Aw, sounds like there won't be a territorial-style campaign this time
Kinda bummed about that, that was one of the coolest parts of the Dawn of War games after a while
Boo. But then in the original that came later with the expansions. I'd be fine with it coming in later. It was definitely the highlight of Dark Crusade, RISKing it up and taking territory for bonuses and what not.
Im not sure how I feel about the announcement. I was kind of disappointed with dow2's race selection and multiplayer being pretty average. The campaign always bugged and crashed to the point I just never got past a couple missions. Similarly CoH2 wasnt as good as 1.
I think that unless they put in the tau, im probably going to skip it. Unless of course it gets glowing reviews from everywhere, Im not going to hold my breath.
Aw, sounds like there won't be a territorial-style campaign this time
Kinda bummed about that, that was one of the coolest parts of the Dawn of War games after a while
Boo. But then in the original that came later with the expansions. I'd be fine with it coming in later. It was definitely the highlight of Dark Crusade, RISKing it up and taking territory for bonuses and what not.
Aw, sounds like there won't be a territorial-style campaign this time
Kinda bummed about that, that was one of the coolest parts of the Dawn of War games after a while
Boo. But then in the original that came later with the expansions. I'd be fine with it coming in later. It was definitely the highlight of Dark Crusade, RISKing it up and taking territory for bonuses and what not.
Actually just got into 40 k when I bought the dawn of war franchise pack when it went on sale. So yeah not too knowledgeable other then I think orcs are by far the coolest and most interesting faction. Mekboys in particular seem really cool. Got to fix my pc so I can play the rest of the factions.
Aw, sounds like there won't be a territorial-style campaign this time
Kinda bummed about that, that was one of the coolest parts of the Dawn of War games after a while
Boo. But then in the original that came later with the expansions. I'd be fine with it coming in later. It was definitely the highlight of Dark Crusade, RISKing it up and taking territory for bonuses and what not.
I just liked DoW 1 way more. I like base building, and watching piles of corpses form on my ridiculous defenses and then murder the crap out of the remaining enemies.
I am mostly a single player type, with online co op vs the AI.
Also there are some healthy hints that Necrons will be a fourth faction, either unplayable, ala Winter Assault, or hidden for hype machine reasons ala Tyranids for DoW 2 release.
We've never seen a 40k game with current-lore necrons, where apparently each necron now has a personality???
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KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
I just liked DoW 1 way more. I like base building, and watching piles of corpses form on my ridiculous defenses and then murder the crap out of the remaining enemies.
I am mostly a single player type, with online co op vs the AI.
Also there are some healthy hints that Necrons will be a fourth faction, either unplayable, ala Winter Assault, or hidden for hype machine reasons ala Tyranids for DoW 2 release.
We've never seen a 40k game with current-lore necrons, where apparently each necron now has a personality???
Kind of disappointed that they still want to do a 40k rts. Like starcraft already has its grip on the sci fi genre for rts. With blizzard seemingly completely unwilling to do wc4, a fantasy warhammer rts would be so much more welcome. And there would still be wwwaaaaggghhh! But less dakka and more choppa.
Kind of disappointed that they still want to do a 40k rts. Like starcraft already has its grip on the sci fi genre for rts. With blizzard seemingly completely unwilling to do wc4, a fantasy warhammer rts would be so much more welcome. And there would still be wwwaaaaggghhh! But less dakka and more choppa.
Kind of disappointed that they still want to do a 40k rts. Like starcraft already has its grip on the sci fi genre for rts. With blizzard seemingly completely unwilling to do wc4, a fantasy warhammer rts would be so much more welcome. And there would still be wwwaaaaggghhh! But less dakka and more choppa.
I shall point you to the very lovely Total War thread for your fantasy Waaaaaaaaaaaaaaaaaagh needs.
DoW fits in a different niche than Starcraft in gameplay.
