Errr, wait. I guess Beasteh's post is a bit ambiguous. I thought he was saying that he was the one that cast Piercing Shot. If it was his opponent, then yes, nothing weird there. Piercing Shot is literally just Explosive Runes as a spell.
yeah in situations where a spell is going "I assign enough damage to kill a unit, and the rest to the face", spells don't see Divine Shield. So they assign damage equal to toughness, and then assign damage to face, and then the damage to toughness gets blocked by the divine shield.
If there were text on Explosive Runes/Piercing Shot about actually killing the minion, then there would be a pretty good case for saying they're broken.
7 years since release and Counterspell still has a unique keyword.
This is not a bad thing. Counterspells are high on the list of worst things to face in a card game, imo.
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
I went mage: incanters flow, refreshing spring water, fireball. turn 4 you can get obscene 30 damage kills
Thankfully this worked for me as a one and done. Played against some poor baby seal Hunter who dropped two Sunscale Raptors on turn 1, Imprisoned Felmaw on 2, Animal Companion on 3, then got blown up for 30 damage by me on 4.
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lwt1973King of ThievesSyndicationRegistered Userregular
Something that can burn through a Priest or Warlock:
Lots of burst damage and draw in there with some healing if you need it. Magehunter is there to silence taunts or annoying minions.
"He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Playing rush warrior vs control priest ft. C'thun and I thoroughly enjoyed just sitting there armoring up each turn with a full grip waiting for them to panic dump useless spells from their hand and realize they had been drawing themself into fatigue
What's C'thun going to do vs 58 life? heh, greetings.
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Short of playing face decks, does anyone feel like playing against mage is any better than pre-nerf? It doesn’t really seem to matter that lunacy is 2 more mana unless you’re playing a very aggressive deck. They even shrug off something like midrange. It’s ridiculous watching them draw tons of cards and have every answer until they can play some ridiculous cards.
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Spell mage kind of folds to aggro unless they get early double Incanter's Flow and a bunch of draw (which is how they improve their winrate vs any class buts it's more important vs aggro)
They can have a hand full of fireballs apexis blasts and mask of C'thun but it doesn't mean shit if they're dead next turn
Eh, the deck does have a good amount of cheap removal as well. If they're drawing their Brain Freezes, Runed Orbs, Combustions, and get good minions off of Font, they can often slow down an aggro deck enough to make it to their superior mid/late game.
Short of playing face decks, does anyone feel like playing against mage is any better than pre-nerf? It doesn’t really seem to matter that lunacy is 2 more mana unless you’re playing a very aggressive deck. They even shrug off something like midrange. It’s ridiculous watching them draw tons of cards and have every answer until they can play some ridiculous cards.
Rush Warrior can hang against Mage with hand buffing.
Warlock still a hard deck to beat with my ConTROLol, but at least I made it somewhat managable. That being said: I had no business winning this game but this guy just misplayed his Tickatus twice and hoped for the best when I had already played 3 C'Thun Pieces:
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
JakarrdIn the belly ofOklahomaRegistered Userregular
Been running some different decks in wild that I've had fun with, though they aren't consistent given the combo decks you see (I'm looking at you druid jade combo that gains 2k armor).
This one runs a combo of getting plot twist and ritual before hemet. Then draw till your deck is empty and you are at least at 8 mana (9 if you wanna test for yogg or counter).
combo: play dollmaster, plot twist (suffling mecha'thun and kael'thas), then play ritual of doom on any BUT kael and mecha, then cataclysm to wipe board and hand for insta-kill. Usually this wins or loses by turn 10.
Greetings Starfighter! You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan Armada.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited April 2021
this one feels like it could be a little more refined, not sold on tent trashers but they have obvious synergy with whatley
### Rush
# Class: Warrior
# Format: Standard
# Year of the Gryphon
#
# 2x (1) Athletic Studies
# 1x (1) Imprisoned Gan'arg
# 2x (1) Shield of Honor
# 2x (1) Stage Dive
# 2x (2) Bumper Car
# 2x (2) Conditioning (Rank 1)
# 2x (2) Crabrider
# 2x (2) Parade Leader
# 2x (3) Playmaker
# 1x (3) Rokara
# 2x (3) Warmaul Challenger
# 1x (4) Blademaster Samuro
# 2x (4) Sword Eater
# 1x (5) Overlord Runthak
# 1x (5) Ringmaster Whatley
# 1x (5) Tent Trasher
# 1x (6) Cairne Bloodhoof
# 2x (8) Troublemaker
# 1x (9) Alexstrasza the Life-Binder
#
AAECAZfDAwi8uQPA3gPE3gP76AOV7QOqigSwigSjoAQLu7kD4swD3c0Dp84DkdADs94Dtd4Dut4Dwd4DkeQDmO0DAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
PS. do u think maybe i highrolled a little this game
Beasteh on
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lwt1973King of ThievesSyndicationRegistered Userregular
Battlegrounds bug that I ran into that you should be aware of if you are running Beasts. If you have Pack Leader and then pick up Mama Bear, the Pack Leader buff will overwrite the Mama Bear attack buff which I found out the hard way. So, if you play a 1/1 beast, it will become a 3/5 beast. I quickly sold the Pack Leader and all was right in buff land after that.
