It'd be so hilarious if the death threats ended up causing a further delay
I think Sean and hello games would be hugely relieved to release the game even if it weren't for death threats.
They've clearly been working themselves to the bone making it if you've seen his interviews. To pour so much of one's self into a project for so long like that they are probably anxious to let other folks get their hands on it.
Skittles bought the game and they have to frantically retool it to be No Man's Darkened Skye
Oh god, I totally forgot Darkened Skye was a thing that existed.
Taste the rainbow as you explore planets and mine for delicious Skittles to construct and fuel your spaceships. Will you be the first to find the flavorful secret at the center of the universe?
Skittles bought the game and they have to frantically retool it to be No Man's Darkened Skye
Oh god, I totally forgot Darkened Skye was a thing that existed.
Taste the rainbow as you explore planets and mine for delicious Skittles to construct and fuel your spaceships. Will you be the first to find the flavorful secret at the center of the universe?
New Galaxy Center Skittles
where the sour powder is inside the skittle and not the out
Darkened Skye is a third-person action-adventure video game developed by Boston Animation. It was released for Microsoft Windows and the Nintendo GameCube in North America in 2002 and the PAL regions in 2003. The game was also packaged with Outlaw Golf. Its title character is a young woman named Skye who lives in a fantasy realm searching for her mother. She does not use firearms, but can perform magic using Skittles candies, as well as use her staff as a melee weapon, though it also becomes an energy weapon when used in conjunction with the Skittles.
Development
Publisher Simon & Schuster Interactive wanted to develop games based on M&M's given how recognized the candy characters were. While negotiating with Mars, Inc., Simon & Schuster also talked about using Skittles, which would be a back-up plan in case M&M's ended up unavailable. Eventually Mars gave the license to both brands, with the Skittles one being inspired by the assumption that a computer game based on Skittles could make the brand more popular as the confectionary's consumption declined with people older than 20.[2] After the M&M's video games sold well, producer Elizabeth Braswell was asked to develop the Skittles game. While she first refused the job, Braswell eventually decided to work on it by focusing on gameplay and humor. A 300-page script, by lead writer and designer Andy Wolfendon, was written and submitted to Mars, which only asked to change a joke, utterances of "damn" and "remove all the snakes from the game." When Braswell asked for clarification, they said that there could be snake-like creatures, but no actual snakes.[3]
Executive Producer Dale DeSharone stated the game's concepts were inspired by the Skittles television commercials of the "Taste the Rainbow" campaign. DeSharone lead a team of over 50 people in Kiev across two years working on Darkened Skye, working on it simultaneously with M&M's: The Lost Formulas. By the time Darkened Skye was finished, Simon & Schuster considered removing the Skittles association, but the developers already incorporated the candy into the gameplay and in-game text, so it ended up with only no references to Skittles on the box cover.[2]
The PC version was shipped in January 2002,[4] while the GameCube version was released in November the same year.[5]
Darkened Skye is a third-person action-adventure video game developed by Boston Animation. It was released for Microsoft Windows and the Nintendo GameCube in North America in 2002 and the PAL regions in 2003. The game was also packaged with Outlaw Golf. Its title character is a young woman named Skye who lives in a fantasy realm searching for her mother. She does not use firearms, but can perform magic using Skittles candies, as well as use her staff as a melee weapon, though it also becomes an energy weapon when used in conjunction with the Skittles.
