So in Gerudo Town the lady that teaches in the classroom does night cooking classes at her home. She talks about trying to remember how to make creamy heart soup, the red word highlighting makes it sound important. Like figuring out the recipe for the old man at the beginning. But when I make the recipe and talk to her with it nothing else happens.
So in Gerudo Town the lady that teaches in the classroom does night cooking classes at her home. She talks about trying to remember how to make creamy heart soup, the red word highlighting makes it sound important. Like figuring out the recipe for the old man at the beginning. But when I make the recipe and talk to her with it nothing else happens.
If you bring it to the broken heart pool while the sky is cloudy, you can get Aerith back on your team.
So in Gerudo Town the lady that teaches in the classroom does night cooking classes at her home. She talks about trying to remember how to make creamy heart soup, the red word highlighting makes it sound important. Like figuring out the recipe for the old man at the beginning. But when I make the recipe and talk to her with it nothing else happens.
If you bring it to the broken heart pool while the sky is cloudy, you can get Aerith back on your team.
I'm legit going to keep a creamy heart soup in my inventory and find/talk to every gerudo NPC I can remember in Hyrule.
Also I wonder if you can sequence break the royal recipe sidequest and give the guy at the stable the recipes before setting foot in Hyrule Castle.
So in Gerudo Town the lady that teaches in the classroom does night cooking classes at her home. She talks about trying to remember how to make creamy heart soup, the red word highlighting makes it sound important. Like figuring out the recipe for the old man at the beginning. But when I make the recipe and talk to her with it nothing else happens.
If you bring it to the broken heart pool while the sky is cloudy, you can get Aerith back on your team.
I'm legit going to keep a creamy heart soup in my inventory and find/talk to every gerudo NPC I can remember in Hyrule.
Also I wonder if you can sequence break the royal recipe sidequest and give the guy at the stable the recipes before setting foot in Hyrule Castle.
I definitely had the ingredients to make Monster Cake before then (and there's at least one other side quest where you have to) but unless you had a way of knowing it was a royal recipe I don't think so.
There's a couple in the woods near Kakariko Village looking for silent princesses. I found one and tried to bring it to them but it appears they want a fresh one. I feel like I may have also met them in another forest but I'm not positive it's the same couple. Is there more to this interaction or just a neat little pair of NPCs?
People use the horses? I found them to be very obtrusive (just as they are in Skyrim). I know it takes me longer, but I have a habit of picking up EVERYTHING from point A to point B, so hopping off the horse every time was a hassle.
If the horses here had better hearing, like D-Horse, and could be summoned from anywhere, I would use them all the time. At present, you need to literally* be sitting on top of a horse in order for it to hear you.
* - Not actually literally.
I'm constantly stopping to pick up plants, to climb up a cliff, or to paraglide off same. In fact, climbing up things and paragliding off of things are my favorite activities in this game, so I do them all the time. Horses actually waste more of my time, because each time I change my vertical coordinate, I would need to spend three times are much time retrieving the horse and getting it to the same location. I still haven't uncovered the whole map, so here and there I know I'm going to plunge in a straight line into new territory, and in those cases I might bring a horse - but honestly, I ditch it almost immediately because I see something shiny in the distance.
I'm actually pretty disappointed with how horses are implemented here. Contrast with D-Horse in MGSV, whom I love, and used all the time.
I imagine the equestrian stuff was more important early on in development and later took a backseat to the climbing. Perhaps they saw that horses were becoming more and more irrelevant but they had already emphasized them in the original reveal and felt they couldn't remove the mechanic at that point. You could say they were saddled with it.
I think that my main issue - that of convenience - could just be fixed by making the whistle work always, regardless of distance. Ride a horse up to a fifty-foot-tall cliff, dismount, climb the cliff, glide to an island in the ocean, whistle, and bam, the horse trots out from behind a tree. I'd be using horses all the time.
...and treating them as disposable, just ditching them in the middle of hostile territory to go chasing after a birdie, but whatever.
