So, let's say that I backed this, then forgot about it, and I backed it enough to get a copy of the game + some extras. The kickstarter page says that the code is usable for PS4/Xbox/PC. If I'd wanted this on the Switch instead, was I supposed to do something to indicate this, or am I out of luck?
I imagine you were supposed to have updated your desired platform via the Backer Survey, which I think was finalized in late May.
So I guess I never actually filled out the survey to begin with, and while updating the platform expired a long time ago, initially choosing a platform is still available, so I was able to pick the Switch version after all.
Aw no.... I should have got it on the Ps4 or Steam... This extra week wait is going to be brutal.
+1
IceBurnerIt's cold and there are penguins.Registered Userregular
Haven't had an email all day, but checked my page and the PC codes given as placeholder for my disc were all there ... plus a Switch copy of Curse of the Moon I didn't know I was getting. Neat!
Going to be real interesting once all the tangile goods are done. Also keeping my eyes peeled for the backer steelbook offer.
Aw no.... I should have got it on the Ps4 or Steam... This extra week wait is going to be brutal.
Yeah it was very difficult not to choose the ‘play this game literally right now’ option, but being able to play it portably is a decent enough trade-off
+2
SteevLWhat can I do for you?Registered Userregular
So, let's say that I backed this, then forgot about it, and I backed it enough to get a copy of the game + some extras. The kickstarter page says that the code is usable for PS4/Xbox/PC. If I'd wanted this on the Switch instead, was I supposed to do something to indicate this, or am I out of luck?
I imagine you were supposed to have updated your desired platform via the Backer Survey, which I think was finalized in late May.
So I guess I never actually filled out the survey to begin with, and while updating the platform expired a long time ago, initially choosing a platform is still available, so I was able to pick the Switch version after all.
If you don't receive it within a week of the release date, I'd email Fangamer to be sure.
No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
Wait.
I live just outside New York- I gotta wait till tomorrow at 9am as opposed to midnight for the Steam release?
There... there must be some mistake...I made plans. I'm... there was time now!
+2
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Yeah not having midnight across the board is really dumb IMO. Why does XBONE get it before the rest of us? Why does PS4 Europe get it before North America? What kind of paperwork is going on that restricts these releases? It's really awkward.
In any case, Steam release for me tomorrow means more Void Bastards tonight.
Me, now: Eh, it'll download quickly for me tomorrow anyway. And I've got a few errands to run in the morning.
So, true story.
I clicked this thread, I was scrolling down, and I saw the first image in your post. I immediately closed and re-opened Steam to try and get it to work.
Annnnnd basically repeat your post for the rest of mine.
+6
No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
So I got my backer copy in the mail and I'm liking it so far. This is clearly no Mighty No 9. I might wait a little bit to see what the backer bonuses are before I delve deeper in to it though.
So glad it's not a Mighty Number 9 incident. Enjoy the game folks! I'm going to dip out because the anticipation is killing me... I may just buy it on ps4 to play now lol
0
SteevLWhat can I do for you?Registered Userregular
A guy I'm talking to in Discord says this is the menu music when you look at the Japanese games menu in the Castlevania Collection:
I got my PS4 backer copy yesterday. played it a good bit, its pretty great so far, very SOTN feel to it. lots of weapons and skills to collect. my only small gripe about it right now is how easy it is to get into a monsters hitbox and get stuck in a damage cycle...should have had i-frames after a hit so you could escape as needed. Also they reused some voice assets in some small characters a bit too much. (Quest lady).
I already feel like I've gotted my moneys worth with the quality im seeing, and according to the save screen, ive only explored 10% of the world (with one character).
This game is better than I ever thought it would be. I’m just in the prologue level but the animations, atmosphere, and the music almost brought a tear to my eye.
I love it.
+4
Johnny ChopsockyScootaloo! We have to cook!Grillin' HaysenburgersRegistered Userregular
edited June 2019
Alright, big confession time. Bloodstained looks cool, but I don't know if I want to pick it up, because I have never played SOTN or Rondo, so I'm not sure if Bloodstained will actually be up my alley gameplay-wise.
So, should I take the big chance and pick up Bloodstained, or pick up the Requiem double pack to see if IGA is my jam first?
