I have to wonder what WayForward would have done if they had made a Metroid game like they wanted to. Especially after playing Shantae Half-Genie Hero.
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HAIL HYDRA
+2
Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
I don't begrudge the shift from 2D to 3D from a workload perspective. But I can lament it. There's a certain "Je ne sais quois" about sprite work you just don't get with hard 3D. Even if the gameplay is 100% the same.
Agreed. I just finished playing Hollow Knight, fully hand-drawn and animated game, absolutely beautiful. I don't know that it would have had the same appeal in 3D, even stylized 3D.
While supplies last, fans will also be able to purchase a special edition of Metroid: Samus Returns which includes a physical version of the game, a download code for the original Game Boy game Metroid II: Return of Samus to be redeemed in Nintendo eShop, a SteelBook®, a sound-selection CD featuring 25 tracks from across the Metroid franchise, a gold “S” pin badge, a Morph Ball 3D keyring and a 40-page artbook.*
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+1
Brainiac 8Don't call me Shirley...Registered Userregular
I'm so happy that it is finally safe to come back to the Metroid thread.
No more moaning and complaining that Nintendo has abandoned Samus.
I am quite curious as to what this new team has planned for Metroid Prime 4.
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I give Fusion points for doing something different with the Metroidvania formula and not being terrible. It is, in fact, good! It is a worthy follow up to Super Metroid.
I give Fusion points for doing something different with the Metroidvania formula and not being terrible. It is, in fact, good! It is a worthy follow up to Super Metroid.
Other M, however, was an unmitigated disaster.
Its a shame because I liked bouncing around as Samabusa during combat. That stuff was cool. It was something I would like to see improved upon.
Everything else was a mess. It was the first Metroid I could not bother to finish.
I still kinda want a Fusion follow up where Samus has even more Metroid powers, like energy Drain.
I remember when I was first playing through Fusion, I thought I could sense a twist coming when the first SA-X showed up.
I thought for sure SA-X was actually the real Samus being controlled by the X Parasite, and the Fusion-Samus you were playing was actually a replica accidentally generated by the X. So by the end of the game there was going to be two Samuses out there in the universe, one regular power suit Samus, one Fusion-Samus.
What actually happened was still pretty good though. Fusion was a great game, and I've long wanted to see games set after it.
Given that Prime 3 wrapped up not only the Metroid Prime itself but also the Phazon element, I wonder if they're going to tackle some new threat. Hopefully there's not just some lame 'oh, turns out a bit of Phazon left after-all' plot point with no real innovation.
I imagine it's being called Metroid Prime 4 for two reasons.
First, to win back the crowd. The Prime games were the last ones that Metroid fans, or at least western ones, got excited about. Second, at this point, Prime is probably shorthand for "first-person Metroid game." I wouldn't be surprised if it changes the enemy, and possibly even takes place at a completely different point in the timeline.
You know what? Nanowrimo's cancelled on account of the world is stupid.
I feel like Sakamoto gets a little too much hate. Not undeservedly so, perhaps, as we all know about that one game. I am not here to defend that one game, but to point out that Sakamoto has been responsible for more than that one game, including:
Donkey Kong Jr., Balloon Fight, Wrecking Crew, Metroid, Kid Icarus, Super Metroid, Wario Land 4, Metroid Fusion, Metroid: Zero Mission, the WarioWare series, the Rhythm Heaven series, and Tomodachi Life, among others, in varying roles from designer to director, producer, and occasionally scenario writer.
Those are some damn fine games, in my opinion, and I think in Metroid alone, he has more hits than misses.
You might notice he has also developed a tendency to alternate later between Metroids with more narrative content and those more focused on gameplay. Fusion was a weaker entry and nothing needs to be said about the last one, but Super Metroid and Zero Mission were really good. And if the pattern holds, Samus Returns will fall in with those.
Yes, Sakamoto made a blunder -- one hell of one, at that. But I don't think it was so great as to not only ignore his entire history, but deny him another chance as well.
I think we may be pleasantly surprised with this one, particularly if he's not burning the midnight oil as scenario writer again.
Oh, and one other thought: There was someone else at Nintendo who did many great things for the company, but ended up making one blunder that it's said led to something of an in-office exile. His name was Gunpei Yokoi, and I hope I don't have to remind anyone of the tragic way that turned out.
