I hope so the gameplay vids i've seen remind me of Ring of Red and i adored that game.
Late comment and all, but man .. I thought I was the only person in existence who even played Ring of Red. I've never known anyone else who played it, which was really sad because it was such an amazing game.
A faster paced Silent Storm with dragons and shit instead of Hardsuits? I really am wanting this game, and turn based SRPGs are too rare not to support it. Also Nazi Boozooms! :winky:
OD looks like it will provide a much needed 3D injection into the SRPG genre. Too much goddamn sorcery, but oh well, at least we get panzerfausts. SRPGs need more SciFi.
Weird that the game is on the 360. That Valkyria Chonicles game looks cool too, but meh cel shading and PS3 only. Maybe all this will help get Front Mission 5 over here. (or not, but still.)
OD looks like it will provide a much needed 3D injection into the SRPG genre. Too much goddamn sorcery, but oh well, at least we get panzerfausts. SRPGs need more SciFi.
Well to be fair Hitler did have like a whole division dedicated to magic and shit. So it's not like it doesn't fit.
Yeah Hitler; I love that he is Enemy Number 1 on the enemy character list. I am gonna be so "Taste my haduoken, evil dictator!" when I finally make it to his secret underground mountaintop zombie dragon filled lair. No Lance of Longinus is gonna save him from my ragtag group of commandos.
For those going on about 'But Japanese were baddies!' - the characters in Op Darkness are Allies - mostly Brits, along with a guilt-ridden German.
Darley - I don't think I understand the difference between the two types of WW2+fantasy and how one is OK but the other one irks you.
I've been playing it a while, it's pretty great (I made a thread about it here http://forums.penny-arcade.com/showthread.php?t=46097) except that you can't save during battles and if one of the main characters dies it's game over. This makes it play a bit like Fire Emblem.
Having said that, there's not much funnier than a sniper with a pack-full of ammo, opportunity fire, and a wave of zombies....
For those going on about 'But Japanese were baddies!' - the characters in Op Darkness are Allies - mostly Brits, along with a guilt-ridden German.
On a historical note, it's worth mentioning that there were Allied units composed entirely of Japanese-Americans fighting during the Italian campaign. That had to confuse the hell out of the Axis troops at times.
IGN: What's the basic premise for Operation Darkness? We know it's set in World War II, but it's not the conventional Nazi vs. Allies, is it?
Jason Ruper: The game is an alternate look at WWII, with all sorts of supernatural and occult beings fighting behind the scenes on both sides. So it's not just "Nazis and Allies" this time, but rather, Nazis, Allies, vampires, werewolves, skeletons, zombies, and quite a bit more...
IGN: So there's clearly a supernatural overtone to the story that follows the action. What inspired the inclusion of werewolves and zombies?
Ruper: There has always been a connection between Hitler and the occult, and the Old World backdrop of Europe naturally lends itself to various creatures of lore.
And let's face it, when you think about the most dark and evil things out there, half the world's population envision evil vampire creatures, and the other half envision the Nazis! So, I think when you get down to it, the two tie together quite nicely.
IGN: How are these werewolves, zombies and vampires factored into the standard World War II storyline without making it comical?
We could look at this all day.Ruper: There are a lot of historical eras to insert comedy into, but WWII isn't one of them. The entire affair is filled with so much gravity and importance, and we kept that in mind throughout the localization process. The story is really engrossing, and I think you'll find that even the most un-human of characters can still have very human emotions and reactions to the world around them.
IGN: The action in Operation Darkness is a bit deeper than the typical hexagonal movement until an enemy is in range. There's a cover system at work here. Explain how that works.
Ruper: The cover system is a very innovative addition to the genre. Explaining it is a bit hard to do, but once you try it out, you get the hang of it real fast. In a nutshell, you can set your characters to perform certain actions automatically, based on triggers. For instance, you can tell one of your guys to move behind that rock over there if an enemy comes around that corner up ahead, or you could tell one of your snipers to automatically fire at any enemy who moves within her line of sight. The system allows for much more variety than the standard "move-and-shoot" tactics that drive most strategy games.
IGN: Turn-based strategy games have become somewhat of a niche title these days. How can Operation Darkness expand on its initially small core audience?
