Hades has a nice angle of being able to progress a lot in terms of persistent upgrades even if you're having a lot of shitty runs, while Spelunky is a straight up roguelike
oh yeah no I find even Spelunky 1's first levels almost unplayably difficult, I'm not even touching Spelunky 2
Spelunky, Binding of Isaac, and Rogue Legacy are all games I am awful at
It probably took me like a week to get through the first biome of spelunky 1. I think I was just used to playing beatemups where you just jump in and fuck shit up where Spelunky is all about damage avoidance, but without any sort of I frame or blocking abilities.
Idk Spelunky 2 doesn't seem that bad. For all the talk about how much harder it is than 1 and how bullshit moles were etc I haven't really found 1-x to be more difficult than 2-x in Spelunky 1. Like moles got me the first time I encountered one and horned lizards are beefier scorpions at best, they don't have jump immunity like yetis. Also Spelunky 2 gives you a lot more powerful item options in the beginning.
It's definitely harder and more varied than 2, but if you beat 1 it shouldn't be that bad. I'm finding most the biome 1 difficulty comes from the much larger variety of enemies and traps compared to 1 than anything else.
One major thing that does make the first biome a lot more manageable is the fact that
the dungeon is guaranteed to generate two turkeys on 1-2 or 1-3 which can be cooked and eaten for two points of cheap healing.
But the way to take advantage of that isn't spelled out, so it can take a while to figure out if you're playing unspoiled.
generally when people say a game is unfair what they mean is "the damage is very high"
Yeah which makes the margin of error very limited, plus spelunky offers very little feeling of forward progression except mastering its very precise and intricate mechanics. Which for me was never gonna happen.
Idk Spelunky 2 doesn't seem that bad. For all the talk about how much harder it is than 1 and how bullshit moles were etc I haven't really found 1-x to be more difficult than 2-x in Spelunky 1. Like moles got me the first time I encountered one and horned lizards are beefier scorpions at best, they don't have jump immunity like yetis. Also Spelunky 2 gives you a lot more powerful item options in the beginning.
It's definitely harder and more varied than 2, but if you beat 1 it shouldn't be that bad. I'm finding most the biome 1 difficulty comes from the much larger variety of enemies and traps compared to 1 than anything else.
One major thing that does make the first biome a lot more manageable is the fact that
the dungeon is guaranteed to generate two turkeys on 1-2 or 1-3 which can be cooked and eaten for two points of cheap healing.
But the way to take advantage of that isn't spelled out, so it can take a while to figure out if you're playing unspoiled.
There's also the ghost urns and some pretty powerful items in the shops
also cd projekt red is being shitty and abusing their workers in, as far as I know, exactly the same way north american and western european developers are, so I'm not sure what leg we have to stand on there
I imagine it's just because they were clucking their tongues at shitty western devs and calling people up to tell them they super promise they won't do mandatory crunch unlike those people
huh, I missed the tongue clucking, I saw the "we won't do that lol" headlines though
Oh itll be cool as fuck its got LEDs all over it and if you do the bit from In the Air Tonight a bladed cybernetic armature unfolds and slices your guts out
Oh itll be cool as fuck its got LEDs all over it and if you do the bit from In the Air Tonight a bladed cybernetic armature unfolds and slices your guts out
Except for the motorcycle one I would absolutely love to do this.
it's me, I'm the person who could invent a whole list of fictional motorbikes (though the caveat of them all being visually identical save for graphics is hellish for me, an otaku-grade bike spotter, I'd just justify it by them being some kind of homologated bike series a la MotoGP and make a bunch of teams with different colored liveries accordingly)
I did six just to try it
Inazawa GPR600RR
Rider: Keisuke Yamada
Inline-four superbike, with five valves per wide-bore cylinder for high-end power at extreme redlines.
A single rider can change the tide of a race. Be the crest of the wave.
Kagemori YRX600R SP
Rider: Takuya Fukutomi
Honed simplicity, forged with Japanese chromoly steel.
Four inline cylinders, rugged suspension, everything a racer needs and nothing they don't.
Sugieda NZ600VR
Rider: Yoshiaki Kazueda
The true cutting edge of technology, this V4 brings giant robot-grade superpowers to the racetrack.
Has both the benefits of a v-twin and inline-four motor, but its immense output requires finesse for even an experienced racer.
Leonetti Corsa 750
Rider: Mario Rossi
In true Italian fashion, it only comes in red. The Corsa's elegant fairings conceal a fiery v-twin, unique to the grid.
