Wife beat me at Splendor last night so now she loves it.
Friend is going to bring over Xia: Drift Galaxy tonight, and that sounds pretty interesting from what I've heard of it so I hope its fun.
I've played Xia once and thought it was all right; if Friend knows it better than you, expect them to win and just play to learn, though. It's the kind of game where knowing what you're trying to execute on before you get rolling helps substantially.
Turns out Friend hadn't ever played the game due to confounding rules. We all muddled through a 5 FP game together and the game was a bit plodding in the first few rounds, once we determined that you could use impulse and engines in the same round, and then later you could use engines 3 times per round we had a much better time. We didn't play with NPC ships or evil missions and no one equipped a weapon. I was a trader and saved up for the ship that can warp hexes which was super fun to fly around. We all left wanting to play again though. The painted ships are really cool.
Those rules though, they'd make Arkham Horror proud. Important details are mentioned in an off hand way pages from their section. I don't know.
Finally got to win Splendor. My wife constantly wants to play again so that's cool. Also Brass Birmingham will arrive on Wednesday! Ordered for Miniature market for ten dollars cheaper than amazon right before they went out of stock on it.
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
I've only played Dungeon Lords and Dungeon Pets here play by post and while I remember really loving the mechanics of worker placement (You get different results based on assigned order and first isn't always the best) , I also remember the dungeon building and siege game being overly complicated. Now my local shop has it and I'm wondering if its worth trying to teach my group. They both max at four right? Four is such a tight number.
I've only played Dungeon Lords and Dungeon Pets here play by post and while I remember really loving the mechanics of worker placement (You get different results based on assigned order and first isn't always the best) , I also remember the dungeon building and siege game being overly complicated. Now my local shop has it and I'm wondering if its worth trying to teach my group. They both max at four right? Four is such a tight number.
I think they're both easier to teach than the heaviness and weirdness of the mechanics would indicate, but the flip side of that is they are very unforgiving. The siege and pet raising games are both tricky and can go wrong very badly. I would say they're as tight as Agricola, but where Agricola has the axe of hunger hanging over your head at all times, in Lords/Petz you don't know you're fucked until it's too late.
I'm only trading Lords because I own both Lords and Petz and they occupy a similar space for games, but I slightly prefer Petz.
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited October 2018
Hmm everything always seems to get compared to Agricola. I suppose I should play it at some point so I have a basis for comparison. Thanks for your thoughts.
I'll see how it goes teaching Birmingham and go from there.
Things get compared to Agricola for the same reason they get compared to Dominion. Seminal entries for their primary mechanisms, and very influential. They also happen to be very good games, and you'll find lots of adherents, and probably just as many people who think they are eclipsed by the games they inspired.
My family is hitting up the Renaissance Festival and then having a sleepover party at my best friend's house. The kids will be going to bed semi-immediately, in all likelihood, and then we are going to play so many games until, like the tired adults we are, we fall asleep at, like, 2330, tops.
I'm bringing, uh, X-Wing 2.0 - all of it - Sprawopolis, Mint Works, Coup, Love Letter, Exploding Kittens, and Hardback. They have a nontrivial collection, too.
Cannot. Wait.
Birfday update:
The Renaissance Festival in Maryland has seriously upped their jousting game since the last time I was there. The kids loved it. The archery tent was super fun - even if the arrows are definitely showing their "last weekend of the season" and the overhang to prevent you shooting into the sky is too low for someone above-average-height to reliably shoot the far targets. My oldest, though, who did archery for the first time this summer in Cub Scout camp was able to reliably hit his target by the end of our 18 arrows apiece.
We started the game festivities with Exploding Kittens, which is a better game to play as an ice breaker when you haven't already spent the day together.
Then we did Sprawlopolis, and we missed the win by, like, 8 points. Our rules combo was Tourist Trap (put commercial on the outside), Suburbia (parks near big residential = good; industrial near big residential = bad), and ... I forget the name, Bloom something? ... (exactly 3 parks in a row or column = point; 0 parks in a row or column = deduction). We ended with something ridiculous like 20 roads, so fixing that next time will be the key. We actually came surprisingly close to winning, given that it was our first real "not just putting things down to see how this works" game and we had a 30-point (ish) goal.
At this point, 2300, my wife gave up and went to bed. She'd actually been falling asleep throughout the last couple of turns of Sprawlopolis; I guess staying up late to bake cookies and make pumpkin pie makes it hard to play. (Also, we were all pretty tired, since work has been butts for all of us.)