Yeah but how much input and what role(s) did he play in the making of all those other games? Who else had input and maybe kept him in check? Just because he played some part in the making of a good game doesn't say much unless we know what he actually did. Just sayin'. Is it something like when George Lucas is kept in check we get the original SW trilogy, and then when he's left to his own devices we get the prequel trilogy?
Well, I did state his roles, none of which are minor, but if you want more specifics...
Donkey Kong Jr. (1982) — Game Designer
Balloon Fight (1984) — Game Designer
Wrecking Crew (1985) — Game Designer
Metroid (1986) — Game Designer
Kid Icarus (1986) — Game Designer
Super Metroid (1994) — Director, Scenario Writer
Wario Land 4 (2001) — Supervisor
WarioWare, Inc.: Mega Party Game$! (2003) — Supervisor
WarioWare: Twisted! (2004) — Producer
WarioWare: Touched! (2004) — Producer
Metroid: Zero Mission (2004) — Director
Rhythm Heaven (2008) — General Producer
Tomodachi Collection (2009, Japan exclusive) — Producer
The Game Which Shall Not Be Named (2010) — Director, Producer, Scenario Writer
Rhythm Heaven Fever (2011) — General Producer
Tomodachi Life (2013) — Producer
Rhythm Heaven Megamix (2015) — General Producer
Metroid: Samus Returns (2017) — Producer
That's about as specific as I can get, and I still think he's earned a chance to prove "that game" was a fluke before being condemned outright just for having the gall to be involved. If this one sucks, then yeah, maybe he should end his turn with Metroid.
I mean, as it is, he seems to hold a view of Samus that's entirely out of sync with the market in which she's the most popular, and that sucks. But if he's at least got the chops to provide us with a good Metroid game without focusing on the lead character, I think he's worth having around.
On another note, about 2D vs 3D graphics, would the aiming in Samus Returns work as well with the former? The pixel art-based games have the four cardinal directions and diagonals for aiming, while this is full 360 degree motion. That would require drawing a LOT of frames, wouldn't it?
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Nah, a lot of games just fudge it. 8 direction animations, but the actual targeting line can aim anywhere. First example that comes to mind is Front Mission: Gun Hazard on SFC. I'm sure there are others.
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Seriously, Balloon Fight and Wrecking Crew were great! I spend too much time on the internet and I've never heard about a meme of them being the worst nes games.
More fun then spelunker or any of the movie/tv tie in games.
Kai_SanCommonly known as Klineshrike!Registered Userregular
I used to be all about sprite work and 2d games. But recently the 3d work has caught up so much that it looks as good any time the effort is put in. Plus so much more can be done with a 3d model than a 2d model, which also makes me confused as shit that someone would take a 3d model and make it a sprite for no reason. Other than performance issues, you basically are just taking the EXACT same thing but limiting its viewing angles.
Also, a lot of the super nice hand drawn 2d art we see isn't even fully animated. They use that thing where they just kind of rotate certain parts or manipulate others with squishing and shifting around to simulate animation. It means they end up actually drawing like 1 frame and getting tons of animation out of it. To me, that is way uglier than most 3d modeling. A lot of the indie games do this. The only spritework I truly like at this point is the low res (like anywhere from Atari quality to SNES) sprites when people are masterful at manipulating those pixels.
I think that both Bloodstained and this new Metroid 2 look superb. The former actually does an excellent job of imitating the source material, and the latter seems to be doing a good job of taking advantage of what going fully 3d can do.
Now I have to say one thing about Returns though. I absolutely loved M2. Like it holds a special place in my heart for what it meant to me as a young kid playing the shit out of that on my old brick and often being creeped out by how lost I would get and the whole atmosphere that they somehow pulled off with 4 cabbage colors. That being said, I think if AM2R didn't exist I would be really annoyed to see the game take such a drastic shift like this. I would wish this was just it's own game. But AM2R does exist and it does right by what M2 was to me, so I can just look at this as a different version of that. Or I can just view it as a whole different game.
0
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
I need that Metroid Amiibo. Which means, naturally, they'll be gone before I even get a chance.
IGN has a preview/interview up. In it, Sakamoto confirms that the story will remain in the background, which makes it seem more like the old Metroid games and less like Fusion/Other M.