I think that my main issue - that of convenience - could just be fixed by making the whistle work always, regardless of distance. Ride a horse up to a fifty-foot-tall cliff, dismount, climb the cliff, glide to an island in the ocean, whistle, and bam, the horse trots out from behind a tree. I'd be using horses all the time.
...and treating them as disposable, just ditching them in the middle of hostile territory to go chasing after a birdie, but whatever.
You're just so much more mobile on foot due to being able to glide and climb. Now if you could add a glider to the horse . . .
I think that my main issue - that of convenience - could just be fixed by making the whistle work always, regardless of distance. Ride a horse up to a fifty-foot-tall cliff, dismount, climb the cliff, glide to an island in the ocean, whistle, and bam, the horse trots out from behind a tree. I'd be using horses all the time.
...and treating them as disposable, just ditching them in the middle of hostile territory to go chasing after a birdie, but whatever.
you can treat them as disposable once they're registered. you can leave them anywhere and always get them from a stable.
I think that my main issue - that of convenience - could just be fixed by making the whistle work always, regardless of distance. Ride a horse up to a fifty-foot-tall cliff, dismount, climb the cliff, glide to an island in the ocean, whistle, and bam, the horse trots out from behind a tree. I'd be using horses all the time.
...and treating them as disposable, just ditching them in the middle of hostile territory to go chasing after a birdie, but whatever.
you can treat them as disposable once they're registered. you can leave them anywhere and always get them from a stable.
I agree I almost never use em.
Yeah, but then I have to go out of my way to a stable each time I want to get one again. I'd rather just frolic through the meadows and hassle bokoblins.
Like what are you even gonna do with that roasted trout, man.
I think that my main issue - that of convenience - could just be fixed by making the whistle work always, regardless of distance. Ride a horse up to a fifty-foot-tall cliff, dismount, climb the cliff, glide to an island in the ocean, whistle, and bam, the horse trots out from behind a tree. I'd be using horses all the time.
...and treating them as disposable, just ditching them in the middle of hostile territory to go chasing after a birdie, but whatever.
you can treat them as disposable once they're registered. you can leave them anywhere and always get them from a stable.
I agree I almost never use em.
Yeah, but then I have to go out of my way to a stable each time I want to get one again. I'd rather just frolic through the meadows and hassle bokoblins.
Like what are you even gonna do with that roasted trout, man.
I think that my main issue - that of convenience - could just be fixed by making the whistle work always, regardless of distance. Ride a horse up to a fifty-foot-tall cliff, dismount, climb the cliff, glide to an island in the ocean, whistle, and bam, the horse trots out from behind a tree. I'd be using horses all the time.
...and treating them as disposable, just ditching them in the middle of hostile territory to go chasing after a birdie, but whatever.
Has anyone gotten a dog to lead them to something? I have "befriended" them, but they just follow me around. I'm like, no doggy, you show me where the good stuff is hiding.
Has anyone gotten a dog to lead them to something? I have "befriended" them, but they just follow me around. I'm like, no doggy, you show me where the good stuff is hiding.
I have
by dropping 5 raw prime meat in front of them. They kind of prance to the treasure if there is one.
So in Gerudo Town the lady that teaches in the classroom does night cooking classes at her home. She talks about trying to remember how to make creamy heart soup, the red word highlighting makes it sound important. Like figuring out the recipe for the old man at the beginning. But when I make the recipe and talk to her with it nothing else happens.
If you bring it to the broken heart pool while the sky is cloudy, you can get Aerith back on your team.
I'm legit going to keep a creamy heart soup in my inventory and find/talk to every gerudo NPC I can remember in Hyrule.
Also I wonder if you can sequence break the royal recipe sidequest and give the guy at the stable the recipes before setting foot in Hyrule Castle.
I definitely had the ingredients to make Monster Cake before then (and there's at least one other side quest where you have to) but unless you had a way of knowing it was a royal recipe I don't think so.