Aram Jabbari: Fortunately, Operation Darkness isn't just a turn-based strategy game. It's a turn-based strategy game set in an alternate-WWII full of werewolves, vampires, and zombies! We're confident the fresh setting, engaging story, and exciting mix of history and fantasy will appeal to an audience broader than the genre alone. There's also the four player cooperative play over Xbox LIVE, which few games in the genre (or on the platform) can boast. It adds a level of depth and replayability that we feel will make the game much more intriguing for the average gamer.
IGN: From what we've seen of the game the storyline and characters are fairly out there. Are there plans to change the content of the game at all to have it fit in with American views of what's considered "cool."
Ruper: Very little content was altered from the original Japanese. As it turns out, zombies, vampires, and werewolves set in WWII is already "cool" enough!
Let it snow.
IGN: It seems like this game is a perfect fit for RPG elements, is there any perpetual progression from battle-to-battle for your characters?
Ruper: The characters have the standard EXP and leveling you'd expect to find. Your characters also acquire various skills throughout their campaign, and those skills can be leveled up as you progress.
IGN: Can we expect any content or gameplay differences from the Japanese edition to the US?
Sammy Matsushima: Other than some minor fixes, most of the gameplay will be the same as the Japanese version.
IGN: What's the release date for the game stateside?
Jabbari: Operation Darkness is scheduled to release on June 24th, 2008, just in time for summer!
Is it just me or do the ally characters love them some popped collars? I assume Germany is getting pretty tired of all the World War 2 games if japans starting to get into it too.:P
Is it just me or do the ally characters love them some popped collars? I assume Germany is getting pretty tired of all the World War 2 games if japans starting to get into it too.:P
Hmm, I never even wondered until now if some germans are bothered by the fact that there are dozens ( hundreds?) of games featuring the evil german Nazis as the enemy.
Nazis? That's a paddlin. Werewolves? That's a paddlin. Paddles? That's a paddlin. Werewolves using paddles on Nazis? You better believe that's a paddlin.
I laughed so hard at this... Even if it wasn't meant to be a joke.
hahah.. yeah.. me too.
Just had to say that it's awesome that I'm still drawing laughs nearly a year after I typed that quote. Which is almost sad, when looked at from the perspective of the WW2 game genre.
Nazis? That's a paddlin. Werewolves? That's a paddlin. Paddles? That's a paddlin. Werewolves using paddles on Nazis? You better believe that's a paddlin.
Fix'd for I love the Simpsons.
Using magic to fight evil undead for the cause of good?
That's a paladin.
Bursar on
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Nazis? That's a paddlin. Werewolves? That's a paddlin. Paddles? That's a paddlin. Werewolves using paddles on Nazis? You better believe that's a paddlin.
Fix'd for I love the Simpsons.
Using magic to fight evil undead for the cause of good?
That's a paladin.
Oh you.
So I probably asked this before, but do you get to work on this?
So I probably asked this before, but do you get to work on this?
Nope. I did some proofreadin' on the manual, but otherwise this is one of the few games around here recently that I haven't had a hand in in one way or another.
Which means that when I get it, I can actually enjoy it without being reminded of all the toil we had to go through! (Yay)
Bursar on
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So I probably asked this before, but do you get to work on this?
Nope. I did some proofreadin' on the manual, but otherwise this is one of the few games around here recently that I haven't had a hand in in one way or another.
Which means that when I get it, I can actually enjoy it without being reminded of all the toil we had to go through! (Yay)
Yeah, I've come to find that's a rare joy. I'm not doing anything on Disgaea 3, so I'll get to enjoy that. Even though the final couple chapters are pretty lame storywise. But yeah, this game is pretty much gonna be the awesomest.
Hey Bursar, is there any chance that you show up in the background somewhere in the X-Play segment on Game Localization that they did at the Atlus offices? Or if you saw it, anything worth pointing out in the segment?
Just had to say that it's awesome that I'm still drawing laughs nearly a year after I typed that quote. Which is almost sad, when looked at from the perspective of the WW2 game genre.
You sig'd me!
I love getting sig'd.
Man, I was seething with rational nerd rage when I wrote that.
Reading the description, I thought this game might be good for a laugh, but after a look at the official site... this seems pretty damn awesome. I love Fire Emblem, and so was just looking for some more SRPGs. If only it were a little less Japanese, because I'm not sure whether 13 year old girls were accepted into the British army, particularly in miniskirts.
