So, I think I'm stuck right now. The path the advance the main quest goes to a door I can't open.
I got past the mines under Colony 6, was given the quest to go to the marsh. And teleported out. Now the mines are blocked off and the path says to go to the front gate of Colony 6 which is closed. Am I boned?
I totally called Alvis basically being the Zohar Modifier equivalent for the setting once I saw his necklace and him using the Monado during his introduction, and also the parts when he told Shulk "you have to find your True Monado". Nice twist. Really loved that it turns out "god" was anything but and that's why they lost. And a good ending overall. I don't think I'll ever get tired of Engage The Enemy.
I'll have to hop into Future Connected soon, but I want some time to decompress first.
I totally called Alvis basically being the Zohar Modifier equivalent for the setting once I saw his necklace and him using the Monado during his introduction, and also the parts when he told Shulk "you have to find your True Monado". Nice twist. Really loved that it turns out "god" was anything but and that's why they lost. And a good ending overall. I don't think I'll ever get tired of Engage The Enemy.
I'll have to hop into Future Connected soon, but I want some time to decompress first.
The original game had a key as the necklace, which is less of a giveaway.
Finished the game. Story was decent, gameplay was tedious (fucking SPIKES), turned to Casual Mode just before Core and never turned it off because the less I engaged with combat the better.
Future Connected is pretty good thus far (only played about four hours, and progressed very little into the main "plot"). Mostly spent the time exploring, killing Unique Monsters and doing the quests that unlock as you open up the map. This is really the platonic ideal of the first game without the bloat of just doing truckloads of quests for quests' sake.
Minor, minor spoilers
I adore Kino and Nene character-wise, but I wish they had their own unique Arts rather than being Sharla & Reyn clones.
Future Connected is pretty good thus far (only played about four hours, and progressed very little into the main "plot"). Mostly spent the time exploring, killing Unique Monsters and doing the quests that unlock as you open up the map. This is really the platonic ideal of the first game without the bloat of just doing truckloads of quests for quests' sake.
Minor, minor spoilers
I adore Kino and Nene character-wise, but I wish they had their own unique Arts rather than being Sharla & Reyn clones.
Yeah, out of 4 party members saddling you with 2 of the worst party members (Melia being one of the worst when under AI control).
I realize they must think some players need the all-healing-all-the-time of Sharla, but I feel like it might've thematically fit Kino better to be a heropon like his dad, with his same skillset. Kid, you're not gonna be a very effective hero when all you can do is heal and waste time cooling off.
Future Connected is pretty good thus far (only played about four hours, and progressed very little into the main "plot"). Mostly spent the time exploring, killing Unique Monsters and doing the quests that unlock as you open up the map. This is really the platonic ideal of the first game without the bloat of just doing truckloads of quests for quests' sake.
Minor, minor spoilers
I adore Kino and Nene character-wise, but I wish they had their own unique Arts rather than being Sharla & Reyn clones.
Yeah, out of 4 party members saddling you with 2 of the worst party members (Melia being one of the worst when under AI control).
I realize they must think some players need the all-healing-all-the-time of Sharla, but I feel like it might've thematically fit Kino better to be a heropon like his dad, with his same skillset. Kid, you're not gonna be a very effective hero when all you can do is heal and waste time cooling off.
Yeah... its a relatively safe party but Melia doesnt get to break chain attacks and is bad at filling the meter so...
Future Connected is pretty good thus far (only played about four hours, and progressed very little into the main "plot"). Mostly spent the time exploring, killing Unique Monsters and doing the quests that unlock as you open up the map. This is really the platonic ideal of the first game without the bloat of just doing truckloads of quests for quests' sake.
Minor, minor spoilers
I adore Kino and Nene character-wise, but I wish they had their own unique Arts rather than being Sharla & Reyn clones.
Yeah, out of 4 party members saddling you with 2 of the worst party members (Melia being one of the worst when under AI control).