Aw, sounds like there won't be a territorial-style campaign this time
Kinda bummed about that, that was one of the coolest parts of the Dawn of War games after a while
Boo. But then in the original that came later with the expansions. I'd be fine with it coming in later. It was definitely the highlight of Dark Crusade, RISKing it up and taking territory for bonuses and what not.
False Emperor. Corpse Emperor. Powered by the sacrifices to keep functional. The true dark gods will win in the end.
Khorne does not care where the blood is from as long as it flows.
So sad no Chaos. They are still my favorite. I will comfort myself with Orks I guess.
pff... chaos... ran by an apoplectic paraplegic, a mollusk that can't follow through on a plan, a snot ball, and a hardcore S&M enthusiast that operates without a safe word.
Kind of disappointed that they still want to do a 40k rts. Like starcraft already has its grip on the sci fi genre for rts. With blizzard seemingly completely unwilling to do wc4, a fantasy warhammer rts would be so much more welcome. And there would still be wwwaaaaggghhh! But less dakka and more choppa.
Luckily I have the game for you, and it's out in about 2 weeks. Total War: Warhammer.
Also, Starcraft 2 is practically the only current RTS, DoW 3 is more than welcome especially with all the fans who've wanted it these last 7 years.
Kind of disappointed that they still want to do a 40k rts. Like starcraft already has its grip on the sci fi genre for rts. With blizzard seemingly completely unwilling to do wc4, a fantasy warhammer rts would be so much more welcome. And there would still be wwwaaaaggghhh! But less dakka and more choppa.
Luckily I have the game for you, and it's out in about 2 weeks. Total War: Warhammer.
Also, Starcraft 2 is practically the only current RTS, DoW 3 is more than welcome especially with all the fans who've wanted it these last 7 years.
More to the point, whilst Starcraft and DoW may technically be sci-fi RTS's, their approaches are EXTREMELY different. And it's the reason that I got sucked hard into DoW, but bounced off of Starcraft 2 no matter how much I tried to get into it
The gameplay design of SC2 was always heavily influenced by the e-sports scene, but this constantly lead them to make unintuitive design decisions to increase the micromanagement during the course of a game (what SC fans though typically refer to as "Macro"), all in service of trying to create a high 'skill ceiling'. Design decisions weren't made primarily to make things easier for a player to fulfil specific gameplay goals, and sometimes they were literally designed in order to increase the number of factors that the player has to keep track of and manage. So in DoW you can queue up units before you have the resources, because that's more convenient. Resources are statically 'owned' in the field instead of making you build an endless supply of worker drones to mine them, because that's more immediate and fun.
As an overall aspect of design, I don't feel as if I'm buried under a hailstorm of clicks that I just cannot keep up with, many of which could have been re-designed to be either more convenient or simply automated. I don't know, maybe things changed for the better in Legacy of the Void, but by that stage they had lost me.
In multiplayer, all is not subservient to an idea of absolute balance. And some people have constantly held this as a failing of the DoW series, but I've actually come to view it as a strength. They're allowed to do cool and crazy things. Hero units can be overpowered, and that's OK, because much like in a MOBA, everyone's got their overpowered abilities, and it's a question instead of working around them and using your overpowered abilities to the best. You're allowed to have things like Sync-kills, which aren't maximally efficient (you'd never see something like them in SC2), but look cool and give the game a tremendous character boost. You can have 6 or 7 separate races that it will be impossible to completely balance for, and that's fine, as long as things are roughly OK and every race is fun and unique to play. You can have a squad mechanic where the same amount of damage taken could mean every unit loses an equal amount of health, or a few take heavy damage, and this isn't strictly predictable or wholly in your control, and that's fine because it's still more convenient and fun. You can give units hundreds of voice lines above and beyond what's needed for base level player awareness, because it aids the atmosphere.
There will be like, a thousand patches for this game coming out, but if it's like the previous titles, I'll still be having more fun actually playing it.
