It basicly lets you cycle through your deck, with the mad scientists, carddraw and 2 for 1 creatures making sure your opponent trades badly. Kell Thuzad is the icing on the cake once a few creatures start to survive your opponents onslaught. Even without him, it's con(troll) all the way with the secrets, big taunts and the powerfull board clears.
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
I'm curious as to why more hunters don't run knife juggler; it comboes well with hunter's mark, haunter creeper, unleash, somewhat with highmane. The deck is inspired by JAB, apparently one of the first players to recognize savannah highmane's power back when all hunters were all-in face several months ago.
I think the answer is in Palladin. I have no troubles beating Hunter with that class. I'm testing a deck with KT as we speak. It tremendous fun, wins alot and plays the cardvalue game almost perfectly. I'll post a decklist if anyone is interested?
I've been trialling a pally deck of my own, I'd be interested in seeing yours. Here's what I've come up with:
Spectral Knight is great against Hunter, put a taunt on it and it's really sticky without a yolo Deadly Shot. Sylvanas is my secondary taunt recipient, always annoying to deal with without silence. TBK is possibly not the best fit - it's quite a midrange deck so Kel'thuzad might be a better alternative, especially with Equality suicides. Weblord is a motherfucker if I don't have Truesilver though, haha.
I'd recommend Avenge, especially if you're running Sludge Belcher, if you've got another creature out it's pretty much guaranteed 3/2 for 1 mana, and a Sludge Belcher can benefit from it all by itself, giving you. 3/5 taunt that spawns a 4/4 taunt on death.
I tossed together a deathrattle pally deck today for a quest, had good times with a Sword of Justice. Sludge Belcher and Haunted Creeper deathrattles both trigger it, but the highlight was using it to activate a Nerubian Egg, and then playing Baron Rivendare next turn and getting two 5/5s.
I'm curious as to why more hunters don't run knife juggler; it comboes well with hunter's mark, haunter creeper, unleash, somewhat with highmane. The deck is inspired by JAB, apparently one of the first players to recognize savannah highmane's power back when all hunters were all-in face several months ago.
There is a tendency, I think to eschew Knife Juggle when it would otherwise be an all-Beast deck. I honestly think that's it. There's no solid reason not to have it in a deck that drops tokens like yours can.
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
god damn, got kicked out of a 12 minute battle.net queue, tried again and now I'm in a 30 minute one
I'm going to guess some new WoW patch or something?
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
My understanding of the Battle.nets is a little sketchy, but generally speaking logging into one game shouldn't have an impact on logging into other games.
This game desperately needs a neutral secret removal card, like the ooze is for weapons.
A minion with 'battlecry: trigger enemy secrets' would be cool. Like not just remove all secrets but if there was an explosive trap it sets it off, or a paladin health buff thing it makes it buff a random minion.
This game desperately needs a neutral secret removal card, like the ooze is for weapons.
I flip flop on this all the time. Paladin and Mage secrets are pretty well testable and very possible to play around as it is already (and both classes are among the weaker ones in constructed still). It's really just Hunter traps that can feel obnoxious, since so many of them trigger in similar ways. What might be better is a minion that made trap effects visible to the opponent without triggering them or something.
This game desperately needs a neutral secret removal card, like the ooze is for weapons.
A minion with 'battlecry: trigger enemy secrets' would be cool. Like not just remove all secrets but if there was an explosive trap it sets it off, or a paladin health buff thing it makes it buff a random minion.
If only for nostalgia and because it sounds like it would entertain me, I nominate that as a Scarlet Interrogator card for the Scarlet Monastery expansion/adventure. You know, the one that only exists in my head.
This game desperately needs a neutral secret removal card, like the ooze is for weapons.
A minion with 'battlecry: trigger enemy secrets' would be cool. Like not just remove all secrets but if there was an explosive trap it sets it off, or a paladin health buff thing it makes it buff a random minion.
If only for nostalgia and because it sounds like it would entertain me, I nominate that as a Scarlet Interrogator card for the Scarlet Monastery expansion/adventure. You know, the one that only exists in my head.
I've been drafting out a Scarlet Monastery adventure in my head, complete with new Scarlet Crusader tribal set. I may have to share one day.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
This game desperately needs a neutral secret removal card, like the ooze is for weapons.
A minion with 'battlecry: trigger enemy secrets' would be cool. Like not just remove all secrets but if there was an explosive trap it sets it off, or a paladin health buff thing it makes it buff a random minion.
If only for nostalgia and because it sounds like it would entertain me, I nominate that as a Scarlet Interrogator card for the Scarlet Monastery expansion/adventure. You know, the one that only exists in my head.
They can release it right after they make a sweet Maraudon card pack.
no reason to suspect it's not all lumped into the same system. anything that takes an authenticator.
Other than having actually worked on login servers, no, I suppose not.
Yeah, but the queue was for logging into Battle.net, not for logging into a particular game
So, yes. It did have an impact on all of the games, as Battle.net needs to be connected to launch them.
I could still play on my iPad though, as it does log in to the game directly, unlike the PC version.
That is an important piece of information.
I have literally no idea how the iPad works. My suspicion would be that it too needs to log into battle.net first, considering where it has to look to determine who you are.