Then we played X-Wing, using quick-build rules. I brought all my Rebels and Imperials, figuring the Scum would've been overkill (also, it's hard to transport your entire collection once it gets to the size mine has). I gave them first pick, and they naturally chose the badguys. So Darth Vader and two TIE Fighter escorts go up against Luke, Biggs, and Wedge. Thematically, Biggs ate it, but Luke and Wedge managed to carry the day. I made a couple of rules goofs - torpedoes / missiles spent target locks when attacking which they aren't supposed to do anymore; I forgot Wedge had Outmaneuver for most of the fight because who puts Outmaneuver on an X-Wing amiright? - but we all had a blast. Biggs largely died because he was stressed and picked up a console fire, and then couldn't clear the stress or the furball so that he could put out the fire, and then Vader put a couple into him to seal the deal.
Worst part is I was so into the game that I forgot to take pictures.
Then, it was, like, late, so it was bedtime. Which was good, because my youngest woke up 2x that night, and then both of the kiddos were up at 0-dark-thirty.
I got a local trade offer for my Dungeon Lords for his Brass: Lancashire and I'm pretty excited about that.
Mostly because it'll get the giant fuckin' Anniversary Edition box off my shelf for something that fits into a standard Kallax.
PSA: It's worth checking out the BGG trade market for deals, too. I snagged a brand new, Kickstarter edition of Brass: Birmingham for $50. It was legit.
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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admanbunionize your workplaceSeattle, WARegistered Userregular
I got a local trade offer for my Dungeon Lords for his Brass: Lancashire and I'm pretty excited about that.
Mostly because it'll get the giant fuckin' Anniversary Edition box off my shelf for something that fits into a standard Kallax.
PSA: It's worth checking out the BGG trade market for deals, too. I snagged a brand new, Kickstarter edition of Brass: Birmingham for $50. It was legit.
Nice! Definitely something to keep an eye on, but right now I'm avoiding buying the bigger games on my want list as my priorities go clean out my collection > get new games.
I played the Game of Thrones board game yesterday. The FFG, dudes on a map one. I won! As Greyjoy. I realized after a few turns that ships are crazy good and no one cared to fight in me in the sea, even though Lannister could have. Wherever men can smell salt water or hear the crash of waves is my domain.
oh god wait what, today was the last day of Netrunner? I thought it was this Friday!
I thought there was time...
Mr. G on
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
That article pretty much summed up my feelings. Netrunner will always have a special place in my heart, as it was the game that got me out of my shell, attending tourneys, organizing things, etc. I will buy anything Lukas produces sight unseen. But I have a complete game. And i'm happy with that.
I’d love to hear @Cerberus thoughts on the decline of Netrunner.
Netrunner is an amazing game and I am extremely sad it has gone. It has given me some of the best moments of my life and I've made some of the best friends. I'm not currently planning on doing fan run events. Not because I don't believe it will be good, but because I'm so happy with Netrunner and don't want to ruin its place in my life. I may change my mind in future, but right now I think I'm closing the door on an awesome part of my life. I predict I will make a few events to keep in touch with friends and the community, but my competitive days are probably done.
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BigPointyTeethrun away! run away!MinnesotaRegistered Userregular
I just found out my local place is doing a pre-release event for Keyforge! I guess I know how I'm spending the last of my store credit.
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WearingglassesOf the friendly neighborhood varietyRegistered Userregular
edited October 2018
Oh yeah, Eurotrip haul:
- Notre Dame (in a shop near Notre Dame, no less!)
- Alhambra expansions 4 and 6
- Base game of Bohnanza (3-5 players)
- not Ginkgopolis, because it's out of print
- also not Glen More, because it's also out of print (a shop owner kindly suggested Isle of Skye, but seeing as that's available in my home, I didn't get it)
I should have grabbed that copy of Diamant when I saw it in France. I didn't see it afterwards in any other game store I went to.
Edit: Is Glen More really that good of a game? Or are there games that can scratch a similar itch?
with my brother I did not know he played it's previous incarnation and had a sour opinion of it {from both the people he played and of the game itself} I had a few of the expansions but still those 12 games were basically forced
It ended up in the pile of well it was a nice idea. Yes X wing ended up there because I really wanted something more than just a game I wanted a reason. Missions or something! a champaign!
When you find out how the sausage is made you kind of lose interest in it
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ArcticLancerBest served chilled.Registered Userregular
The Dark Souls board game was 50% off on Amazon. felt like the deal was too good to not take advantage.
