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Twilight Imperium Game 11 - Round 7: Game Over!

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    PredaPreda Registered User regular
    I exaust Lirta and Kamdorn to get 2 Command counter. 1 in Fleet suply and 1 in Command Pool
    TG6/AC3/PC2
    SA2/FS4/CP3

    @Phyphor

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    MrBlarneyMrBlarney Registered User regular
    Order doesn't need to be followed for secondary plays, unless it's, like, really important. This probably isn't one of those cases. So @El Skid, @Kaneski, @Void Slayer should also be called in, if you're going to call anyone.

    4463rwiq7r47.png
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    KaneskiKaneski Registered User regular
    Pass on Secondary

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Pass on secondary

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    El SkidEl Skid The frozen white northRegistered User regular
    Pass on secondary

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    El SkidEl Skid The frozen white northRegistered User regular
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    PredaPreda Registered User regular
    I spend a command counter from command pool to activate Cormund System. The transport from Garbozia with a GF moves in and land the GF.
    TG6/AC3/PC2
    SA2/FS4/CP2

    @Kaneski

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I play on secondary, torkan + TG for +1 FS, +1 CP

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    MrBlarneyMrBlarney Registered User regular
    edited February 2016
    Round 2: Action Phase Update 2

    The L1z1x Mindnet: Play the primary ability of the (5) Trade II Strategy Card, gaining 2 (agreements) + 3 (primary) = 5 Trade Goods. (TG 0 --> 5)
    Saar gains 4 (agreements) - 1 (secondary) = 3 Trade Goods. (TG 3 --> 6)
    Hacan gains 3 (agreements) + 2 (racial) - 1 secondary = 4 Trade Goods. (TG 0 --> 4)
    Yin gains 5 (agreements) - 1 (secondary) = 4 Trade Goods. (TG 2 --> 6)
    N'orr gains 2 (agreements) - 1 (secondary) = 1 Trade Good. (TG 1 --> 2)
    L1z1x transfers 2 Trade Goods to Hacan. (L1z1x TG 5 --> 3, Hacan TG 4 --> 6)
    The Yin Brotherhood: Use racial ability to swap resource and influence values of Darien.
    The Mentak Coalition: Play Action Card "Civil Defense", placing two PDS on Moll Primus. (AC 3 --> 2)
    The Clan of Saar: Play the primary ability of the (1) Leadership Strategy Card, exhausting Meer (4I) to place two counters in each of Strategy Allocation and Fleet Supply and one counter in Command Pool. (SA 1 --> 3, FS 3 --> 5, CP 1 --> 2)
    Hacan plays on the secondary, exhausting Kamdorn (1I) and Lirta IV (3I) to place one command counter in each of Fleet Supply and Command Pool. (FS 3 --> 4, CP 2 --> 3)
    Yin plays on the secondary, exhausting Torkan (3I) and 1 Trade Good (TG 6 --> 5) to place one command counter in each of Fleet Supply and Command Pool. (FS 4 --> 5, CP 3 --> 4)
    The Emirates of Hacan: Activate the Cormund System. (CP 3 --> 2)
    Move in 1 Carrier and 1 Ground Force from Garbozia.
    Land 1 Ground Force on Cormund.

    Current Map: Action Phase Update 2

    Current Technologies

    Victory Points and Objectives
    The Emirates of Hacan: 0 VP
    The Clan of Saar: 0 VP
    Sardakk N'orr: 0 VP
    The Yin Brotherhood: 0 VP
    The Mentak Coalition: 0 VP
    The L1z1x Mindnet: 0 VP

    Public Objectives
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
    5 Stage I Objectives and 5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Clan of Saar: 2 Secret Objectives
    The Emirates of Hacan: 2 Secret Objectives
    The Yin Brotherhood: 2 Secret Objectives
    The Mentak Coalition: 2 Secret Objectives
    Sardakk N'orr: 2 Secret Objectives
    The L1z1x Mindnet: 2 Secret Objectives

    The Clan of Saar: Auralynx
    Trade Goods: 6
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Hacan [3], L1z1x [1]
    Technology: Antimass Deflectors, XRD Transporter