Seriously, Balloon Fight and Wrecking Crew were great! I spend too much time on the internet and I've never heard about a meme of them being the worst nes games.
More fun then spelunker or any of the movie/tv tie in games.
The first time I actually played Wrecking Crew was either this or last year, and I had a great time. Balloon Fight is also great, and even better in 2-player mode. It's actually amazing.
I have to wonder what WayForward would have done if they had made a Metroid game like they wanted to. Especially after playing Shantae Half-Genie Hero.
I have to wonder what WayForward would have done if they had made a Metroid game like they wanted to. Especially after playing Shantae Half-Genie Hero.
Have you played Aliens: Infestation?
Yes, and it made me want a WayForward Metroid even more.
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HAIL HYDRA
0
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
I feel like Sakamoto gets a little too much hate. Not undeservedly so, perhaps, as we all know about that one game. I am not here to defend that one game, but to point out that Sakamoto has been responsible for more than that one game, including:
Donkey Kong Jr., Balloon Fight, Wrecking Crew, Metroid, Kid Icarus, Super Metroid, Wario Land 4, Metroid Fusion, Metroid: Zero Mission, the WarioWare series, the Rhythm Heaven series, and Tomodachi Life, among others, in varying roles from designer to director, producer, and occasionally scenario writer.
Those are some damn fine games, in my opinion, and I think in Metroid alone, he has more hits than misses.
You might notice he has also developed a tendency to alternate later between Metroids with more narrative content and those more focused on gameplay. Fusion was a weaker entry and nothing needs to be said about the last one, but Super Metroid and Zero Mission were really good. And if the pattern holds, Samus Returns will fall in with those.
Yes, Sakamoto made a blunder -- one hell of one, at that. But I don't think it was so great as to not only ignore his entire history, but deny him another chance as well.
I think we may be pleasantly surprised with this one, particularly if he's not burning the midnight oil as scenario writer again.
Oh, and one other thought: There was someone else at Nintendo who did many great things for the company, but ended up making one blunder that it's said led to something of an in-office exile. His name was Gunpei Yokoi, and I hope I don't have to remind anyone of the tragic way that turned out.
Yeah but how much input and what role(s) did he play in the making of all those other games? Who else had input and maybe kept him in check? Just because he played some part in the making of a good game doesn't say much unless we know what he actually did. Just sayin'. Is it something like when George Lucas is kept in check we get the original SW trilogy, and then when he's left to his own devices we get the prequel trilogy?
And what happened with Gunpei? All I know is the Virtual Boy failed, and he later left Nintendo, but they said the failure didn't lead to his leaving. And then later he was hit by a car.
While they would never admit it publicly, I'm almost certain that the failure DID leave to his leaving. Japanese business culture is harsh and does not treat failure well.
Yokoi was already retiring from Nintendo, his actual final hardware was either the Gameboy pocket or the Japan only Gameboy Light, I can't remember which.
Because Nintendo wasn't very open with details at the time, it looked like he was sacked because of the Virtual Boy, but in the years after, the real story emerged.
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Agreed. I just finished playing Hollow Knight, fully hand-drawn and animated game, absolutely beautiful. I don't know that it would have had the same appeal in 3D, even stylized 3D.
3DS: 0447-9966-6178
No more moaning and complaining that Nintendo has abandoned Samus.
I am quite curious as to what this new team has planned for Metroid Prime 4.
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Other M, however, was an unmitigated disaster.
Its a shame because I liked bouncing around as Samabusa during combat. That stuff was cool. It was something I would like to see improved upon.
Everything else was a mess. It was the first Metroid I could not bother to finish.
So he's exactly as involved as he was with the rest of the Prime games. If that was worrying you, then worry no more.
Edit: And she has a neck, too.
I remember when I was first playing through Fusion, I thought I could sense a twist coming when the first SA-X showed up.
What actually happened was still pretty good though. Fusion was a great game, and I've long wanted to see games set after it.
Given that Prime 3 wrapped up not only the Metroid Prime itself but also the Phazon element, I wonder if they're going to tackle some new threat. Hopefully there's not just some lame 'oh, turns out a bit of Phazon left after-all' plot point with no real innovation.