This motor configuration allows for quick torque out of corners, at the cost of absolute top speed.
CZM Vanek 600
Rider: Vojtek Svoboda
The only two-stroke bike racing in the series, CZM's Vanek 600 trades in reliability and fuel efficiency for a boost of raw power.
Once the powerband kicks in, Czech your mirrors to see every other bike on the grid behind you.
Munich Motorworks SP600RR
Rider: Ludwig Engel
Relatively new to the 600 Prix, the German team follows several of the Japanese teams in using an inline-four motor.
However, they have traded endurance race-grade reliability for a bleeding-edge lightening of engine internals using advanced metallurgy.
Initially I thought Spelunky 2 was irritatingly difficult, then I thought it actually might be a bit fairer in that it starts out hard enough that it doesn't suddenly get hard on you later.
Then I was just about to get past the Tide Pool zone for the first time and I set off a bomb to see if it did anything with the sword stuck in a stone at the bottom of the level, which caused a rock to launch into the air where it landed in front of a spike trap, activating the trap and pinging the rock back at my head, removing my last point of health.
I had been playing Spelunky 1 recently to get ready for 2. I won a run immediately before starting 2. Spelunky 2's first world is fucking me up. The furthest I've gotten in 5 hours of playtime is 3-1 and only twice.
The cave moles and horned lizards are super dangerous. Sure, I'll get used to them eventually, but the lizards can hit you multiple times in a way that doesn't really happen in early Spelunky 1.
Giant spiders aren't in the caves, making sticky bombs much rarer than in 1.
So far, the only thing that's been easier in 2 is that the boulder trap got replaced with something that doesn't destroy half the level and aggro shopkeepers.
All the shit we've seen come out of CD Projekt Red / GoG PR over the years has managed to take (what was for me) the most exciting trailer of the past decade and make me low key preemptively disappointed with the game before it's even released.
Even ignoring the labour issues, and that's a big ask to ignore, I just have zero trust that a company who's oblivious enough about current issues to let a gator on their PR team for years and have low key transphobia in the game's promotional screenshots, a company that has become bigger than Ubisoft, that this company can give us a game set in a genre deeply critical of large corporations and what they mean for our society, a setting written by a black author in the 1980s reflecting all the deregulation shit of the time, and produce anything more interesting than Wow Cool Neon Robots.
And then there are the fucking labour issues.
+8
Options
Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
Except for the motorcycle one I would absolutely love to do this.
it's me, I'm the person who could invent a whole list of fictional motorbikes (though the caveat of them all being visually identical save for graphics is hellish for me, an otaku-grade bike spotter, I'd just justify it by them being some kind of homologated bike series a la MotoGP and make a bunch of teams with different colored liveries accordingly)
I did six just to try it
Inazawa GPR600RR
Rider: Keisuke Yamada
Inline-four superbike, with five valves per wide-bore cylinder for high-end power at extreme redlines.
A single rider can change the tide of a race. Be the crest of the wave.
Kagemori YRX600R SP
Rider: Takuya Fukutomi
Honed simplicity, forged with Japanese chromoly steel.
Four inline cylinders, rugged suspension, everything a racer needs and nothing they don't.
Sugieda NZ600VR
Rider: Yoshiaki Kazueda
The true cutting edge of technology, this V4 brings giant robot-grade superpowers to the racetrack.
Has both the benefits of a v-twin and inline-four motor, but its immense output requires finesse for even an experienced racer.
Leonetti Corsa 750
Rider: Mario Rossi
In true Italian fashion, it only comes in red. The Corsa's elegant fairings conceal a fiery v-twin, unique to the grid.
This motor configuration allows for quick torque out of corners, at the cost of absolute top speed.
CZM Vanek 600
Rider: Vojtek Svoboda
The only two-stroke bike racing in the series, CZM's Vanek 600 trades in reliability and fuel efficiency for a boost of raw power.
Once the powerband kicks in, Czech your mirrors to see every other bike on the grid behind you.
Munich Motorworks SP600RR
Rider: Ludwig Engel
Relatively new to the 600 Prix, the German team follows several of the Japanese teams in using an inline-four motor.
However, they have traded endurance race-grade reliability for a bleeding-edge lightening of engine internals using advanced metallurgy.
Sooo...