"He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
Why waste a draw and a mana drawing and playing your 1 mana counterspell? Cast it straight from the deck!
Oh the sword is still hot garbage too, no need to draw it!
I like the suggestion I saw on Reddit that it only triggers on the 2nd/3rd spell played per turn. Alternatively it needs to be something that’s 1-3 mana more.
Because right now there’s very little chance that the random spell will be helpful while the tempo paladin bashes your face in while you wasted 4 mana to a 1 mana counterspell.
Even if it somehow cost as much as Counterspell, it's a ridiculously dumber card because the variance is so high. Sometimes you at least get something valuable out of the new spell, other times it backfires ultra hard like cone of colding your own board or buffing one of their minions and is literally more strong than a 1 mana Counterspell.
I'm not sure what it means that it didn't really seem to see play until this expansion made a Paladin secret package viable.
That's what I thought, but it didn't really seem to break into Standard for some reason. (I should have clarified in my post that I was talking about Standard).
If someone's playing a spell for "value"/board then its probably a crapshoot whether Yogg helps or hurts. I'm guessing its more helpful when you are negating rarer spell effects like ramp, massive draw or combo pieces.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
I've had oh my Yogg! be beneficial to me exactly once ever playing against it
What's peoples' experience with Classic CWar mirrors? I've had a lot of success so far playing aggressively and pressuring life totals, but my opponents all seem to be playing for fatigue and holding all their draw. Am I taking the wrong approach and getting lucky, or are people just used to the 'armor up every turn' CWar we've had in Standard?
What's peoples' experience with Classic CWar mirrors? I've had a lot of success so far playing aggressively and pressuring life totals, but my opponents all seem to be playing for fatigue and holding all their draw. Am I taking the wrong approach and getting lucky, or are people just used to the 'armor up every turn' CWar we've had in Standard?
The proactive 'hit them in the face until they die' approach works best for me, make them play scared and you won't have to deal with as much miracle rogue/force roar bullshit unless they are very experienced players
Battlegrounds bug that I ran into that you should be aware of if you are running Beasts. If you have Pack Leader and then pick up Mama Bear, the Pack Leader buff will overwrite the Mama Bear attack buff which I found out the hard way. So, if you play a 1/1 beast, it will become a 3/5 beast. I quickly sold the Pack Leader and all was right in buff land after that.
Oh my god that's terrible. I'd bet what must be happening is there's one lump step when a creature enters play that modifies it based on outside effects and that includes increases/decreases to attack/health. But rather than using an additional assignment operator (+= which turns x += y into x = x + y) it's probably just a regular assignment operator (=). Taking the 4 that Mama Bear increases the attack and overwriting it with Pack Leader's 2 rather than adding it to make 6.
I wonder why Pack Leader's is applied later than Mama Bear's even when Mama Bear is picked up later though. Like...it's later alphabetically but surely that isn't the reason.
E: Don't even ASK me about that ogre one though.
Ilpala on
FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Posts
Errr, wait. I guess Beasteh's post is a bit ambiguous. I thought he was saying that he was the one that cast Piercing Shot. If it was his opponent, then yes, nothing weird there. Piercing Shot is literally just Explosive Runes as a spell.
Battle.net Tag: Dibby#1582
no sorry, counterspell vs flare still makes sense
This is not a bad thing. Counterspells are high on the list of worst things to face in a card game, imo.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
### Aggro
# Class: Demon Hunter
# Format: Standard
# Year of the Gryphon
#
# 2x (1) Fury (Rank 1)
# 2x (1) Illidari Studies
# 2x (1) Intrepid Initiate
# 2x (2) Chaos Strike
# 2x (2) Cult Neophyte
# 2x (2) Wandmaker
# 2x (3) Aldrachi Warblades
# 2x (3) Eye Beam
# 2x (3) Gan'arg Glaivesmith
# 1x (3) Magehunter
# 2x (3) Relentless Pursuit
# 1x (4) Kazakus, Golem Shaper
# 2x (5) Warglaives of Azzinoth
# 2x (6) Bladed Lady
# 2x (6) Skull of Gul'dan
# 2x (8) Illidari Inquisitor
#
AAECAea5AwLezgP86AMO2cYD3MwD/tEDi9UDxd0DzN0D8+MDwvED0fcDgIUEg58Etp8EsqAE7KAEAA==
Lots of burst damage and draw in there with some healing if you need it. Magehunter is there to silence taunts or annoying minions.
What's C'thun going to do vs 58 life? heh, greetings.
Pretty consistent with what I can remember from back in the day, only surprise is Handlock in T3.
They can have a hand full of fireballs apexis blasts and mask of C'thun but it doesn't mean shit if they're dead next turn
https://hsreplay.net/replay/56L3e63Vbowrv5SRt4PAwc
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
This one runs a combo of getting plot twist and ritual before hemet. Then draw till your deck is empty and you are at least at 8 mana (9 if you wanna test for yogg or counter).
combo: play dollmaster, plot twist (suffling mecha'thun and kael'thas), then play ritual of doom on any BUT kael and mecha, then cataclysm to wipe board and hand for insta-kill. Usually this wins or loses by turn 10.
