KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
edited April 2018
I still think odd Hunter is a thing, maybe? I dunno, I'd have to see some odd costed magic with those last few Hunter cards.
Kripp did another card review and was pretty hype about dropping the double dmg/heal hero power card with Bloodreaver to deal 6 and heal a shit ton. That might just be better than trying to force Hunter into the better hero power class unfortunately.
lwt1973King of ThievesSyndicationRegistered Userregular
Go go Temporus.
I was worried he might drop DK Anduin as he was running Northshire in the deck (My DK killed off a 5/5 Northshire) so who knows what else he might have in there.
"He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
(OTK memes aside 2 damage for 1 mana is a better deal than 3 for 2)
I totally agree, but odd costing Hunter cards are better IMO overall for burst and control stuff. If we do the even hero cost route, it could be very good but you're missing out on things like Leeroy, Eaglehorn, Kill Command, Deadly Shot, Hunter's Mark, Tracking, Call Of The Wild... Honestly, the deck would build itself if the Leggos were reversed. Odds reduced to 1, and evens upgraded. It's just upsetting me more that it's not the case, because I like those legendaries and their effects, I'm just not convinced on the value yet.
(OTK memes aside 2 damage for 1 mana is a better deal than 3 for 2)
I totally agree, but odd costing Hunter cards are better IMO overall for burst and control stuff. If we do the even hero cost route, it could be very good but you're missing out on things like Leeroy, Eaglehorn, Kill Command, Deadly Shot, Hunter's Mark, Tracking, Call Of The Wild... Honestly, the deck would build itself if the Leggos were reversed. Odds reduced to 1, and evens upgraded. It's just upsetting me more that it's not the case, because I like those legendaries and their effects, I'm just not convinced on the value yet.
Btw, I never knew that Alleria had a special voice line when playing Deadly Shot. I wonder if there are anymore? Probably a YouTube video with them all.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Secondly, at four mana it competes directly with much better cards like Flanking Strike and to some extent even Kill Command. And it falls pretty far short of both of those.
Thirdly, yes, I see that there's a discount. I don't think that the discount will matter much. I think that the discount in this case will be like that of Second Rate Bruiser or Nerubian Prophet, rather than like Corridor Creeper - it'll make it useful in arena, sure, but I just can't see it finding a home in constructed.
Shadowhope on
Civics is not a consumer product that you can ignore because you don’t like the options presented.
(OTK memes aside 2 damage for 1 mana is a better deal than 3 for 2)
I totally agree, but odd costing Hunter cards are better IMO overall for burst and control stuff. If we do the even hero cost route, it could be very good but you're missing out on things like Leeroy, Eaglehorn, Kill Command, Deadly Shot, Hunter's Mark, Tracking, Call Of The Wild... Honestly, the deck would build itself if the Leggos were reversed. Odds reduced to 1, and evens upgraded. It's just upsetting me more that it's not the case, because I like those legendaries and their effects, I'm just not convinced on the value yet.
All I know is that I'm probably building Odd Quest Hunter day one. I want to use Blackwald Pixie/Clockwork Automaton together with the Baku Hunter hero power.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
Secondly, at four mana it competes directly with much better cards like Flanking Strike and to some extent even Kill Command. And it falls pretty far short of both of those.
Thirdly, yes, I see that there's a discount. I don't think that the discount will matter much. I think that the discount in this case will be like that of Second Rate Bruiser or Nerubian Prophet, rather than like Corridor Creeper - it'll make it useful in arena, sure, but I just can't see it finding a home in constructed.
It's if *any* minion died this turn. If you're trading it costs 1. If you're going face it costs 4.
0
Options
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
It's also only one mana to cast after casting your other Deadly Shot or Flanking Strike or what have you.
Secondly, at four mana it competes directly with much better cards like Flanking Strike and to some extent even Kill Command. And it falls pretty far short of both of those.
Thirdly, yes, I see that there's a discount. I don't think that the discount will matter much. I think that the discount in this case will be like that of Second Rate Bruiser or Nerubian Prophet, rather than like Corridor Creeper - it'll make it useful in arena, sure, but I just can't see it finding a home in constructed.
Alright let's dissect this
Firstly, it can't go face.
Just because a spell is minion only doesn't mean it's automatically bad. Spells don't always have to go face to be valuable. See: Arcane Blast, Flamecannon, Implosion (granted yes, you got the Imps), Flanking Strike (yes yes same deal).
I think the best direct comparison here is to Arcane Blast and Flamecannon. Arcane Blast was 1 mana, 2 damage, doubled with spell power to 4. Flamecannon was 2 mana, 4 damage, random target. This is 1 mana (yes, 1 mana, it's any minion) choose your target. It's conditional is hardly a conditional.
Secondly, at four mana it competes directly with much better cards like Flanking Strike and to some extent even Kill Command. And it falls pretty far short of both of those.
Again, it's not 4 mana. Not really.
Flanking Strike is good, but that is 4 mana and it's only 3 damage. Often it'll take up your whole turn.