Yamaha
I can't quite figure out if this one is Kawasaki or Suzuki
it has some of the most amazing facial capture and animation i've ever seen in a game, with all the subtle sorts of emotions and movements that you barely see in just about any game
it's also all in service of a pretty naff story which is probably the most straightforward mob story i've ever seen. Barely any of it really kicks into gear until the final three or so missions, and it's mostly just "yeah, here's the story of how i worked for the mob and it went pretty well up until it didn't"
The main thing I remember about cdpr wrt their workers was them explaining that americans and other western countries just didn't understand, they don't need to have a union because poland has really strong labor laws that already guarantee the kinds of protections a union would provide, and everyone being like "what the hell are you talking about you clearly have the same crunch problems as everyone," and the "no mandatory crunch" thing being a very obvious attempt to prove that wrong (while still having basically mandatory crunch)
it has some of the most amazing facial capture and animation i've ever seen in a game, with all the subtle sorts of emotions and movements that you barely see in just about any game
it's also all in service of a pretty naff story which is probably the most straightforward mob story i've ever seen. Barely any of it really kicks into gear until the final three or so missions, and it's mostly just "yeah, here's the story of how i worked for the mob and it went pretty well up until it didn't"
Mafia 3 has the incredible facial capture and a good story. The gameplay is overly repetitive and padded out but the characters are just fantastic.
So far, the only thing that's been easier in 2 is that the boulder trap got replaced with something that doesn't destroy half the level and aggro shopkeepers.
Don't worry the random shopkeeper aggro duties have been taken over by a certain enemy on 2-x
Though you could argue they're only taking over exploding frog duties.
Turkeys are really strong, they can block so much damage for you and make up for lack of mobility items.
Except for the motorcycle one I would absolutely love to do this.
it's me, I'm the person who could invent a whole list of fictional motorbikes (though the caveat of them all being visually identical save for graphics is hellish for me, an otaku-grade bike spotter, I'd just justify it by them being some kind of homologated bike series a la MotoGP and make a bunch of teams with different colored liveries accordingly)
I did six just to try it
Inazawa GPR600RR
Rider: Keisuke Yamada
Inline-four superbike, with five valves per wide-bore cylinder for high-end power at extreme redlines.
A single rider can change the tide of a race. Be the crest of the wave.
Kagemori YRX600R SP
Rider: Takuya Fukutomi
Honed simplicity, forged with Japanese chromoly steel.
Four inline cylinders, rugged suspension, everything a racer needs and nothing they don't.
Sugieda NZ600VR
Rider: Yoshiaki Kazueda
The true cutting edge of technology, this V4 brings giant robot-grade superpowers to the racetrack.
Has both the benefits of a v-twin and inline-four motor, but its immense output requires finesse for even an experienced racer.
Leonetti Corsa 750
Rider: Mario Rossi
In true Italian fashion, it only comes in red. The Corsa's elegant fairings conceal a fiery v-twin, unique to the grid.
This motor configuration allows for quick torque out of corners, at the cost of absolute top speed.
CZM Vanek 600
Rider: Vojtek Svoboda
The only two-stroke bike racing in the series, CZM's Vanek 600 trades in reliability and fuel efficiency for a boost of raw power.
Once the powerband kicks in, Czech your mirrors to see every other bike on the grid behind you.
Munich Motorworks SP600RR
Rider: Ludwig Engel
Relatively new to the 600 Prix, the German team follows several of the Japanese teams in using an inline-four motor.
However, they have traded endurance race-grade reliability for a bleeding-edge lightening of engine internals using advanced metallurgy.
Sooo...
Yamaha
I can't quite figure out if this one is Kawasaki or Suzuki
Honda
Ducati
I think Jawa?
BMW
Ding ding ding, we have a winner. I can see how Kagemori reads as either. Intended slightly more for Suzuki, since I see them as going for brutal simplicity as a design ethos in most of their bikes
oh damn I should totally do a Bimota for the expansion set if I ever get around to such, Bimota and Aprilia are both rad even if Ducati gets all the hype
Posts
It probably took me like a week to get through the first biome of spelunky 1. I think I was just used to playing beatemups where you just jump in and fuck shit up where Spelunky is all about damage avoidance, but without any sort of I frame or blocking abilities.
Yeah which makes the margin of error very limited, plus spelunky offers very little feeling of forward progression except mastering its very precise and intricate mechanics. Which for me was never gonna happen.
Spelunky needs an easy mode straight up.
