BTW, the whole soundtrack is up on YouTube already!
The folks at SuperGiant say that the music is deeply interwoven with the narrative, and strongly encourage you to not listen to the soundtrack before playing the game.
BTW, the whole soundtrack is up on YouTube already!
The folks at SuperGiant say that the music is deeply interwoven with the narrative, and strongly encourage you to not listen to the soundtrack before playing the game.
Whoops!
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CarbonFireSee youin the countryRegistered Userregular
Purchased and downloading now to my PS4 while I'm at work.
I really need to setup WoL on my PC, that was just too damn convenient.
I will say the four or five people who hated the narration in Bastion should absolutely stay as far away from Transistor as possible.
I loved the narration in Bastion. He wasn't there physically with The Kid, he was relaying his knowledge of the story to a third party. The game you were playing already happened in terms of how it was being told, you were just hearing it as you went along doing the events that were being narrated. It added a lot (to me) to the overall setting and how I experienced it.
Transistor-
(Everything i'm talking about is from the first hour and a half of the game, and not really spoilery at all, but since it literally just came out i'll put it in tags just to be safe)
Transistor guy is right there with the main character, talking to her and talking about stuff as she goes along, in real time. That subtle difference from how it was handled in Bastion is enough to put me off slightly. It's like a running commentary by a person who can't stop talking for the benefit of a person who can't talk at all. It's starting to grate on me a little bit. I'm imagining Red screaming at him in her head to just shut up for a few minutes, but of course she can't say anything.
But as I said, first impressions from an hour and a half of play. Nothing definitive, and it's still a pretty darn good game right off the bat.
Most enemies (but not all) take extra damage from behind. This can be hard to pull off during normal combat, but is pretty easy during your turn(). You can tell you're hitting from behind if your abilities as listed on your target say backstab after them.
turn() lets you freeze time, move around, and attack your enemies. Afterwards there is a recharge time for turn(); most abilities can't be used while turn() is recharging (jaunt() can however, and equipping jaunt() to another skill will usually let you use it at all times also).
crash() stuns enemies and causes them to take extra damage for a short time. Try crash()ing enemies and following the attack up with a heavy hitting backstab.
I recommend taking mask() and or switch() fairly early (I took both), because both can be used to give you breathing room while turn() recharges. If you mask() as your final attack, you'll be invisible for most of the recharge period. switch() is a little harder to use, as it charms only one monster normally, but it lasts longer and doesn't have a cooldown.
Each skill can be equipped to a primary slot, letting you use that skill in combat, but they can also be equipped to primary skills, giving the skill it's equipped to special effects. For instance, if you equip spark() as a primary skill and equip crash() to it, spark() will then stun enemies and open them up to more powerful attacks the way crash() normally would.
Each skill is correlated to a character in the world. Using the skill will give you access to extra info about that character. Equipping a skill passively to another skill will give you even more info.
Yeah the ability system is really interesting, and encourages you to experiment. Jaunt may seem like something you'll never unequip, but slotting it into another ability is also super useful. Also there's a hum button!
I don't really like jaunt that much as an active skill. I have issues getting it to jaunt in the direction I want when I'm outside of Turn() and it has kind of a long recovery time after using it. Slotting it into abilities is a godsend though.
I don't really like jaunt that much as an active skill. I have issues getting it to jaunt in the direction I want when I'm outside of Turn() and it has kind of a long recovery time after using it. Slotting it into abilities is a godsend though.
It'll probably be pretty interesting seeing the builds different people come up with based on personal preference.
So, weird issue. When I have the game set to 1080p, it is all blown up and extends way past the edges of my screen. This is a newer laptop that I don't have a ton of experience with, but Diablo 3 had no such issues. Any ideas? I tried screwing with the scaling, but the only way to get the game to fit was to set it to a much smaller resolution and have the GPU scale it up to full screen, which definitely makes it all look less good.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
You get more than Bastion-like vocal tracks; the vocal tracks seem to be part of the game's story itself. They're also really good, and once you get access to a particular area you can unlock the music tracks for use with an in-game audio player.
@InkSplat Is 1080p the native res of your monitor? My laptop has a feature where it supports resolutions larger than the display for projector related reason, and it does something that sounds like what you're describing with the picture extending off the edges.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Cripes, I'm like... ten minutes into this game and it's giving me the chills.
I will say the four or five people who hated the narration in Bastion should absolutely stay as far away from Transistor as possible.