Kill Command is 5 damage, but you often wanna save that as burn. It feels real bad using that to bypass a taunt or kill some threat otherwise.
Wing Blast fills a nice spot (4 damage) that's very very lean on mana usage and allows you to utilize the rest of your mana for developing board and you get to save KC for burn.
Thirdly, yes, I see that there's a discount. I don't think that the discount will matter much. I think that the discount in this case will be like that of Second Rate Bruiser or Nerubian Prophet, rather than like Corridor Creeper - it'll make it useful in arena, sure, but I just can't see it finding a home in constructed.
Any minion dies this turn. Any. Even disregarding that, you're Hunter. When do you not have a bunch of cheap minions on board? Trade in a 1/1 or some shit and this activates.
All said and done this fills an extremely useful role for Hunter: Cheap, efficient removal. You no longer have to burn KC (and thus your whole turn) to kill a Tar Creeper. You no longer have to trade your whole board in to kill the Tar Creeper. Just one minion.
This also goes really goddamn well with something like UTH.
I feel like every kind of Hunter deck runs this card, maybe even Aggro. Hell, it's actually REALLY good against other Aggro decks, as Aggro yourself. Because you can cheaply and efficiently remove their board whilst continuing to develop yours and you're not using your whole turn to do so.
Dibby, I'm sorry, I continue to disagree. Hunter just does not need a card that will frequently cost four that cannot go face and has no other benefits. Yes, it has a discount. So do cards like Second Rate Bruiser and Nerubian Prophet. Those don't get played either. I also really don't see it being terrible efficient against the better decks in the format - Paladins don't care if you kill a 1/1 dude, Warlocks don't care if you do four damage to a Void Lord or Doomguard. The one card I can see it being handy against in the most obvious T1 decks post-rotation is Knife Juggler, and if you're teching against Paladin that hard you might as well use Grievous Bite instead.
And no one plays Grievous Bite.
I will admit that I'm wrong later if it turns out that I'm wrong, but I'm just not seeing how this card is playable in constructed. It's almost strictly inferior to Hunter's Mark, and Hunter's Mark is by no means an auto-include.
Shadowhope on
Civics is not a consumer product that you can ignore because you don’t like the options presented.
Spiteful priest is such a scumbag deck, I love it. Clawed my way up to rank 5 for the month with my final game being a control warlock matchup that had me:
1. get a free deathwing
2. grand archivist to mind control his Rin (forcing him to twisting nether)
3. SECRET AGENT his bloodreaver gul'dan
4. destroy his deck
he conceded before i could mind control a void lord and then resurrect it against him
Wingblast seems pretty strong. Minion dying conditional (any minion, not just friendly) doesn't seem too difficult unless you're playing lolspell hunter. And if you're playing that, well, you've already decided you want to be different so ¯\_(ツ)_/¯
(OTK memes aside 2 damage for 1 mana is a better deal than 3 for 2)
I totally agree, but odd costing Hunter cards are better IMO overall for burst and control stuff. If we do the even hero cost route, it could be very good but you're missing out on things like Leeroy, Eaglehorn, Kill Command, Deadly Shot, Hunter's Mark, Tracking, Call Of The Wild... Honestly, the deck would build itself if the Leggos were reversed. Odds reduced to 1, and evens upgraded. It's just upsetting me more that it's not the case, because I like those legendaries and their effects, I'm just not convinced on the value yet.
The thing is that 4 damage to a minion for 4 mana in the absolute worst case isn't even that terrible. Shadow Bolt has seen occasional play. The upside on this card is very high (1 mana is an unreal rate for this type of effect) and having minions die isn't that hard to achieve. Even the most aggressive of decks will trade minions at some point (into either taunts or to preserve board position).
In a mid-range or control shell this card is excellent. In pure aggressive decks it's not as strong, but warrants further testing to see if it edges out Hunter's Mark.
Rat Trap looks great. Either your opponent throttles their threats very carefully for the full game, or they eventually give you a 6/6. Either is a good thing.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
That's...a thing, I guess. Hard to see how often it would be useful enough to give up your turn 2 but maybe it slots into Spell Hunter since Cat Trick is rotating.
Posts
Noggin#1936
Kripp did another card review and was pretty hype about dropping the double dmg/heal hero power card with Bloodreaver to deal 6 and heal a shit ton. That might just be better than trying to force Hunter into the better hero power class unfortunately.
Twitch: KoopahTroopah - Steam: Koopah
Thanks Noggin! Got 10 cards of dust instead of 5 today! Yippee hooray!
(one was a golden Wandering Monster....I was really tempted to keep it)
I was worried he might drop DK Anduin as he was running Northshire in the deck (My DK killed off a 5/5 Northshire) so who knows what else he might have in there.
........
at least it's not a shaman card
that's all i'll say
if it was a shaman card that'd mean one less card for shaman than everyone else
i, uh, man
....at least epics aren't insta-include must-crafts this time, right? ...ehhh
edit: MEAT WAGON SYNERGY Y'ALLS OH DANGGGGggg
Battle.net Tag: Dibby#1582
Wing Blast
4 mana
Deal 4 damage to a minion. If a minion died this turn, this costs (1).