Hey Bursar, is there any chance that you show up in the background somewhere in the X-Play segment on Game Localization that they did at the Atlus offices? Or if you saw it, anything worth pointing out in the segment?
The fat guy with the beard? The one who does most of the talking in the interview? That's me.
Bonus points if you can make out some of the shit on my desk when I'm pretending to type on it with the camera over my shoulder.
Bursar on
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Goddamn, I had forgotten about this game altogether. Mainly because, at the time, I didn't have a 360. But now I do, and I can't wait to blow up some Nazi werewolf stormtrooper magi!
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
So I probably asked this before, but do you get to work on this?
Nope. I did some proofreadin' on the manual, but otherwise this is one of the few games around here recently that I haven't had a hand in in one way or another.
Which means that when I get it, I can actually enjoy it without being reminded of all the toil we had to go through! (Yay)
Yeah, I've come to find that's a rare joy. I'm not doing anything on Disgaea 3, so I'll get to enjoy that. Even though the final couple chapters are pretty lame storywise. But yeah, this game is pretty much gonna be the awesomest.
Are you being punished somehow? :? I'd think working on a Disgaea game was practically mandatory.
Unless they've got you tied up with more PSP games or a certain other PS2 RPG that I'm still hoping for.
I had a hell of a time getting into Ring of Red; it's just so slow. Maybe I should try again one of these days.
Bursar on
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Spoilered until images are unborked.
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PunkBoyThank you! And thank you again!Registered Userregular
edited April 2008
Yeah, I just picked it up as well. It was hard for me to get into, but I'm actually enjoying it quite a bit now. I still feel I'm missing something, though. I'm not sure what.
PunkBoy on
Steam ID:
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Yes, and quite frankly, I agree with the early Famitsu reviews. The camera was awkward and no amount of manual control would help you, it took far too long to get into actual combat ('twas at least a couple of rounds before I was in range to shoot anyone), and despite the fact that it seems I took out the whole German army at one point, one shot killed me and I lost the whole battle. Also, the game really does look horribly dated. It is frustrating and it isn't any fun which is a shame because it had a unique idea.
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It doesn't matter, it's alternate history!
*sigh*
Late comment and all, but man .. I thought I was the only person in existence who even played Ring of Red. I've never known anyone else who played it, which was really sad because it was such an amazing game.
I hope Operation Darkness is just as good.
June 24th, 2008 is the release date. $60 MSRP.
A demo will be available on the XBox marketplace on May 5th!
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hahah.. yeah.. me too.
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Saw the page earlier today. I like the bit about being able to loot the bodies of the fallen and use the weapons found on it.
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EDIT: Also, I picked up Ring of Red for $7.00. After hearing people praise it, I want to see how it's like.
OD looks like it will provide a much needed 3D injection into the SRPG genre. Too much goddamn sorcery, but oh well, at least we get panzerfausts. SRPGs need more SciFi.
Weird that the game is on the 360. That Valkyria Chonicles game looks cool too, but meh cel shading and PS3 only. Maybe all this will help get Front Mission 5 over here. (or not, but still.)
Well to be fair Hitler did have like a whole division dedicated to magic and shit. So it's not like it doesn't fit.
Indeed
Darley - I don't think I understand the difference between the two types of WW2+fantasy and how one is OK but the other one irks you.
I've been playing it a while, it's pretty great (I made a thread about it here http://forums.penny-arcade.com/showthread.php?t=46097) except that you can't save during battles and if one of the main characters dies it's game over. This makes it play a bit like Fire Emblem.
Having said that, there's not much funnier than a sniper with a pack-full of ammo, opportunity fire, and a wave of zombies....
On a historical note, it's worth mentioning that there were Allied units composed entirely of Japanese-Americans fighting during the Italian campaign. That had to confuse the hell out of the Axis troops at times.
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Text below. Article link here. http://xbox360.ign.com/articles/864/864871p1.html
IGN: What's the basic premise for Operation Darkness? We know it's set in World War II, but it's not the conventional Nazi vs. Allies, is it?
Jason Ruper: The game is an alternate look at WWII, with all sorts of supernatural and occult beings fighting behind the scenes on both sides. So it's not just "Nazis and Allies" this time, but rather, Nazis, Allies, vampires, werewolves, skeletons, zombies, and quite a bit more...
