Order doesn't need to be followed for secondary plays, unless it's, like, really important. This probably isn't one of those cases. So @El Skid, @Kaneski, @Void Slayer should also be called in, if you're going to call anyone.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
+1
Options
El SkidThe frozen white northRegistered Userregular
Pass on secondary
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Options
El SkidThe frozen white northRegistered Userregular
I spend a command counter from command pool to activate Cormund System. The transport from Garbozia with a GF moves in and land the GF.
TG6/AC3/PC2
SA2/FS4/CP2 @Kaneski
The L1z1x Mindnet: Play the primary ability of the (5) Trade II Strategy Card, gaining 2 (agreements) + 3 (primary) = 5 Trade Goods. (TG 0 --> 5)
Saar gains 4 (agreements) - 1 (secondary) = 3 Trade Goods. (TG 3 --> 6)
Hacan gains 3 (agreements) + 2 (racial) - 1 secondary = 4 Trade Goods. (TG 0 --> 4)
Yin gains 5 (agreements) - 1 (secondary) = 4 Trade Goods. (TG 2 --> 6)
N'orr gains 2 (agreements) - 1 (secondary) = 1 Trade Good. (TG 1 --> 2)
L1z1x transfers 2 Trade Goods to Hacan. (L1z1x TG 5 --> 3, Hacan TG 4 --> 6) The Yin Brotherhood: Use racial ability to swap resource and influence values of Darien. The Mentak Coalition: Play Action Card "Civil Defense", placing two PDS on Moll Primus. (AC 3 --> 2) The Clan of Saar: Play the primary ability of the (1) Leadership Strategy Card, exhausting Meer (4I) to place two counters in each of Strategy Allocation and Fleet Supply and one counter in Command Pool. (SA 1 --> 3, FS 3 --> 5, CP 1 --> 2)
Hacan plays on the secondary, exhausting Kamdorn (1I) and Lirta IV (3I) to place one command counter in each of Fleet Supply and Command Pool. (FS 3 --> 4, CP 2 --> 3)
Yin plays on the secondary, exhausting Torkan (3I) and 1 Trade Good (TG 6 --> 5) to place one command counter in each of Fleet Supply and Command Pool. (FS 4 --> 5, CP 3 --> 4) The Emirates of Hacan: Activate the Cormund System. (CP 3 --> 2)
Move in 1 Carrier and 1 Ground Force from Garbozia.
Land 1 Ground Force on Cormund.
The Emirates of Hacan: 0 VP The Clan of Saar: 0 VP Sardakk N'orr: 0 VP The Yin Brotherhood: 0 VP The Mentak Coalition: 0 VP The L1z1x Mindnet: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Clan of Saar: 2 Secret Objectives The Emirates of Hacan: 2 Secret Objectives The Yin Brotherhood: 2 Secret Objectives The Mentak Coalition: 2 Secret Objectives Sardakk N'orr: 2 Secret Objectives The L1z1x Mindnet: 2 Secret Objectives
Worlds: R - Lisis II (1R, 0I) R - Ragh (2R, 1I) R - Arinam (1R, 2I, B) R - Hope's End (3R, 0I, GF (x2)) R - Lisis (2R, 2I) X - Meer (0R, 4I) R - Velnor (2R, 0I, R)
Worlds: R - Arretze (2R, 0I) R - Hercant (1R, 1I) X - Kamdorn (0R, 1I) R - Bereg (3R, 1I, R) X - Cormund (2R, 0I) R - Garbozia (2R, 1I, G) X - Lirta IV (2R, 3I, G)
Trade Contracts: Saar [1], N'orr [1]
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Inheritance Systems
Worlds: R - [0.0.0] (5R, 0I) R - Gral (1R, 1I, B) R - Rigel I (0R, 1I, G) R - Rigel II (1R, 2I) R - Rigel III (1R, 1I, B) R - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Abyz (3R, 0I)
N - Arcturus (1R, 1I)
N - Bellatrix (0R, 1I, R)
N - Centauri (1R, 3I)
N - Fria (2R, 0I, B)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Quann (2R, 1I, G)
N - Sumerian (2R, 2I, TG (x2))
N - Tsion (2R, 2I, TG (x2))
N - Zohbat (3R, 1I, B)
Order of Play The Clan of Saar: (1) Leadership The Emirates of Hacan: (3) Assembly Sardakk N'orr: (4) Production Current Player The L1z1x Mindnet: (5) Trade II The Yin Brotherhood: (6) Warfare II* The Mentak Coalition: (7) Technology II
Hey @Auralynx x ! Have I got a deal/threat for you!