There's also the ghost urns and some pretty powerful items in the shops
huh, I missed the tongue clucking, I saw the "we won't do that lol" headlines though
So like Witcher 3?
Like the Witcher 3 but less charming
But a cool synth drum at least
That's really all I need it to be
https://youtu.be/WxBA-lTXnaE
I also looked up the flowchart of secrets and progression and hahahahahaHHAHAHAHAHAHAHAH fuck youuuuuuuu god this is going to kill me.
I did six just to try it
Rider: Keisuke Yamada
Inline-four superbike, with five valves per wide-bore cylinder for high-end power at extreme redlines.
A single rider can change the tide of a race. Be the crest of the wave.
Kagemori YRX600R SP
Rider: Takuya Fukutomi
Honed simplicity, forged with Japanese chromoly steel.
Four inline cylinders, rugged suspension, everything a racer needs and nothing they don't.
Sugieda NZ600VR
Rider: Yoshiaki Kazueda
The true cutting edge of technology, this V4 brings giant robot-grade superpowers to the racetrack.
Has both the benefits of a v-twin and inline-four motor, but its immense output requires finesse for even an experienced racer.
Leonetti Corsa 750
Rider: Mario Rossi
In true Italian fashion, it only comes in red. The Corsa's elegant fairings conceal a fiery v-twin, unique to the grid.
This motor configuration allows for quick torque out of corners, at the cost of absolute top speed.
CZM Vanek 600
Rider: Vojtek Svoboda
The only two-stroke bike racing in the series, CZM's Vanek 600 trades in reliability and fuel efficiency for a boost of raw power.
Once the powerband kicks in, Czech your mirrors to see every other bike on the grid behind you.
Munich Motorworks SP600RR
Rider: Ludwig Engel
Relatively new to the 600 Prix, the German team follows several of the Japanese teams in using an inline-four motor.
However, they have traded endurance race-grade reliability for a bleeding-edge lightening of engine internals using advanced metallurgy.
Then I was just about to get past the Tide Pool zone for the first time and I set off a bomb to see if it did anything with the sword stuck in a stone at the bottom of the level, which caused a rock to launch into the air where it landed in front of a spike trap, activating the trap and pinging the rock back at my head, removing my last point of health.
So I'm never playing it again.
At least until later today.
The cave moles and horned lizards are super dangerous. Sure, I'll get used to them eventually, but the lizards can hit you multiple times in a way that doesn't really happen in early Spelunky 1.
Giant spiders aren't in the caves, making sticky bombs much rarer than in 1.
The game has fucking mini bosses!
Even ignoring the labour issues, and that's a big ask to ignore, I just have zero trust that a company who's oblivious enough about current issues to let a gator on their PR team for years and have low key transphobia in the game's promotional screenshots, a company that has become bigger than Ubisoft, that this company can give us a game set in a genre deeply critical of large corporations and what they mean for our society, a setting written by a black author in the 1980s reflecting all the deregulation shit of the time, and produce anything more interesting than Wow Cool Neon Robots.
And then there are the fucking labour issues.
Sooo...
I can't quite figure out if this one is Kawasaki or Suzuki
Honda
Ducati
I think Jawa?
BMW
it has some of the most amazing facial capture and animation i've ever seen in a game, with all the subtle sorts of emotions and movements that you barely see in just about any game
it's also all in service of a pretty naff story which is probably the most straightforward mob story i've ever seen. Barely any of it really kicks into gear until the final three or so missions, and it's mostly just "yeah, here's the story of how i worked for the mob and it went pretty well up until it didn't"
Steam // Secret Satan
It's going to be awhile. My Spelunky 1 runs can be best summarised as:
Karl: I'm sure this will go fine
Narrator: It didn't
Get Junior.
Violence ensues.
But I've met up with Roche now. He needs a favor. Why do I feel this involves Ves?
http://www.audioentropy.com/
Mafia 3 has the incredible facial capture and a good story. The gameplay is overly repetitive and padded out but the characters are just fantastic.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Don't worry the random shopkeeper aggro duties have been taken over by a certain enemy on 2-x
Though you could argue they're only taking over exploding frog duties.
Turkeys are really strong, they can block so much damage for you and make up for lack of mobility items.
Free Overwatch for PC via one of the Overwatch League teams
Incoming smurf wave!!!!
Thank goodness I was worried that if I ever came back to OW it wouldn't be toxic enough
I thought it was just me
D3 Steam #TeamTangent STO
Gargamel?
You're free to play?
:winky: