Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
How are some of these Pirates so bad at Pirating? Yesterday, I was doing some gold hoarders solo, I had a Captain's chest, a couple of seafarers and a couple of castaway's, when I noticed I'd been spotted by a Galleon. With some manoeuvring I managed to stay slightly ahead of them on the way to an outpost. I grabbed by Captain's Chest and headed straight for the pier, I didn't even bother to throw my anchor down, I just jumped off to turn in my most valuable treasure. Well, when I got back I saw my boat sort of sailing off as I somewhat expected, and while I was swimming out to get to my mermaid which was like a mile away from the island, I saw their ship shoot mine, and then ram full onto it and I figured "I better get back to fight them for my stuff!" After it took like 5 minutes to load me onto my ship I appeared in thin air over the ocean, where my ship had surely sunk. I was too late to save my treasure, and the Galleon was nowhere in sight. So I started to swim down and... saw all of my treasure chests just sinking. They hadn't taken a single goddamned one. So I grabbed a Seafarer's Chest and swam all the way back to the outpost. I could not believe that they had gotten so close to my ship, had, in fact, crashed into it, and had somehow failed to board it and take everything.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
talking about folks being bad at pirating, the folks we fought last night were not the best with their cannons. if you saw the middle deck of our ship you'd wonder how the thing was still holding together. just covered in holes, only a few of them actually patched up. the lower deck though, while not untouched was in much better shape most of the time. this is really what we owe most of our victories too. so remember folks, when you've got a shot on an enemy ship, try to hit close to the water line. the lower you hit the better.
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ObiFettUse the ForceAs You WishRegistered Userregular
(A planned 30 min fort turned into a four hour running battle, sinking total five galleons and four sloops. When we sunk one, another arrived and once we had sunk that, the other had sailed back. Then we were chased by what felt like the entire server. Eventually getting that treasure was the biggest sense of victory I have ever had.)
When we finally turned in the Fort Chest and Skull, I sat back in my chair and finally relaxed. Relaxing my shoulders and back made me realize I had been tensed up the entire time. Getting that actual victory after hours of conflict, intrigue, and chase was the best feeling.
talking about folks being bad at pirating, the folks we fought last night were not the best with their cannons. if you saw the middle deck of our ship you'd wonder how the thing was still holding together. just covered in holes, only a few of them actually patched up. the lower deck though, while not untouched was in much better shape most of the time. this is really what we owe most of our victories too. so remember folks, when you've got a shot on an enemy ship, try to hit close to the water line. the lower you hit the better.
If/when this game starts modeling damage to masts (since you can already be killed on the deck by cannon balls), it's going to completely change naval combat.
talking about folks being bad at pirating, the folks we fought last night were not the best with their cannons. if you saw the middle deck of our ship you'd wonder how the thing was still holding together. just covered in holes, only a few of them actually patched up. the lower deck though, while not untouched was in much better shape most of the time. this is really what we owe most of our victories too. so remember folks, when you've got a shot on an enemy ship, try to hit close to the water line. the lower you hit the better.
If/when this game starts modeling damage to masts (since you can already be killed on the deck by cannon balls), it's going to completely change naval combat.
What’s happening here is that the primary tactic people use, and the one you see put forward as “the best” on reddit on the like is to fire cannons onto the gun deck to kill the crew so you can board to anchor them and prevent them fixing.
The issue is this only works on bad crews you can catch. Galleon to galleon combat has both ships equally manevourable so as long as the you opponent makes movement thier priority you cannot get close enough to do this. At this point it’s a war of attrition of who can land the most below deck hits to drain planks, and who can conserve the most ammo.
You can see this in the many many PA battles I’ve had. Our crew of players, now fairly regular names, are all on voip, all experienced and all know what we’re doing. We’re able to keep range, land solid consistent below water hits, recognise when shots are too difficult to be worth the ammo, and maintain correct sails and position.
Earlier in the same day when @hullaballo was playing with us we engaged a galleon that failed to land a single below line hit on us, largely because they failed to recognise that we were too good to catch and kept firing too high as a result.
Tl:DR People do this because it’s a tactic that crushes bad teams, gets crushed by good teams in turn.
one known issue in particular stands out after last nights adventure.
Pirates can be migrated to another server after completing a Skeleton Fort, and sailing away with the Vault Key. After migration, they will find that the vault is empty upon their return. We are working on a fix. A short term solution is to not sail away from the Skeleton Fort when you have the Vault Key.
that certainly would have added an interesting twist to our tale.
Wait, what? You migrate across servers while sailing? So the instance thing doesn't really matter or, how does that work?