I realize they must think some players need the all-healing-all-the-time of Sharla, but I feel like it might've thematically fit Kino better to be a heropon like his dad, with his same skillset. Kid, you're not gonna be a very effective hero when all you can do is heal and waste time cooling off.
I disagree with your assessment on one of them.
With the right skills and gems, Reyn was a monster and could solo topple lock stuff, on top of crazy damage output in chains. Sharla's definetly the worst of the cast arts wise, the big issues being not having a talent art effectively and being really bad in chain arts due to lack of options. Since there's no Chain Arts in Future Connected, that's a bit less of a liability I guess but still not super great. FWIW, I've been running Shulk/Kino/Nene and killing UM above my level at least with daze locks and dazes from the Ponspector finishes.
Future Connected is pretty good thus far (only played about four hours, and progressed very little into the main "plot"). Mostly spent the time exploring, killing Unique Monsters and doing the quests that unlock as you open up the map. This is really the platonic ideal of the first game without the bloat of just doing truckloads of quests for quests' sake.
Minor, minor spoilers
I adore Kino and Nene character-wise, but I wish they had their own unique Arts rather than being Sharla & Reyn clones.
Yeah, out of 4 party members saddling you with 2 of the worst party members (Melia being one of the worst when under AI control).
I realize they must think some players need the all-healing-all-the-time of Sharla, but I feel like it might've thematically fit Kino better to be a heropon like his dad, with his same skillset. Kid, you're not gonna be a very effective hero when all you can do is heal and waste time cooling off.
I disagree with your assessment on one of them.
With the right skills and gems, Reyn was a monster and could solo topple lock stuff, on top of crazy damage output in chains. Sharla's definetly the worst of the cast arts wise, the big issues being not having a talent art effectively and being really bad in chain arts due to lack of options. Since there's no Chain Arts in Future Connected, that's a bit less of a liability I guess but still not super great. FWIW, I've been running Shulk/Kino/Nene and killing UM above my level at least with daze locks and dazes from the Ponspector finishes.
Yeah but Shulk is OP, even if you can't gem him out as insane in FC
Future Connected is pretty good thus far (only played about four hours, and progressed very little into the main "plot"). Mostly spent the time exploring, killing Unique Monsters and doing the quests that unlock as you open up the map. This is really the platonic ideal of the first game without the bloat of just doing truckloads of quests for quests' sake.
Minor, minor spoilers
I adore Kino and Nene character-wise, but I wish they had their own unique Arts rather than being Sharla & Reyn clones.
Yeah, out of 4 party members saddling you with 2 of the worst party members (Melia being one of the worst when under AI control).
I realize they must think some players need the all-healing-all-the-time of Sharla, but I feel like it might've thematically fit Kino better to be a heropon like his dad, with his same skillset. Kid, you're not gonna be a very effective hero when all you can do is heal and waste time cooling off.
I disagree with your assessment on one of them.
With the right skills and gems, Reyn was a monster and could solo topple lock stuff, on top of crazy damage output in chains. Sharla's definetly the worst of the cast arts wise, the big issues being not having a talent art effectively and being really bad in chain arts due to lack of options. Since there's no Chain Arts in Future Connected, that's a bit less of a liability I guess but still not super great. FWIW, I've been running Shulk/Kino/Nene and killing UM above my level at least with daze locks and dazes from the Ponspector finishes.
Oh no I think you got my assessment wrong, I was unclear.
They gave us 4 party members: Shulk, Reyn, Sharla, Melia. Of the 4 they gave us, we got two of the best (Shulk and Reyn) and two of the worst (Sharla and Melia, under AI control/lacking chain attack OPness). I think it would've been fine if Kino was anyone but Sharla. Riki is as good a healer as her so I nominate his skillset.
Future Connected is pretty good thus far (only played about four hours, and progressed very little into the main "plot"). Mostly spent the time exploring, killing Unique Monsters and doing the quests that unlock as you open up the map. This is really the platonic ideal of the first game without the bloat of just doing truckloads of quests for quests' sake.
