sq. Fearghaill admitted to the medbay for three days.
What kind of warranty does a trip to medbay carry? Because I think they didn't fix my eyes at all, look at that terrible aim I have now!
Let me just take a look at your file... hmmm, interesting. Says here the med team replaced your eyes with... hmm, yes, cow's eyes. And from the look of it they were none too fresh, either.
Funniest part is your eyes weren't even injured. Sounds like one of Dr Vahlen's little experiments. She's such a scamp!
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I would like CQC please.
Humor can be dissected as a frog can, but dies in the process.
Heh. I know your kind, son. Made officer off your test scores. Got in as some limp dicked politician's pet project. You think of this like a science, like a damned career.
You don't love the smell of cordite. You don't know the taste of blood. You kill for God. For country. For whatever reason they shove in front of you, and you'll go home when this is all over smiling and telling your 2.5 children how proud daddy is that he did his part, and how sorry he is there wasn't another way.
Well, good for you. And I mean it. You keep the war out of your mind, out of your soul, never look at what you did, you'll probably be able to get back to regular life after.
But sometimes, that isn't enough. Sometimes, all the knowledge in the world won't save you. You need the beast. You need to take the horrible bit of lizard brain we've all got that tells you to kill or run, and teach it that kill is the only option.
You need to learn to love the war. To love killing near as much as you love breathing. To kill, not because of what you're told, but because deep down, something broke. Do that, and anything is a weapon.
Until then, all your pistol is good for is a quick way out when the Chryssalids come.
Pffffffft, it's not like the X-Rays are going to ever get close enough to shoot me, right?*
*Those other times where that exact scenario happened notwithstanding.
[IMG][/img]
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Yeah, I always take gunslinger. It lets you shoot and move, or shoot when out of ammo and make a difference.
Humor can be dissected as a frog can, but dies in the process.
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Intermission Base Report
So we're basically sitting around waiting for the Overseer ship to turn up again. We got a bit of elerium from that last mission, enough that I could research Archangel armour if I wanted to. But right now I'm not that eager for it. The amount of little bugs and glitches I've been getting I feel like flying troops is asking for trouble. Instead I make up some extra sets of Titan armour to hopefully make people a bit less killable.
Before we get another chance at the Overseer, the council contact the project with a special request to extract a VIP from a hot zone. It's Col. Madder's team up in the rotation. They seem to get all the council missions.
I'm sending Fearghaill out with the squad. She's been out on the last two missions, ended up in the medbay after both, got critically wounded and mind controlled, all without a single kill or earning a promotion. I figure this has to be her lucky day.
Flying troops are not uuuusually worth it, in my experience. They offer you a bit of a tactical advantage, but if you get an unexpected pack crawlin' up your bum, that flyer is monkey food. They get the same natural flying defense bonuses as any other flying unit, but, y'know, XCOM.
Flying troops are not uuuusually worth it, in my experience. They offer you a bit of a tactical advantage, but if you get an unexpected pack crawlin' up your bum, that flyer is monkey food. They get the same natural flying defense bonuses as any other flying unit, but, y'know, XCOM.
Most of the time my Archangel Snipers don't even leave the drop point.
With the exception of UFO raids, I can have them elevate for a clear line of sight across the map, then send other squad mates to scout targets.
Add in Headshot / In The Zone, and they can clean up at least two or three targets per round on average.
Flying troops are not uuuusually worth it, in my experience. They offer you a bit of a tactical advantage, but if you get an unexpected pack crawlin' up your bum, that flyer is monkey food. They get the same natural flying defense bonuses as any other flying unit, but, y'know, XCOM.
Most of the time my Archangel Snipers don't even leave the drop point.
With the exception of UFO raids, I can have them elevate for a clear line of sight across the map, then send other squad mates to scout targets.
Add in Headshot / In The Zone, and they can clean up at least two or three targets per round on average.
Yeah, like, that's just plain not true. Even with Squad Sight, there's a maximum range. You're going to have to move up at some point.
I dunno, the whole flying jazz in this game is kinda half-baked.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Flying troops are not uuuusually worth it, in my experience. They offer you a bit of a tactical advantage, but if you get an unexpected pack crawlin' up your bum, that flyer is monkey food. They get the same natural flying defense bonuses as any other flying unit, but, y'know, XCOM.
Most of the time my Archangel Snipers don't even leave the drop point.
With the exception of UFO raids, I can have them elevate for a clear line of sight across the map, then send other squad mates to scout targets.