I am going to be invading one of your systems this turn, I need to take Arinam this turn, or I can blow up your space dock for the VP, I think I am the only one in range to do so.
I am guessing that the space dock is the more valuable item, and I fully support your move to the center!
I just... need that planet for a turn or two. So if I invade Arinam will you leave my poor cruiser alone and maybe go after more valuable things? Pass on secondary.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Play on secondary. Exaust Garbozia, Hercant and Arretze, spend 3 TG and 1 extra from sarween tools (total 9) to build a Dreadnought (5) a PDS (2) and a Cruiser (2) on Arretze.
Well then. Activate Arinam-Meer system with a tactical action.
Move Cruiser carrying one ground force from Centauri-Gral into the activated system.
Invade Arinam with one ground force.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
No, there was invasion combat. You had 0 I had 1, combat resolved in my favor.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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Options
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Pass on the Secondary
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Options
El SkidThe frozen white northRegistered Userregular
Play Technology secondary. Spend 1 command counter from SA , exaust Bereg, spend 2TG + 1 R speciality and gain Hylar V Assault Laser
TG1/AC3/PC2
SA0/FS4/CP2
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Options
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
I want to play on the secondarybut am doing a lot of driving today so I'll figure it out this evening.
I expect the L1Z1X to acquire something fancy though. Reason they skipped production secondary. What will it be...? Light/Wave? Bioweapon? 2 Tac actions? Type IV?
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Options
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
edited March 2016
Play on the Tech secondary. Exhaust all my remaining planets and spend 2 TG to acquire my racial tech, Floating Factory.
In retrospect I should've taken the free GFs from Hope's End and spent 3 but whatever!
Posts
TG6/AC3/PC2
SA2/FS4/CP3
@Phyphor
TG6/AC3/PC2
SA2/FS4/CP2
@Kaneski
The L1z1x Mindnet: Play the primary ability of the (5) Trade II Strategy Card, gaining 2 (agreements) + 3 (primary) = 5 Trade Goods. (TG 0 --> 5)
Saar gains 4 (agreements) - 1 (secondary) = 3 Trade Goods. (TG 3 --> 6)
Hacan gains 3 (agreements) + 2 (racial) - 1 secondary = 4 Trade Goods. (TG 0 --> 4)
Yin gains 5 (agreements) - 1 (secondary) = 4 Trade Goods. (TG 2 --> 6)
N'orr gains 2 (agreements) - 1 (secondary) = 1 Trade Good. (TG 1 --> 2)
L1z1x transfers 2 Trade Goods to Hacan. (L1z1x TG 5 --> 3, Hacan TG 4 --> 6)
The Yin Brotherhood: Use racial ability to swap resource and influence values of Darien.
The Mentak Coalition: Play Action Card "Civil Defense", placing two PDS on Moll Primus. (AC 3 --> 2)
The Clan of Saar: Play the primary ability of the (1) Leadership Strategy Card, exhausting Meer (4I) to place two counters in each of Strategy Allocation and Fleet Supply and one counter in Command Pool. (SA 1 --> 3, FS 3 --> 5, CP 1 --> 2)
Hacan plays on the secondary, exhausting Kamdorn (1I) and Lirta IV (3I) to place one command counter in each of Fleet Supply and Command Pool. (FS 3 --> 4, CP 2 --> 3)
Yin plays on the secondary, exhausting Torkan (3I) and 1 Trade Good (TG 6 --> 5) to place one command counter in each of Fleet Supply and Command Pool. (FS 4 --> 5, CP 3 --> 4)
The Emirates of Hacan: Activate the Cormund System. (CP 3 --> 2)
Move in 1 Carrier and 1 Ground Force from Garbozia.
Land 1 Ground Force on Cormund.
