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Indie Game Thread where we discuss genre name semantics

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    BahamutZEROBahamutZERO Registered User regular
    you can't OWN sky, man

    BahamutZERO.gif
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    DarkPrimusDarkPrimus Registered User regular
    you can't OWN sky, man

    I can, because I have a job!

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    darleysamdarleysam On my way to UKRegistered User regular
    You can't take the sky from me.

    forumsig.png
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    DiarmuidDiarmuid Amazing Meatball Registered User regular
    No Homers Sky

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    GundiGundi Serious Bismuth Registered User regular
    darleysam wrote: »
    You can't take the sky from me.
    "Excuse me?"
    Gurren_lagann_-_Genome.jpg

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    HermanoHermano Registered User regular
    It's No Man's Daisy now guys, come on


    PSN- AHermano
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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    "take me where I can not stand" sounds hella lewd when taken out of context

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
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    Muddy WaterMuddy Water Quiet Batperson Registered User regular
    It'd be so hilarious if the death threats ended up causing a further delay

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    OptyOpty Registered User regular
    Skittles bought the game and they have to frantically retool it to be No Man's Darkened Skye

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    UnbreakableVowUnbreakableVow Registered User regular
    Skittles are delicious and I would buy that game

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    TallahasseerielTallahasseeriel Registered User regular
    It'd be so hilarious if the death threats ended up causing a further delay

    I think Sean and hello games would be hugely relieved to release the game even if it weren't for death threats.

    They've clearly been working themselves to the bone making it if you've seen his interviews. To pour so much of one's self into a project for so long like that they are probably anxious to let other folks get their hands on it.

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    Undead ScottsmanUndead Scottsman Registered User regular
    No Man's Sky is a game of unprecedented scope being made by a team that would have trouble keeping a McDonalds open 24/7.

    That is nuts.

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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Opty wrote: »
    Skittles bought the game and they have to frantically retool it to be No Man's Darkened Skye

    Oh god, I totally forgot Darkened Skye was a thing that existed.

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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    OptyOpty Registered User regular
    Opty wrote: »
    Skittles bought the game and they have to frantically retool it to be No Man's Darkened Skye

    Oh god, I totally forgot Darkened Skye was a thing that existed.

    Taste the rainbow as you explore planets and mine for delicious Skittles to construct and fuel your spaceships. Will you be the first to find the flavorful secret at the center of the universe?

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Opty wrote: »
    Opty wrote: »
    Skittles bought the game and they have to frantically retool it to be No Man's Darkened Skye

    Oh god, I totally forgot Darkened Skye was a thing that existed.

    Taste the rainbow as you explore planets and mine for delicious Skittles to construct and fuel your spaceships. Will you be the first to find the flavorful secret at the center of the universe?

    New Galaxy Center Skittles

    where the sour powder is inside the skittle and not the out

    VRXwDW7.png
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    Grey GhostGrey Ghost Registered User regular
    The hell is Darkened Skye

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    DarkPrimusDarkPrimus Registered User regular
    edited May 2016
    Grey Ghost wrote: »
    The hell is Darkened Skye
    Wikipedia wrote:
    Darkened Skye is a third-person action-adventure video game developed by Boston Animation. It was released for Microsoft Windows and the Nintendo GameCube in North America in 2002 and the PAL regions in 2003. The game was also packaged with Outlaw Golf. Its title character is a young woman named Skye who lives in a fantasy realm searching for her mother. She does not use firearms, but can perform magic using Skittles candies, as well as use her staff as a melee weapon, though it also becomes an energy weapon when used in conjunction with the Skittles.

