Nope open world I want elden star wars, give me a mythical tauntan and the entire map of tattoine to explore every desert crevice.
I'm lying please don't do that.
Look, if you won’t won’t take it, I will.
"Explore the one place in star wars that remains unexplored, Tattooine, find these never before areas of the dune sea, lukes house, Obi Won's house, and other unexplored areas."
I joke but that's probably the Ubisoft game we're going to get.
I would like some money because these are artisanal nuggets of wisdom philistine.
It's why you virtually need space travel in any Star Wars game. Just to get to some different biomes.
I think Naboo has diverse climes, but we never see them, but yeah that's an issue with star wars in general. Planets are like species in scifi each one is defined by one biome and not a diverse one like our planet.
I would like some money because these are artisanal nuggets of wisdom philistine.
Just make the map better. I liked unlocking shortcuts and different paths, and it was fine when going through an area the first time. But it was a completionist nightmare trying to find a given area and trying to map a way to get both there and back again. I'm looking at you, Zeffo.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I hope they have like some effort in the respawning of enemies to make it a little more immersive. Like seeing dropships land or take off to drop off troops. Or like troopers come in from buildings to the outside. It always just felt lame seeing troopers respawned without any reason. Like I get that’s the genre, but make some effort to texture it
I dunno I think you can still make a level tough and complex and have fast travel, like not comprehensive go everywhere stuff, maybe only certain points. It was mainly just a pain in the ass after I’d already figured out a level having to navigate it. I get where you’re coming from though
My guess with the kind of studio and pressures they’re under I don’t think they’ll be shaking the formula up too much
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Easiest way is to just go even more nuts with the shortcuts.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Really hope they stick to the guns on not allowing fast travel. I really really really enjoyed needing to learn a level for once.
Sorry for everyone who hates that, I'm being selfish I know, but still, that's my hope.
I agree, no fast travel or limited fast travel is something that has to really be planned for but can really help the feel of a game if done right.
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HardtargetThere Are Four LightsVancouverRegistered Userregular
I don't need any souls shit
Just make the gameplay fun, the story be good, and have lots of ponchos and i'm set.
I played the first game on Easy and the lightsaber actually felt like a lightsaber and you felt like a jedi and it was fucking great. The story is key, keep it good!
I dunno I think you can still make a level tough and complex and have fast travel, like not comprehensive go everywhere stuff, maybe only certain points. It was mainly just a pain in the ass after I’d already figured out a level having to navigate it. I get where you’re coming from though
My guess with the kind of studio and pressures they’re under I don’t think they’ll be shaking the formula up too much
Sure, I have been playing Dark Souls 3 and the levels are very tough and complex, but the moment you hit the next bonfire out you never really go back except for a few instances where the plot sends you back, so it seems a lot more like a set of unconnected levels even though everything is technically connected.
I feel like to make it a non-fast travel world there would have to have been a lot more shortcuts between areas though.
It was a big technical feat for the wipe transitions to look so good in ratchet and clank. Basically required the ps5s fast loading, cos you need two full scenes rendered at once for it to look right
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HonkHonk is this poster.Registered User, __BANNED USERSregular
Screen wipe to a zoomed in photo of Jar Jar's face, then load, then screen wipe to the new location. Easy, what's the big deal.
It was a big technical feat for the wipe transitions to look so good in ratchet and clank. Basically required the ps5s fast loading, cos you need two full scenes rendered at once for it to look right
They said PS5 fast loading was the special sauce, but Digital Foundry found that the transitions worked just fine when running the game from an SSD with read speeds way below spec.
I thought the old Force Unleashed games had a good ratio of new planets to movie-planets.
An Elden Ring style map would be okay, if the planet they used is interesting enough. But I think I'd actually prefer a map more like Bloodborne or the old Metroid Prime maps. Lots of overlapping pathways and areas that circle back on themselves. (And shortcuts).
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I absolutely loved this game when it came out. I am so pumped for the sequel. It is one of the best Star Wars stories told in a while, with likeable characters and, shockingly, some complex villains. Poor Trilla.
I enjoyed the gameplay enough, and while I'd certainly like to see some improvements and changes, there was really nothing that pushed me away from combat. I felt like a Jedi, and that was what I wanted.
I thought the old Force Unleashed games had a good ratio of new planets to movie-planets.
An Elden Ring style map would be okay, if the planet they used is interesting enough. But I think I'd actually prefer a map more like Bloodborne or the old Metroid Prime maps. Lots of overlapping pathways and areas that circle back on themselves. (And shortcuts).
The settings and world-building in those games was phenomenal. I don't even want to cite examples and risk spoiling them for someone who hasn't played TFU 1 & 2 yet because of all the "lightbat, targeting issues, apprentice in muh Soul Calibur" hate these titles get.
For me, it was the most satisfying fix of Star Wars I would get until Squadrons and The Mandalorian.
custom maps and spawning legions of storm troopers in JK2 and academy and just going full ham on them. That moment where you make a move and the AI scripting kicks in for all the spawned units and your computer freezes for a good 10 seconds.
You could do fun stuff like have Luke fight an AT-ST
Academy was a lot of fun till everyone stopped making duel lobbies, just did normal FFAs, but then forced everyone to stand in a circle and duel anyways? Just...just make the duel lobby!