Current Map: Action Phase Update 2
Current Technologies
Victory Points and Objectives
The Clan of Saar: 0 VP
Sardakk N'orr: 0 VP
The Yin Brotherhood: 0 VP
The Mentak Coalition: 0 VP
The L1z1x Mindnet: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Clan of Saar: 2 Secret Objectives
The Emirates of Hacan: 2 Secret Objectives
The Yin Brotherhood: 2 Secret Objectives
The Mentak Coalition: 2 Secret Objectives
Sardakk N'orr: 2 Secret Objectives
The L1z1x Mindnet: 2 Secret Objectives
The Clan of Saar: Auralynx
Action Cards: 1
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Hacan [3], L1z1x [1]
Technology: Antimass Deflectors, XRD Transporter
Worlds:
R - Lisis II (1R, 0I)
R - Ragh (2R, 1I)
R - Arinam (1R, 2I, B)
R - Hope's End (3R, 0I, GF (x2))
R - Lisis (2R, 2I)
X - Meer (0R, 4I)
R - Velnor (2R, 0I, R)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
X - Kamdorn (0R, 1I)
R - Bereg (3R, 1I, R)
X - Cormund (2R, 0I)
R - Garbozia (2R, 1I, G)
X - Lirta IV (2R, 3I, G)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 4
Trade Contracts: Hacan [3], N'orr [2]
Technology: Hylar V Assault Laser, Automated Defense Turrets
Worlds:
R - Darien (2I, 4R) (R/I values swapped)
R - Industrex (2R, 0I, R (x2))
R - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Action Cards: 2
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator
Worlds:
R - Moll Primus (4R, 1I)
R - Arnor (2R, 1I)
R - Faunus (1R, 3I, G (x2))
R - Lor (1R, 2I, R)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Yin [1], L1z1x [1]
Technology: Hylar V Assault Laser, Deep Space Cannon
Worlds:
R - Tren'lak (1R, 0I)
R - Quinarra (3R, 1I)
R - Lazar (1R, 0I)
X - Lodor (3R, 1I, G)
X - Mirage (1R, 2I, F (x2))
R - Sakulag (2R, 1I)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Saar [1], N'orr [1]
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Inheritance Systems
Worlds:
R - [0.0.0] (5R, 0I)
R - Gral (1R, 1I, B)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
R - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Abyz (3R, 0I)
N - Arcturus (1R, 1I)
N - Bellatrix (0R, 1I, R)
N - Centauri (1R, 3I)
N - Fria (2R, 0I, B)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Quann (2R, 1I, G)
N - Sumerian (2R, 2I, TG (x2))
N - Tsion (2R, 2I, TG (x2))
N - Zohbat (3R, 1I, B)
Order of Play
The Clan of Saar: (1) Leadership
The Emirates of Hacan: (3) Assembly
Sardakk N'orr: (4) Production Current Player
The L1z1x Mindnet: (5) Trade II
The Yin Brotherhood: (6) Warfare II*
The Mentak Coalition: (7) Technology II
Exhaust all planets (7R) + Spend 2 TG (2R) + Production bonus (2R) = 11R
to build 2 PDS (4R), 1 Carrier (3R), 1 MU (2R), 1 Cruiser (2R) = 11R
Everyone to play or pass secondary.
I am going to be invading one of your systems this turn, I need to take Arinam this turn, or I can blow up your space dock for the VP, I think I am the only one in range to do so.
I am guessing that the space dock is the more valuable item, and I fully support your move to the center!
I just... need that planet for a turn or two. So if I invade Arinam will you leave my poor cruiser alone and maybe go after more valuable things?
Pass on secondary.
If L1Z1X want the VP, they have to keep the guy with guns in range happy.
What I was going to ask you to do during the Trade play earlier was not invade any of my unexhausted planets or blow up my space dock.
If you can refrain from doing that, I don't care too much what else you do.
I can make no representations regarding Norr PDS fire.
@MrBlarney If it's cool, can I exhaust Arinam instead of paying that TG, in light of this new information?
Play. Build carrier + 2 fighters. Tap darien
If it makes you feel better I really shouldn't have built the dock first. Was still on my mind from last round.
Pass on Production secondary.
Activate Arinam-Meer system with a tactical action.
Move Cruiser carrying one ground force from Centauri-Gral into the activated system.
Invade Arinam with one ground force.
Really, really tought about it. But I need more firepower for turtleing first... Let's say next turn.
Nevermind... I'm getting really sad how many of the TI3 rules I've forgotten.
Play Warfare II on my HW
Secondaries?
Acquire Deep Space Cannon for free.
In addition, Exhaust Faunus for 1R (+2 G specialty), Moll Primus for 4R + Lor for 1R for 8R.
Acquire Stasis Capsules
Anyone else to play on secondary?
TG1/AC3/PC2
SA0/FS4/CP2
I expect the L1Z1X to acquire something fancy though. Reason they skipped production secondary. What will it be...? Light/Wave? Bioweapon? 2 Tac actions? Type IV?
In retrospect I should've taken the free GFs from Hope's End and spent 3 but whatever!