    Development

    Publisher Simon & Schuster Interactive wanted to develop games based on M&M's given how recognized the candy characters were. While negotiating with Mars, Inc., Simon & Schuster also talked about using Skittles, which would be a back-up plan in case M&M's ended up unavailable. Eventually Mars gave the license to both brands, with the Skittles one being inspired by the assumption that a computer game based on Skittles could make the brand more popular as the confectionary's consumption declined with people older than 20.[2] After the M&M's video games sold well, producer Elizabeth Braswell was asked to develop the Skittles game. While she first refused the job, Braswell eventually decided to work on it by focusing on gameplay and humor. A 300-page script, by lead writer and designer Andy Wolfendon, was written and submitted to Mars, which only asked to change a joke, utterances of "damn" and "remove all the snakes from the game." When Braswell asked for clarification, they said that there could be snake-like creatures, but no actual snakes.[3]

    Executive Producer Dale DeSharone stated the game's concepts were inspired by the Skittles television commercials of the "Taste the Rainbow" campaign. DeSharone lead a team of over 50 people in Kiev across two years working on Darkened Skye, working on it simultaneously with M&M's: The Lost Formulas. By the time Darkened Skye was finished, Simon & Schuster considered removing the Skittles association, but the developers already incorporated the candy into the gameplay and in-game text, so it ended up with only no references to Skittles on the box cover.[2]

    The PC version was shipped in January 2002,[4] while the GameCube version was released in November the same year.[5]

    DarkPrimus on
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    UnbreakableVowUnbreakableVow Registered User regular
    I think a game where you used Skittles on an HD system has the potential to look really cool

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    TallahasseerielTallahasseeriel Registered User regular
    Sneak king was the most indie of games

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    UnbreakableVowUnbreakableVow Registered User regular
    Sneak King was the shit

    I never did play the other two

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    DarkPrimusDarkPrimus Registered User regular
    Sneak King was the shit

    I never did play the other two

    Pretty sure I still have a copy of them all sealed up somewhere.

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    AistanAistan Tiny Bat Registered User regular
    Darkened Skye is actually a pretty fun game. You'd barely know it was Skittles branded either except for a few things here and there.

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    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Dubh wrote: »
    "No Jerk's Sky"

    spoiler: everyone is a jerk

    Just the ghost of Mr. Rogers, floating above everyone. Inadvertently taunting them with the sky they can never have.

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    TallahasseerielTallahasseeriel Registered User regular
    The ur-marketing game.

    Chex quest.

    Or perhaps super Noah's ark. As If god needed marketing.

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    BlueBlueBlueBlue Registered User regular
    Gods need marketing more than anyone

    CD World Tour status:
    Baidol Voprostein Avraham Thetheroo Taya Zerofill Effef Crimson King Lalabox Mortal Sky ASimPerson Sal Wiet Theidar Tynic Speed Racer Neotoma Goatmon ==>Larlar Munkus Beaver Day of the Bear miscellaneousinsanity Skull Man Delzhand Caulk Bite 6 Somestickguy
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    Mr. GMr. G Registered User regular
    Oxenfree is out on PS4 this week and Dangerous Golf is out on everything on Friday

    6F32U1X.png
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    MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    DarkPrimus wrote: »
    Grey Ghost wrote: »
    The hell is Darkened Skye
    Wikipedia wrote:
    Darkened Skye is a third-person action-adventure video game developed by Boston Animation. It was released for Microsoft Windows and the Nintendo GameCube in North America in 2002 and the PAL regions in 2003. The game was also packaged with Outlaw Golf. Its title character is a young woman named Skye who lives in a fantasy realm searching for her mother. She does not use firearms, but can perform magic using Skittles candies, as well as use her staff as a melee weapon, though it also becomes an energy weapon when used in conjunction with the Skittles.