It doesn't happen all the time; it's just a thing that *can* happen. Some type of server balancing I presume (keeping the right number of players in each instance or whatever).
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ObiFettUse the ForceAs You WishRegistered Userregular
Wait, what? You migrate across servers while sailing? So the instance thing doesn't really matter or, how does that work?
It doesn't happen all the time; it's just a thing that *can* happen. Some type of server balancing I presume (keeping the right number of players in each instance or whatever).
You also see a popup that tells you when youve moved servers, so its not like its an event that can happen unbeknownst to you.
Wait, what? You migrate across servers while sailing? So the instance thing doesn't really matter or, how does that work?
It doesn't happen all the time; it's just a thing that *can* happen. Some type of server balancing I presume (keeping the right number of players in each instance or whatever).
I wonder what's keeping them from doing it more frequently besides latency issues and server load.
Wait, what? You migrate across servers while sailing? So the instance thing doesn't really matter or, how does that work?
It doesn't happen all the time; it's just a thing that *can* happen. Some type of server balancing I presume (keeping the right number of players in each instance or whatever).
I wonder what's keeping them from doing it more frequently besides latency issues and server load.
Probably for reasons like the bug above. It would suck to get a key or hide something or see some loot and plan on going back only to move servers and ruin all of it.
one known issue in particular stands out after last nights adventure.
Pirates can be migrated to another server after completing a Skeleton Fort, and sailing away with the Vault Key. After migration, they will find that the vault is empty upon their return. We are working on a fix. A short term solution is to not sail away from the Skeleton Fort when you have the Vault Key.
that certainly would have added an interesting twist to our tale.
The most important thing about this is actually the nerf to the blunderbuss, which is needed honestly.
Good thing I’ve been telling you all the pistol is better for a while because now it’s much much better.
one known issue in particular stands out after last nights adventure.
Pirates can be migrated to another server after completing a Skeleton Fort, and sailing away with the Vault Key. After migration, they will find that the vault is empty upon their return. We are working on a fix. A short term solution is to not sail away from the Skeleton Fort when you have the Vault Key.
that certainly would have added an interesting twist to our tale.
The most important thing about this is actually the nerf to the blunderbuss, which is needed honestly.
Good thing I’ve been telling you all the pistol is better for a while because now it’s much much better.
I don't think anyone's ever hit me with the sniper rifle. A little sad the blunderbuss is getting nerfed but it probably shouldn't have been able to one hit kill people quite so easily anyway. The pistol is tricky to actually hit with though so dunno if I'll switch, depends on how much more damage it is I suppose. The blunderbuss is the perfect thing for those close quarters on the ships.
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ObiFettUse the ForceAs You WishRegistered Userregular
I don't think anyone's ever hit me with the sniper rifle. A little sad the blunderbuss is getting nerfed but it probably shouldn't have been able to one hit kill people quite so easily anyway. The pistol is tricky to actually hit with though so dunno if I'll switch, depends on how much more damage it is I suppose. The blunderbuss is the perfect thing for those close quarters on the ships.
I worry a bit because right now the blunderbuss is the only thing keeping people from just swording all the time. If the Blunder can't OHK, then most people are just gonna sword since there won't really be any counter to it, besides another sword.
SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
The knockback on the blunderbuss is still gonna be pretty important for repelling boarders; there were probably a few too many situations where somebody managed to snap off a blunderbuss shot and basically win the fight for their side. I think we'll see more swords in combat, but I also think the guns will still play a huge role (getting that first shot or taking advantage of any distance).
I do need to start using the cutlass more (against players) to get a better feel for it. I always seem incapable of doing damage, while anyone using it against me cuts me down before I can react.
The knockback on the blunderbuss is still gonna be pretty important for repelling boarders; there were probably a few too many situations where somebody managed to snap off a blunderbuss shot and basically win the fight for their side. I think we'll see more swords in combat, but I also think the guns will still play a huge role (getting that first shot or taking advantage of any distance).
I do need to start using the cutlass more (against players) to get a better feel for it. I always seem incapable of doing damage, while anyone using it against me cuts me down before I can react.
This is why I like the blunderbuss nerf, because as it was it made the cutlass almost useless and I want more pirate sword fights.
Realising that if you use the lunge whilst blocking you can still move was a game changer.
SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
The available cheats that I have seen after a quick googling are all aimbot type stuff/visual indications, nothing about invincibility.
Not that it isn't possibly out there, but I suspect (having been in a couple such situations) that it's either some kind of lag or (in the case of swimming with gunpowder barrels) some kind of glitch/reduced damage due to them being underwater.
It's apparently not widespread enough for me to find it. Unless you just mean that players have become invincible, in which case yeah that can happen, but as long as it's not a reproducible glitch it shouldn't become a widespread problem.