I have a confession, I beat Jedi Academy single player, which was great, but I honestly never understood how lightsaber combat worked at all. In the endgame parts with sith I would basically just run at them and spam until one of us died and reload if it was me.
Also for the record Jedi Academy was vastly superior to all the Jedi Knight games in single player. Jedi Academy was the point Raven actually got good at post-doom engine level design after the previous 3d quake engine games they did were pretty touch and go in that area.
The funnest part of Academy was when people would dual wield, turn their sensitivity all the way up, and then used the move the made the sabers float around them. With the increased sensitivity they'd spin in place really fast and basically turn it into a half sphere of Doom that would instantly murder you. But, this tactic lost to double sided lunge, which I just so happened to use. So many easy kills.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Oh we're talking Jedi Outcast/Academy, the great saber games of all time?
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited August 2022
The greatest funny tech Ive ever found in those games was force choke slipping.
Basically stronger enemy jedi would force push you out of choke instantly. But you could still apply a burst of momentum to them if you twitched the mouse as you press choke on them. They'd leave the ground and kind of hop sideways then land. If they were near a ledge this would toss them off.
One later mission has a super enemy sith dude sitting in the middle of a narrow ledge with a death drop on both sides.
Cant actually remember the last time I fought that guy normally.
Gravity works.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Posts
Look, if you won’t won’t take it, I will.
"Explore the one place in star wars that remains unexplored, Tattooine, find these never before areas of the dune sea, lukes house, Obi Won's house, and other unexplored areas."
I joke but that's probably the Ubisoft game we're going to get.
pleasepaypreacher.net
But like, Limgrave+Weeping+Caelid. That should be big enough.
I'm not please do that.
People on Tattooine have 100 words for sand.
pleasepaypreacher.net
Isn't that every Star Wars planet.
It's why you virtually need space travel in any Star Wars game. Just to get to some different biomes.
I think Naboo has diverse climes, but we never see them, but yeah that's an issue with star wars in general. Planets are like species in scifi each one is defined by one biome and not a diverse one like our planet.
pleasepaypreacher.net
I wouldn't mind some mounted combat like in Jedi Academy.
Also, it'd be cool to have an urban environment.
Sorry for everyone who hates that, I'm being selfish I know, but still, that's my hope.
My guess with the kind of studio and pressures they’re under I don’t think they’ll be shaking the formula up too much
I agree, no fast travel or limited fast travel is something that has to really be planned for but can really help the feel of a game if done right.
Just make the gameplay fun, the story be good, and have lots of ponchos and i'm set.
I played the first game on Easy and the lightsaber actually felt like a lightsaber and you felt like a jedi and it was fucking great. The story is key, keep it good!
Sure, I have been playing Dark Souls 3 and the levels are very tough and complex, but the moment you hit the next bonfire out you never really go back except for a few instances where the plot sends you back, so it seems a lot more like a set of unconnected levels even though everything is technically connected.
I feel like to make it a non-fast travel world there would have to have been a lot more shortcuts between areas though.
I like this
I know people working at DICE and the classic Star Wars transitions in the Battlefront games were hell to implement so they looked good.
Hopefully upgrading/sending my save to the PS5 version will be easy.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
They said PS5 fast loading was the special sauce, but Digital Foundry found that the transitions worked just fine when running the game from an SSD with read speeds way below spec.
Blast processing!
https://www.digitalfoundry.net/2021-09-21-can-the-slowest-ps5-ssd-upgrade-run-ratchet-and-clank-rift-apart
An Elden Ring style map would be okay, if the planet they used is interesting enough. But I think I'd actually prefer a map more like Bloodborne or the old Metroid Prime maps. Lots of overlapping pathways and areas that circle back on themselves. (And shortcuts).
I enjoyed the gameplay enough, and while I'd certainly like to see some improvements and changes, there was really nothing that pushed me away from combat. I felt like a Jedi, and that was what I wanted.
The settings and world-building in those games was phenomenal. I don't even want to cite examples and risk spoiling them for someone who hasn't played TFU 1 & 2 yet because of all the "lightbat, targeting issues, apprentice in muh Soul Calibur" hate these titles get.
For me, it was the most satisfying fix of Star Wars I would get until Squadrons and The Mandalorian.
I guess Jedi Knight 2/Academy had that but you could be sooo, so mean to troopers in that game
I played those games for like a year straight if you count up all my hours in them, I know of what I speak.
Not to say you couldn't be very mean in TFU because oh my yes you could.
You could do fun stuff like have Luke fight an AT-ST
Actually I might be thinking of Battlefront 2 lmao
Also for the record Jedi Academy was vastly superior to all the Jedi Knight games in single player. Jedi Academy was the point Raven actually got good at post-doom engine level design after the previous 3d quake engine games they did were pretty touch and go in that area.
*Kyle Katarn has entered the chat.*
Basically stronger enemy jedi would force push you out of choke instantly. But you could still apply a burst of momentum to them if you twitched the mouse as you press choke on them. They'd leave the ground and kind of hop sideways then land. If they were near a ledge this would toss them off.
One later mission has a super enemy sith dude sitting in the middle of a narrow ledge with a death drop on both sides.
Cant actually remember the last time I fought that guy normally.
Gravity works.