Minor, minor spoilers
I adore Kino and Nene character-wise, but I wish they had their own unique Arts rather than being Sharla & Reyn clones.
Yeah, out of 4 party members saddling you with 2 of the worst party members (Melia being one of the worst when under AI control).
I realize they must think some players need the all-healing-all-the-time of Sharla, but I feel like it might've thematically fit Kino better to be a heropon like his dad, with his same skillset. Kid, you're not gonna be a very effective hero when all you can do is heal and waste time cooling off.
I disagree with your assessment on one of them.
With the right skills and gems, Reyn was a monster and could solo topple lock stuff, on top of crazy damage output in chains. Sharla's definetly the worst of the cast arts wise, the big issues being not having a talent art effectively and being really bad in chain arts due to lack of options. Since there's no Chain Arts in Future Connected, that's a bit less of a liability I guess but still not super great. FWIW, I've been running Shulk/Kino/Nene and killing UM above my level at least with daze locks and dazes from the Ponspector finishes.
Oh no I think you got my assessment wrong, I was unclear.
They gave us 4 party members: Shulk, Reyn, Sharla, Melia. Of the 4 they gave us, we got two of the best (Shulk and Reyn) and two of the worst (Sharla and Melia, under AI control/lacking chain attack OPness). I think it would've been fine if Kino was anyone but Sharla. Riki is as good a healer as her so I nominate his skillset.
Brainiac 8Don't call me Shirley...Registered Userregular
Just about to head to Prison Island for the last time. Almost done with the Colony 6 re-construction. Everyone is at level 77 and most of the side quests I have left are requiring hunting monsters in the 80's - 90's.
Almost finished for now and then I'll get into the epilogue.
On reflection, I think Sharla's move-set would be entirely salvageable if Cool Off functioned as an Ether attack. The more heat you've accumulated, the more (Blaze?) damage you to. As it stands, nothing Sharla does justifies her having an anti-Talent Art.
My favorite musical instrument is the air-raid siren.
On reflection, I think Sharla's move-set would be entirely salvageable if Cool Off functioned as an Ether attack. The more heat you've accumulated, the more (Blaze?) damage you to. As it stands, nothing Sharla does justifies her having an anti-Talent Art.
I get the feeling that Sharla's "Negative Talent Art" was a result of Design-by-Worry.
"Oh no, it's not right that players using Sharla are so *safe* with her over focused healing kit. What we need to do is give her moments of vulnerability. And we'll steal her Talent Art to do it!"
Meanwhile, the Shulk/Reyn/Dunban party just dunks on the entire game, no healing required.
On reflection, I think Sharla's move-set would be entirely salvageable if Cool Off functioned as an Ether attack. The more heat you've accumulated, the more (Blaze?) damage you to. As it stands, nothing Sharla does justifies her having an anti-Talent Art.
Increase her art damage more to play with the damage amp of heat, give her another red attack art, and make cool off usable in chain attacks where it immediately dumps all heat.
I might try to make her operate similar to Melia, where the talent art isn't just a single ability but applies a modifier to other things.
How about this: to start with, you aren't forced to use her talent art, and it's not a bad thing outright. That's dumb. Forcing the talent art to be used ruins her for chain attacks. It needs to be usable in chain attacks as a beneficial thing.
Instead, using her talent art changes all her blue arts into red or purple arts with an equal/opposite effect. Single target heal becomes single target damage. Multi target becomes AoE. Status effect shield becomes status effect appliers.
It's still called Cool Off. In-universe you're cooling off your weapon, by releasing the accumulated heat as blaze damage on the enemies. You aren't forced to ever cool it off, but it's just not hot enough to use the art until its meter fills up.
The downside is you can't heal until you use up all the heat. Which probably means she would be bad under AI control, but I would gladly take that as a tradeoff.
I tried getting back into X today, I left off back in 2017 after meeting the chipmunk voiced aliens.
