I ended up refunding Divinity 2. After several attempts, including Wasteland 2 and the Shadowrun games, I think text heavy cRPGs just aren’t for me anymore.
Xcom 2 Collection is now downloading.
Those are some good games, so it sounds more like RPG's are the problem. Xcom 2 should pass, though, you don't need to read anything but % chances!
I have a problem with RPG's myself, they're too big. I know many of the things to do in them are optional, but I often feel the need to do many of the sidequests, and get burned out a few hours into them. I don't know how many times I've started the Baulders Gate series, and haven't even really gotten into the story proper. I play a mage every time, so before I go to the inn, I need to do some serious leveling. Then I forget about it, lose my save, and just never play it. I own all of the games from that era, even the aweomse planescape torment. Just never can commit the time.
I think the last RPG I played all the way through was FF7. Even though I put over 40 hours easy into 8, never actually finished it.
I love RPGs, but I have realized that I have a maximum hour count of somewhere between 30 and 75 hours per game, depending on how much I like it. It will be on the lower end if I'm not as into it, on the higher end of that if I'm really into it. If the game is longer than that, I'll never finish it, no matter how much I'm enjoying it.
Think I'm about halfway through FF12 now or thereabouts. Basch is the one-man wrecking ball, Ashe annihilates everything that even thinks about looking at the group funny in a fifty foot radius, and Penelo heals whenever something evades the meatgrinder that is the party long enough to deal a decent amount of damage. Usually a Hunt or boss.
When I played this game so many years ago on the PS2 the gambit system was arcane and confusing to the point where I'd manually control everyone and boy it was not fun. Now though, I know the basics of logic and it's kind of like programming in a way. If X happens then do Y, and you can organize them and turn them off and on individually. So for Ashe I can have
If (Enemy: Reflect), Then (Dispel)
If (Enemy Weak: Fire), Then (This Fire)
If (Enemy Vulnerable: Dark), Then (Hello Darkness)
If (Party Leader: Target), Then (Thunder)
So if the enemy is actively weak to Fire then she'll burn it. If it's not, but it can be hurt by Dark, then she'll use that. If for some reason it's neither weak to Fire and it's immune to Dark then she'll use Lightning. I can tell her to blast every enemy she sees, only the enemy I'm targeting, the one with highest HP, when there's 3+ of them, and more. I can also layer a ton more gambits on there so I have an element for every occasion and an answer to every situation. If, for example, that enemy has Reflect on them to bounce my spells back she'll strip it from them before bombarding. So she'll never hit an enemy's strong element or kill the entire party with a misfired blast.
While I originally thought the Gambit system was the game playing itself that hasn't turned out to be the case. Yes, the Gambits can answer a lot of situations and automate quite a lot of stuff, but that doesn't mean I can just put it on 4x speed and sit back. Shit happens during a fight. Maybe a boss used a bad ability or I set Gambits up wrong on the healer so she was busy cleansing Poison instead of healing the tank. I will occasionally need to pause things, tinker with Gambits a bit, then "run the program" again to see how things go. I might need to yank someone in who is not Stopped so they can use their Gambit to start cleansing status, or revive the dead losers who bit it to the boss's enrage ability. Sometimes I even need to manually tell a character to do something instead of their Gambit, like steal from the boss before blowing it to kingdom come.
Each fight isn't really the game doing everything without my input because I specifically told the game how I want each person in the party to act. If I set my Gambits up wrong I can get my ass kicked and the game won't prevent that. So even when setting up Gambits all I'm really doing is automating the hundreds if not thousands of button presses I'd normally be doing manually in a turn-based game. It makes things like farming so much easier when I can run around and know my characters will make the enemies dead, keep themselves alive, and act exactly as I told them to do so.
So, yeah, having a pretty good time with FF12 now as compared to when I was a kid. Even Vaan and Penelo are more tolerable now. Vaan grows as a character, imagine that!
I also remember not liking the gambit system but imo the monster hunts really made it shine because you had to change your strategies away from the normal world baddies and start changing up the gambits. I still remember when it clicked and I set up gambits that were basically
If dead->potion
Attack
And that was it because the baddie was hitting so hard that literally nothing else mattered than staying up and hitting him.
Also I still hate that whiny kid.
I'm not really having that issue in Zodiac Age. In the original some stuff could really be nasty because I was dumb and didn't know that I ought to spec characters into focused roles rather than the usual "EVERYONE GETS A DEATHBRINGER SWORD" berserker play with little healing and no support.
Now though, since everyone gets two jobs I know to build them to excel in those jobs and tinker with Gambits so they perform them well.
For example, in the original I tried fighting the Esper Adremmalech in the Zertinan Caverns shortly before Salikawood. He's an optional fight so typically tougher than usual. He destroyed me repeatedly, because he flies so my melee couldn't hit him as zombies were swarming and inflicting status. and I gave up on fighting him until later in the game.
In Zodiac Age though, I remembered where he was and decided to give another try at the same time in the story. Set up my Gambits, selected someone to focus on zombies, another to blast the Esper, and the third to heal/support. Took a bit of time to puzzle out his weakness to Ice but once I did, and set the Gambits to focus on it, his healthbar got chunked so fast he activated his scripted Null Magic shield with a small portion left. Hit him with Quickenings to drop the shield and he went down without anyone even close to death.
If I'm ever in an area where things are hitting me so hard that everything has to be thrown out the window to just go berserker rage on them then it's clearly a zone that's telling me I'm not supposed to be there yet. Quickenings also help. I used to use Quickenings in the opening of a fight to inflict as much damage as possible, but now I use them to finish off bosses because the lower health they have the nastier they become.
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HiT BiT🍒 Fresh, straight from Pac-man'sRegistered Userregular
edited April 2018
You can get Stelllite Reign for free at the Humble Store:
Think I'm about halfway through FF12 now or thereabouts. Basch is the one-man wrecking ball, Ashe annihilates everything that even thinks about looking at the group funny in a fifty foot radius, and Penelo heals whenever something evades the meatgrinder that is the party long enough to deal a decent amount of damage. Usually a Hunt or boss.
When I played this game so many years ago on the PS2 the gambit system was arcane and confusing to the point where I'd manually control everyone and boy it was not fun. Now though, I know the basics of logic and it's kind of like programming in a way. If X happens then do Y, and you can organize them and turn them off and on individually. So for Ashe I can have
If (Enemy: Reflect), Then (Dispel)
If (Enemy Weak: Fire), Then (This Fire)
If (Enemy Vulnerable: Dark), Then (Hello Darkness)
If (Party Leader: Target), Then (Thunder)
So if the enemy is actively weak to Fire then she'll burn it. If it's not, but it can be hurt by Dark, then she'll use that. If for some reason it's neither weak to Fire and it's immune to Dark then she'll use Lightning. I can tell her to blast every enemy she sees, only the enemy I'm targeting, the one with highest HP, when there's 3+ of them, and more. I can also layer a ton more gambits on there so I have an element for every occasion and an answer to every situation. If, for example, that enemy has Reflect on them to bounce my spells back she'll strip it from them before bombarding. So she'll never hit an enemy's strong element or kill the entire party with a misfired blast.
While I originally thought the Gambit system was the game playing itself that hasn't turned out to be the case. Yes, the Gambits can answer a lot of situations and automate quite a lot of stuff, but that doesn't mean I can just put it on 4x speed and sit back. Shit happens during a fight. Maybe a boss used a bad ability or I set Gambits up wrong on the healer so she was busy cleansing Poison instead of healing the tank. I will occasionally need to pause things, tinker with Gambits a bit, then "run the program" again to see how things go. I might need to yank someone in who is not Stopped so they can use their Gambit to start cleansing status, or revive the dead losers who bit it to the boss's enrage ability. Sometimes I even need to manually tell a character to do something instead of their Gambit, like steal from the boss before blowing it to kingdom come.
Each fight isn't really the game doing everything without my input because I specifically told the game how I want each person in the party to act. If I set my Gambits up wrong I can get my ass kicked and the game won't prevent that. So even when setting up Gambits all I'm really doing is automating the hundreds if not thousands of button presses I'd normally be doing manually in a turn-based game. It makes things like farming so much easier when I can run around and know my characters will make the enemies dead, keep themselves alive, and act exactly as I told them to do so.
So, yeah, having a pretty good time with FF12 now as compared to when I was a kid. Even Vaan and Penelo are more tolerable now. Vaan grows as a character, imagine that!
I also remember not liking the gambit system but imo the monster hunts really made it shine because you had to change your strategies away from the normal world baddies and start changing up the gambits. I still remember when it clicked and I set up gambits that were basically
If dead->potion
Attack
And that was it because the baddie was hitting so hard that literally nothing else mattered than staying up and hitting him.
Also I still hate that whiny kid.
I'm not really having that issue in Zodiac Age. In the original some stuff could really be nasty because I was dumb and didn't know that I ought to spec characters into focused roles rather than the usual "EVERYONE GETS A DEATHBRINGER SWORD" berserker play with little healing and no support.
Now though, since everyone gets two jobs I know to build them to excel in those jobs and tinker with Gambits so they perform them well.
For example, in the original I tried fighting the Esper Adremmalech in the Zertinan Caverns shortly before Salikawood. He's an optional fight so typically tougher than usual. He destroyed me repeatedly, because he flies so my melee couldn't hit him as zombies were swarming and inflicting status. and I gave up on fighting him until later in the game.
In Zodiac Age though, I remembered where he was and decided to give another try at the same time in the story. Set up my Gambits, selected someone to focus on zombies, another to blast the Esper, and the third to heal/support. Took a bit of time to puzzle out his weakness to Ice but once I did, and set the Gambits to focus on it, his healthbar got chunked so fast he activated his scripted Null Magic shield with a small portion left. Hit him with Quickenings to drop the shield and he went down without anyone even close to death.