Add in Headshot / In The Zone, and they can clean up at least two or three targets per round on average.
Yeah, like, that's just plain not true. Even with Squad Sight, there's a maximum range. You're going to have to move up at some point.
I dunno, the whole flying jazz in this game is kinda half-baked.
No distance limit. The only limit is LOS. Which, admitted, can get a bit wonky.
Keeping a sniper in position to play finger of God works pretty well come endgame, assuming the sniper in question is good. It's about the only good use of Archangel armor, unlike original game flying suits, which at least kept your grunts on the bounce.
Now, I'd say our mainstay should probably be ghost armor, once that's possible. Aliens don't have anything to counter it.
Flying troops are not uuuusually worth it, in my experience. They offer you a bit of a tactical advantage, but if you get an unexpected pack crawlin' up your bum, that flyer is monkey food. They get the same natural flying defense bonuses as any other flying unit, but, y'know, XCOM.
Most of the time my Archangel Snipers don't even leave the drop point.
With the exception of UFO raids, I can have them elevate for a clear line of sight across the map, then send other squad mates to scout targets.
Add in Headshot / In The Zone, and they can clean up at least two or three targets per round on average.
Yeah, like, that's just plain not true. Even with Squad Sight, there's a maximum range. You're going to have to move up at some point.
I dunno, the whole flying jazz in this game is kinda half-baked.
No distance limit. The only limit is LOS. Which, admitted, can get a bit wonky.
Keeping a sniper in position to play finger of God works pretty well come endgame, assuming the sniper in question is good. It's about the only good use of Archangel armor, unlike original game flying suits, which at least kept your grunts on the bounce.
Now, I'd say our mainstay should probably be ghost armor, once that's possible. Aliens don't have anything to counter it.
Eh, seems like kind of a waste, IMO.
Supports/Assaults get so much more mobility out of Ghost Armor, and a properly positioned Sniper isn't at risk of getting shot anyway, Archangel or no Archangel.
[IMG][/img]
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AntimatterDevo Was RightGates of SteelRegistered Userregular
Flying troops are not uuuusually worth it, in my experience. They offer you a bit of a tactical advantage, but if you get an unexpected pack crawlin' up your bum, that flyer is monkey food. They get the same natural flying defense bonuses as any other flying unit, but, y'know, XCOM.
Most of the time my Archangel Snipers don't even leave the drop point.
With the exception of UFO raids, I can have them elevate for a clear line of sight across the map, then send other squad mates to scout targets.
Add in Headshot / In The Zone, and they can clean up at least two or three targets per round on average.
Yeah, like, that's just plain not true. Even with Squad Sight, there's a maximum range. You're going to have to move up at some point.
I dunno, the whole flying jazz in this game is kinda half-baked.
No distance limit. The only limit is LOS. Which, admitted, can get a bit wonky.
Keeping a sniper in position to play finger of God works pretty well come endgame, assuming the sniper in question is good. It's about the only good use of Archangel armor, unlike original game flying suits, which at least kept your grunts on the bounce.
Now, I'd say our mainstay should probably be ghost armor, once that's possible. Aliens don't have anything to counter it.
I was going to point out how this was factually incorrect, but then I remembered "Firaxis game" and it is all too possible that it's a bug.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I actually ended up breaking the game really, really bad during the final mission on my ironman impossible run.
You have no idea how annoying it was to do something 'for fun' only to have your entire team be locked in a room and risk ruining all your efforts in the game prior. I had to commit suicide to get around the bug, Thank God the mission allowed for restarts.
Basically, never mind control floaters or heavy floaters and never, never use their teleport ability anywhere in the level.
Humor can be dissected as a frog can, but dies in the process.
Flying troops are not uuuusually worth it, in my experience. They offer you a bit of a tactical advantage, but if you get an unexpected pack crawlin' up your bum, that flyer is monkey food. They get the same natural flying defense bonuses as any other flying unit, but, y'know, XCOM.
Most of the time my Archangel Snipers don't even leave the drop point.
With the exception of UFO raids, I can have them elevate for a clear line of sight across the map, then send other squad mates to scout targets.
Add in Headshot / In The Zone, and they can clean up at least two or three targets per round on average.
Yeah, like, that's just plain not true. Even with Squad Sight, there's a maximum range. You're going to have to move up at some point.
I dunno, the whole flying jazz in this game is kinda half-baked.
No distance limit. The only limit is LOS. Which, admitted, can get a bit wonky.