Wait Monster Cake is a royal recipe? I figured that one out when doing a quest in
Tarrey Town
and I haven't done the royal recipe quest. I will give the guy a MC and see what happens.
Heroes Trail is cool. Trail of the Sword is exactly what I want. Hard mode sounds eh, but we'll see. I hope the new costumes have set bonuses. I predict Tingle's will be that confetti appears every time you defeat a foe.
I finally did another divine beast: Rudania. How you get to board it is awesome. I use that word a lot, but I mean it. The special dungeon mechanic was excellent, my favorite so far. I had to break down and youtube one of the chest, but I don't mind. The boss was super easy, though. Upgraded flamebreaker armor renders much of it's attacks harmless. It was simple to dodge it's attacks for flurry strikes. To be fair, I've improved much since Vah Naboris, and if I did not have flamebreaker armor, the fight would have been much more intense. I even took it off for the second half of the fight. Overall, I was disappointed. That's the price to pay for non-sequential bosses, I suppose.
Has anyone who spent a long time exploring Hyrule Castle ever triggered a blood moon? It seems like it just doesn't happen when you're in the castle, saw the blood moon rising while climbing the spires for koroks and nothing happened come midnight. Maybe one of the patches fixed this to prevent the blood moon cutscene during the Ganon fight.
When I was done looting the castle and left I got a blood moon the next night.
I remember hearing people mention that being closer to the castle increases the rates of blood moons, up to some people saying it was happening every 2-3 nights when running around the outskirts (before the map changes to the castle view).
Has anyone who spent a long time exploring Hyrule Castle ever triggered a blood moon? It seems like it just doesn't happen when you're in the castle, saw the blood moon rising while climbing the spires for koroks and nothing happened come midnight. Maybe one of the patches fixed this to prevent the blood moon cutscene during the Ganon fight.
When I was done looting the castle and left I got a blood moon the next night.
Yeah I don't think it spawns while you're in there.
Mercifully. Having everything re-spawn would be a goddamned nightmare.
I don't think it spawns when you're in a Divine Beast either but those are much faster runs typically.
I remember hearing people mention that being closer to the castle increases the rates of blood moons, up to some people saying it was happening every 2-3 nights when running around the outskirts (before the map changes to the castle view).
I think anyone experiencing more frequent blood moons for any reason is/was just experiencing the bug that makes them happen more until you quit out of the game and relaunch it.
It's improper garbage collection/RAM dump going on. The blood moon is supposed to free up the space required to track all the stuff you killed, but presumably it didn't work right so they try again.
I got a blood moon the first time I fought a Lynel (during the Zora's domain series of events). I didn't notice it coming because I was so engaged in the fight. It triggered just after I killed it, respawning him right on top of me. I was like "god damn you, game!" It was frustrating but at the same time it's kind of cool, having something looming over you like that.
You're so right! I thought that the very first time the Blood Moon cutscene played. I even joked with my brother that if there was a mod to change the cutscene to the Castlevania II text container complete with very slow text crawl I'd install it in a heart beat.
I got a blood moon the first time I fought a Lynel (during the Zora's domain series of events). I didn't notice it coming because I was so engaged in the fight. It triggered just after I killed it, respawning him right on top of me. I was like "god damn you, game!" It was frustrating but at the same time it's kind of extremely cool, having something looming over you like that.
What a horrible incredible night to have a curse.
I love the way moments like this come about organically. Other games rely on cutscenes or specific pre-made scenarios. The last game to elicit this kind of feeling for me was Arkham City, and not on this level (note that game has other aspects that make it it's own thing, and excellent). I can't wait to see this chemistry engine develop even more.
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If you bring it to the broken heart pool while the sky is cloudy, you can get Aerith back on your team.
That recipe's a trap, really. For those ingredients, I could make two full-Heal meals, and have a voltfruit and hydromelon left over.
I'm legit going to keep a creamy heart soup in my inventory and find/talk to every gerudo NPC I can remember in Hyrule.