If I'm ever in an area where things are hitting me so hard that everything has to be thrown out the window to just go berserker rage on them then it's clearly a zone that's telling me I'm not supposed to be there yet. Quickenings also help. I used to use Quickenings in the opening of a fight to inflict as much damage as possible, but now I use them to finish off bosses because the lower health they have the nastier they become.
Not that kind of optional. I mean the elite hunts at the end culminating in yiazmat. That was when I switched away from what you’re doing.
This page is making me realise there is a distinct lack of cyberpunk porny VNs.
Cyberpunk still tends to be kind of niche and porn tends to follow popular styles. Plus Asian cyberpunk has a different style than US on top of that: Less grime and darkness, higher proliferation of pilotable robots and power armor, and a tendency more towards fully robot bodies or androids instead of cyborgs prosthetics.
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100-player co-op over massive island stages actually sounds pretty heckin' rad.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
There's a cute frankenstein girl so i'm all in.
Check out my site, the Bismuth Heart | My Twitter
Steam Thread: The Dating Sim.
Wait...
Steam | XBL
Steam | XBL
I love RPGs, but I have realized that I have a maximum hour count of somewhere between 30 and 75 hours per game, depending on how much I like it. It will be on the lower end if I'm not as into it, on the higher end of that if I'm really into it. If the game is longer than that, I'll never finish it, no matter how much I'm enjoying it.
"Brutally bigger scale" sounds promising?
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
200 Sams skydrop onto a planet...
My Backloggery
I'm not really having that issue in Zodiac Age. In the original some stuff could really be nasty because I was dumb and didn't know that I ought to spec characters into focused roles rather than the usual "EVERYONE GETS A DEATHBRINGER SWORD" berserker play with little healing and no support.
Now though, since everyone gets two jobs I know to build them to excel in those jobs and tinker with Gambits so they perform them well.
For example, in the original I tried fighting the Esper Adremmalech in the Zertinan Caverns shortly before Salikawood. He's an optional fight so typically tougher than usual. He destroyed me repeatedly, because he flies so my melee couldn't hit him as zombies were swarming and inflicting status. and I gave up on fighting him until later in the game.
In Zodiac Age though, I remembered where he was and decided to give another try at the same time in the story. Set up my Gambits, selected someone to focus on zombies, another to blast the Esper, and the third to heal/support. Took a bit of time to puzzle out his weakness to Ice but once I did, and set the Gambits to focus on it, his healthbar got chunked so fast he activated his scripted Null Magic shield with a small portion left. Hit him with Quickenings to drop the shield and he went down without anyone even close to death.
If I'm ever in an area where things are hitting me so hard that everything has to be thrown out the window to just go berserker rage on them then it's clearly a zone that's telling me I'm not supposed to be there yet. Quickenings also help. I used to use Quickenings in the opening of a fight to inflict as much damage as possible, but now I use them to finish off bosses because the lower health they have the nastier they become.
https://www.humblebundle.com/store/satellite-reign
And Eador. Masters of the Broken World free at the Steam store:
http://store.steampowered.com/app/232050/Eador_Masters_of_the_Broken_World/
🖥️Steam Profile
@The Dude With Herpes @azith28 @RoyceSraphim @Raziel @Reynolds @tsmvengy
Steam | XBL
The depth and breast of my VN collection is impressive, 'tis true. Why, it's practically busting at the seams...
Steam | XBL
It's quite well-rounded, isn't it?
Steam | XBL
But by Beta I mean Alpha because its a utter mess at this time.
Even the trailer on the Steam page has framerate issues.
Steam | XBL
One might even accuse you of padding that count, or even stuffing your collection to make it seem bigger.
I can has cheezburger, yes?
I assure you, it's all natural.
Not that kind of optional. I mean the elite hunts at the end culminating in yiazmat. That was when I switched away from what you’re doing.
The selection is well rounded to be sure.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
HUGE
tracts of land.
Your cup overfloweth
Twitch: KoopahTroopah - Steam: Koopah
Steam | XBL
Dragon's Dogma
Thanks for the mammaries. They're a real hoot. ...er
You're milking the puns dry!
...backs away slowly
Not much to see here. Just a lot of low-bra humor.
I wouldn't worry about tit.
Steam | XBL
Cyberpunk still tends to be kind of niche and porn tends to follow popular styles. Plus Asian cyberpunk has a different style than US on top of that: Less grime and darkness, higher proliferation of pilotable robots and power armor, and a tendency more towards fully robot bodies or androids instead of cyborgs prosthetics.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Is more sfw non gaming news, my first classhole package to my nieces arrived before the other and my day cannot go wrong.
I'm finally attacking a battleship in xenonauts and its refreshing to have something else to worry about besides psychic attacks.
The battleship map so far is the least clone like of the original x-com games and that is a damn good thing to experience.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Wobble along!
Ditto! Though my budget went on a 5 year old's birthday party.
I have far too many VR games I haven't played anyway yet.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Then I see little that interests me and start looking into making my own replacer and then it's time to sleep.
http://www.fallout3nexus.com/downloads/file.php?id=16534