Keeping a sniper in position to play finger of God works pretty well come endgame, assuming the sniper in question is good. It's about the only good use of Archangel armor, unlike original game flying suits, which at least kept your grunts on the bounce.
Now, I'd say our mainstay should probably be ghost armor, once that's possible. Aliens don't have anything to counter it.
I was going to point out how this was factually incorrect, but then I remembered "Firaxis game" and it is all too possible that it's a bug.
Yea, my guess is you were getting screwed by how the engine determines LoS because it's definitely supposed to be unlimited range. It works insanely well on the overpass map and the long, narrow street map. It's a bit hit and miss on forest maps or any building maps though.
Posts
Sq. Escutcheon: Tangoes are moving!
{plasma rifle fire}
Sq. Sticks: Aaaagh!
Sq. Fearghaill: Sticks?? Shit, he's dead.
Sq. Nickety: God dammit.
Sq. Nickety: Payback's a bitch, you big green motherfucker.
Sq. Nickety {plasma rifle fire}
Sq. Vulgarity: Moving up. Got one in my sights but I don't know where the third went.
{plasma rifle fire}
Sq. Fearghaill: Aaagh. Shit, I'm okay!
{plasma rifle fire}
Sq. Fearghaill: Aargh.
Sq. Thirteen: Fearghaill? ...Damn it, she's down.
Sq. Thirteen {alloy cannon blast}
Sq. Thirteen: All right, one left.
Sq. Escutcheon: Think you spooked him, he's running.
Sq. Escutcheon {laser sniper rifle fire}
Sq. Escutcheon: Negative contact. Adjusting sights.
Sq. Escutcheon {laser sniper rifle fire}
Sq. Escutcheon: That's more like it.
Sq. Vulgarity: Shit, Sticks and Fearghaill...
Sq. Nickety: Hold up. I'm with Fearghaill, she's still breathing. Stabilising now. She'll live to get shot at again.
Sq. Vulgarity: Everyone ready?
Sq. Escutcheon: Breaching!
Sq. Vulgarity: Two super sectoids. Let's do this nice and quick, like professionals.
Sq. Vulgarity {plasma rifle fire}
Sq. Vulgarity: Damn, these guys are tough.
Sq. Thirteen: Helps if you use a proper gun.
Sq. Thirteen {alloy cannon blast}
Sq. Thirteen: This one's down.
Sq. Nickety: All right, finishing him off.
Sq. Nickety {plasma rifle fire}
Sq. Vulgarity: Did you just miss?
Sq. Nickety: Uhh...
Sq. Thirteen: It's all on you, Escutcheon. Don't fuck it up!
Sq. Escutcheon {laser pistol shots}
Sq. Vulgarity: Oh you are shitting me.
Sq. Escutcheon: Too much pressure! You were all watching me! I perform better at range!
{plasma pistol shots}
Sq. Vulgarity: Aaagh. Dammit, I'm blaming you guys for that.
Sq. Vulgarity {plasma rifle fire}
Sq. Vulgarity: There, we're done. Let's get back to base so I can think of a suitable punishment for you two.
Kill Count
Sq. Thirteen 4
Sq. Escutcheon 2
Sq. Vulgarity 1
Sq. Nickety 1
Sq. Fearghaill 0
Sq. Sticks 0
Promotions
Sq. Escutcheon promoted to Corporal. Training is in either Squadsight (fire at any enemy visible to the team no matter the distance, assuming line of sight is intact) or Snapshot (fire the sniper rifle after moving, albeit with a penalty to Aim) @Romanian My Escutcheon
Sq. Thirteen promoted to Corporal. He may be trained in Aggression (confers +10% critical chance per enemy in sight up to max +30%) or Tactical Sense (confers +5 Defense per enemy in sight up to max +20) @Blackhawk1313
Sq. Vulgarity promoted to Corporal. May be trained as a Sprinter (move 3 additional tiles) or in Covering Fire (reaction shots are triggered by enemy fire as well as movement) @Zen Vulgarity
Casualty List
Cpl. Vulgarity admitted to the medbay for 3 days.
Sq. Fearghaill admitted to the medbay for 6 days.
Sq. Sticks killed in action.