    Worlds:
    R - Lisis II (1R, 0I)
    R - Ragh (2R, 1I)
    R - Arinam (1R, 2I, B)
    R - Hope's End (3R, 0I, GF (x2))
    R - Lisis (2R, 2I)
    X - Meer (0R, 4I)
    R - Velnor (2R, 0I, R)
    The Emirates of Hacan: Preda
    Trade Goods: 6
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Saar [2], Yin [1]
    Technology: Enviro Compensator, Sarween Tools

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    X - Kamdorn (0R, 1I)
    R - Bereg (3R, 1I, R)
    X - Cormund (2R, 0I)
    R - Garbozia (2R, 1I, G)
    X - Lirta IV (2R, 3I, G)
    The Yin Brotherhood: Phyphor
    Trade Goods: 5
    Action Cards: 1
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 5
    Command Pool: 4

    Trade Contracts: Hacan [3], N'orr [2]
    Technology: Hylar V Assault Laser, Automated Defense Turrets

    Worlds:
    R - Darien (2I, 4R) (R/I values swapped)
    R - Industrex (2R, 0I, R (x2))
    R - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    The Mentak Coalition: El Skid
    Trade Goods: 1
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: (Mentak [1], Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Arnor (2R, 1I)
    R - Faunus (1R, 3I, G (x2))
    R - Lor (1R, 2I, R)
    Sardakk N'orr: Kaneski
    Trade Goods: 2
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Yin [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon

    Worlds:
    R - Tren'lak (1R, 0I)
    R - Quinarra (3R, 1I)
    R - Lazar (1R, 0I)
    X - Lodor (3R, 1I, G)
    X - Mirage (1R, 2I, F (x2))
    R - Sakulag (2R, 1I)
    The L1z1x Mindnet: Void Slayer
    Trade Goods: 3
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Saar [1], N'orr [1]
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Inheritance Systems

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Gral (1R, 1I, B)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    R - Tempesta (1R, 1I, B (x2))

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Abyz (3R, 0I)
    N - Arcturus (1R, 1I)
    N - Bellatrix (0R, 1I, R)
    N - Centauri (1R, 3I)
    N - Fria (2R, 0I, B)
    N - Mallice (0R, 3I)
    N - Mellon (0R, 2I)
    N - Quann (2R, 1I, G)
    N - Sumerian (2R, 2I, TG (x2))
    N - Tsion (2R, 2I, TG (x2))
    N - Zohbat (3R, 1I, B)

    Order of Play
    The Clan of Saar: (1) Leadership
    The Emirates of Hacan: (3) Assembly
    Sardakk N'orr: (4) Production Current Player
    The L1z1x Mindnet: (5) Trade II
    The Yin Brotherhood: (6) Warfare II*
    The Mentak Coalition: (7) Technology II

    MrBlarney on
    4463rwiq7r47.png
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    KaneskiKaneski Registered User regular
    I play Production Strategy

    Exhaust all planets (7R) + Spend 2 TG (2R) + Production bonus (2R) = 11R

    to build 2 PDS (4R), 1 Carrier (3R), 1 MU (2R), 1 Cruiser (2R) = 11R



    Everyone to play or pass secondary.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Play, exhaust my home system and spend 1 TG to build a Carrier and 2 Fighters at Hope's End.

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Hey @Auralynx x ! Have I got a deal/threat for you!

    I am going to be invading one of your systems this turn, I need to take Arinam this turn, or I can blow up your space dock for the VP, I think I am the only one in range to do so.

    I am guessing that the space dock is the more valuable item, and I fully support your move to the center!

    I just... need that planet for a turn or two. So if I invade Arinam will you leave my poor cruiser alone and maybe go after more valuable things?


    Pass on secondary.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    KaneskiKaneski Registered User regular
    edited February 2016
    @Auralynx 2 PDS shots will greet his attempt, since coverage over the Lisis/Velnor is not part of any existing agreement.

    If L1Z1X want the VP, they have to keep the guy with guns in range happy.

    Kaneski on
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited February 2016
    @Void Slayer
    What I was going to ask you to do during the Trade play earlier was not invade any of my unexhausted planets or blow up my space dock.

    If you can refrain from doing that, I don't care too much what else you do.

    I can make no representations regarding Norr PDS fire.

    @MrBlarney If it's cool, can I exhaust Arinam instead of paying that TG, in light of this new information?