I loved the narration in Bastion. He wasn't there physically with The Kid, he was relaying his knowledge of the story to a third party. The game you were playing already happened in terms of how it was being told, you were just hearing it as you went along doing the events that were being narrated. It added a lot (to me) to the overall setting and how I experienced it.
Transistor-
(Everything i'm talking about is from the first hour and a half of the game, and not really spoilery at all, but since it literally just came out i'll put it in tags just to be safe)
Transistor guy is right there with the main character, talking to her and talking about stuff as she goes along, in real time. That subtle difference from how it was handled in Bastion is enough to put me off slightly. It's like a running commentary by a person who can't stop talking for the benefit of a person who can't talk at all. It's starting to grate on me a little bit. I'm imagining Red screaming at him in her head to just shut up for a few minutes, but of course she can't say anything.
But as I said, first impressions from an hour and a half of play. Nothing definitive, and it's still a pretty darn good game right off the bat.
Regarding the spoiler (involves stuff prior to the second boss):
Red talks to the Transistor at one point and it's fairly obvious she appreciates his help and doesn't find him a chore to have around at all.
Also when it comes to combat jaunt is my best friend. It's ability to let you dodge outside of combat is less than ideal but the in turn() active is so effecient provided you don't need to turn a corner for movement.
Tempted to drop Help() for putting the stealth active on though. Purely because it'll help get some of the peskier enemies off of me between turns.
@InkSplat Is 1080p the native res of your monitor? My laptop has a feature where it supports resolutions larger than the display for projector related reason, and it does something that sounds like what you're describing with the picture extending off the edges.
Native resolution is 1080p, and like I said, it plays D3 at 1080p without a hitch. I tried messing with some settings in my NVIDIA preferences, to override the game scaling, and that didn't seem to do anything.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Go into the local files and choose either the x86 or x64 folder (depending on OS)
Find the exe named transistor and right click and select properties
Go to compatibility tab and choose disable display scaling on high DPI settings
Click run as adminstrator
I assume they mean the exe in steam/steamapps/common/Transistor/xwhateveryourplatformisprolly64/
Ugh, game not even starting for me. Reinstalling or verifying cache does not help, and starting from the .exe does not help, neither does running steam or the .exe as administrator. Guess I'll just wait and check if it works tomorrow, gotta sleep soon anyway.
The music in the game has lyrics and singing? Like, not just the title screen but the "running around in game doing stuff" music?
Not all of the tracks do, but yes, there are multiple vocal tracks that play during the course of the game. Primarily only during important bits though.
Go into the local files and choose either the x86 or x64 folder (depending on OS)
Find the exe named transistor and right click and select properties
Go to compatibility tab and choose disable display scaling on high DPI settings
Click run as adminstrator
I assume they mean the exe in steam/steamapps/common/Transistor/xwhateveryourplatformisprolly64/
Hey, it worked! Awesome.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Just beat it, gotta say I honestly liked the story better than Bastion's.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
My initial impressions of this game are why the fuck don't we have full-budget, full-scale RPGs done like this game? I can't even remember the last time I saw an RPG-type setting with this much heart, style, and quality.
My initial impressions of this game are why the fuck don't we have full-budget, full-scale RPGs done like this game? I can't even remember the last time I saw an RPG-type setting with this much heart, style, and quality.
I think its much easier for games to have an identity/heart with a smaller team.
I will say the four or five people who hated the narration in Bastion should absolutely stay as far away from Transistor as possible.
I loved the narration in Bastion. He wasn't there physically with The Kid, he was relaying his knowledge of the story to a third party. The game you were playing already happened in terms of how it was being told, you were just hearing it as you went along doing the events that were being narrated. It added a lot (to me) to the overall setting and how I experienced it.
Transistor-
(Everything i'm talking about is from the first hour and a half of the game, and not really spoilery at all, but since it literally just came out i'll put it in tags just to be safe)
Transistor guy is right there with the main character, talking to her and talking about stuff as she goes along, in real time. That subtle difference from how it was handled in Bastion is enough to put me off slightly. It's like a running commentary by a person who can't stop talking for the benefit of a person who can't talk at all. It's starting to grate on me a little bit. I'm imagining Red screaming at him in her head to just shut up for a few minutes, but of course she can't say anything.
But as I said, first impressions from an hour and a half of play. Nothing definitive, and it's still a pretty darn good game right off the bat.
Regarding the spoiler (involves stuff prior to the second boss):
Red talks to the Transistor at one point and it's fairly obvious she appreciates his help and doesn't find him a chore to have around at all.
Ah, I haven't gotten to that point yet, then.