    Development

    Publisher Simon & Schuster Interactive wanted to develop games based on M&M's given how recognized the candy characters were. While negotiating with Mars, Inc., Simon & Schuster also talked about using Skittles, which would be a back-up plan in case M&M's ended up unavailable. Eventually Mars gave the license to both brands, with the Skittles one being inspired by the assumption that a computer game based on Skittles could make the brand more popular as the confectionary's consumption declined with people older than 20.[2] After the M&M's video games sold well, producer Elizabeth Braswell was asked to develop the Skittles game. While she first refused the job, Braswell eventually decided to work on it by focusing on gameplay and humor. A 300-page script, by lead writer and designer Andy Wolfendon, was written and submitted to Mars, which only asked to change a joke, utterances of "damn" and "remove all the snakes from the game." When Braswell asked for clarification, they said that there could be snake-like creatures, but no actual snakes.[3]

    Executive Producer Dale DeSharone stated the game's concepts were inspired by the Skittles television commercials of the "Taste the Rainbow" campaign. DeSharone lead a team of over 50 people in Kiev across two years working on Darkened Skye, working on it simultaneously with M&M's: The Lost Formulas. By the time Darkened Skye was finished, Simon & Schuster considered removing the Skittles association, but the developers already incorporated the candy into the gameplay and in-game text, so it ended up with only no references to Skittles on the box cover.[2]

    The PC version was shipped in January 2002,[4] while the GameCube version was released in November the same year.[5]

    Wait

    why did they make them remove all the snakes from the game??

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    BlankZoeBlankZoe Registered User regular
    Mr. G wrote: »
    Oxenfree is out on PS4 this week and Dangerous Golf is out on everything on Friday
    I really really want to love Dangerous Golf but the Unfinished Giant Bomb did looked...not great.

    Like the actual physics and visuals were fantastic but the actual gameplay did nothing for me

    CYpGAPn.png
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    WeedLordVegetaWeedLordVegeta Registered User regular
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    BedlamBedlam Registered User regular
    Diarmuid wrote: »
    No Homers Sky
    Sounds Super Homer Sexual.

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    DarkPrimusDarkPrimus Registered User regular
    Moriveth wrote: »
    DarkPrimus wrote: »
    Grey Ghost wrote: »
    The hell is Darkened Skye
    Wikipedia wrote:
    Darkened Skye is a third-person action-adventure video game developed by Boston Animation. It was released for Microsoft Windows and the Nintendo GameCube in North America in 2002 and the PAL regions in 2003. The game was also packaged with Outlaw Golf. Its title character is a young woman named Skye who lives in a fantasy realm searching for her mother. She does not use firearms, but can perform magic using Skittles candies, as well as use her staff as a melee weapon, though it also becomes an energy weapon when used in conjunction with the Skittles.

    Development

    Publisher Simon & Schuster Interactive wanted to develop games based on M&M's given how recognized the candy characters were. While negotiating with Mars, Inc., Simon & Schuster also talked about using Skittles, which would be a back-up plan in case M&M's ended up unavailable. Eventually Mars gave the license to both brands, with the Skittles one being inspired by the assumption that a computer game based on Skittles could make the brand more popular as the confectionary's consumption declined with people older than 20.[2] After the M&M's video games sold well, producer Elizabeth Braswell was asked to develop the Skittles game. While she first refused the job, Braswell eventually decided to work on it by focusing on gameplay and humor. A 300-page script, by lead writer and designer Andy Wolfendon, was written and submitted to Mars, which only asked to change a joke, utterances of "damn" and "remove all the snakes from the game." When Braswell asked for clarification, they said that there could be snake-like creatures, but no actual snakes.[3]

    Executive Producer Dale DeSharone stated the game's concepts were inspired by the Skittles television commercials of the "Taste the Rainbow" campaign. DeSharone lead a team of over 50 people in Kiev across two years working on Darkened Skye, working on it simultaneously with M&M's: The Lost Formulas. By the time Darkened Skye was finished, Simon & Schuster considered removing the Skittles association, but the developers already incorporated the candy into the gameplay and in-game text, so it ended up with only no references to Skittles on the box cover.[2]

    The PC version was shipped in January 2002,[4] while the GameCube version was released in November the same year.[5]

    Wait

    why did they make them remove all the snakes from the game??

    I am sure that if the exact reason was known, it would be in the Wikipedia article.