It's almost certainly compatible with both. Xenoblade and the Warriors games are the only New 3DS only titles Nintendo sells at retail, iirc.
Warriors can even be played with an old 3DS technically, I think? It just runs like butts.
Let's Plays of Japanese Games
First, to win back the crowd. The Prime games were the last ones that Metroid fans, or at least western ones, got excited about. Second, at this point, Prime is probably shorthand for "first-person Metroid game." I wouldn't be surprised if it changes the enemy, and possibly even takes place at a completely different point in the timeline.
edit: to be clear, this is an actual question, not a rhetorical one
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yes this plz
Is this also true for VC stuff?
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SNES VC is only compatible with New 3DS models. The /r/3DS compatibility wiki page is generally pretty up to date.
SNES titles are new 3ds only. Everything else can be played on old 3ds.
Well, I did state his roles, none of which are minor, but if you want more specifics...
Donkey Kong Jr. (1982) — Game Designer
Balloon Fight (1984) — Game Designer
Wrecking Crew (1985) — Game Designer
Metroid (1986) — Game Designer
Kid Icarus (1986) — Game Designer
Super Metroid (1994) — Director, Scenario Writer
Wario Land 4 (2001) — Supervisor
WarioWare, Inc.: Mega Party Game$! (2003) — Supervisor
WarioWare: Twisted! (2004) — Producer
WarioWare: Touched! (2004) — Producer
Metroid: Zero Mission (2004) — Director
Rhythm Heaven (2008) — General Producer
Tomodachi Collection (2009, Japan exclusive) — Producer
The Game Which Shall Not Be Named (2010) — Director, Producer, Scenario Writer
Rhythm Heaven Fever (2011) — General Producer
Tomodachi Life (2013) — Producer
Rhythm Heaven Megamix (2015) — General Producer
Metroid: Samus Returns (2017) — Producer
That's about as specific as I can get, and I still think he's earned a chance to prove "that game" was a fluke before being condemned outright just for having the gall to be involved. If this one sucks, then yeah, maybe he should end his turn with Metroid.
I mean, as it is, he seems to hold a view of Samus that's entirely out of sync with the market in which she's the most popular, and that sucks. But if he's at least got the chops to provide us with a good Metroid game without focusing on the lead character, I think he's worth having around.
On another note, about 2D vs 3D graphics, would the aiming in Samus Returns work as well with the former? The pixel art-based games have the four cardinal directions and diagonals for aiming, while this is full 360 degree motion. That would require drawing a LOT of frames, wouldn't it?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
More fun then spelunker or any of the movie/tv tie in games.
Also, a lot of the super nice hand drawn 2d art we see isn't even fully animated. They use that thing where they just kind of rotate certain parts or manipulate others with squishing and shifting around to simulate animation. It means they end up actually drawing like 1 frame and getting tons of animation out of it. To me, that is way uglier than most 3d modeling. A lot of the indie games do this. The only spritework I truly like at this point is the low res (like anywhere from Atari quality to SNES) sprites when people are masterful at manipulating those pixels.
I think that both Bloodstained and this new Metroid 2 look superb. The former actually does an excellent job of imitating the source material, and the latter seems to be doing a good job of taking advantage of what going fully 3d can do.
Now I have to say one thing about Returns though. I absolutely loved M2. Like it holds a special place in my heart for what it meant to me as a young kid playing the shit out of that on my old brick and often being creeped out by how lost I would get and the whole atmosphere that they somehow pulled off with 4 cabbage colors. That being said, I think if AM2R didn't exist I would be really annoyed to see the game take such a drastic shift like this. I would wish this was just it's own game. But AM2R does exist and it does right by what M2 was to me, so I can just look at this as a different version of that. Or I can just view it as a whole different game.
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The first time I actually played Wrecking Crew was either this or last year, and I had a great time. Balloon Fight is also great, and even better in 2-player mode. It's actually amazing.
Yes, and it made me want a WayForward Metroid even more.
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Yokoi was already retiring from Nintendo, his actual final hardware was either the Gameboy pocket or the Japan only Gameboy Light, I can't remember which.
Because Nintendo wasn't very open with details at the time, it looked like he was sacked because of the Virtual Boy, but in the years after, the real story emerged.
Beat me on 360: Raybies666
I remember when I had time to be good at games.
Going to be?
Is.
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