Development
Publisher Simon & Schuster Interactive wanted to develop games based on M&M's given how recognized the candy characters were. While negotiating with Mars, Inc., Simon & Schuster also talked about using Skittles, which would be a back-up plan in case M&M's ended up unavailable. Eventually Mars gave the license to both brands, with the Skittles one being inspired by the assumption that a computer game based on Skittles could make the brand more popular as the confectionary's consumption declined with people older than 20.[2] After the M&M's video games sold well, producer Elizabeth Braswell was asked to develop the Skittles game. While she first refused the job, Braswell eventually decided to work on it by focusing on gameplay and humor. A 300-page script, by lead writer and designer Andy Wolfendon, was written and submitted to Mars, which only asked to change a joke, utterances of "damn" and "remove all the snakes from the game." When Braswell asked for clarification, they said that there could be snake-like creatures, but no actual snakes.[3]
Executive Producer Dale DeSharone stated the game's concepts were inspired by the Skittles television commercials of the "Taste the Rainbow" campaign. DeSharone lead a team of over 50 people in Kiev across two years working on Darkened Skye, working on it simultaneously with M&M's: The Lost Formulas. By the time Darkened Skye was finished, Simon & Schuster considered removing the Skittles association, but the developers already incorporated the candy into the gameplay and in-game text, so it ended up with only no references to Skittles on the box cover.[2]
The PC version was shipped in January 2002,[4] while the GameCube version was released in November the same year.[5]
Wait
why did they make them remove all the snakes from the game??
Darkened Skye is a third-person action-adventure video game developed by Boston Animation. It was released for Microsoft Windows and the Nintendo GameCube in North America in 2002 and the PAL regions in 2003. The game was also packaged with Outlaw Golf. Its title character is a young woman named Skye who lives in a fantasy realm searching for her mother. She does not use firearms, but can perform magic using Skittles candies, as well as use her staff as a melee weapon, though it also becomes an energy weapon when used in conjunction with the Skittles.
Development
Publisher Simon & Schuster Interactive wanted to develop games based on M&M's given how recognized the candy characters were. While negotiating with Mars, Inc., Simon & Schuster also talked about using Skittles, which would be a back-up plan in case M&M's ended up unavailable. Eventually Mars gave the license to both brands, with the Skittles one being inspired by the assumption that a computer game based on Skittles could make the brand more popular as the confectionary's consumption declined with people older than 20.[2] After the M&M's video games sold well, producer Elizabeth Braswell was asked to develop the Skittles game. While she first refused the job, Braswell eventually decided to work on it by focusing on gameplay and humor. A 300-page script, by lead writer and designer Andy Wolfendon, was written and submitted to Mars, which only asked to change a joke, utterances of "damn" and "remove all the snakes from the game." When Braswell asked for clarification, they said that there could be snake-like creatures, but no actual snakes.[3]
Executive Producer Dale DeSharone stated the game's concepts were inspired by the Skittles television commercials of the "Taste the Rainbow" campaign. DeSharone lead a team of over 50 people in Kiev across two years working on Darkened Skye, working on it simultaneously with M&M's: The Lost Formulas. By the time Darkened Skye was finished, Simon & Schuster considered removing the Skittles association, but the developers already incorporated the candy into the gameplay and in-game text, so it ended up with only no references to Skittles on the box cover.[2]
The PC version was shipped in January 2002,[4] while the GameCube version was released in November the same year.[5]
Wait
why did they make them remove all the snakes from the game??
I am sure that if the exact reason was known, it would be in the Wikipedia article.
Darkened Skye is a third-person action-adventure video game developed by Boston Animation. It was released for Microsoft Windows and the Nintendo GameCube in North America in 2002 and the PAL regions in 2003. The game was also packaged with Outlaw Golf. Its title character is a young woman named Skye who lives in a fantasy realm searching for her mother. She does not use firearms, but can perform magic using Skittles candies, as well as use her staff as a melee weapon, though it also becomes an energy weapon when used in conjunction with the Skittles.