---
Overall Kill Count
Col. Madder 29
Col. Label 28
Col. Rankenphile 28 (+2)
Maj. Floosevelt 28
Cpt. Starbuck 23 (KIA)
Maj. Fuzzbutt 19 (+5)
Maj. Jing 18
Maj. Eleven 16
Cpt. Fuego 14
Cpt. Murderbot 14
Cpt. Galore 12 (KIA)
Cpt. Feriluce 12
Lt. Fisk 11 (KIA)
Lt. Pugilation 8 (KIA)
Lt. Macky 8
Sgt. Scherbchen 8
Lt. Alagant 7
Lt. Sim 6
Cpl. Kathulu 5
Sgt. Crawfish 4
Cpl. Thirteen 4
Cpl. Escutcheon 4
Cpl. Aya 4 (KIA)
Sq. Mullet 4 (KIA)
Sq. Bogey 3 (KIA)
Cpl. Vulgarity 2
Sq. Gatz 2 (KIA)
GOLIATH-1 2
Sq. Nickety 1
Sq. Fearghaill 0
Sq. Sticks 0 (KIA)
Sq. Blythe 6th 0 (KIA)
Rk. Lobo 0 (KIA)
Rk. Fatt 0 (KIA)
I knew I shoulda called in sick on this one...
OH COME ON.
Also, I accept no responsibility for freakishly dexterous Super Sectoids.
We may have lost a man on that mission, but we gained enough elerium to build three EMP cannon. In short order all our Firestorms are equipped with the new guns.
Shortly afterward the Overseer ship shows itself again... In the one continent where I don't actually have a Firestorm based. Ha fucking ha, XCOM.
A few days later another small ship is detected over the USA again. We send out a Firestorm and with its new EMP cannon it dispatches the ship with ease.
Sending the amateurs out again. I decided the reason things went wrong last time was due to a lack of explosives, so Sgt. Crawfish is going out in Sticks' place (may he rest in peace) to provide some kaboom.
November 15th 06:41 USA
Sgt. Crawfish, Cpl. Escutcheon, Cpl. Thirteen, Cpl. Vulgarity, Sq. Nickety, Sq. Fearghaill
Cpl. Vulgarity: I hear something off to the west. Sounds like floaters.
Cpl. Thirteen: We have other problems right now - Elites dead ahead!
Cpl. Thirteen: I've got one still in sight, the other's disappeared.
Cpl. Vulgarity: Everyone pull back, let them come to us.
Sgt. Crawfish: Here it comes!
Sgt. Crawfish {heavy plasma fire}
Sq. Fearghaill {plasma rifle fire}
Sq. Fearghaill: God dammit.
Sq. Fearghaill: All right, stand still you jerk.
Sq. Fearghaill {plasma rifle fire}
Sq. Fearghaill: That's a hit.
Cpl. Vulgarity {plasma rifle fire}
Cpl. Vulgarity: That's... not.
Cpl. Thirteen: Moving up.
Cpl. Thirteen {alloy cannon blast}
Cpl. Thirteen: Hostile pacified.
Sq. Nickety: Just in time, we have more incoming.
Sq. Nickety {plasma rifle fire}
Sq. Nickety: Shit.
Sgt. Crawfish {heavy plasma fire}
Sgt. Crawfish: Shit!
Cpl. Escutcheon {plasma sniper rifle fire}
Cpl. Escutcheon: Sheeeeeeeeit.
Sq. Fearghaill: There is no better cover. And there's a second muton out there that could come up on our flank any second. We just have to deal with it.
Sgt. Crawfish: Let's just do what we can.
Sgt. Crawfish {RPG launch}
{EXPLOSION}
Sq. Fearghaill: Frag out!
{explosion}
Sq. Fearghaill: Damn, they're both still up?
Cpl. Escutcheon {plasma sniper rifle fire}
Sq. Nickety {plasma rifle fire}
Sq. Nickety: Hit. But it's still not down.
Cpl. Vulgarity {plasma rifle fire}
Cpl. Vulgarity: All right, target neutralised. Two to go.
Cpl. Thirteen {alloy cannon blast}
Cpl. Thirteen: God dammit, these guys can dodge!
Cpl. Escutcheon: Nickety, heads up!
{explosion}
Sq. Nickety: Ow, jesus. That's going to bruise.
{plasma rifle fire}
Sq. Nickety: Feeling a little nervous here!
Cpl. Vulgarity: I got you covered.
Cpl. Vulgarity {plasma rifle fire}
Cpl. Thirteen: One left, then.
Cpl. Thirteen {alloy cannon blast}
Cpl. Thirteen: Son of a...
Sq. Fearghaill {plasma rifle fire}
Sq. Fearghaill: Target is still up.
Cpl. Thirteen: Nickety, make like a tree and get your ass out of here.
Sq. Nickety: Copy that.
{plasma rifle fire}
Cpl. Escutcheon: Aaagh. Dammit.
