Oh, boo hoo, Toby. I wish I had something as substantive as a Rom Hack at 16. Want to know my greatest creative accomplishment at 16? 200 page design documents. Of Mega Man games. That I naively assumed Capcom would read because they would HAVE to read anything that big!
all things considered, that's still way more work put into thinking about game design and planning than the latest 'It's Minecraft But With Gunz' early access game on steam, so i say good goin
Oh, boo hoo, Toby. I wish I had something as substantive as a Rom Hack at 16. Want to know my greatest creative accomplishment at 16? 200 page design documents. Of Mega Man games. That I naively assumed Capcom would read because they would HAVE to read anything that big!
That is way more effort than I have ever put into anything in my entire life.
also question for people who've finished the epilogue re: what lauren's going to see tonight
she saved mid-go and is going to finish backtracking tonight, will asriel still be there at the start?
Yep.
He only disappears after you go through the credits, because when you boot the game back up after "The End" he has turned back into Flowey and gives you a message.
@laurentheflute The streams were really great! Thanks again for being basically the ultimate Undertale streamer. Don't be a stranger around the forums!
Also, I know you were still wondering some stuff about sans so I'm gonna leave a spoiler here. It'll tell you something ridiculously easy to miss that you can do on your next totally normal non-genocide playthrough that will explain to some extent what's up with him.
So in the judgement room, if you reload without saving after Sans judges you, he'll realize that you've heard his speech before and give you a password. Reload a couple more times and he'll give you a key that unlocks his room and the room behind his house. I won't go into too much detail as to what you'll find in there, but it'll go a long way to explain why sans is the way he is.
It also unlocks a whole new can of worms that's either a giant hidden in the game-files easter egg for obsessive people or a hint at more undertale in the future! It's not quite clear which yet, but probably the first thing.
You know, in retrospect, I think that the way I came into Undertale enhanced it even more.
See, I was given Undertale. And I had literally no idea what it was. As in, never seen a screen of the damned thing. In fact, I was convinced it was another game, which I can't remember right now. I was really confused at the beginning, going "wait, I thought Undertale was that one point and click game with all the colors?" But well, I started it. The very beginning already caught my interest. Flowey sparked my hate instantly, the little jerk, and Toriel made me go from "oh you fucking flower" to "awwww" in zero point six second flat. Then I found out I could NOT kill guys. Which was great! Why would I kill these things when NOT killing them wasn't even harder? You'd have to be a jerk to do it. I have always generally tried to minimize casualties in games as much as possible (I am on record going through Prototype stages only causing, like, two civilian deaths, and you kill people in that game if you so much as bump into them, so believe me, it takes a lot of careful maneuvering).
But not knowing the whole "you don't have to kill anyone" tagline, I absolutely expected the game to pull that away from me at some point. I kept going on, falling in love with Toriel. And then, bam. The fight. I spent some time there, dodging and never realizing she stops attacking (I am actually vaguely decent at Bullet Hell games), mashing talk. But in the end, I concluded that this was it. This was when the game was going to be an asshole and force me to kill the adorable character it just made me love, because pretty much every game that exists has bosses you simply CAN'T nonlethal. So I struck, mostly feeling annoyed at the whole thing and false choice and videogames in general. And as she died, she died giving me advice. And asking me to take care and be good. I could feel my heart going "crack".
Something in my twenty-five-years-playing-videogames brain, though, started shouting at me that this wasn't the scene of a forced character death. It couldn't be. It had to be a "fuck you player for being an asshole and killing this character" scene. Had I missed something? I immediately went to google, trying to avoid spoilers, but with one question. "Can Toriel be saved". The instant I saw yes, closed google, restarted, and went to try to find it. And I did. And then Flowey berated me for going back. And that's when I realized that this game was going to work a little different, and that my choices were going to have actual weight. And that the things I did still happened even if I reset.
I would probably have done a rather pacifistic run in general either way. That's just how I play, as I said. But there might have been a death or two more out of sheer now knowing what to do.
But Toriel had asked me to be good with her dying breath. And so you better believe I was going to try my best to fucking BE good, even if it killed me.
Thankfully, that wasn't necessary because the only fight in the game that was hard was Undyne. I also spent an unreasonable amount of time in that fight going WHAT DO YOU WANT FROM ME and ending up dying a few times out of sheer exhaustion and thousand cuts :P .
@laurentheflute The streams were really great! Thanks again for being basically the ultimate Undertale streamer. Don't be a stranger around the forums!
Also, I know you were still wondering some stuff about sans so I'm gonna leave a spoiler here. It'll tell you something ridiculously easy to miss that you can do on your next totally normal non-genocide playthrough that will explain to some extent what's up with him.