EDIT: Found a nicer image.
OKAY YEAH I LIKE THIS ONE A LOT
THAT'S A GOOD HUNTER SPELL
Battle.net Tag: Dibby#1582
Twitch: KoopahTroopah - Steam: Koopah
(OTK memes aside 2 damage for 1 mana is a better deal than 3 for 2)
To add: This is a 4 mana card that you'll probably cast for 1, which makes it an all-even Hunter shoo in.
I totally agree, but odd costing Hunter cards are better IMO overall for burst and control stuff. If we do the even hero cost route, it could be very good but you're missing out on things like Leeroy, Eaglehorn, Kill Command, Deadly Shot, Hunter's Mark, Tracking, Call Of The Wild... Honestly, the deck would build itself if the Leggos were reversed. Odds reduced to 1, and evens upgraded. It's just upsetting me more that it's not the case, because I like those legendaries and their effects, I'm just not convinced on the value yet.
Twitch: KoopahTroopah - Steam: Koopah
Call of the Wild gets rotated.
Btw, I never knew that Alleria had a special voice line when playing Deadly Shot. I wonder if there are anymore? Probably a YouTube video with them all.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Firstly, it can't go face.
Secondly, at four mana it competes directly with much better cards like Flanking Strike and to some extent even Kill Command. And it falls pretty far short of both of those.
Thirdly, yes, I see that there's a discount. I don't think that the discount will matter much. I think that the discount in this case will be like that of Second Rate Bruiser or Nerubian Prophet, rather than like Corridor Creeper - it'll make it useful in arena, sure, but I just can't see it finding a home in constructed.
All I know is that I'm probably building Odd Quest Hunter day one. I want to use Blackwald Pixie/Clockwork Automaton together with the Baku Hunter hero power.
It's if *any* minion died this turn. If you're trading it costs 1. If you're going face it costs 4.
That's 4 Mana to do 6 damage to something.
Alright let's dissect this
Just because a spell is minion only doesn't mean it's automatically bad. Spells don't always have to go face to be valuable. See: Arcane Blast, Flamecannon, Implosion (granted yes, you got the Imps), Flanking Strike (yes yes same deal).
I think the best direct comparison here is to Arcane Blast and Flamecannon. Arcane Blast was 1 mana, 2 damage, doubled with spell power to 4. Flamecannon was 2 mana, 4 damage, random target. This is 1 mana (yes, 1 mana, it's any minion) choose your target. It's conditional is hardly a conditional.
Again, it's not 4 mana. Not really.
Flanking Strike is good, but that is 4 mana and it's only 3 damage. Often it'll take up your whole turn.
Kill Command is 5 damage, but you often wanna save that as burn. It feels real bad using that to bypass a taunt or kill some threat otherwise.
Wing Blast fills a nice spot (4 damage) that's very very lean on mana usage and allows you to utilize the rest of your mana for developing board and you get to save KC for burn.
Any minion dies this turn. Any. Even disregarding that, you're Hunter. When do you not have a bunch of cheap minions on board? Trade in a 1/1 or some shit and this activates.
All said and done this fills an extremely useful role for Hunter: Cheap, efficient removal. You no longer have to burn KC (and thus your whole turn) to kill a Tar Creeper. You no longer have to trade your whole board in to kill the Tar Creeper. Just one minion.
This also goes really goddamn well with something like UTH.
I feel like every kind of Hunter deck runs this card, maybe even Aggro. Hell, it's actually REALLY good against other Aggro decks, as Aggro yourself. Because you can cheaply and efficiently remove their board whilst continuing to develop yours and you're not using your whole turn to do so.
Battle.net Tag: Dibby#1582
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
Priest and Warlock got some strong ones, but overall Hunter's card quality is legit.
Witty signature comment goes here...
wra
And no one plays Grievous Bite.
I will admit that I'm wrong later if it turns out that I'm wrong, but I'm just not seeing how this card is playable in constructed. It's almost strictly inferior to Hunter's Mark, and Hunter's Mark is by no means an auto-include.
1. get a free deathwing
2. grand archivist to mind control his Rin (forcing him to twisting nether)
3. SECRET AGENT his bloodreaver gul'dan
4. destroy his deck
he conceded before i could mind control a void lord and then resurrect it against him
Wasn't that rotated out a long time ago? ;-)
I was happily watching Mission Impossible anyway and it had just reached the bike chase scene, so I really wasn’t that fussed.
The 3 ice blocks didn’t save him.
In a mid-range or control shell this card is excellent. In pure aggressive decks it's not as strong, but warrants further testing to see if it edges out Hunter's Mark.
Interesting....?
Probably not worth playing, but interesting...
Battle.net Tag: Dibby#1582
3DS Friend Code: 3110-5393-4113
Steam profile
the "no true scotch man" fallacy.
On the other hand, all other Hunter secrets are very easy to test, making this one easy to figure out.