It is very hard to get back into X, it is so different from 1 and 2. The art icons are so unclear I have no idea what they're supposed to communicate. What was wrong with rotating the icon to tell you something is a side attack or a back attack?
Finished Future Connected, and I'll admit I got really hyped when Engage the Enemy started playing towards the end. Now I really wish any possible XC3 revisited the original cast again. Just what a wonderful game, overall.
I don't understand team-up attacks.
I pick some abilities, I usually end up doing a bit of damage, but not much, and hardly worth pausing the fight for. I think one time I got a notification of a combo. What are you trying to do, and how do you do that?
Same thing with seeing future attacks. I just use Monado Shield every time because it seems to work and I have no idea what the icons mean. It's also why I only lead as Shulk since nobody else has that.
I don't understand team-up attacks.
I pick some abilities, I usually end up doing a bit of damage, but not much, and hardly worth pausing the fight for. I think one time I got a notification of a combo. What are you trying to do, and how do you do that?
Same thing with seeing future attacks. I just use Monado Shield every time because it seems to work and I have no idea what the icons mean. It's also why I only lead as Shulk since nobody else has that.
when you use multiple attacks of the same color, they boost the damage of subsequent attacks (stacks to x5 bonus). you can use talent arts as a wild card to help chain abilities as well, or to switch colors (say you use 3 red arts, then a talent art, then use someone's ether ability to cap out the chain at 5).
future attacks it varies. physical arts (afaik red or white) can be blocked by monado shield, but not all arts are physical (they'll come up as purple or blue). there's tutorials for both of these mechanics in game that cover what and how these work which are accessible from the Plus button->Tutorials. Break->Topple or Sleep, can also block enemy arts for those that aren't completely immune to those statuses, or use other party member's abilities to defend them by walking up to them and using the Warn prompt to use an art that gives evasion, damage reduction or a shield or something (or if they're going to die due to low HP, healing them above the incoming damage amount also works).
I don't understand team-up attacks.
I pick some abilities, I usually end up doing a bit of damage, but not much, and hardly worth pausing the fight for. I think one time I got a notification of a combo. What are you trying to do, and how do you do that?
Same thing with seeing future attacks. I just use Monado Shield every time because it seems to work and I have no idea what the icons mean. It's also why I only lead as Shulk since nobody else has that.
Chain attacks:
The primary mechanic here is the combo. Higher combo number (caps at 5) gives a damage multiplier, so ending with a big hit (e.g. Back Slash, Sword Drive, etc) with high combo does massive damage. The combo is increased by using same-color arts in succession. This is the biggest reason people dislike Sharla - she only has one red art and that's where most of the big damage things are, so she's bad at helping with chains. That said, talent arts are a wild card and match all colors, which means you can also use them to change the color of a chain while maintaining it. (Also, Sharla's talent art can't be used in chain attacks)
A chain attack is guaranteed to go to each character once. After that it's RNG, with the main factors being tension level, passive skill bonuses (Shulk gets a big one in one of his skill trees and it can be linked to party members), and I think the party affinity? Also, cooldowns don't exist in chain attack, which means you can use it to pop out long cooldown arts more often (e.g. Reyn's Sword Drive hits super hard and has a super long cooldown) or crank extra healing (which is also affected by chain multiplier, it's very easy to full heal with a chain, and if you're lucky you can think talent art that into red arts for damage).
Future attacks:
The main thing to watch for here is the color of the attack name. White=talent art, Red=physical art, Blue/Purple=ether art. Monado Shield reduces talent arts to do 1 damage and negates all extra effects. Monado Speed negates physical attacks for one person (unfortunately, there are also AoE ones). The better option is the late-game Monado Armor, which is a % damage reduction to physical and ether for the whole party (but not talent, still need Shield for those).
There are other ways to deal with future attacks. Inflicting daze cancels any attack (topple only delays it). Heals and other buffs can make it survivable. And hitting Chain Attack right before it connects prevents anything that would stop a party member from being able to act - so no topple, no daze, and lethal hits leave you with 1 HP (so you can just heal up with the chain attack and move on).