And then there's the writing. Honestly, I don't understand how with all their resources, Blizzard still have such terrible writing compared to other companies. As trite, bombastic and outright ridiculous as the entire 40K setting is, somehow Relic managed to write the universe and the characters in such a way that I found myself interested in the events happening to them and how things would proceed. In Starcraft 2 I was disappointed with the writing and storytelling. By Heart of the Swarm it had just become irritating to downright nonsensical. I never played Legacy of the Void, and I honestly doubt I'll ever bother.
I could go on about all this. But in general, the DoW series is (to me at least), more messy, and a lot more fun. Largely because the two series have almost completely different objectives as games.
I'll agree with the bit about adding character. Space Marines mean business when they are shooting down a bunch of eldar and in a boisterous shout, "SHOW ME WHAT COUNTS AS FURY AMONG YOUR MISGOTTEN KIND!"
I'm really hoping the DoW3 engine is going to be improved over 2's.
As much as I loved DoW2 and family, the game engine itself was poorly optimized in the best of cases.
I distinctly remember a rather fun build I could do with the orks in last stand where you could go high energy regen meteor spam and you would eventually lag all three players out of the game because the engine couldn't handle the terrain effects. Loved it.
I still can't bear to get that ending, so glad Tarkus wasn't the canon traitor in Retribution.
Yeah, the writing in the DoW games has always been damn good. 40k is kind of a goldmine for sci-fi military stories, which is why there's so many novels set in the universe.
Blizzard writing is insultingly bad. Starcraft 2 is dumb as hell even for children, but as a grown man I have a very hard time playing their campaigns out of the constant feeling like they're talking down to me. I just can't stand that shit.
Kind of disappointed that they still want to do a 40k rts. Like starcraft already has its grip on the sci fi genre for rts. With blizzard seemingly completely unwilling to do wc4, a fantasy warhammer rts would be so much more welcome. And there would still be wwwaaaaggghhh! But less dakka and more choppa.
Luckily I have the game for you, and it's out in about 2 weeks. Total War: Warhammer.
Also, Starcraft 2 is practically the only current RTS, DoW 3 is more than welcome especially with all the fans who've wanted it these last 7 years.
I know total war is coming out but hate total war games. I like dow's squad system, id just prefer a fantasy setting and the fantasy races. Total war doesnt really feel like an rts, but I really like the dow and coh gameplay. I just want there to be one like it with magic instead of lasers.
Also dow can be kind of depressing when you mostly fight immortal space marines who dont give a shit if you surround them and have grenades raining on them. Kind of kills the multiplayer experience.
Reinstalled Soulstorm... ehhh it hasn't aged as well as I would have liked. Was there ever playable Tyranids?
No, the original DoW engine had a poor skeletal animation system and couldn't handle enemies that needed multiple limbs easily. This was why (apparently) Tyranids never made it into the game until DoW2, which had a much better animation system for enemies with multiple limbs.
It's completely supplementary, but it does a good job of fleshing out the characters and the setting, and somehow humanising characters you wouldn't ordinarily expect to.
And from Retribution. Despite the fact that all the races had the same campaign structure, one thing that impressed me was how they gave each one their own individual storyline unique to them (basically videos 14, 15 and 17 here), and even tying back to earlier games.
I still can't bear to get that ending, so glad Tarkus wasn't the canon traitor in Retribution.
Yeah, the writing in the DoW games has always been damn good. 40k is kind of a goldmine for sci-fi military stories, which is why there's so many novels set in the universe.
Blizzard writing is insultingly bad. Starcraft 2 is dumb as hell even for children, but as a grown man I have a very hard time playing their campaigns out of the constant feeling like they're talking down to me. I just can't stand that shit.
Last blizzard game I enjoyed the story of was the frozen throne . Pretty much everybody that made the companies games good has been gone for years.
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Kinda bummed about that, that was one of the coolest parts of the Dawn of War games after a while
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Boo. But then in the original that came later with the expansions. I'd be fine with it coming in later. It was definitely the highlight of Dark Crusade, RISKing it up and taking territory for bonuses and what not.
Did you put an 'R' in there? You poser. Posork.
I think that unless they put in the tau, im probably going to skip it. Unless of course it gets glowing reviews from everywhere, Im not going to hold my breath.
Steam: https://steamcommunity.com/profiles/76561198004484595
https://www.youtube.com/watch?v=whxcq4I0kAo
Orks ain't ment foar pronouncey... Pronou... WAAAAAGH!
Actually just got into 40 k when I bought the dawn of war franchise pack when it went on sale. So yeah not too knowledgeable other then I think orcs are by far the coolest and most interesting faction. Mekboys in particular seem really cool. Got to fix my pc so I can play the rest of the factions.
Pip pip WAAAAAAAAAAAAAAAAAAAAAAAAAAGHHHHHHHHHHHHHHHHHHHH, and all that.
e:
I wish I didn't hate painting miniatures, because I kind of want to mod a squad of orks with tophats and monocles now.
>(
Embrace it...
Give me some Tau or Dark Eldar and I am in.
Warhammer: Total War is out later this month, but I have really been hoping they would give 40K the total war treatment.
This is a great time to be a Warhammer fan.
MWO: Adamski
I love how the Eldar wraithbone armor and gear looks like actual bone.
https://youtu.be/9-gSJW3sHXE?t=4m52s
R*SC: BladeCruiser
Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
Looking forward to more details in the coming months.
I just liked DoW 1 way more. I like base building, and watching piles of corpses form on my ridiculous defenses and then murder the crap out of the remaining enemies.
I am mostly a single player type, with online co op vs the AI.
Also there are some healthy hints that Necrons will be a fourth faction, either unplayable, ala Winter Assault, or hidden for hype machine reasons ala Tyranids for DoW 2 release.
We've never seen a 40k game with current-lore necrons, where apparently each necron now has a personality???
(Thousand Sons awaiting cease and desist order)
This needs a heresy trigger warning.
Beloved Emperor, forgive me for clicking, I did not know.
Khorne does not care where the blood is from as long as it flows.
So sad no Chaos. They are still my favorite. I will comfort myself with Orks I guess.
Steam: https://steamcommunity.com/profiles/76561198004484595
Heretic.
I shall point you to the very lovely Total War thread for your fantasy Waaaaaaaaaaaaaaaaaagh needs.
DoW fits in a different niche than Starcraft in gameplay.
the word you are looking for is digganob.
https://www.youtube.com/watch?v=Y29aGTbg62A
pff... chaos... ran by an apoplectic paraplegic, a mollusk that can't follow through on a plan, a snot ball, and a hardcore S&M enthusiast that operates without a safe word.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Luckily I have the game for you, and it's out in about 2 weeks. Total War: Warhammer.
Also, Starcraft 2 is practically the only current RTS, DoW 3 is more than welcome especially with all the fans who've wanted it these last 7 years.
More to the point, whilst Starcraft and DoW may technically be sci-fi RTS's, their approaches are EXTREMELY different. And it's the reason that I got sucked hard into DoW, but bounced off of Starcraft 2 no matter how much I tried to get into it
The gameplay design of SC2 was always heavily influenced by the e-sports scene, but this constantly lead them to make unintuitive design decisions to increase the micromanagement during the course of a game (what SC fans though typically refer to as "Macro"), all in service of trying to create a high 'skill ceiling'. Design decisions weren't made primarily to make things easier for a player to fulfil specific gameplay goals, and sometimes they were literally designed in order to increase the number of factors that the player has to keep track of and manage. So in DoW you can queue up units before you have the resources, because that's more convenient. Resources are statically 'owned' in the field instead of making you build an endless supply of worker drones to mine them, because that's more immediate and fun.
As an overall aspect of design, I don't feel as if I'm buried under a hailstorm of clicks that I just cannot keep up with, many of which could have been re-designed to be either more convenient or simply automated. I don't know, maybe things changed for the better in Legacy of the Void, but by that stage they had lost me.
In multiplayer, all is not subservient to an idea of absolute balance. And some people have constantly held this as a failing of the DoW series, but I've actually come to view it as a strength. They're allowed to do cool and crazy things. Hero units can be overpowered, and that's OK, because much like in a MOBA, everyone's got their overpowered abilities, and it's a question instead of working around them and using your overpowered abilities to the best. You're allowed to have things like Sync-kills, which aren't maximally efficient (you'd never see something like them in SC2), but look cool and give the game a tremendous character boost. You can have 6 or 7 separate races that it will be impossible to completely balance for, and that's fine, as long as things are roughly OK and every race is fun and unique to play. You can have a squad mechanic where the same amount of damage taken could mean every unit loses an equal amount of health, or a few take heavy damage, and this isn't strictly predictable or wholly in your control, and that's fine because it's still more convenient and fun. You can give units hundreds of voice lines above and beyond what's needed for base level player awareness, because it aids the atmosphere.
There will be like, a thousand patches for this game coming out, but if it's like the previous titles, I'll still be having more fun actually playing it.
And then there's the writing. Honestly, I don't understand how with all their resources, Blizzard still have such terrible writing compared to other companies. As trite, bombastic and outright ridiculous as the entire 40K setting is, somehow Relic managed to write the universe and the characters in such a way that I found myself interested in the events happening to them and how things would proceed. In Starcraft 2 I was disappointed with the writing and storytelling. By Heart of the Swarm it had just become irritating to downright nonsensical. I never played Legacy of the Void, and I honestly doubt I'll ever bother.
I could go on about all this. But in general, the DoW series is (to me at least), more messy, and a lot more fun. Largely because the two series have almost completely different objectives as games.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
https://www.youtube.com/watch?v=dBpk8N5Av5k
I still can't bear to get that ending, so glad Tarkus wasn't the canon traitor in Retribution.
would do that over if i could.
As much as I loved DoW2 and family, the game engine itself was poorly optimized in the best of cases.
I distinctly remember a rather fun build I could do with the orks in last stand where you could go high energy regen meteor spam and you would eventually lag all three players out of the game because the engine couldn't handle the terrain effects. Loved it.
Less talk, more Last Stand 2.
Yeah, the writing in the DoW games has always been damn good. 40k is kind of a goldmine for sci-fi military stories, which is why there's so many novels set in the universe.
Blizzard writing is insultingly bad. Starcraft 2 is dumb as hell even for children, but as a grown man I have a very hard time playing their campaigns out of the constant feeling like they're talking down to me. I just can't stand that shit.
Don't forget: http://www.spacehulk-deathwing.com/
I know total war is coming out but hate total war games. I like dow's squad system, id just prefer a fantasy setting and the fantasy races. Total war doesnt really feel like an rts, but I really like the dow and coh gameplay. I just want there to be one like it with magic instead of lasers.
Also dow can be kind of depressing when you mostly fight immortal space marines who dont give a shit if you surround them and have grenades raining on them. Kind of kills the multiplayer experience.
Steam: https://steamcommunity.com/profiles/76561198004484595
Only in mods
No, the original DoW engine had a poor skeletal animation system and couldn't handle enemies that needed multiple limbs easily. This was why (apparently) Tyranids never made it into the game until DoW2, which had a much better animation system for enemies with multiple limbs.
One of my favourite bits from DoW 2:
It's completely supplementary, but it does a good job of fleshing out the characters and the setting, and somehow humanising characters you wouldn't ordinarily expect to.
And from Retribution. Despite the fact that all the races had the same campaign structure, one thing that impressed me was how they gave each one their own individual storyline unique to them (basically videos 14, 15 and 17 here), and even tying back to earlier games.
On a related note, this chain is why I'm suspicious that Necrons may be on the cards for DoW3, if not on launch, then in future expansions.
Last blizzard game I enjoyed the story of was the frozen throne . Pretty much everybody that made the companies games good has been gone for years.