My kickstarter additions just arrived, still sealed, if you can take them off my hands. (Gaping Dragon and Darkroot)
But please figure out if you have the capacity to even enjoy DS before you make a decision.
I absolutely love Demon's Souls, Dark Souls, and Bloodborne and I've only heard good things about the board game. Only downside I've seen is the $160 price tag.
You may want to house-rule the inventory deck. Go on BGG and see what others have done. I sold the game to a charity for a 30% cut because it was not my cup of tea.
Really seems like they are milking the game for all that they can. That is a crazy amount of paid expansions.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Played my second game of Inis tonight, that game is really really good but I can already see how the expansion is going to make it way better
also was shown Citadels, which I think is pretty neat, sort of a nice simple drafting game with a little bit of hidden role mechanics
I continue to slowly improve at Yomi, I won for the first time! Master Midori can really hit Setsuki crazy hard, I'll say
Oh yeah? Do tell.
So some of the things it adds:
- a new clan to make it a 5-player game, which is very nice because most often my group is exactly 5 people
- new territory cards that act as coasts & ports, which become new edges of the map that cannot be expanded past, but coasts are all considered adjacent and can be moved between
- the new drafting cards added for the fifth player all involve player interactions (ex: a card that allows you to move, but also allows to to take an enemy clan with you; it'll start a clash, but it could be a clash you both agreed to start)
- generally prevents people from just running off to the corners and being left alone
- a new seasons mechanic: each round is a different season (ex: any card you play also lets you move), changing the value of your cards and making them better suited for proper season timing (another season forbids attacks from action cards during it, but not attacks that are started from Epic Tale cards)
So I built a gaming table. It took me about 2-3 weeks, a lot of work, trial and error and about $400 CAD to build. It's imperfect, but I'm pretty damn proud of it.
The panels on top can be removed and there's about a 2-3 inch recess inside which I'm going to cover in neoprene this week as the gaming surface.
Played my second game of Inis tonight, that game is really really good but I can already see how the expansion is going to make it way better
also was shown Citadels, which I think is pretty neat, sort of a nice simple drafting game with a little bit of hidden role mechanics
I continue to slowly improve at Yomi, I won for the first time! Master Midori can really hit Setsuki crazy hard, I'll say
Oh yeah? Do tell.
So some of the things it adds:
- a new clan to make it a 5-player game, which is very nice because most often my group is exactly 5 people
- new territory cards that act as coasts & ports, which become new edges of the map that cannot be expanded past, but coasts are all considered adjacent and can be moved between
- the new drafting cards added for the fifth player all involve player interactions (ex: a card that allows you to move, but also allows to to take an enemy clan with you; it'll start a clash, but it could be a clash you both agreed to start)
- generally prevents people from just running off to the corners and being left alone
- a new seasons mechanic: each round is a different season (ex: any card you play also lets you move), changing the value of your cards and making them better suited for proper season timing (another season forbids attacks from action cards during it, but not attacks that are started from Epic Tale cards)
I like Inis but I don't fully understand it yet. I'll have to play it some more.
3DS Friendcode 5413-1311-3767
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I didn't know Inis was getting an expansion. Interesting! I'll need to preorder that.
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Played Reef last night. Really fun simple little game where you construct a coral reef on a 4x4 board. Each turn you either pick a card or play a card. Hand limit of 4. The cards all allow you to place 2 types of coral and at the same time score coral but almost always a different type. You can stack the coral up to four high. You can choose from three cards or pay a VP to get one of the deck.
Also played Five Tribes which is a game about picking up meeples on coasters and putting them back down. Its set collection and area control and math and bidding with VP for turn order and is very AP inducing. You can't really plan ahead too well because everyone always messes with your moves. Also how is there a tribe of elders? Born old? Questionable. I misunderstood how the Vizirs were scored(thought they were ten each if you had the most, they were 1 each. Oops) Hard game to play with people of different skill levels I think.
Finished with a game of Nusfjord (sp). I continue to be happy with this purchase. The three decks are so different. Played with Mackerel deck last night which seems to feature weird and low VP buildings in general. I love the building that goes in the fishing track though.
Got advise from one of the people to not sell anything in the auction, sell on BGG and amazon. Seems like so much work though. Its a curse to be so lazy. I don't even know how I'd sell Arkham/Dunwich/Black Goat of the Woods since they are all combined.
I've only played five tribes once but it went from this game seems light and fun to this is cutthroat mancala very quickly and I loved the hell out of it and really should pick it up at some point
It's been so long since I played Five Tribes, I really need to give it another go.
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Five Tribes is shockingly cutthroat. My wife really loves the game but I'm pretty lukewarm on it. I think it takes too long for what should be a pretty light game and the reason is basically 100% AP. The possibility space is so big, and it's even worse in two players when you can be trying to line up a double move. I think it's literally a 2, 2.5 hour game which is too long for what it is I think.
My group wants to pull out Viticulture, anyone have experience with it? It looks pretty neat
If you have Tuscany I recommend using it. 4 worker placement seasons feels better than 2. For first game I tend to leave out the "special workers" module, and depending the group the area control module.
I think it's a fun clean worker placement game.
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AstaerethIn the belly of the beastRegistered Userregular
Played that The Others: Seven Sins game and was not impressed. One v. All games have all the same problems—either the one doesn’t have interesting choices or everybody else waits while the one plays half the game. Seven Sins is the former, and even though I won it never felt like I had enough to do. It’s also clearly a game that could have been a full co-op with an easily automated system controlling the bad guys. Neat miniatures, but even by Ameritrash standards this is not great.
this sounds like good news for Paul. Seems like he is going to get to do some stuff he has really been wanting to.
I just hope SU&SD can find someone else with his good taste in games. Otherwise we'll get stuck with them pushing nothing but "games about talking" that the ultra-extrovert quinns loves.
Attacked by tweeeeeeees!
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admanbunionize your workplaceSeattle, WARegistered Userregular
this sounds like good news for Paul. Seems like he is going to get to do some stuff he has really been wanting to.
I just hope SU&SD can find someone else with his good taste in games. Otherwise we'll get stuck with them pushing nothing but "games about talking" that the ultra-extrovert quinns loves.
kinda seems like you haven't watched Quinns review a game in the last two years
this sounds like good news for Paul. Seems like he is going to get to do some stuff he has really been wanting to.
I just hope SU&SD can find someone else with his good taste in games. Otherwise we'll get stuck with them pushing nothing but "games about talking" that the ultra-extrovert quinns loves.
kinda seems like you haven't watched Quinns review a game in the last two years
Quin should do a "cosmic encounter actually is a dud for most people" review.
In my opinion Paul is more into "dry" games than Quin. But I only watched reviews and don't actually know or have played games with him.
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
Played that The Others: Seven Sins game and was not impressed. One v. All games have all the same problems—either the one doesn’t have interesting choices or everybody else waits while the one plays half the game. Seven Sins is the former, and even though I won it never felt like I had enough to do. It’s also clearly a game that could have been a full co-op with an easily automated system controlling the bad guys. Neat miniatures, but even by Ameritrash standards this is not great.
yeah i had a ton of fun with it but it was such a weird day i knew i couldn't tell if the game had any actual value or not
we played against sloth and there looked like there might be some interesting choices of when you run away with the target monsters while attacking with your nontarget monsters
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Played that The Others: Seven Sins game and was not impressed. One v. All games have all the same problems—either the one doesn’t have interesting choices or everybody else waits while the one plays half the game. Seven Sins is the former, and even though I won it never felt like I had enough to do. It’s also clearly a game that could have been a full co-op with an easily automated system controlling the bad guys. Neat miniatures, but even by Ameritrash standards this is not great.
yeah i had a ton of fun with it but it was such a weird day i knew i couldn't tell if the game had any actual value or not
we played against sloth and there looked like there might be some interesting choices of when you run away with the target monsters while attacking with your nontarget monsters
My group's experience with it was that it was overwhelmingly more fun / interesting for the guy playing the bad guys than the humans.
Posts
Turns out Friend hadn't ever played the game due to confounding rules. We all muddled through a 5 FP game together and the game was a bit plodding in the first few rounds, once we determined that you could use impulse and engines in the same round, and then later you could use engines 3 times per round we had a much better time. We didn't play with NPC ships or evil missions and no one equipped a weapon. I was a trader and saved up for the ship that can warp hexes which was super fun to fly around. We all left wanting to play again though. The painted ships are really cool.
Those rules though, they'd make Arkham Horror proud. Important details are mentioned in an off hand way pages from their section. I don't know.
Finally got to win Splendor. My wife constantly wants to play again so that's cool. Also Brass Birmingham will arrive on Wednesday! Ordered for Miniature market for ten dollars cheaper than amazon right before they went out of stock on it.
Mostly because it'll get the giant fuckin' Anniversary Edition box off my shelf for something that fits into a standard Kallax.
I think they're both easier to teach than the heaviness and weirdness of the mechanics would indicate, but the flip side of that is they are very unforgiving. The siege and pet raising games are both tricky and can go wrong very badly. I would say they're as tight as Agricola, but where Agricola has the axe of hunger hanging over your head at all times, in Lords/Petz you don't know you're fucked until it's too late.
I'm only trading Lords because I own both Lords and Petz and they occupy a similar space for games, but I slightly prefer Petz.
And yeah they both max at 4.
I'll see how it goes teaching Birmingham and go from there.
Birfday update:
The Renaissance Festival in Maryland has seriously upped their jousting game since the last time I was there. The kids loved it. The archery tent was super fun - even if the arrows are definitely showing their "last weekend of the season" and the overhang to prevent you shooting into the sky is too low for someone above-average-height to reliably shoot the far targets. My oldest, though, who did archery for the first time this summer in Cub Scout camp was able to reliably hit his target by the end of our 18 arrows apiece.
We started the game festivities with Exploding Kittens, which is a better game to play as an ice breaker when you haven't already spent the day together.
Then we did Sprawlopolis, and we missed the win by, like, 8 points. Our rules combo was Tourist Trap (put commercial on the outside), Suburbia (parks near big residential = good; industrial near big residential = bad), and ... I forget the name, Bloom something? ... (exactly 3 parks in a row or column = point; 0 parks in a row or column = deduction). We ended with something ridiculous like 20 roads, so fixing that next time will be the key. We actually came surprisingly close to winning, given that it was our first real "not just putting things down to see how this works" game and we had a 30-point (ish) goal.
At this point, 2300, my wife gave up and went to bed. She'd actually been falling asleep throughout the last couple of turns of Sprawlopolis; I guess staying up late to bake cookies and make pumpkin pie makes it hard to play. (Also, we were all pretty tired, since work has been butts for all of us.)
Then we played X-Wing, using quick-build rules. I brought all my Rebels and Imperials, figuring the Scum would've been overkill (also, it's hard to transport your entire collection once it gets to the size mine has). I gave them first pick, and they naturally chose the badguys. So Darth Vader and two TIE Fighter escorts go up against Luke, Biggs, and Wedge. Thematically, Biggs ate it, but Luke and Wedge managed to carry the day. I made a couple of rules goofs - torpedoes / missiles spent target locks when attacking which they aren't supposed to do anymore; I forgot Wedge had Outmaneuver for most of the fight because who puts Outmaneuver on an X-Wing amiright? - but we all had a blast. Biggs largely died because he was stressed and picked up a console fire, and then couldn't clear the stress or the furball so that he could put out the fire, and then Vader put a couple into him to seal the deal.
Worst part is I was so into the game that I forgot to take pictures.
Then, it was, like, late, so it was bedtime. Which was good, because my youngest woke up 2x that night, and then both of the kiddos were up at 0-dark-thirty.
The Bad Guys:
•“Night Beast” - Obsidian Two
Predator
Shield Upgrade
Hull Upgrade
TIE/ln Fighter - •Seyn Marana - 2
•Seyn Marana - Inferno Four
Marksmanship
Afterburners
TIE Advanced x1 - •Darth Vader - 4
•Darth Vader - Black Leader
Supernatural Reflexes
Fire-Control System
Cluster Missiles
Shield Upgrade
Afterburners
Threat: 8/8
The Good Guys
•Biggs Darklighter - Red Three
Selfless
Servomotor S-Foils
T-65 X-Wing - •Luke Skywalker - 3
•Luke Skywalker - Red Five
Instinctive Aim
Servomotor S-Foils
R2-D2 (Astromech)
Proton Torpedoes
T-65 X-Wing - •Wedge Antilles - 3
•Wedge Antilles - Red Two
Outmaneuver
Servomotor S-Foils
R4 Astromech
Shield Upgrade
Proton Torpedoes
Threat: 8/8
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
PSA: It's worth checking out the BGG trade market for deals, too. I snagged a brand new, Kickstarter edition of Brass: Birmingham for $50. It was legit.
Nice! Definitely something to keep an eye on, but right now I'm avoiding buying the bigger games on my want list as my priorities go clean out my collection > get new games.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I thought there was time...
Netrunner is an amazing game and I am extremely sad it has gone. It has given me some of the best moments of my life and I've made some of the best friends. I'm not currently planning on doing fan run events. Not because I don't believe it will be good, but because I'm so happy with Netrunner and don't want to ruin its place in my life. I may change my mind in future, but right now I think I'm closing the door on an awesome part of my life. I predict I will make a few events to keep in touch with friends and the community, but my competitive days are probably done.
- Notre Dame (in a shop near Notre Dame, no less!)
- Alhambra expansions 4 and 6
- Base game of Bohnanza (3-5 players)
- not Ginkgopolis, because it's out of print
- also not Glen More, because it's also out of print (a shop owner kindly suggested Isle of Skye, but seeing as that's available in my home, I didn't get it)
I should have grabbed that copy of Diamant when I saw it in France. I didn't see it afterwards in any other game store I went to.
Edit: Is Glen More really that good of a game? Or are there games that can scratch a similar itch?
also was shown Citadels, which I think is pretty neat, sort of a nice simple drafting game with a little bit of hidden role mechanics
I continue to slowly improve at Yomi, I won for the first time! Master Midori can really hit Setsuki crazy hard, I'll say
I played 12 games of it
with my brother I did not know he played it's previous incarnation and had a sour opinion of it {from both the people he played and of the game itself} I had a few of the expansions but still those 12 games were basically forced
It ended up in the pile of well it was a nice idea. Yes X wing ended up there because I really wanted something more than just a game I wanted a reason. Missions or something! a champaign!
When you find out how the sausage is made you kind of lose interest in it
Oh yeah? Do tell.
Perhaps I can interest you in my meager selection of pins?
Really seems like they are milking the game for all that they can. That is a crazy amount of paid expansions.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
So some of the things it adds:
- a new clan to make it a 5-player game, which is very nice because most often my group is exactly 5 people
- new territory cards that act as coasts & ports, which become new edges of the map that cannot be expanded past, but coasts are all considered adjacent and can be moved between
- the new drafting cards added for the fifth player all involve player interactions (ex: a card that allows you to move, but also allows to to take an enemy clan with you; it'll start a clash, but it could be a clash you both agreed to start)
- generally prevents people from just running off to the corners and being left alone
- a new seasons mechanic: each round is a different season (ex: any card you play also lets you move), changing the value of your cards and making them better suited for proper season timing (another season forbids attacks from action cards during it, but not attacks that are started from Epic Tale cards)
The panels on top can be removed and there's about a 2-3 inch recess inside which I'm going to cover in neoprene this week as the gaming surface.
[\spoiler]
I like Inis but I don't fully understand it yet. I'll have to play it some more.
I love Midori. :biggrin:
I don't think they plan to Kickstart it.
Also played Five Tribes which is a game about picking up meeples on coasters and putting them back down. Its set collection and area control and math and bidding with VP for turn order and is very AP inducing. You can't really plan ahead too well because everyone always messes with your moves. Also how is there a tribe of elders? Born old? Questionable. I misunderstood how the Vizirs were scored(thought they were ten each if you had the most, they were 1 each. Oops) Hard game to play with people of different skill levels I think.
Finished with a game of Nusfjord (sp). I continue to be happy with this purchase. The three decks are so different. Played with Mackerel deck last night which seems to feature weird and low VP buildings in general. I love the building that goes in the fishing track though.
Got advise from one of the people to not sell anything in the auction, sell on BGG and amazon. Seems like so much work though. Its a curse to be so lazy. I don't even know how I'd sell Arkham/Dunwich/Black Goat of the Woods since they are all combined.
last time we played somebody set up a baller turn when he was going to bid last
the guy before me bid 8 so i bid 12 and he bid 18 and took his 20 point turn :mad:
If you have Tuscany I recommend using it. 4 worker placement seasons feels better than 2. For first game I tend to leave out the "special workers" module, and depending the group the area control module.
I think it's a fun clean worker placement game.
this sounds like good news for Paul. Seems like he is going to get to do some stuff he has really been wanting to.
I just hope SU&SD can find someone else with his good taste in games. Otherwise we'll get stuck with them pushing nothing but "games about talking" that the ultra-extrovert quinns loves.
kinda seems like you haven't watched Quinns review a game in the last two years
Quin should do a "cosmic encounter actually is a dud for most people" review.
In my opinion Paul is more into "dry" games than Quin. But I only watched reviews and don't actually know or have played games with him.
yeah i had a ton of fun with it but it was such a weird day i knew i couldn't tell if the game had any actual value or not
we played against sloth and there looked like there might be some interesting choices of when you run away with the target monsters while attacking with your nontarget monsters
My group's experience with it was that it was overwhelmingly more fun / interesting for the guy playing the bad guys than the humans.