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
My latest mage secret deck with mad scientists and Ysera is a lot of fun.
no reason to suspect it's not all lumped into the same system. anything that takes an authenticator.
Other than having actually worked on login servers, no, I suppose not.
Yeah, but the queue was for logging into Battle.net, not for logging into a particular game
So, yes. It did have an impact on all of the games, as Battle.net needs to be connected to launch them.
I could still play on my iPad though, as it does log in to the game directly, unlike the PC version.
That is an important piece of information.
I have literally no idea how the iPad works. My suspicion would be that it too needs to log into battle.net first, considering where it has to look to determine who you are.
This is interesting. You select your region on the iPad, so that takes care of that I guess. During the DDoS nonsense the other night I was able to connect at first with my iPad, using the authenticator (to a >57 minute queue) and then subsequent attempts for the next half hour or so put me right into the queue screen, but later it died at the authenticator screen when I had to re-auth. Maybe you could avoid it if you didn't have an authenticator hooked up, but I've had enough problems with people jacking with my account that I'm not going to unhook mine.
Well I just beat heroic Rivendale because he frostbolted his own minion. I really am curious as to what programming oversight is allowing this specific bug to occur in the Rivendale fight.
Posts
It basicly lets you cycle through your deck, with the mad scientists, carddraw and 2 for 1 creatures making sure your opponent trades badly. Kell Thuzad is the icing on the cake once a few creatures start to survive your opponents onslaught. Even without him, it's con(troll) all the way with the secrets, big taunts and the powerfull board clears.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
tourney registration is starting for our casual bash and this time i can stream yehhhhh
please look forward to making fun of my plays. my heart is in the right place. also stand by for bonus content...maybe
On the black screen
The good news, well:
I'd recommend Avenge, especially if you're running Sludge Belcher, if you've got another creature out it's pretty much guaranteed 3/2 for 1 mana, and a Sludge Belcher can benefit from it all by itself, giving you. 3/5 taunt that spawns a 4/4 taunt on death.
I tossed together a deathrattle pally deck today for a quest, had good times with a Sword of Justice. Sludge Belcher and Haunted Creeper deathrattles both trigger it, but the highlight was using it to activate a Nerubian Egg, and then playing Baron Rivendare next turn and getting two 5/5s.
There is a tendency, I think to eschew Knife Juggle when it would otherwise be an all-Beast deck. I honestly think that's it. There's no solid reason not to have it in a deck that drops tokens like yours can.
I'm going to guess some new WoW patch or something?
nope, some dickbutts DDoSing blizzard's stuff for internet attention
I got the biggest giggle out of playing turn 1 undertaker, turn 2 redemption/leper gnome, and having the mage fireblast the leper gnome
2 damage deathrattle to them, and another +1/+1 to the undertaker
oooooooooooo
oooo
I just opened a rag
A minion with 'battlecry: trigger enemy secrets' would be cool. Like not just remove all secrets but if there was an explosive trap it sets it off, or a paladin health buff thing it makes it buff a random minion.
I flip flop on this all the time. Paladin and Mage secrets are pretty well testable and very possible to play around as it is already (and both classes are among the weaker ones in constructed still). It's really just Hunter traps that can feel obnoxious, since so many of them trigger in similar ways. What might be better is a minion that made trap effects visible to the opponent without triggering them or something.
If only for nostalgia and because it sounds like it would entertain me, I nominate that as a Scarlet Interrogator card for the Scarlet Monastery expansion/adventure. You know, the one that only exists in my head.
I've been drafting out a Scarlet Monastery adventure in my head, complete with new Scarlet Crusader tribal set. I may have to share one day.
They can release it right after they make a sweet Maraudon card pack.
i just can't get enough of that sweet and sour flair!!
On the black screen
Other than having actually worked on login servers, no, I suppose not.
Yeah, but the queue was for logging into Battle.net, not for logging into a particular game
So, yes. It did have an impact on all of the games, as Battle.net needs to be connected to launch them.
I could still play on my iPad though, as it does log in to the game directly, unlike the PC version.
On the black screen
That is an important piece of information.
I have literally no idea how the iPad works. My suspicion would be that it too needs to log into battle.net first, considering where it has to look to determine who you are.
My latest mage secret deck with mad scientists and Ysera is a lot of fun.
gooooolllddddddd druid
This is interesting. You select your region on the iPad, so that takes care of that I guess. During the DDoS nonsense the other night I was able to connect at first with my iPad, using the authenticator (to a >57 minute queue) and then subsequent attempts for the next half hour or so put me right into the queue screen, but later it died at the authenticator screen when I had to re-auth. Maybe you could avoid it if you didn't have an authenticator hooked up, but I've had enough problems with people jacking with my account that I'm not going to unhook mine.
i have sylvanas on an empty board with 1 hp and duplicate
he plays sylvanas
i play kel thuzad and ping my sylvanas, stealing his sylvanas and getting mine back
then i play an azure drake and HE ATTACKS IT WITH DEATHS BITE
and im like oh jeez buddy don't.. look, just.. ok well thanks for the win
ps he also facelessed my KT so i just ran one of my sylvanas into it for double KT action lol
the good shit
I want to say that's broken, but that warrior had it coming as soon as he lost board control.
look at the armor of the warrior and the mage was in fatigue