So it's just me who wishes he would stop talking, then.
It's like i'm on a trip to some gorgeous place and all I want to do is enjoy everything and some guy i'm not with and don't know at all keeps yammering about everything they see, shaking my shoulder and telling me to look over there isn't that amazing? Yes, it is, I was already looking at it. Shut up and leave me alone, let me enjoy myself.
Rucks was telling the story, Transistor guy is interrupting it.
My initial impressions of this game are why the fuck don't we have full-budget, full-scale RPGs done like this game? I can't even remember the last time I saw an RPG-type setting with this much heart, style, and quality.
I think its much easier for games to have an identity/heart with a smaller team.
No argument there. Just already wishing I could spend more time in this setting.
Does the narrator have the same gravelly voice that he did in Bastion? With the same sort of idea that he's narrating the story and other events as they occur?
Does the narrator have the same gravelly voice that he did in Bastion? With the same sort of idea that he's narrating the story and other events as they occur?
Nope, Logan Cunningham is in the game but there's no Bastion-like narration.
Purge (Crash+Bounce) - homes in on targets, stuns them and applies a dot, and then goes for another. Can clear so much crap just locking it down spewing this everywhere. Cheerleaders muck it up a bit, but...
Flood (Cull+Anything) is also fun - constant AoE around projectile, and anything hit gets launched up, preventing it from attacking while it's juggled. Add grab and it will drag them with it. But it's not as ridiculous as the previous one.
Does the narrator have the same gravelly voice that he did in Bastion? With the same sort of idea that he's narrating the story and other events as they occur?
Nope, Logan Cunningham is in the game but there's no Bastion-like narration.
That seems to contradict Aistan's earlier post, but thanks. I didn't like Bastion's narration, but this game looks really nice, and the soundtrack seems just as good if not better than Bastion's. So I have to play it at some point.
Crash into Uber Cull does the job in a simple and effective way. One kill every rotation guaranteed unless it's a jerk. It's especially useful as later stages of the game cut down on groups in favour of needing big single target nukes.
Does the narrator have the same gravelly voice that he did in Bastion? With the same sort of idea that he's narrating the story and other events as they occur?
Nope, Logan Cunningham is in the game but there's no Bastion-like narration.
It's not Bastion-like, but Logan Cunningham is absolutely providing a running commentary during the gameplay about what is happening.
I will say the four or five people who hated the narration in Bastion should absolutely stay as far away from Transistor as possible.
I loved the narration in Bastion. He wasn't there physically with The Kid, he was relaying his knowledge of the story to a third party. The game you were playing already happened in terms of how it was being told, you were just hearing it as you went along doing the events that were being narrated. It added a lot (to me) to the overall setting and how I experienced it.
Transistor-
(Everything i'm talking about is from the first hour and a half of the game, and not really spoilery at all, but since it literally just came out i'll put it in tags just to be safe)
Transistor guy is right there with the main character, talking to her and talking about stuff as she goes along, in real time. That subtle difference from how it was handled in Bastion is enough to put me off slightly. It's like a running commentary by a person who can't stop talking for the benefit of a person who can't talk at all. It's starting to grate on me a little bit. I'm imagining Red screaming at him in her head to just shut up for a few minutes, but of course she can't say anything.
But as I said, first impressions from an hour and a half of play. Nothing definitive, and it's still a pretty darn good game right off the bat.
Had a bit of trouble getting it up and running, but now that I've gotten the wrinkles ironed out, I'm enjoying it.
I haven't gotten very far, so the combat is a little basic at the moment, but I can already see that once I get more functions to play with, things are going to get a lot more interesting.
I love the setting as well. Definitely looking forward to finding what's going on.
Is anyone else experiencing severe stuttering? Like every 20-30 seconds, the game will just freeze for 2-3 seconds at a time. In the first zone it cleared up after a bit, but now I'm in the second zone and it keeps happening. I thought maybe it was just related to it being the first run, so I exited and restarted, but it persists.
My computer has plenty of power, so I'm not sure what's going on.
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The folks at SuperGiant say that the music is deeply interwoven with the narrative, and strongly encourage you to not listen to the soundtrack before playing the game.
You uh, you do realise his whole Jimquisition thing is a persona and not actually him? He's actually a pretty level headed and funny guy.
In more related news I just beat the first boss. So far it's super great and I'm loving the combat and build choices.
I really need to setup WoL on my PC, that was just too damn convenient.