### Mecha Doom
# Class: Warlock
#
# 2x (0) Ritual of Doom
# 2x (1) Armor Vendor
# 1x (1) Dark Pact
# 1x (1) Depth Charge
# 1x (1) Elven Archer
# 1x (1) Glacial Shard
# 1x (1) Kobold Librarian
# 1x (1) Mistress of Mixtures
# 2x (1) Mortal Coil
# 2x (1) Voidwalker
# 1x (2) Doomsayer
# 2x (2) Manafeeder Panthara
# 2x (2) Novice Engineer
# 1x (2) Plot Twist
# 1x (3) Backfire
# 1x (3) Earthen Ring Farseer
# 1x (3) Free Admission
# 1x (4) Cataclysm
# 1x (5) Dollmaster Dorian
# 1x (6) Hemet, Jungle Hunter
# 1x (6) Reno Jackson
# 1x (7) Kael'thas Sunstrider
# 1x (8) Twisting Nether
# 1x (10) Mecha'thun
#
AAEBAf0GEooBwxaXwQLexAKdxwLy0AL40ALO6QLC8QLx+wLamwOEsQOuugOV3gOT5AO9nwSDoASPoAQGMJwC+84DkuQDjecDsZ8EAA==
#
Basically get celestial out, run amok with giants. Pretty fun though not full optimized.
### Celestial Giant
# Class: Druid
#
# 1x (1) Biology Project
# 1x (4) Archmage Vargoth
# 2x (4) Branching Paths
# 1x (4) Germination
# 2x (4) Oaken Summons
# 2x (4) Overgrowth
# 1x (5) Aeroponics
# 2x (6) Nourish
# 2x (7) Celestial Alignment
# 2x (7) Overflow
# 1x (8) Gift of the Wild
# 2x (8) Ironbark Protector
# 1x (9) Fizzy Elemental
# 1x (10) Frost Giant
# 1x (10) Sea Giant
# 1x (10) Tyrantus
# 1x (10) Ultimate Infestation
# 1x (12) Arcane Giant
# 2x (12) Clockwork Giant
# 1x (12) Mountain Giant
# 2x (20) Molten Giant
#
AAEBAeSiBAzTAeEH0BOCtALixwKHzgKP9gLWmQOxrAP8rQPmugOU4AMJzQHcCp7SAoTmAtulA+i6A8DsA9qfBNigBAA=
#
### Rush
# Class: Warrior
# Format: Standard
# Year of the Gryphon
#
# 2x (1) Athletic Studies
# 1x (1) Imprisoned Gan'arg
# 2x (1) Shield of Honor
# 2x (1) Stage Dive
# 2x (2) Bumper Car
# 2x (2) Conditioning (Rank 1)
# 2x (2) Crabrider
# 2x (2) Parade Leader
# 2x (3) Playmaker
# 1x (3) Rokara
# 2x (3) Warmaul Challenger
# 1x (4) Blademaster Samuro
# 2x (4) Sword Eater
# 1x (5) Overlord Runthak
# 1x (5) Ringmaster Whatley
# 1x (5) Tent Trasher
# 1x (6) Cairne Bloodhoof
# 2x (8) Troublemaker
# 1x (9) Alexstrasza the Life-Binder
#
AAECAZfDAwi8uQPA3gPE3gP76AOV7QOqigSwigSjoAQLu7kD4swD3c0Dp84DkdADs94Dtd4Dut4Dwd4DkeQDmO0DAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
PS. do u think maybe i highrolled a little this game
As the wife always says, “coding is hard.”
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
3 straight loses to that fucking piece of bullshit getting played 2x each match.
1 mana counterspell is good, who fucking knew.
lesson is skip pack leader I suppose
Pluto was a planet and I'll never forget
Oh the sword is still hot garbage too, no need to draw it!
I like the suggestion I saw on Reddit that it only triggers on the 2nd/3rd spell played per turn. Alternatively it needs to be something that’s 1-3 mana more.
Because right now there’s very little chance that the random spell will be helpful while the tempo paladin bashes your face in while you wasted 4 mana to a 1 mana counterspell.
I'm not sure what it means that it didn't really seem to see play until this expansion made a Paladin secret package viable.
The proactive 'hit them in the face until they die' approach works best for me, make them play scared and you won't have to deal with as much miracle rogue/force roar bullshit unless they are very experienced players
I was asking about the mirror though.
Oh my god that's terrible. I'd bet what must be happening is there's one lump step when a creature enters play that modifies it based on outside effects and that includes increases/decreases to attack/health. But rather than using an additional assignment operator (+= which turns x += y into x = x + y) it's probably just a regular assignment operator (=). Taking the 4 that Mama Bear increases the attack and overwriting it with Pack Leader's 2 rather than adding it to make 6.
I wonder why Pack Leader's is applied later than Mama Bear's even when Mama Bear is picked up later though. Like...it's later alphabetically but surely that isn't the reason.
E: Don't even ASK me about that ogre one though.
Switch - SW-7373-3669-3011
Fuck Joe Manchin