Alright, big confession time. Bloodstained looks cool, but I don't know if I want to pick it up, because I have never played SOTN or Rondo, so I'm not sure if Bloodstained will actually be up my alley gameplay-wise.
So, should I take the big chance and pick up Bloodstained, or pick up the Requiem double pack to see if IGA is my jam first?
Have you played any of the ClassicVania games? Like Castlevania 1-4? SotN is basically just the gameplay (platforming, melee attacks, special abilities) of the Classic games slapped on top of a Metroid-style world design with backtracking as you gain new powers and abilities to access new areas and secrets.
0
IceBurnerIt's cold and there are penguins.Registered Userregular
Anyone else notice the additional notes under the game's system requirements?
Alright, big confession time. Bloodstained looks cool, but I don't know if I want to pick it up, because I have never played SOTN or Rondo, so I'm not sure if Bloodstained will actually be up my alley gameplay-wise.
So, should I take the big chance and pick up Bloodstained, or pick up the Requiem double pack to see if IGA is my jam first?
Have you played any of the ClassicVania games? Like Castlevania 1-4? SotN is basically just the gameplay (platforming, melee attacks, special abilities) of the Classic games slapped on top of a Metroid-style world design with backtracking as you gain new powers and abilities to access new areas and secrets.
.... I've played a bit of Simon's Quest as a child.
I don't know why I never really got around to the Castlevania series, because I love the art and the aesthetic and the music (and recently the Netflix series), but I'm basically a Castlevania newbie.
Edit: although I have recently played and adored Hollow Knight and Guacamelee, so I'm not totally unfamiliar with the gameplay style
So glad it's not a Mighty Number 9 incident. Enjoy the game folks! I'm going to dip out because the anticipation is killing me... I may just buy it on ps4 to play now lol
I think MN9 is why it worked. They learned exactly what to not do including fixing the artstyle
I have a podcast now. It's about video games and anime!Find it here.
SteevLWhat can I do for you?Registered Userregular
Seems great so far!
Also, I died on the first boss twice before I had to step away. I remember that boss being a little easier in that first backer beta! Or I've just gotten worse.
'It is a lot like SOTN' is high praise in context, since that seems to have been what they were going for from the first pitch.
+4
IceBurnerIt's cold and there are penguins.Registered Userregular
I still shake my head at all the doubt. Igarashi delivered six complete, polished games in this exact genre, worked on Rondo of Blood and its remake, plus the excellent Castlevania: The Adventure ReBirth. He and his team even had time to give us Curse of the Moon, clearly demonstrating they could deliver not just a complete Classicvania, but more importantly, the tight platformer gameplay it shares with Igavanias.
So very many dev interviews across the industry echo that games only really come together at the end of development. While the core of Bloodstained's gameplay has been nailed down for about a year, the polish all came together only recently. That's typically how it is. I fully expected them to go nuts on the art & polish with the time they had left, given their history, though the special interactivity we had via Kickstarter may have helped shape the direction.
I still shake my head at all the doubt. Igarashi delivered six complete, polished games in this exact genre, worked on Rondo of Blood and its remake, plus the excellent Castlevania: The Adventure ReBirth. He and his team even had time to give us Curse of the Moon, clearly demonstrating they could deliver not just a complete Classicvania, but more importantly, the tight platformer gameplay it shares with Igavanias.
So very many dev interviews across the industry echo that games only really come together at the end of development. While the core of Bloodstained's gameplay has been nailed down for about a year, the polish all came together only recently. That's typically how it is. I fully expected them to go nuts on the art & polish with the time they had left, given their history, though the special interactivity we had via Kickstarter may have helped shape the direction.
I still shake my head at all the doubt. Igarashi delivered six complete, polished games in this exact genre, worked on Rondo of Blood and its remake, plus the excellent Castlevania: The Adventure ReBirth. He and his team even had time to give us Curse of the Moon, clearly demonstrating they could deliver not just a complete Classicvania, but more importantly, the tight platformer gameplay it shares with Igavanias.
So very many dev interviews across the industry echo that games only really come together at the end of development. While the core of Bloodstained's gameplay has been nailed down for about a year, the polish all came together only recently. That's typically how it is. I fully expected them to go nuts on the art & polish with the time they had left, given their history, though the special interactivity we had via Kickstarter may have helped shape the direction.