Development
Publisher Simon & Schuster Interactive wanted to develop games based on M&M's given how recognized the candy characters were. While negotiating with Mars, Inc., Simon & Schuster also talked about using Skittles, which would be a back-up plan in case M&M's ended up unavailable. Eventually Mars gave the license to both brands, with the Skittles one being inspired by the assumption that a computer game based on Skittles could make the brand more popular as the confectionary's consumption declined with people older than 20.[2] After the M&M's video games sold well, producer Elizabeth Braswell was asked to develop the Skittles game. While she first refused the job, Braswell eventually decided to work on it by focusing on gameplay and humor. A 300-page script, by lead writer and designer Andy Wolfendon, was written and submitted to Mars, which only asked to change a joke, utterances of "damn" and "remove all the snakes from the game." When Braswell asked for clarification, they said that there could be snake-like creatures, but no actual snakes.[3]
Executive Producer Dale DeSharone stated the game's concepts were inspired by the Skittles television commercials of the "Taste the Rainbow" campaign. DeSharone lead a team of over 50 people in Kiev across two years working on Darkened Skye, working on it simultaneously with M&M's: The Lost Formulas. By the time Darkened Skye was finished, Simon & Schuster considered removing the Skittles association, but the developers already incorporated the candy into the gameplay and in-game text, so it ended up with only no references to Skittles on the box cover.[2]
The PC version was shipped in January 2002,[4] while the GameCube version was released in November the same year.[5]
Wait
why did they make them remove all the snakes from the game??
I am sure that if the exact reason was known, it would be in the Wikipedia article.
They got this new guy on the Skittles marketing team, Pat. Real hotshot, regular miracle worker, but the guy just didn't like snakes.
So here's a tedious SJW thing I've been thinking about:
No Man's Sky is kind of a mildly regressive name. It definitely puts the thought of this male space adventurer into your head. Even though it's obviously a play on "No Man's Land", given infinite time to workshop it maybe there's something better that could be used? No One's Sky, No Person's Sky etc sound kind of awful
Hypothetical: If you were hired to come up with an alternative title, what would it be? I'm not saying they should actually do this, it's just an interesting exercise for me.
My first thought was "Endless Sky" but it turns out that's already a game. Nothing with "frontier" in it either really. Anything with explore is a little on the nose. Into The Black is both too Firefly and sounds vaguely pornographic.
This is why they go with the imperfect option, because you sit around trying to think of something better and there isn't anything.
Posts
I can, because I have a job!
PSN- AHermano
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
I think Sean and hello games would be hugely relieved to release the game even if it weren't for death threats.
They've clearly been working themselves to the bone making it if you've seen his interviews. To pour so much of one's self into a project for so long like that they are probably anxious to let other folks get their hands on it.
That is nuts.
Oh god, I totally forgot Darkened Skye was a thing that existed.
Taste the rainbow as you explore planets and mine for delicious Skittles to construct and fuel your spaceships. Will you be the first to find the flavorful secret at the center of the universe?
New Galaxy Center Skittles
where the sour powder is inside the skittle and not the out
I never did play the other two
Pretty sure I still have a copy of them all sealed up somewhere.
Just the ghost of Mr. Rogers, floating above everyone. Inadvertently taunting them with the sky they can never have.
Why I fear the ocean.
Chex quest.
Or perhaps super Noah's ark. As If god needed marketing.
Wait
why did they make them remove all the snakes from the game??
Like the actual physics and visuals were fantastic but the actual gameplay did nothing for me
Meanwhile, in other golf games
I am sure that if the exact reason was known, it would be in the Wikipedia article.
I did not enjoy Crash mode in the Burnout games and was not sad to see it gone from Paradise, so that idea carrying its own game does nothing for me
I liked racing in their racing games, as it turns out
They got this new guy on the Skittles marketing team, Pat. Real hotshot, regular miracle worker, but the guy just didn't like snakes.
Why I fear the ocean.
No Man's Sky is kind of a mildly regressive name. It definitely puts the thought of this male space adventurer into your head. Even though it's obviously a play on "No Man's Land", given infinite time to workshop it maybe there's something better that could be used? No One's Sky, No Person's Sky etc sound kind of awful
Hypothetical: If you were hired to come up with an alternative title, what would it be? I'm not saying they should actually do this, it's just an interesting exercise for me.
This is why they go with the imperfect option, because you sit around trying to think of something better and there isn't anything.
They're real litigious