The New Vegas premise of you getting shot in the head works extremely well as motivation because it can motivate all kinds of different characters and doesn't make things weird as heck like when you stop looking for your child for hours on end.
Not only that but being a courier made it so that carrying peoples shit from point A to point B actually made sense as a thing you would bother doing
I thought the FO3 hook worked pretty pretty well too, cause if you like Dad then sure you want to find him and if you didn't like Dad the eff that dude you're finally free of the vault lets go party
alright, so now i'm working out a quick dragon's dogma pnp idea, player races include human, elf, dwarf, saurian and beastman. goblins aren't playable because they're literally fruit from evil trees, and orcs are demons.
Dragon's Dogma did have some pretty cool Dragon designs. Sadly, a large chunk of them were locked behind Part 2 of the game after the first Credit's Roll and then the game going "hahahahahaaha psych, you really thought you beat the game did you?!" as it pulled a Dragon Quest 3.
I actually got tricked by that completely and stopped playing the game after I did the main dragon guy's big cinematic extended boss fightand saved... someone I didn't care about the game decided was the damsel character by default I guess, and saw the credits roll, because I assumed the giant hole was like, a teaser for a sequel and/or just storyless post-game extra dungeon and it didn't really signpost what you were supposed to do with it or that the story continued. After I found out there was more to it years later I just never felt the need to go back to it. Unlike DQ3 where you get to the apparent end and then you're clearly dumped into a new world map and it goes "MORE ADVENTURE THIS WAY -->, DEMON LORD STILL AHEAD"
That said getting to that point in DQ3 was its own kind of several-year long journey of playing on and off and forgetting where I was going the previous time I was playing it and just wandering around the world map lost until I accidentally stumbled onto a new dungeon or town or something.
The sky goes evil green and broken, new dragons and monsters are out everywhere in the world, a giant hole to the abyss opened up in town, and you were just turned on by your allies and you thought 'yeah, it's over'? o.O
As far as E3 reveals, I'm waiting for that something utterly hype inducing where I scream incoherently, completely unexpected, and that stays unleaked.
The last two reveals to do that for me was NieR Automata's reveal at E3 2015 and BlazBlue: Cross Tag Battle at EVO 2017.
Dragon's Dogma did have some pretty cool Dragon designs. Sadly, a large chunk of them were locked behind Part 2 of the game after the first Credit's Roll and then the game going "hahahahahaaha psych, you really thought you beat the game did you?!" as it pulled a Dragon Quest 3.
I actually got tricked by that completely and stopped playing the game after I did the main dragon guy's big cinematic extended boss fightand saved... someone I didn't care about the game decided was the damsel character by default I guess, and saw the credits roll, because I assumed the giant hole was like, a teaser for a sequel and/or just storyless post-game extra dungeon and it didn't really signpost what you were supposed to do with it or that the story continued. After I found out there was more to it years later I just never felt the need to go back to it. Unlike DQ3 where you get to the apparent end and then you're clearly dumped into a new world map and it goes "MORE ADVENTURE THIS WAY -->, DEMON LORD STILL AHEAD"
That said getting to that point in DQ3 was its own kind of several-year long journey of playing on and off and forgetting where I was going the previous time I was playing it and just wandering around the world map lost until I accidentally stumbled onto a new dungeon or town or something.
The sky goes evil green and broken, new dragons and monsters are out everywhere in the world, a giant hole to the abyss opened up in town, and you were just turned on by your allies and you thought 'yeah, it's over'? o.O
Dragon's Dogma did have some pretty cool Dragon designs. Sadly, a large chunk of them were locked behind Part 2 of the game after the first Credit's Roll and then the game going "hahahahahaaha psych, you really thought you beat the game did you?!" as it pulled a Dragon Quest 3.
I actually got tricked by that completely and stopped playing the game after I did the main dragon guy's big cinematic extended boss fightand saved... someone I didn't care about the game decided was the damsel character by default I guess, and saw the credits roll, because I assumed the giant hole was like, a teaser for a sequel and/or just storyless post-game extra dungeon and it didn't really signpost what you were supposed to do with it or that the story continued. After I found out there was more to it years later I just never felt the need to go back to it. Unlike DQ3 where you get to the apparent end and then you're clearly dumped into a new world map and it goes "MORE ADVENTURE THIS WAY -->, DEMON LORD STILL AHEAD"
That said getting to that point in DQ3 was its own kind of several-year long journey of playing on and off and forgetting where I was going the previous time I was playing it and just wandering around the world map lost until I accidentally stumbled onto a new dungeon or town or something.
The sky goes evil green and broken, new dragons and monsters are out everywhere in the world, a giant hole to the abyss opened up in town, and you were just turned on by your allies and you thought 'yeah, it's over'? o.O
I mean I can be sympathetic, but heh.
in my defense the big dragon fight REALLY REALLY felt like it was being given the full Real True Final Boss treatment
+2
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Dragon's Dogma did have some pretty cool Dragon designs. Sadly, a large chunk of them were locked behind Part 2 of the game after the first Credit's Roll and then the game going "hahahahahaaha psych, you really thought you beat the game did you?!" as it pulled a Dragon Quest 3.
I actually got tricked by that completely and stopped playing the game after I did the main dragon guy's big cinematic extended boss fightand saved... someone I didn't care about the game decided was the damsel character by default I guess, and saw the credits roll, because I assumed the giant hole was like, a teaser for a sequel and/or just storyless post-game extra dungeon and it didn't really signpost what you were supposed to do with it or that the story continued. After I found out there was more to it years later I just never felt the need to go back to it. Unlike DQ3 where you get to the apparent end and then you're clearly dumped into a new world map and it goes "MORE ADVENTURE THIS WAY -->, DEMON LORD STILL AHEAD"
That said getting to that point in DQ3 was its own kind of several-year long journey of playing on and off and forgetting where I was going the previous time I was playing it and just wandering around the world map lost until I accidentally stumbled onto a new dungeon or town or something.
The sky goes evil green and broken, new dragons and monsters are out everywhere in the world, a giant hole to the abyss opened up in town, and you were just turned on by your allies and you thought 'yeah, it's over'? o.O
I mean I can be sympathetic, but heh.
in my defense the big dragon fight REALLY REALLY felt like it was being given the full Real True Final Boss treatment
That's a problem of it being personal to the developers rather than the players
I saw the E3 presentation for Bethesda after FO4 came out
half of it was about them being parents
and I'm sighing forever because this trend of game developers discovering parenthood and making crappy stories about it is extremely tiring
I'm someone who actually thinks kids are pretty neat, too! not gonna have any, but they're neat
it would be a lot better if they made you care about a kid instead of just presuming that people inherently like kids and want to defend all of them forever
But then... (major FO4 spoilers)
...they go out of their way to make the faction your son develops evil. And sets you up for filicide.
So, like, what’s the fucking moral here?
Jesus fucking Christ Fallout 4’s story makes me so angry.
The New Vegas premise of you getting shot in the head works extremely well as motivation because it can motivate all kinds of different characters and doesn't make things weird as heck like when you stop looking for your child for hours on end.
I hate mainline stories that give me a sense of urgency. "Oh my god aliens are nuking the shit out of our planet as we speak, only you can stop them!" *stops saving the earth for an hour to help some girl find her lost puppy*
The New Vegas premise of you getting shot in the head works extremely well as motivation because it can motivate all kinds of different characters and doesn't make things weird as heck like when you stop looking for your child for hours on end.
New Vegas spoilers:
Not to mention that the guy who shoots you in the head ends up being one of the most sympathetic characters!
The New Vegas premise of you getting shot in the head works extremely well as motivation because it can motivate all kinds of different characters and doesn't make things weird as heck like when you stop looking for your child for hours on end.
I hate mainline stories that give me a sense of urgency. "Oh my god aliens are nuking the shit out of our planet as we speak, only you can stop them!" *stops saving the earth for an hour to help some girl find her lost puppy*
I love Final Fantasy games that do this. The final dungeon is revealed. The world is on the brink of extinction. Also, 20 minigames and 7 optional dungeons just opened up with grinding activity that can take another 100-200 gameplay hours. What’s a hero to do?
As far as E3 reveals, I'm waiting for that something utterly hype inducing where I scream incoherently, completely unexpected, and that stays unleaked.
The last two reveals to do that for me was NieR Automata's reveal at E3 2015 and BlazBlue: Cross Tag Battle at EVO 2017.
I dont know if there are any announcements that could do that for me.
And also yeah the best open world stories dont have a strong urgency about them and also cast the main character in a position of "fixer" so it makes sense when you listen to some random asshole and offer to help him (or alternatively hurt him). Like being a medjay in Assassins Creed Origins or a Witcher in Witcher
That's a problem of it being personal to the developers rather than the players
I saw the E3 presentation for Bethesda after FO4 came out
half of it was about them being parents
and I'm sighing forever because this trend of game developers discovering parenthood and making crappy stories about it is extremely tiring
I'm someone who actually thinks kids are pretty neat, too! not gonna have any, but they're neat
it would be a lot better if they made you care about a kid instead of just presuming that people inherently like kids and want to defend all of them forever
But then... (major FO4 spoilers)
...they go out of their way to make the faction your son develops evil. And sets you up for filicide.
So, like, what’s the fucking moral here?
Jesus fucking Christ Fallout 4’s story makes me so angry.
The moral is children are terrible and will always set out to disappoint you
That's a problem of it being personal to the developers rather than the players
I saw the E3 presentation for Bethesda after FO4 came out
half of it was about them being parents
and I'm sighing forever because this trend of game developers discovering parenthood and making crappy stories about it is extremely tiring
I'm someone who actually thinks kids are pretty neat, too! not gonna have any, but they're neat
it would be a lot better if they made you care about a kid instead of just presuming that people inherently like kids and want to defend all of them forever
But then... (major FO4 spoilers)
...they go out of their way to make the faction your son develops evil. And sets you up for filicide.
So, like, what’s the fucking moral here?
Jesus fucking Christ Fallout 4’s story makes me so angry.
The moral is children are terrible and will always set out to disappoint you
so this is the story you tell your kids as you ruck them in at night
+2
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited May 2018
bully 2 has the potential to have the best, most relevant setting
but, it'll be made by rockstar
are you ready for rockstar's take on issues in the american education system
are you ready for missions from alt right freedom of speech fuckers "balanced" by social justice warrior caricatures
Indie Winter on
+14
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited May 2018
are ya'll ready for rockstar's hot take on school shootings
Indie Winter on
+25
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Bully cannot be made, anymore. The boat has been thought about and prayed for.
Breath of Fire 3 had really involved transformation-mechanics, but 2 and 4 were also fun, and Dragon Quarter tried a lot of neat things.
In BoF3, your main character can find and use a bunch of globs of magic don't worry about it.
It drains a bit of your magic-juice every turn, many of them counter-attack when they get hit, and breath-attacks are stronger when you have more HP.
At first you get, like, a fire-glob, which turns you into a small fire-dragon.
Then you find more, and can mix them, and become a large fire-dragon, or maybe ice-dragon, or just a dragon with big muscles, maybe?
You end up turning into a bunch of weird dragons and dragon-equivalent monsters, with various special abilities.
You can also mix one of the globs with which characters are currently in your party, to gain some properties from one of those characters. Bird-lady turns you into a bird-dragon, cat-guy turns you into a cat-dragon, the engineer turns you into a robot-dragon.
One glob just turns you into a saiyan instead of a dragon, and you're strong but you're also nuts. One of your other characters can use a command-skill to still make you attack the right target when you're nuts.
Maybe you'll get better at not being nuts, some day, if you try. Then you'd be a real Goku.
+1
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Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
The New Vegas premise of you getting shot in the head works extremely well as motivation because it can motivate all kinds of different characters and doesn't make things weird as heck like when you stop looking for your child for hours on end.
I hate mainline stories that give me a sense of urgency. "Oh my god aliens are nuking the shit out of our planet as we speak, only you can stop them!" *stops saving the earth for an hour to help some girl find her lost puppy*
The only one that actually felt like it was both urgent and yet not to me was BotW's.
"Yeah Zelda's held back Ganon for a hundred years, you'll be fine to mess around for a few weeks. She'll manage."
Posts
I thought the FO3 hook worked pretty pretty well too, cause if you like Dad then sure you want to find him and if you didn't like Dad the eff that dude you're finally free of the vault lets go party
"you nuked a city, and that's unforgivable, but i do need you to help me do a thing"
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
everyone wants to take revenge on chandler for what he did
Steam // Secret Satan
Or make it be something you can become, like how Skyrim added vampirism and lycanthropy.
The sky goes evil green and broken, new dragons and monsters are out everywhere in the world, a giant hole to the abyss opened up in town, and you were just turned on by your allies and you thought 'yeah, it's over'? o.O
I mean I can be sympathetic, but heh.
// Switch: SW-5306-0651-6424 //
The last two reveals to do that for me was NieR Automata's reveal at E3 2015 and BlazBlue: Cross Tag Battle at EVO 2017.
// Switch: SW-5306-0651-6424 //
You can lift and throw your pawn. That's mechanically approximate.
That's a monday.
in my defense the big dragon fight REALLY REALLY felt like it was being given the full Real True Final Boss treatment
Ra raoooow
Oh man, Housecat's here?!?
And I agree. Part 3 is one of the best RPGs I've played even to this day. YOU CAN TURN INTO A DRAGON.
Your son is dying
your defense is bad. prison.
But then... (major FO4 spoilers)
So, like, what’s the fucking moral here?
Jesus fucking Christ Fallout 4’s story makes me so angry.
I hate mainline stories that give me a sense of urgency. "Oh my god aliens are nuking the shit out of our planet as we speak, only you can stop them!" *stops saving the earth for an hour to help some girl find her lost puppy*
New Vegas spoilers:
I love Final Fantasy games that do this. The final dungeon is revealed. The world is on the brink of extinction. Also, 20 minigames and 7 optional dungeons just opened up with grinding activity that can take another 100-200 gameplay hours. What’s a hero to do?
I dont know if there are any announcements that could do that for me.
Well no I lied.
Front Mission 6 could do that or Einhander 2
but we know Square aint going to do that.
and the warriors 2
and manhunt 3
And also yeah the best open world stories dont have a strong urgency about them and also cast the main character in a position of "fixer" so it makes sense when you listen to some random asshole and offer to help him (or alternatively hurt him). Like being a medjay in Assassins Creed Origins or a Witcher in Witcher
The moral is children are terrible and will always set out to disappoint you
so this is the story you tell your kids as you ruck them in at night
but, it'll be made by rockstar
are you ready for rockstar's take on issues in the american education system
are you ready for missions from alt right freedom of speech fuckers "balanced" by social justice warrior caricatures
Really? Because Bully was exactly the opposite of what everyone expected.
Jack Thompson was relevant and The Discourse hasn't even coalesced as a concept in talking about videogames and politics online
even though I could be pleasantly surprised, I look back at GTA5
and well,
I doubt it
I think bof IV is one of the best looking games of its generation, holds up extremely well, and is one of my favourite games of all time.
A real, new breath of fire game would be a dream come true.
Breath of Fire 3 had really involved transformation-mechanics, but 2 and 4 were also fun, and Dragon Quarter tried a lot of neat things.
In BoF3, your main character can find and use a bunch of globs of magic don't worry about it.
It drains a bit of your magic-juice every turn, many of them counter-attack when they get hit, and breath-attacks are stronger when you have more HP.
At first you get, like, a fire-glob, which turns you into a small fire-dragon.
Then you find more, and can mix them, and become a large fire-dragon, or maybe ice-dragon, or just a dragon with big muscles, maybe?
You end up turning into a bunch of weird dragons and dragon-equivalent monsters, with various special abilities.
You can also mix one of the globs with which characters are currently in your party, to gain some properties from one of those characters. Bird-lady turns you into a bird-dragon, cat-guy turns you into a cat-dragon, the engineer turns you into a robot-dragon.
One glob just turns you into a saiyan instead of a dragon, and you're strong but you're also nuts. One of your other characters can use a command-skill to still make you attack the right target when you're nuts.
Maybe you'll get better at not being nuts, some day, if you try. Then you'd be a real Goku.
The only one that actually felt like it was both urgent and yet not to me was BotW's.
"Yeah Zelda's held back Ganon for a hundred years, you'll be fine to mess around for a few weeks. She'll manage."
Ffffffffffffffffffffffffffffffff--