Because without naming names(I'm sure you can think of several) it has been proven many times over that the "visionary genius" behind a particular franchise was able to do what they did in no small part thanks to their teams keeping them in check - refining their direction, pushing back against their more stupid ideas, etc.
The final products are the result of several levels of team refinement, not simply one person going off on their own, surrounding themselves with starry-eyed yes-men who oh my god I get to work with the legendary <insert name here>, and then proceeding to run their project into the ground through lack of checks and balances.
Posts
Good news, I broke out my copy of Rondo of Blood to pass the time till it’s up again.
So I guess I never actually filled out the survey to begin with, and while updating the platform expired a long time ago, initially choosing a platform is still available, so I was able to pick the Switch version after all.
Going to be real interesting once all the tangile goods are done. Also keeping my eyes peeled for the backer steelbook offer.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Yeah it was very difficult not to choose the ‘play this game literally right now’ option, but being able to play it portably is a decent enough trade-off
If you don't receive it within a week of the release date, I'd email Fangamer to be sure.
Twitch: KoopahTroopah - Steam: Koopah
I live just outside New York- I gotta wait till tomorrow at 9am as opposed to midnight for the Steam release?
There... there must be some mistake...I made plans. I'm... there was time now!
In any case, Steam release for me tomorrow means more Void Bastards tonight.
Twitch: KoopahTroopah - Steam: Koopah
Clicked the button:
Me for 5 seconds:
https://www.youtube.com/watch?v=mjNnGVVzb5Y
Me, now: Eh, it'll download quickly for me tomorrow anyway. And I've got a few errands to run in the morning.
WHERE ARE YOU CASTLEVANIA BRETHREN
I just noticed the down button on my XBOX d-pad is not working right! I'm looking up videos on how to clean or fix this before midnight.
I clicked this thread, I was scrolling down, and I saw the first image in your post. I immediately closed and re-opened Steam to try and get it to work.
Annnnnd basically repeat your post for the rest of mine.
Depending on where you are, it's not midnight, lol
https://www.youtube.com/watch?v=TecRb1nYrSE
Solid choice.
An hour and 15 minutes away from the purported release of Bloodstained on Steam!
I've been hurt before.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
It rules, I love it, it’s a proper Igavania on consoles, something I’ve wanted since SOTN
I love the customization you can do on Miriam
I already feel like I've gotted my moneys worth with the quality im seeing, and according to the save screen, ive only explored 10% of the world (with one character).
I love it.
So, should I take the big chance and pick up Bloodstained, or pick up the Requiem double pack to see if IGA is my jam first?
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
I think I might have to pick it up after work.
Have you played any of the ClassicVania games? Like Castlevania 1-4? SotN is basically just the gameplay (platforming, melee attacks, special abilities) of the Classic games slapped on top of a Metroid-style world design with backtracking as you gain new powers and abilities to access new areas and secrets.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
.... I've played a bit of Simon's Quest as a child.
I don't know why I never really got around to the Castlevania series, because I love the art and the aesthetic and the music (and recently the Netflix series), but I'm basically a Castlevania newbie.
Edit: although I have recently played and adored Hollow Knight and Guacamelee, so I'm not totally unfamiliar with the gameplay style
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
I think MN9 is why it worked. They learned exactly what to not do including fixing the artstyle
NOT ROTN
Gonna guess they had a whole lot of folks downloading Curse and freaking out.
is it out in stores or fangamer exclusive?
edit: seems to be a physical release everywhere!!
Also, I died on the first boss twice before I had to step away. I remember that boss being a little easier in that first backer beta! Or I've just gotten worse.
So very many dev interviews across the industry echo that games only really come together at the end of development. While the core of Bloodstained's gameplay has been nailed down for about a year, the polish all came together only recently. That's typically how it is. I fully expected them to go nuts on the art & polish with the time they had left, given their history, though the special interactivity we had via Kickstarter may have helped shape the direction.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Mighty No. 9
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Because without naming names(I'm sure you can think of several) it has been proven many times over that the "visionary genius" behind a particular franchise was able to do what they did in no small part thanks to their teams keeping them in check - refining their direction, pushing back against their more stupid ideas, etc.
The final products are the result of several levels of team refinement, not simply one person going off on their own, surrounding themselves with starry-eyed yes-men who oh my god I get to work with the legendary <insert name here>, and then proceeding to run their project into the ground through lack of checks and balances.