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    UnbreakableVowUnbreakableVow Registered User regular
    Yeah, Dangerous Golf sounds like a bummer

    I did not enjoy Crash mode in the Burnout games and was not sad to see it gone from Paradise, so that idea carrying its own game does nothing for me

    I liked racing in their racing games, as it turns out

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    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    DarkPrimus wrote: »
    Moriveth wrote: »
    DarkPrimus wrote: »
    Grey Ghost wrote: »
    The hell is Darkened Skye
    Wikipedia wrote:
    Darkened Skye is a third-person action-adventure video game developed by Boston Animation. It was released for Microsoft Windows and the Nintendo GameCube in North America in 2002 and the PAL regions in 2003. The game was also packaged with Outlaw Golf. Its title character is a young woman named Skye who lives in a fantasy realm searching for her mother. She does not use firearms, but can perform magic using Skittles candies, as well as use her staff as a melee weapon, though it also becomes an energy weapon when used in conjunction with the Skittles.

    Development

    Publisher Simon & Schuster Interactive wanted to develop games based on M&M's given how recognized the candy characters were. While negotiating with Mars, Inc., Simon & Schuster also talked about using Skittles, which would be a back-up plan in case M&M's ended up unavailable. Eventually Mars gave the license to both brands, with the Skittles one being inspired by the assumption that a computer game based on Skittles could make the brand more popular as the confectionary's consumption declined with people older than 20.[2] After the M&M's video games sold well, producer Elizabeth Braswell was asked to develop the Skittles game. While she first refused the job, Braswell eventually decided to work on it by focusing on gameplay and humor. A 300-page script, by lead writer and designer Andy Wolfendon, was written and submitted to Mars, which only asked to change a joke, utterances of "damn" and "remove all the snakes from the game." When Braswell asked for clarification, they said that there could be snake-like creatures, but no actual snakes.[3]

    Executive Producer Dale DeSharone stated the game's concepts were inspired by the Skittles television commercials of the "Taste the Rainbow" campaign. DeSharone lead a team of over 50 people in Kiev across two years working on Darkened Skye, working on it simultaneously with M&M's: The Lost Formulas. By the time Darkened Skye was finished, Simon & Schuster considered removing the Skittles association, but the developers already incorporated the candy into the gameplay and in-game text, so it ended up with only no references to Skittles on the box cover.[2]

    The PC version was shipped in January 2002,[4] while the GameCube version was released in November the same year.[5]

    Wait

    why did they make them remove all the snakes from the game??

    I am sure that if the exact reason was known, it would be in the Wikipedia article.

    They got this new guy on the Skittles marketing team, Pat. Real hotshot, regular miracle worker, but the guy just didn't like snakes.

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    TubeTube Registered User admin
    So here's a tedious SJW thing I've been thinking about:

    No Man's Sky is kind of a mildly regressive name. It definitely puts the thought of this male space adventurer into your head. Even though it's obviously a play on "No Man's Land", given infinite time to workshop it maybe there's something better that could be used? No One's Sky, No Person's Sky etc sound kind of awful

    Hypothetical: If you were hired to come up with an alternative title, what would it be? I'm not saying they should actually do this, it's just an interesting exercise for me.

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    TubeTube Registered User admin
    My first thought was "Endless Sky" but it turns out that's already a game. Nothing with "frontier" in it either really. Anything with explore is a little on the nose. Into The Black is both too Firefly and sounds vaguely pornographic.

    This is why they go with the imperfect option, because you sit around trying to think of something better and there isn't anything.

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    No Person of Various sexualities/races/faiths/disabilities Sky

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    No One Sky

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    NoisymunkNoisymunk Registered User regular
    "To Boldly Go"

    brDe918.jpg
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    BlankZoeBlankZoe Registered User regular
    Noisymunk wrote: »
    "To Boldly Go"
    I can see CBS getting real pissed about that one

    They're real litigious

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This discussion has been closed.