I loved the narration in Bastion. He wasn't there physically with The Kid, he was relaying his knowledge of the story to a third party. The game you were playing already happened in terms of how it was being told, you were just hearing it as you went along doing the events that were being narrated. It added a lot (to me) to the overall setting and how I experienced it.
Transistor-
(Everything i'm talking about is from the first hour and a half of the game, and not really spoilery at all, but since it literally just came out i'll put it in tags just to be safe)
But as I said, first impressions from an hour and a half of play. Nothing definitive, and it's still a pretty darn good game right off the bat.
Most enemies (but not all) take extra damage from behind. This can be hard to pull off during normal combat, but is pretty easy during your turn(). You can tell you're hitting from behind if your abilities as listed on your target say backstab after them.
turn() lets you freeze time, move around, and attack your enemies. Afterwards there is a recharge time for turn(); most abilities can't be used while turn() is recharging (jaunt() can however, and equipping jaunt() to another skill will usually let you use it at all times also).
crash() stuns enemies and causes them to take extra damage for a short time. Try crash()ing enemies and following the attack up with a heavy hitting backstab.
I recommend taking mask() and or switch() fairly early (I took both), because both can be used to give you breathing room while turn() recharges. If you mask() as your final attack, you'll be invisible for most of the recharge period. switch() is a little harder to use, as it charms only one monster normally, but it lasts longer and doesn't have a cooldown.
Each skill can be equipped to a primary slot, letting you use that skill in combat, but they can also be equipped to primary skills, giving the skill it's equipped to special effects. For instance, if you equip spark() as a primary skill and equip crash() to it, spark() will then stun enemies and open them up to more powerful attacks the way crash() normally would.
Each skill is correlated to a character in the world. Using the skill will give you access to extra info about that character. Equipping a skill passively to another skill will give you even more info.
It'll probably be pretty interesting seeing the builds different people come up with based on personal preference.
I haven't played it yet, and this info is floating around, so I don't know if it's spoilers, but:
Non-Spoiler version: Yes, you get Bastion-like vocal tracks.
Regarding the spoiler (involves stuff prior to the second boss):
Also when it comes to combat jaunt is my best friend. It's ability to let you dodge outside of combat is less than ideal but the in turn() active is so effecient provided you don't need to turn a corner for movement.
Tempted to drop Help() for putting the stealth active on though. Purely because it'll help get some of the peskier enemies off of me between turns.
Native resolution is 1080p, and like I said, it plays D3 at 1080p without a hitch. I tried messing with some settings in my NVIDIA preferences, to override the game scaling, and that didn't seem to do anything.
Not all of the tracks do, but yes, there are multiple vocal tracks that play during the course of the game. Primarily only during important bits though.
Hey, it worked! Awesome.
I think its much easier for games to have an identity/heart with a smaller team.
Ah, I haven't gotten to that point yet, then.
It's like i'm on a trip to some gorgeous place and all I want to do is enjoy everything and some guy i'm not with and don't know at all keeps yammering about everything they see, shaking my shoulder and telling me to look over there isn't that amazing? Yes, it is, I was already looking at it. Shut up and leave me alone, let me enjoy myself.
Rucks was telling the story, Transistor guy is interrupting it.
I keep clicking all these damn spoilers and then have to unclick them before I can read anything.
No argument there. Just already wishing I could spend more time in this setting.
Nope, Logan Cunningham is in the game but there's no Bastion-like narration.
Must not be a very long game
I just finished it. Steam says four hours for me. Enjoyed the vast majority of it but the ending
Not sure if that counts as a spoiler or not.
Purge (Crash+Bounce) - homes in on targets, stuns them and applies a dot, and then goes for another. Can clear so much crap just locking it down spewing this everywhere. Cheerleaders muck it up a bit, but...
Flood (Cull+Anything) is also fun - constant AoE around projectile, and anything hit gets launched up, preventing it from attacking while it's juggled. Add grab and it will drag them with it. But it's not as ridiculous as the previous one.
This game has so many options for shenanigans.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
That seems to contradict Aistan's earlier post, but thanks. I didn't like Bastion's narration, but this game looks really nice, and the soundtrack seems just as good if not better than Bastion's. So I have to play it at some point.
It's not Bastion-like, but Logan Cunningham is absolutely providing a running commentary during the gameplay about what is happening.
I haven't gotten very far, so the combat is a little basic at the moment, but I can already see that once I get more functions to play with, things are going to get a lot more interesting.
I love the setting as well. Definitely looking forward to finding what's going on.
My computer has plenty of power, so I'm not sure what's going on.