Cpl. Thirteen {alloy cannon blast}
Cpl. Escutcheon: Man, I hope the ammo for your gun is cheap, Thirteen.
Sgt. Crawfish {heavy plasma fire}
Sgt. Crawfish: All targets down.
Sq. Fearghaill: Finally.
Cpl. Thirteen: Physician, heal thyself.
Sq. Nickety: On it.
Cpl. Escutcheon: Other physician, heal... uh... me, please.
Cpl. Thirteen: We all good? Okay, let's go muton hunting.
Cpl. Escutcheon: Eyes on target!
Cpl. Escutcheon {plasma sniper rifle fire}
Cpl. Vulgarity {plasma rifle fire}
Cpl. Escutcheon: Taken care of.
Sq. Fearghaill: Found the crash site! And we have movement inside.
Sq. Fearghaill {plasma rifle fire}
Sq. Fearghaill: Target's wounded but still standing. It's moving to counterattack.
Sq. Fearghaill: Aaagh.
Cpl. Vulgarity: What just happened?
Sq. Fearghaill: I'm not sure, but I got a feeling like my brain's on fire.
Sq. Fearghaill: Ugh... unnngh?
Cpl. Escutcheon: Fearghaill? Uh, guys, I don't much like the look she's giving me.
Cpl. Thirteen: Crap, they're inside her head. We need to take out the sectoid outside the ship, pronto.
Sgt. Crawfish: I'll deal with its cover.
Sgt. Crawfish {RPG launch}
{EXPLOSION}
Sgt. Crawfish: It's open.
Cpl. Thirteen: Thank you kindly.
Cpl. Thirteen {alloy cannon blast}
Cpl. Thirteen: Hostile pacified. Fearghaill, you back with us?
Sq. Fearghaill: Wha... huh? What just happened? Did I black out?
Cpl. Escutcheon: Phew. For a minute there I was worried you were gonna go all Rankenphile on us.
Sq. Nickety: Man, don't even joke about that.
Cpl. Thirteen: Seems our friend is out of ideas, its not moving. Time to finish up.
{explosion}
Cpl. Vulgarity: We're done, time to go home. And the ship's totally intact which should make command happy. Elerium for everyone!
Sgt. Crawfish: And this time I didn't have to catch it with my face. Yay!
Kill Count
Cpl. Thirteen 3
Cpl. Vulgarity 2
Sgt. Crawfish 1
Cpl. Escutcheon 1
Sq. Nickety 0
Sq. Fearghaill 0
Promotions
Cpl. Escutcheon promoted to Sergeant. Nicknamed Deadbolt. Training is as a Gunslinger (+2 damage with pistols) or in Damn Good Ground (bonuses to Aim and Defense versus enemies at lower elevation) @Romanian My Escutcheon
Cpl. Thirteen promoted to Sergeant. Nicknamed Dice. He may be trained in Lightning Reactions (guarantees first reaction shot against you will always miss) or Close and Personal (+30% crit change against adjacent opponents) @Blackhawk1313
Cpl. Vulgarity promoted to Sergeant. Nicknamed Atlas. May be trained as a Field Medic (carry 3 medkits in one inventory slot) or in Smoke and Mirrors (carry an additional smoke grenade) @Zen Vulgarity
Sq. Nickety promoted to Corporal. Can train as a sprinter (move 3 additional tiles) or in Covering Fire (reaction shots are triggered by enemy fire as well as movement) @Snicketysnick
Casualty List
Sgt. Escutcheon admitted to the medbay for five days.
Cpl. Nickety and Sq. Fearghaill admitted to the medbay for three days.
---
Overall Kill Count
Col. Madder 29
Col. Label 28
Col. Rankenphile 28 (+2)
Maj. Floosevelt 28
Cpt. Starbuck 23 (KIA)
Maj. Fuzzbutt 19 (+5)
Maj. Jing 18
Maj. Eleven 16
Cpt. Fuego 14
Cpt. Murderbot 14
Cpt. Galore 12 (KIA)
Cpt. Feriluce 12
Lt. Fisk 11 (KIA)
Lt. Pugilation 8 (KIA)
Lt. Macky 8
Sgt. Scherbchen 8
Lt. Alagant 7
Sgt. Thirteen 7
Lt. Sim 6
Sgt. Crawfish 5
Sgt. Escutcheon 5
Cpl. Kathulu 5
Sgt. Vulgarity 4
Cpl. Aya 4 (KIA)
Sq. Mullet 4 (KIA)
Sq. Bogey 3 (KIA)
Sq. Gatz 2 (KIA)
GOLIATH-1 2
Cpl. Nickety 1
Sq. Fearghaill 0
Sq. Sticks 0 (KIA)
Sq. Blythe 6th 0 (KIA)
Rk. Lobo 0 (KIA)
Rk. Fatt 0 (KIA)
D3 Steam #TeamTangent STO
Let me just take a look at your file... hmmm, interesting. Says here the med team replaced your eyes with... hmm, yes, cow's eyes. And from the look of it they were none too fresh, either.