IGN: So there's clearly a supernatural overtone to the story that follows the action. What inspired the inclusion of werewolves and zombies?
Ruper: There has always been a connection between Hitler and the occult, and the Old World backdrop of Europe naturally lends itself to various creatures of lore.
And let's face it, when you think about the most dark and evil things out there, half the world's population envision evil vampire creatures, and the other half envision the Nazis! So, I think when you get down to it, the two tie together quite nicely.
IGN: How are these werewolves, zombies and vampires factored into the standard World War II storyline without making it comical?
We could look at this all day.Ruper: There are a lot of historical eras to insert comedy into, but WWII isn't one of them. The entire affair is filled with so much gravity and importance, and we kept that in mind throughout the localization process. The story is really engrossing, and I think you'll find that even the most un-human of characters can still have very human emotions and reactions to the world around them.
IGN: The action in Operation Darkness is a bit deeper than the typical hexagonal movement until an enemy is in range. There's a cover system at work here. Explain how that works.
Ruper: The cover system is a very innovative addition to the genre. Explaining it is a bit hard to do, but once you try it out, you get the hang of it real fast. In a nutshell, you can set your characters to perform certain actions automatically, based on triggers. For instance, you can tell one of your guys to move behind that rock over there if an enemy comes around that corner up ahead, or you could tell one of your snipers to automatically fire at any enemy who moves within her line of sight. The system allows for much more variety than the standard "move-and-shoot" tactics that drive most strategy games.
IGN: Turn-based strategy games have become somewhat of a niche title these days. How can Operation Darkness expand on its initially small core audience?
Aram Jabbari: Fortunately, Operation Darkness isn't just a turn-based strategy game. It's a turn-based strategy game set in an alternate-WWII full of werewolves, vampires, and zombies! We're confident the fresh setting, engaging story, and exciting mix of history and fantasy will appeal to an audience broader than the genre alone. There's also the four player cooperative play over Xbox LIVE, which few games in the genre (or on the platform) can boast. It adds a level of depth and replayability that we feel will make the game much more intriguing for the average gamer.
IGN: From what we've seen of the game the storyline and characters are fairly out there. Are there plans to change the content of the game at all to have it fit in with American views of what's considered "cool."
Ruper: Very little content was altered from the original Japanese. As it turns out, zombies, vampires, and werewolves set in WWII is already "cool" enough!
Let it snow.
IGN: It seems like this game is a perfect fit for RPG elements, is there any perpetual progression from battle-to-battle for your characters?
Ruper: The characters have the standard EXP and leveling you'd expect to find. Your characters also acquire various skills throughout their campaign, and those skills can be leveled up as you progress.
IGN: Can we expect any content or gameplay differences from the Japanese edition to the US?
Sammy Matsushima: Other than some minor fixes, most of the gameplay will be the same as the Japanese version.
IGN: What's the release date for the game stateside?
Jabbari: Operation Darkness is scheduled to release on June 24th, 2008, just in time for summer!
Hmm, I never even wondered until now if some germans are bothered by the fact that there are dozens ( hundreds?) of games featuring the evil german Nazis as the enemy.
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Unfortunately for them, their deepest shame happens to be the most fertile ground for war games... pretty much ever.
Hey, thanks for the capitalizable atrocity, Germany.
Nazis? Check. Werewolves? Check. Swords? Check. Werewolves using swords on Nazis? You better believe that's a check.
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Just had to say that it's awesome that I'm still drawing laughs nearly a year after I typed that quote. Which is almost sad, when looked at from the perspective of the WW2 game genre.
Using magic to fight evil undead for the cause of good?
That's a paladin.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
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So I probably asked this before, but do you get to work on this?
Which means that when I get it, I can actually enjoy it without being reminded of all the toil we had to go through! (Yay)
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
You sig'd me!
I love getting sig'd.
Man, I was seething with rational nerd rage when I wrote that.
Edit: you should have told me at the time.
And Shooter: you got a laugh out of me today too.
Bonus points if you can make out some of the shit on my desk when I'm pretending to type on it with the camera over my shoulder.
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Are you being punished somehow? :? I'd think working on a Disgaea game was practically mandatory.
Unless they've got you tied up with more PSP games or a certain other PS2 RPG that I'm still hoping for.
I actually just picked this up; $4.99.
I guess the hype is well-earned?
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Demo out on Live? I'll have to go looking for it.
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