The team of Shulk, Reyn, Sharla is not very good in chain attacks for combo damage compared to others, nor does it excell at building party meter.
Shulk/Reyn/Dunban is probably the best party for just mowing through enemies for much of the game. You don't need heals when you just topple and murder anything that's not a boss. All those topple/daze arts going off (plus Shulk's positionals and Dunban's combos) does decent chain attack gain.
What you really want for filling the party meter though is just haste+double attack to get crits a lot. Shulk and Dunban love gems for those.
The team of Shulk, Reyn, Sharla is not very good in chain attacks for combo damage compared to others, nor does it excell at building party meter.
Shulk/Reyn/Dunban is probably the best party for just mowing through enemies for much of the game. You don't need heals when you just topple and murder anything that's not a boss. All those topple/daze arts going off (plus Shulk's positionals and Dunban's combos) does decent chain attack gain.
What you really want for filling the party meter though is just haste+double attack to get crits a lot. Shulk and Dunban love gems for those.
Use melia instead of Reyn, if you like playing as her, and that comp just makes everything vanish.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
The team of Shulk, Reyn, Sharla is not very good in chain attacks for combo damage compared to others, nor does it excell at building party meter.
Shulk/Reyn/Dunban is probably the best party for just mowing through enemies for much of the game. You don't need heals when you just topple and murder anything that's not a boss. All those topple/daze arts going off (plus Shulk's positionals and Dunban's combos) does decent chain attack gain.
What you really want for filling the party meter though is just haste+double attack to get crits a lot. Shulk and Dunban love gems for those.
Use melia instead of Reyn, if you like playing as her, and that comp just makes everything vanish.
Melia's only real weakness is being bad at filling the party gauge, because she has solid damage normally and utterly obscene damage in endgame chain attacks. She's definitely more of a late bloomer, in that you really want her arts leveled for lower cooldowns, but... I've seen the videos of her just killing the superbosses in a single chain attack (more specifically, a chain attack then stand back and watch them die to DoT).
The team of Shulk, Reyn, Sharla is not very good in chain attacks for combo damage compared to others, nor does it excell at building party meter.
Shulk/Reyn/Dunban is probably the best party for just mowing through enemies for much of the game. You don't need heals when you just topple and murder anything that's not a boss. All those topple/daze arts going off (plus Shulk's positionals and Dunban's combos) does decent chain attack gain.
What you really want for filling the party meter though is just haste+double attack to get crits a lot. Shulk and Dunban love gems for those.
Use melia instead of Reyn, if you like playing as her, and that comp just makes everything vanish.
I guess if you really just want to play Melia? She does good damage and works well in any chain scenario, but built right Reyn can one shot damn near everything in the game except the super bosses, and can topple lock them by himself. It really isn't comparable. Shulk isn't amazing damage but is a ton of utility, and Dunban is really high damage and let's Reyn be a dps beast and not worry about aggro (letting him use a back attack gem to do even crazier damage).
Melia is better paired with Seven and Riki imo. Yeah, burst let's her carry on any color chain, but with Reyn/Shulk/Dunban they have more than enough attacks to carry any chain to its max. Also all talent gauge abilities carry over chains, they're just not as readily available as melias. I've used mad taunt on Reyn to switch from green to red many times.
Brainiac 8Don't call me Shirley...Registered Userregular
Just beat it again. Still love the ending and final battle. Now I'm really looking forward to trying Future Connected now.
Melia is still my favorite character and I forgot just how amazing her character is.
She lost everything that basically meant anything to her....her father, her brother, the majority of her people, her kingdom, and the first guy she ever loved only had eyes for someone else. Still at the end of it all, she is as strong as she ever was. She doesn't hate Fiora and instead willingly gives up pursuing Shulk on her own as she just wants him to be happy and doesn't want to come between him and Fiora. After all that, she is still there to give Fiora encouragement and pep talks and be a friend when needed.