Oh, that does make sense from what little I understand of the
save/reset stuff with Flowey being explored in more depth and that being a really big deal
but I'm sorry I missed it. Talk about easy to miss! I like to think I'm reasonably thorough but that's just not the sort of thing I would think to do. Which is a shame because I really would like to know more about Sans.
And everybody, thank you. I'm really glad we were able to end on a good note. Last week I wound up really sad (thanks again to those of you who talked me through what I'd missed) but I think the end of Undertale did not let me down and the community I was able to enjoy it with added to the whole experience. It's a really special game. ♥ I'm really excited about my fan project idea, though I have to make sure I don't neglect the things I'm supposed to be doing in order to pull it off. But you'll probably hear more about that later. I do tend to finish the things I start.
I got self-conscious about having a self-promotional signature. Now I don't have one anymore. HI, I'M LAUREN, I PLAY MUSIC AND VIDEO GAMES
Yeah the sans stuff is super well hidden and I only know about it because of posts or videos here. But it's really cool! If you didn't want to play through the entire game again just yet there's videos out there and it's totally worth a watch.
+1
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Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
edited February 2016
Also, make sure you check out a video of someone 100% dodging the credits bullet hell
Goose! on
+1
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laurenthefluteLeader of The ReturnersAustinRegistered Userregular
Also, make sure you check out a video of someone 100% dodging the credits bullet hell
I refuse to believe this is humanly possible. (Although it makes more sense than trying to touch every name, which is what I thought you were supposed to do.)
Bullet hells are hard.
I got self-conscious about having a self-promotional signature. Now I don't have one anymore. HI, I'M LAUREN, I PLAY MUSIC AND VIDEO GAMES
+2
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Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
edited February 2016
There's a great Easter egg that comes with it that solves one of the things you kept going back for.
Goose! on
+1
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laurenthefluteLeader of The ReturnersAustinRegistered Userregular
There's a great Easter egg that comes with it that solves one of the things you kept going back for.
Now I want to try again, and I can't, because
I can't break what remains of Asriel in Flowey now
. Oh well! I guess I'll just never know
At this point you don't need to completely reset the game to try again - reloading just puts you back in front of the door to the outside and you can keep trying the credits again. (and backtrack there again if you succeed)
I haven't bothered myself though, because as much as I love this game I really can't be bothered to sit through the entire credits for every attempt.
Also, make sure you check out a video of someone 100% dodging the credits bullet hell
I refuse to believe this is humanly possible. (Although it makes more sense than trying to touch every name, which is what I thought you were supposed to do.)
Bullet hells are hard.
If you really want to see "I can't believe this is humanly possible", you should check out the video of the no hit fight with
You know, in retrospect, I think that the way I came into Undertale enhanced it even more.
See, I was given Undertale. And I had literally no idea what it was. As in, never seen a screen of the damned thing. In fact, I was convinced it was another game, which I can't remember right now. I was really confused at the beginning, going "wait, I thought Undertale was that one point and click game with all the colors?" But well, I started it. The very beginning already caught my interest. Flowey sparked my hate instantly, the little jerk, and Toriel made me go from "oh you fucking flower" to "awwww" in zero point six second flat. Then I found out I could NOT kill guys. Which was great! Why would I kill these things when NOT killing them wasn't even harder? You'd have to be a jerk to do it. I have always generally tried to minimize casualties in games as much as possible (I am on record going through Prototype stages only causing, like, two civilian deaths, and you kill people in that game if you so much as bump into them, so believe me, it takes a lot of careful maneuvering).
But not knowing the whole "you don't have to kill anyone" tagline, I absolutely expected the game to pull that away from me at some point. I kept going on, falling in love with Toriel. And then, bam. The fight. I spent some time there, dodging and never realizing she stops attacking (I am actually vaguely decent at Bullet Hell games), mashing talk. But in the end, I concluded that this was it. This was when the game was going to be an asshole and force me to kill the adorable character it just made me love, because pretty much every game that exists has bosses you simply CAN'T nonlethal. So I struck, mostly feeling annoyed at the whole thing and false choice and videogames in general. And as she died, she died giving me advice. And asking me to take care and be good. I could feel my heart going "crack".
Something in my twenty-five-years-playing-videogames brain, though, started shouting at me that this wasn't the scene of a forced character death. It couldn't be. It had to be a "fuck you player for being an asshole and killing this character" scene. Had I missed something? I immediately went to google, trying to avoid spoilers, but with one question. "Can Toriel be saved". The instant I saw yes, closed google, restarted, and went to try to find it. And I did. And then Flowey berated me for going back. And that's when I realized that this game was going to work a little different, and that my choices were going to have actual weight. And that the things I did still happened even if I reset.