Funniest part is your eyes weren't even injured. Sounds like one of Dr Vahlen's little experiments. She's such a scamp!
Sure, he won't be able to hit shit, but they'll make his eyes pop like firecrackers.
And that's not right.
Going to the doctor's around here would be safer if they just chopped all your limbs off.
Why I fear the ocean.
I want to be an Archangel Sniper when I grow up.
Damn good ground.
Damn good ground.
Heh. I know your kind, son. Made officer off your test scores. Got in as some limp dicked politician's pet project. You think of this like a science, like a damned career.
You don't love the smell of cordite. You don't know the taste of blood. You kill for God. For country. For whatever reason they shove in front of you, and you'll go home when this is all over smiling and telling your 2.5 children how proud daddy is that he did his part, and how sorry he is there wasn't another way.
Well, good for you. And I mean it. You keep the war out of your mind, out of your soul, never look at what you did, you'll probably be able to get back to regular life after.
But sometimes, that isn't enough. Sometimes, all the knowledge in the world won't save you. You need the beast. You need to take the horrible bit of lizard brain we've all got that tells you to kill or run, and teach it that kill is the only option.
You need to learn to love the war. To love killing near as much as you love breathing. To kill, not because of what you're told, but because deep down, something broke. Do that, and anything is a weapon.
Until then, all your pistol is good for is a quick way out when the Chryssalids come.
Good luck.
One way or another, you'll need it.
Why I fear the ocean.
*Those other times where that exact scenario happened notwithstanding.
So we're basically sitting around waiting for the Overseer ship to turn up again. We got a bit of elerium from that last mission, enough that I could research Archangel armour if I wanted to. But right now I'm not that eager for it. The amount of little bugs and glitches I've been getting I feel like flying troops is asking for trouble. Instead I make up some extra sets of Titan armour to hopefully make people a bit less killable.
Before we get another chance at the Overseer, the council contact the project with a special request to extract a VIP from a hot zone. It's Col. Madder's team up in the rotation. They seem to get all the council missions.
I'm sending Fearghaill out with the squad. She's been out on the last two missions, ended up in the medbay after both, got critically wounded and mind controlled, all without a single kill or earning a promotion. I figure this has to be her lucky day.
Cause it should be.
Most of the time my Archangel Snipers don't even leave the drop point.
With the exception of UFO raids, I can have them elevate for a clear line of sight across the map, then send other squad mates to scout targets.
Add in Headshot / In The Zone, and they can clean up at least two or three targets per round on average.
Yeah, like, that's just plain not true. Even with Squad Sight, there's a maximum range. You're going to have to move up at some point.
I dunno, the whole flying jazz in this game is kinda half-baked.
No distance limit. The only limit is LOS. Which, admitted, can get a bit wonky.
Keeping a sniper in position to play finger of God works pretty well come endgame, assuming the sniper in question is good. It's about the only good use of Archangel armor, unlike original game flying suits, which at least kept your grunts on the bounce.
Now, I'd say our mainstay should probably be ghost armor, once that's possible. Aliens don't have anything to counter it.
Why I fear the ocean.
Eh, seems like kind of a waste, IMO.
Supports/Assaults get so much more mobility out of Ghost Armor, and a properly positioned Sniper isn't at risk of getting shot anyway, Archangel or no Archangel.
bustin bustin bustin bustin makes me feel good
I was going to point out how this was factually incorrect, but then I remembered "Firaxis game" and it is all too possible that it's a bug.
You have no idea how annoying it was to do something 'for fun' only to have your entire team be locked in a room and risk ruining all your efforts in the game prior. I had to commit suicide to get around the bug, Thank God the mission allowed for restarts.
Basically, never mind control floaters or heavy floaters and never, never use their teleport ability anywhere in the level.
Yea, my guess is you were getting screwed by how the engine determines LoS because it's definitely supposed to be unlimited range. It works insanely well on the overpass map and the long, narrow street map. It's a bit hit and miss on forest maps or any building maps though.