In other news, my googling had me stumble across Metacritic again and gosh, players continue to be just the worst. You'd think Rare was literally trying to steal $60 from them by offering a free trial.
It's apparently not widespread enough for me to find it. Unless you just mean that players have become invincible, in which case yeah that can happen, but as long as it's not a reproducible glitch it shouldn't become a widespread problem.
In other news, my googling had me stumble across Metacritic again and gosh, players continue to be just the worst. You'd think Rare was literally trying to steal $60 from them by offering a free trial.
there is a reproduceable invincibility glitch. I really don't want to outline it here for obvious reasons.
The available cheats that I have seen after a quick googling are all aimbot type stuff/visual indications, nothing about invincibility.
Not that it isn't possibly out there, but I suspect (having been in a couple such situations) that it's either some kind of lag or (in the case of swimming with gunpowder barrels) some kind of glitch/reduced damage due to them being underwater.
We did run into something and we were wondering how it happened. Sailing at their sloop, we got boarded by one of them about a mile away from their ship with a gunpowder barrel. I’m not sure how they pulled that off.
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ObiFettUse the ForceAs You WishRegistered Userregular
The available cheats that I have seen after a quick googling are all aimbot type stuff/visual indications, nothing about invincibility.
Not that it isn't possibly out there, but I suspect (having been in a couple such situations) that it's either some kind of lag or (in the case of swimming with gunpowder barrels) some kind of glitch/reduced damage due to them being underwater.
We did run into something and we were wondering how it happened. Sailing at their sloop, we got boarded by one of them about a mile away from their ship with a gunpowder barrel. I’m not sure how they pulled that off.
If you were chasing them, then that's super easy to do. If you were each going at each other, then yeah, I don't know how they did that.
The available cheats that I have seen after a quick googling are all aimbot type stuff/visual indications, nothing about invincibility.
Not that it isn't possibly out there, but I suspect (having been in a couple such situations) that it's either some kind of lag or (in the case of swimming with gunpowder barrels) some kind of glitch/reduced damage due to them being underwater.
We did run into something and we were wondering how it happened. Sailing at their sloop, we got boarded by one of them about a mile away from their ship with a gunpowder barrel. I’m not sure how they pulled that off.
If you were chasing them, then that's super easy to do. If you were each going at each other, then yeah, I don't know how they did that.
Other way, we were sailing at their parked sloop after getting a new ship to get close enough to engage and someone got on our ship with gunpowder. I think Elf tried to get in one of our cannons with gunpowder to see if it’s possible to shoot yourself with it, but it didn’t work.
Could be some kind of animation cancelling method. pick up/drop the barrel while you're entering the cannon? They different key presses? IDK.
“I used to draw, hard to admit that I used to draw...”
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
There is apparently a glitch on the sloops that launches you through the hull, and it works when you're holding something.
They've already patched similar collision based stuff, so I expect this shouldn't be around too long either. Sending it in just in case they're not yet aware of it, tho.
So turns out there are some undocumented changes in the patch.
Blunderbuss nerf applies to skeletons too.
Skeleton accuracy has dropped.
The helmsmen on the ship of the dead now looks at you.
You can now refill grog at a chest of a thousand grogs.
More specifics on weapon changes.
Eye of reach now deals about 80% player damage. Can now one shot blue skeletons,
Blunderbuss can still oneshot but it requires every single pellet to hit, effectively meaning it has to be used point blank (rather than vaguely in front). Previously it was about 7 pellets for a kill. (It fires 10).
So turns out there are some undocumented changes in the patch.
You can now refill grog at a chest of a thousand grogs.
Never turning it in ever again
You will after the first time it makes your ship sink not unlike the chest of sorrows.
(Return it to the dark depths. Arrrrr.)
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jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
How, as an Xbox player, am I supposed to be able to invite PC people? OG was able to join me in progress but I couldn't send an invite from the 'gather your crew' screen.
Also, doing various quests, it's funny to have the dug up reward be a basic sea chest while a captain's chest just happens to be lying around.
Posts
When we finally turned in the Fort Chest and Skull, I sat back in my chair and finally relaxed. Relaxing my shoulders and back made me realize I had been tensed up the entire time. Getting that actual victory after hours of conflict, intrigue, and chase was the best feeling.
If/when this game starts modeling damage to masts (since you can already be killed on the deck by cannon balls), it's going to completely change naval combat.
What’s happening here is that the primary tactic people use, and the one you see put forward as “the best” on reddit on the like is to fire cannons onto the gun deck to kill the crew so you can board to anchor them and prevent them fixing.