This game is still one of my favorite RPGs of all time. The story still holds up and the camaraderie of the group is so fun to watch. And even better now because the character models don't look like they've been backed over by a truck. So happy this game was redone for the Switch.
If you like Melia, Future Connected is worth the playthrough.
Yep, I'm really excited to play through it. Of all the characters, Melia is the one character sorely needing real closure. I'm hoping the expansion gives that to her.
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I'll have to hop into Future Connected soon, but I want some time to decompress first.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Not sure if I'll bother with the epilogue.
Minor, minor spoilers
I realize they must think some players need the all-healing-all-the-time of Sharla, but I feel like it might've thematically fit Kino better to be a heropon like his dad, with his same skillset. Kid, you're not gonna be a very effective hero when all you can do is heal and waste time cooling off.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I disagree with your assessment on one of them.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Oh no I think you got my assessment wrong, I was unclear.
Ah, gotcha.
Almost finished for now and then I'll get into the epilogue.
It's been nice playing through this again.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
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I get the feeling that Sharla's "Negative Talent Art" was a result of Design-by-Worry.
"Oh no, it's not right that players using Sharla are so *safe* with her over focused healing kit. What we need to do is give her moments of vulnerability. And we'll steal her Talent Art to do it!"
Meanwhile, the Shulk/Reyn/Dunban party just dunks on the entire game, no healing required.
Increase her art damage more to play with the damage amp of heat, give her another red attack art, and make cool off usable in chain attacks where it immediately dumps all heat.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
How about this: to start with, you aren't forced to use her talent art, and it's not a bad thing outright. That's dumb. Forcing the talent art to be used ruins her for chain attacks. It needs to be usable in chain attacks as a beneficial thing.
Instead, using her talent art changes all her blue arts into red or purple arts with an equal/opposite effect. Single target heal becomes single target damage. Multi target becomes AoE. Status effect shield becomes status effect appliers.
It's still called Cool Off. In-universe you're cooling off your weapon, by releasing the accumulated heat as blaze damage on the enemies. You aren't forced to ever cool it off, but it's just not hot enough to use the art until its meter fills up.
The downside is you can't heal until you use up all the heat. Which probably means she would be bad under AI control, but I would gladly take that as a tradeoff.
It is very hard to get back into X, it is so different from 1 and 2. The art icons are so unclear I have no idea what they're supposed to communicate. What was wrong with rotating the icon to tell you something is a side attack or a back attack?
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
I pick some abilities, I usually end up doing a bit of damage, but not much, and hardly worth pausing the fight for. I think one time I got a notification of a combo. What are you trying to do, and how do you do that?
Same thing with seeing future attacks. I just use Monado Shield every time because it seems to work and I have no idea what the icons mean. It's also why I only lead as Shulk since nobody else has that.
when you use multiple attacks of the same color, they boost the damage of subsequent attacks (stacks to x5 bonus). you can use talent arts as a wild card to help chain abilities as well, or to switch colors (say you use 3 red arts, then a talent art, then use someone's ether ability to cap out the chain at 5).
future attacks it varies. physical arts (afaik red or white) can be blocked by monado shield, but not all arts are physical (they'll come up as purple or blue). there's tutorials for both of these mechanics in game that cover what and how these work which are accessible from the Plus button->Tutorials. Break->Topple or Sleep, can also block enemy arts for those that aren't completely immune to those statuses, or use other party member's abilities to defend them by walking up to them and using the Warn prompt to use an art that gives evasion, damage reduction or a shield or something (or if they're going to die due to low HP, healing them above the incoming damage amount also works).
Speed boosts agility so works against physical arts.
Armor reduces all damage (and is op).
Other characters can bust visions too. Topple/daze, sleep, heal, taunt, self res buffs, damage reduction, etc.