I would probably have done a rather pacifistic run in general either way. That's just how I play, as I said. But there might have been a death or two more out of sheer now knowing what to do.
But Toriel had asked me to be good with her dying breath. And so you better believe I was going to try my best to fucking BE good, even if it killed me.
Thankfully, that wasn't necessary because the only fight in the game that was hard was Undyne. I also spent an unreasonable amount of time in that fight going WHAT DO YOU WANT FROM ME and ending up dying a few times out of sheer exhaustion and thousand cuts :P .
Yeah, but if you do that it's functionally no different than overwriting it. As soon as you reach that level of abstraction, you're admitting that the characters aren't really "real" and that your data has no intrinsic meaning. Preserving your save file isn't actually about the save file itself, it's a philosophical thing.
Posts
That is way more effort than I have ever put into anything in my entire life.
who is your av?
Yep.
However, it comes directly after you may or may not have chosen to murder someone. Compared to that, the candy bowl is completely irrelevant.
Huh, how did I not put together Toby and any of his Homestuck fan stuff before...
Man, where does the time go?
what is happening
Tumblr | Twitter PSN: misterdapper Av by Satellite_09
Also, I know you were still wondering some stuff about sans so I'm gonna leave a spoiler here. It'll tell you something ridiculously easy to miss that you can do on your next totally normal non-genocide playthrough that will explain to some extent what's up with him.
It also unlocks a whole new can of worms that's either a giant hidden in the game-files easter egg for obsessive people or a hint at more undertale in the future! It's not quite clear which yet, but probably the first thing.
http://cartoonanimegirl.tumblr.com/post/138522057496/what-was-the-flowey-discount-omfg
But not knowing the whole "you don't have to kill anyone" tagline, I absolutely expected the game to pull that away from me at some point. I kept going on, falling in love with Toriel. And then, bam. The fight. I spent some time there, dodging and never realizing she stops attacking (I am actually vaguely decent at Bullet Hell games), mashing talk. But in the end, I concluded that this was it. This was when the game was going to be an asshole and force me to kill the adorable character it just made me love, because pretty much every game that exists has bosses you simply CAN'T nonlethal. So I struck, mostly feeling annoyed at the whole thing and false choice and videogames in general. And as she died, she died giving me advice. And asking me to take care and be good. I could feel my heart going "crack".
Something in my twenty-five-years-playing-videogames brain, though, started shouting at me that this wasn't the scene of a forced character death. It couldn't be. It had to be a "fuck you player for being an asshole and killing this character" scene. Had I missed something? I immediately went to google, trying to avoid spoilers, but with one question. "Can Toriel be saved". The instant I saw yes, closed google, restarted, and went to try to find it. And I did. And then Flowey berated me for going back. And that's when I realized that this game was going to work a little different, and that my choices were going to have actual weight. And that the things I did still happened even if I reset.
I would probably have done a rather pacifistic run in general either way. That's just how I play, as I said. But there might have been a death or two more out of sheer now knowing what to do.
But Toriel had asked me to be good with her dying breath. And so you better believe I was going to try my best to fucking BE good, even if it killed me.
Thankfully, that wasn't necessary because the only fight in the game that was hard was Undyne. I also spent an unreasonable amount of time in that fight going WHAT DO YOU WANT FROM ME and ending up dying a few times out of sheer exhaustion and thousand cuts :P .
Oh, that does make sense from what little I understand of the
And everybody, thank you. I'm really glad we were able to end on a good note. Last week I wound up really sad (thanks again to those of you who talked me through what I'd missed) but I think the end of Undertale did not let me down and the community I was able to enjoy it with added to the whole experience. It's a really special game. ♥ I'm really excited about my fan project idea, though I have to make sure I don't neglect the things I'm supposed to be doing in order to pull it off. But you'll probably hear more about that later. I do tend to finish the things I start.
I refuse to believe this is humanly possible. (Although it makes more sense than trying to touch every name, which is what I thought you were supposed to do.)
Bullet hells are hard.
Now I want to try again, and I can't, because
That's what youtube's for! It's a neat little video
At this point you don't need to completely reset the game to try again - reloading just puts you back in front of the door to the outside and you can keep trying the credits again. (and backtrack there again if you succeed)
I haven't bothered myself though, because as much as I love this game I really can't be bothered to sit through the entire credits for every attempt.
If you really want to see "I can't believe this is humanly possible", you should check out the video of the no hit fight with
Let me guess
Yeah, but if you do that it's functionally no different than overwriting it. As soon as you reach that level of abstraction, you're admitting that the characters aren't really "real" and that your data has no intrinsic meaning. Preserving your save file isn't actually about the save file itself, it's a philosophical thing.