    Auralynx on
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    MrBlarneyMrBlarney Registered User regular
    Auralynx wrote: »
    If it's cool, can I exhaust Arinam instead of paying that TG, in light of this new information?
    I will allow it. You're not changing your build, and it's just a minor change in the action.

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    @Preda, @Phyphor, and @El Skid to play or pass on the Production Secondary.

    4463rwiq7r47.png
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    PredaPreda Registered User regular
    Play on secondary. Exaust Garbozia, Hercant and Arretze, spend 3 TG and 1 extra from sarween tools (total 9) to build a Dreadnought (5) a PDS (2) and a Cruiser (2) on Arretze.

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    KaneskiKaneski Registered User regular
    edited February 2016
    Honestly expected the flagship @Preda :)

    Kaneski on
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Ah crap I screwed up my turn so much

    Play. Build carrier + 2 fighters. Tap darien

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Phyphor wrote: »
    Ah crap I screwed up my turn so much

    Play. Build carrier + 2 fighters. Tap darien

    If it makes you feel better I really shouldn't have built the dock first. Was still on my mind from last round.

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    El SkidEl Skid The frozen white northRegistered User regular

    Pass on Production secondary.

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    MrBlarneyMrBlarney Registered User regular
    Production is complete. @Void Slayer has the next action.

    4463rwiq7r47.png
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Well then.

    Activate Arinam-Meer system with a tactical action.

    Move Cruiser carrying one ground force from Centauri-Gral into the activated system.

    Invade Arinam with one ground force.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    PredaPreda Registered User regular
    Kaneski wrote: »
    Honestly expected the flagship @Preda :)

    Really, really tought about it. But I need more firepower for turtleing first... Let's say next turn.

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    MrBlarneyMrBlarney Registered User regular
    Arinam switches control from Saar to L1z1x. The L1z1x-Saar Trade Contract is broken. @Phyphor up with the next action.

    4463rwiq7r47.png
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    KaneskiKaneski Registered User regular
    edited March 2016
    @MrBlarney

    Nevermind... I'm getting really sad how many of the TI3 rules I've forgotten.

    Kaneski on
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    No, there was invasion combat. You had 0 I had 1, combat resolved in my favor.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    KaneskiKaneski Registered User regular
    edited March 2016
    EDIT: right you are. Goddammit... don't play TI3 for a year, forget ALL the nuanced rules ;(

    Kaneski on
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited March 2016
    And from the trade section (p25)
    Invading a planet that contains only an enemy Control Marker is still considered Invasion Combat for purposes of cancelling trade agreements

    Play Warfare II on my HW

    Secondaries?

    Phyphor on
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    KaneskiKaneski Registered User regular
    Pass on Secondary

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Pass on Secondary

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Pass on the Secondary

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    El SkidEl Skid The frozen white northRegistered User regular
    Pass on secondary

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    PredaPreda Registered User regular
    Pass on Secondary, hoping our fat paychecks will encourage those ships to go in the other way...


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    MrBlarneyMrBlarney Registered User regular
    Warfare secondary is complete. @El Skid has the next action.

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Play Technology primary

    Acquire Deep Space Cannon for free.
    In addition, Exhaust Faunus for 1R (+2 G specialty), Moll Primus for 4R + Lor for 1R for 8R.

    Acquire Stasis Capsules

    Anyone else to play on secondary?

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    PredaPreda Registered User regular
    Play Technology secondary. Spend 1 command counter from SA , exaust Bereg, spend 2TG + 1 R speciality and gain Hylar V Assault Laser
    TG1/AC3/PC2
    SA0/FS4/CP2

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    I want to play on the secondarybut am doing a lot of driving today so I'll figure it out this evening.

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    KaneskiKaneski Registered User regular
    Too poor for secondary. Pass.


    I expect the L1Z1X to acquire something fancy though. Reason they skipped production secondary. :) What will it be...? Light/Wave? Bioweapon? 2 Tac actions? Type IV?

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited March 2016
    Play on the Tech secondary. Exhaust all my remaining planets and spend 2 TG to acquire my racial tech, Floating Factory.

    In retrospect I should've taken the free GFs from Hope's End and spent 3 but whatever!

    Auralynx on
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