Chain attacks:
The primary mechanic here is the combo. Higher combo number (caps at 5) gives a damage multiplier, so ending with a big hit (e.g. Back Slash, Sword Drive, etc) with high combo does massive damage. The combo is increased by using same-color arts in succession. This is the biggest reason people dislike Sharla - she only has one red art and that's where most of the big damage things are, so she's bad at helping with chains. That said, talent arts are a wild card and match all colors, which means you can also use them to change the color of a chain while maintaining it. (Also, Sharla's talent art can't be used in chain attacks)
A chain attack is guaranteed to go to each character once. After that it's RNG, with the main factors being tension level, passive skill bonuses (Shulk gets a big one in one of his skill trees and it can be linked to party members), and I think the party affinity? Also, cooldowns don't exist in chain attack, which means you can use it to pop out long cooldown arts more often (e.g. Reyn's Sword Drive hits super hard and has a super long cooldown) or crank extra healing (which is also affected by chain multiplier, it's very easy to full heal with a chain, and if you're lucky you can think talent art that into red arts for damage).
Future attacks:
The main thing to watch for here is the color of the attack name. White=talent art, Red=physical art, Blue/Purple=ether art. Monado Shield reduces talent arts to do 1 damage and negates all extra effects. Monado Speed negates physical attacks for one person (unfortunately, there are also AoE ones). The better option is the late-game Monado Armor, which is a % damage reduction to physical and ether for the whole party (but not talent, still need Shield for those).
There are other ways to deal with future attacks. Inflicting daze cancels any attack (topple only delays it). Heals and other buffs can make it survivable. And hitting Chain Attack right before it connects prevents anything that would stop a party member from being able to act - so no topple, no daze, and lethal hits leave you with 1 HP (so you can just heal up with the chain attack and move on).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
The team of Shulk, Reyn, Sharla is not very good in chain attacks for combo damage compared to others, nor does it excell at building party meter.
Shulk/Reyn/Dunban is probably the best party for just mowing through enemies for much of the game. You don't need heals when you just topple and murder anything that's not a boss. All those topple/daze arts going off (plus Shulk's positionals and Dunban's combos) does decent chain attack gain.
What you really want for filling the party meter though is just haste+double attack to get crits a lot. Shulk and Dunban love gems for those.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Use melia instead of Reyn, if you like playing as her, and that comp just makes everything vanish.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Melia's only real weakness is being bad at filling the party gauge, because she has solid damage normally and utterly obscene damage in endgame chain attacks. She's definitely more of a late bloomer, in that you really want her arts leveled for lower cooldowns, but... I've seen the videos of her just killing the superbosses in a single chain attack (more specifically, a chain attack then stand back and watch them die to DoT).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I guess if you really just want to play Melia? She does good damage and works well in any chain scenario, but built right Reyn can one shot damn near everything in the game except the super bosses, and can topple lock them by himself. It really isn't comparable. Shulk isn't amazing damage but is a ton of utility, and Dunban is really high damage and let's Reyn be a dps beast and not worry about aggro (letting him use a back attack gem to do even crazier damage).
Melia is better paired with Seven and Riki imo. Yeah, burst let's her carry on any color chain, but with Reyn/Shulk/Dunban they have more than enough attacks to carry any chain to its max. Also all talent gauge abilities carry over chains, they're just not as readily available as melias. I've used mad taunt on Reyn to switch from green to red many times.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
now i'm doing that huge last batch of quests.
fuck i love this game
oh and what's a good Reyn build, @The Dude With Herpes ?
Magnum Charge
Berserker
Sword Drive
Lariat
Dive Sobat
Wild Down
Shield Bash
War Swing for aoe or Bone Upper if you want the extra debuff from Sobat
Melia is still my favorite character and I forgot just how amazing her character is.
This game is still one of my favorite RPGs of all time. The story still holds up and the camaraderie of the group is so fun to watch. And even better now because the character models don't look like they've been backed over by a truck. So happy this game was redone for the Switch.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
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Yep, I'm really excited to play through it. Of all the characters, Melia is the one character sorely needing real closure. I'm hoping the expansion gives that to her.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
https://www.youtube.com/watch?v=VSY0HHYZ8Kk