Also I wonder if you can sequence break the royal recipe sidequest and give the guy at the stable the recipes before setting foot in Hyrule Castle.
I definitely had the ingredients to make Monster Cake before then (and there's at least one other side quest where you have to) but unless you had a way of knowing it was a royal recipe I don't think so.
He use to be a Hell's Angel.
more like "disaster NPCs who are terrible and should just LET ME HELP THEM"
3DS: 0447-9966-6178
* - Not actually literally.
I'm constantly stopping to pick up plants, to climb up a cliff, or to paraglide off same. In fact, climbing up things and paragliding off of things are my favorite activities in this game, so I do them all the time. Horses actually waste more of my time, because each time I change my vertical coordinate, I would need to spend three times are much time retrieving the horse and getting it to the same location. I still haven't uncovered the whole map, so here and there I know I'm going to plunge in a straight line into new territory, and in those cases I might bring a horse - but honestly, I ditch it almost immediately because I see something shiny in the distance.
I'm actually pretty disappointed with how horses are implemented here. Contrast with D-Horse in MGSV, whom I love, and used all the time.
...and treating them as disposable, just ditching them in the middle of hostile territory to go chasing after a birdie, but whatever.
You're just so much more mobile on foot due to being able to glide and climb. Now if you could add a glider to the horse . . .
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
you can treat them as disposable once they're registered. you can leave them anywhere and always get them from a stable.
I agree I almost never use em.
Yeah, but then I have to go out of my way to a stable each time I want to get one again. I'd rather just frolic through the meadows and hassle bokoblins.
Like what are you even gonna do with that roasted trout, man.
You're never gonna eat it.
Just let me take it.
Also all your arrows.
"Trade" them arrows for meat.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
(Note to self: "kill moon"; Feasible?)
Majoras mask is an item now
So you want Assassin's Steed.
Murderous with a knife? Not exactly making the countryside safe for people at night.
I have
3DS: 0447-9966-6178
Wait Monster Cake is a royal recipe? I figured that one out when doing a quest in
Heroes Trail is cool. Trail of the Sword is exactly what I want. Hard mode sounds eh, but we'll see. I hope the new costumes have set bonuses. I predict Tingle's will be that confetti appears every time you defeat a foe.
I finally did another divine beast: Rudania. How you get to board it is awesome. I use that word a lot, but I mean it. The special dungeon mechanic was excellent, my favorite so far. I had to break down and youtube one of the chest, but I don't mind. The boss was super easy, though. Upgraded flamebreaker armor renders much of it's attacks harmless. It was simple to dodge it's attacks for flurry strikes. To be fair, I've improved much since Vah Naboris, and if I did not have flamebreaker armor, the fight would have been much more intense. I even took it off for the second half of the fight. Overall, I was disappointed. That's the price to pay for non-sequential bosses, I suppose.
It will. Hell I killed my first one by just burning all 3 charges of it.
When I was done looting the castle and left I got a blood moon the next night.
Yeah I don't think it spawns while you're in there.
Mercifully. Having everything re-spawn would be a goddamned nightmare.
I don't think it spawns when you're in a Divine Beast either but those are much faster runs typically.
I think anyone experiencing more frequent blood moons for any reason is/was just experiencing the bug that makes them happen more until you quit out of the game and relaunch it.
It's improper garbage collection/RAM dump going on. The blood moon is supposed to free up the space required to track all the stuff you killed, but presumably it didn't work right so they try again.
What a horrible night to have a curse.
You're so right! I thought that the very first time the Blood Moon cutscene played. I even joked with my brother that if there was a mod to change the cutscene to the Castlevania II text container complete with very slow text crawl I'd install it in a heart beat.
3DS: 0447-9966-6178
I love the way moments like this come about organically. Other games rely on cutscenes or specific pre-made scenarios. The last game to elicit this kind of feeling for me was Arkham City, and not on this level (note that game has other aspects that make it it's own thing, and excellent). I can't wait to see this chemistry engine develop even more.