The issue is this only works on bad crews you can catch. Galleon to galleon combat has both ships equally manevourable so as long as the you opponent makes movement thier priority you cannot get close enough to do this. At this point it’s a war of attrition of who can land the most below deck hits to drain planks, and who can conserve the most ammo.
You can see this in the many many PA battles I’ve had. Our crew of players, now fairly regular names, are all on voip, all experienced and all know what we’re doing. We’re able to keep range, land solid consistent below water hits, recognise when shots are too difficult to be worth the ammo, and maintain correct sails and position.
Earlier in the same day when @hullaballo was playing with us we engaged a galleon that failed to land a single below line hit on us, largely because they failed to recognise that we were too good to catch and kept firing too high as a result.
Tl:DR People do this because it’s a tactic that crushes bad teams, gets crushed by good teams in turn.
one known issue in particular stands out after last nights adventure.
that certainly would have added an interesting twist to our tale.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I'm sorry I... I...
I FAILED THE CREW
*Walks the plank in bitter tears*
PSN: TheBrayster_92
aww there's no need for that.
not when we have a perfectly good brig sitting empty.
Twitch: KoopahTroopah - Steam: Koopah
It doesn't happen all the time; it's just a thing that *can* happen. Some type of server balancing I presume (keeping the right number of players in each instance or whatever).
You also see a popup that tells you when youve moved servers, so its not like its an event that can happen unbeknownst to you.
I wonder what's keeping them from doing it more frequently besides latency issues and server load.
Twitch: KoopahTroopah - Steam: Koopah
Probably for reasons like the bug above. It would suck to get a key or hide something or see some loot and plan on going back only to move servers and ruin all of it.
I'm glad they don't migrate all that often.
The most important thing about this is actually the nerf to the blunderbuss, which is needed honestly.
Good thing I’ve been telling you all the pistol is better for a while because now it’s much much better.
I'm curious how much better the sniper is.
I worry a bit because right now the blunderbuss is the only thing keeping people from just swording all the time. If the Blunder can't OHK, then most people are just gonna sword since there won't really be any counter to it, besides another sword.
I do need to start using the cutlass more (against players) to get a better feel for it. I always seem incapable of doing damage, while anyone using it against me cuts me down before I can react.
A really good 2 man sloop is a challenge for a 3 man galleon.
This is why I like the blunderbuss nerf, because as it was it made the cutlass almost useless and I want more pirate sword fights.
Realising that if you use the lunge whilst blocking you can still move was a game changer.
I still maintain the was something fishy going on. No pirate should still be standing after three point blank shots with the current blunderbuss.
I really hope this isn't going Battlegrounds on PC. There's network flukes (and possibly exploiting them?), and then there's cheating.
Not that it isn't possibly out there, but I suspect (having been in a couple such situations) that it's either some kind of lag or (in the case of swimming with gunpowder barrels) some kind of glitch/reduced damage due to them being underwater.
At least even if a player is invincible the ship isn’t, and whilst harder the boat is 100% more important.
In other news, my googling had me stumble across Metacritic again and gosh, players continue to be just the worst. You'd think Rare was literally trying to steal $60 from them by offering a free trial.
there is a reproduceable invincibility glitch. I really don't want to outline it here for obvious reasons.
We did run into something and we were wondering how it happened. Sailing at their sloop, we got boarded by one of them about a mile away from their ship with a gunpowder barrel. I’m not sure how they pulled that off.
If you were chasing them, then that's super easy to do. If you were each going at each other, then yeah, I don't know how they did that.
Other way, we were sailing at their parked sloop after getting a new ship to get close enough to engage and someone got on our ship with gunpowder. I think Elf tried to get in one of our cannons with gunpowder to see if it’s possible to shoot yourself with it, but it didn’t work.
They've already patched similar collision based stuff, so I expect this shouldn't be around too long either. Sending it in just in case they're not yet aware of it, tho.
Blunderbuss nerf applies to skeletons too.
Skeleton accuracy has dropped.
The helmsmen on the ship of the dead now looks at you.
You can now refill grog at a chest of a thousand grogs.
More specifics on weapon changes.
Eye of reach now deals about 80% player damage. Can now one shot blue skeletons,
Blunderbuss can still oneshot but it requires every single pellet to hit, effectively meaning it has to be used point blank (rather than vaguely in front). Previously it was about 7 pellets for a kill. (It fires 10).
Never turning it in ever again
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
You will after the first time it makes your ship sink not unlike the chest of sorrows.
(Return it to the dark depths. Arrrrr.)
Also, doing various quests, it's funny to have the dug up reward be a basic sea chest while a captain's chest just happens to be lying around.