If I were a bad demoman, then I would be sittin' here talkin' to ya now would I?
Well, we were expecting some response to A Heavy Problem, but we severely underestimated just how much interest everyone had in contributing. If you're one of the many folks who emailed us proposals and haven't received a response, please accept our apologies, because there's just too many for us to reply to all of them. From the large amount of feedback and forum activity, it's clear that many of you found this interesting, so we'll definitely be posting more design goals. For those of you still thinking about it, here are some more tools to use in evaluating ideas:
* Does it affect the main weaknesses of the class? What could opponents do against an entire team of this class armed with your idea? Class balance is more a function of the weaknesses of each class than their strengths. Weaknesses provide population control, where the value of a counter class rises as a class's population rises. i.e. Snipers become more valuable the more Heavies there are on the enemy team. As a result, we're very wary of reducing a class's weaknesses.
* How does it affect the core interactions between this class and other classes? To help here, it's useful to coarsely determine the standard interaction for this class and each other class at short, medium, long ranges, and varying terrain layouts, assuming roughly equal skill on each player's part. Then think about how your idea affects each of those interactions.
* Does it also solve other goals we have for the class? We usually have several goals we're trying to achieve with a class, and ideas which solve multiples are more valuable.
The last one raises another question: What other goals should we have for the Heavy update? Half the battle of good design is choosing the right goals and the right constraints. In A Heavy Problem, we specified a goal for you, and the constraints that had to be kept in mind. Try taking a shot at defining the overall set of goals that the Heavy unlockables should be trying to achieve. Watch out for the common circular logic trap of finding an idea you like and then trying to extract goals from it. We find it's best to not think about ideas at all at this point, and to focus entirely on more abstract goals. What are the biggest problems in the Heavy class? In what situations is it the least fun? Like idea evaluation, goal generation is a big topic in itself, and one we'll go into in a later post.
mid air back-stabbed someone today, never felt so alive.
Also, I think it's kind of neat that I adopted the spy's outlook on the other class members when I was playing with him, getting frustrated when the other meat headed classes fumbled around and one lazy, half hearted shot lays my clever plans to waste.
P.S. I don't think Scouts really can strafe faster then heavies can turn, as my many many attempts at it have proven.
mid air back-stabbed someone today, never felt so alive.
Also, I think it's kind of neat that I adopted the spy's outlook on the other class members when I was playing with him, getting frustrated when the other meat headed classes fumbled around and one lazy, half hearted shot lays my clever plans to waste.
P.S. I don't think Scouts really can strafe faster then heavies can turn, as my many many attempts at it have proven.
They can't, but they can strafe faster than a Heavy might be able to aim at the time. Heavy has a very slow, ponderous movement to him, and they often find themselves tracking running targets at range. Again, a slow, steady affair. Getting too used to that has killed many a Heavy.
The Backburner is so stupid. I can't believe how much it pisses me off.
I know, it's so terrible. I tried it again for a little while last night, quickly remembered what it was like to actually be afraid of Soldiers, and went right back to the Flamethrower.
The best thing is watching a pyro trying to deflect your rockets back at you. It's so easy to mess up their timing and hit them between air bursts.
Extra points if the rocket you hit them with is a crit!
No, the best thing is just having a prolonged staring contest with a Soldier as he waits for you to mess up your timing, as you draw closer and closer :P
Played earlier today with only a few people and it became a melee-only affair. I've found that I'm pretty good in melee. Damn good. I killed Green Power Ranger so many times with crit shovel attacks that he eventually accused me of hacking or cheating in some way. So, that's a first for me.
The Backburner is so stupid. I can't believe how much it pisses me off.
I know, it's so terrible. I tried it again for a little while last night, quickly remembered what it was like to actually be afraid of Soldiers, and went right back to the Flamethrower.
The best thing is watching a pyro trying to deflect your rockets back at you. It's so easy to mess up their timing and hit them between air bursts.
Extra points if the rocket you hit them with is a crit!
No, the best thing is just having a prolonged staring contest with a Soldier as he waits for you to mess up your timing, as you draw closer and closer :P
Nah you fire one decoy which they reflect and you can get another rocket off before they can deflect again.
Played earlier today with only a few people and it became a melee-only affair. I've found that I'm pretty good in melee. Damn good. I killed Green Power Ranger so many times with crit shovel attacks that he eventually accused me of hacking or cheating in some way. So, that's a first for me.
That is so weird, I just started to read that book again 5 minutes ago. (Your title. :P)
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Sara LynnI can handle myself.Registered Userregular
edited July 2008
fyi if I ever say anything I am always always 110% of the time joking
I feel like some people don't know that and get offended
Played earlier today with only a few people and it became a melee-only affair. I've found that I'm pretty good in melee. Damn good. I killed Green Power Ranger so many times with crit shovel attacks that he eventually accused me of hacking or cheating in some way. So, that's a first for me.
That is so weird, I just started to read that book again 5 minutes ago. (Your title. :P)
You mean Hitchhiker's Guide to the Galaxy or is there a book entitled 'This must be a thursday'?
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I'm not noob enough to have ever done that anyway.
Also, I think it's kind of neat that I adopted the spy's outlook on the other class members when I was playing with him, getting frustrated when the other meat headed classes fumbled around and one lazy, half hearted shot lays my clever plans to waste.
P.S. I don't think Scouts really can strafe faster then heavies can turn, as my many many attempts at it have proven.
They can't, but they can strafe faster than a Heavy might be able to aim at the time. Heavy has a very slow, ponderous movement to him, and they often find themselves tracking running targets at range. Again, a slow, steady affair. Getting too used to that has killed many a Heavy.
No, the best thing is just having a prolonged staring contest with a Soldier as he waits for you to mess up your timing, as you draw closer and closer :P
BUT! The heavy player has to have fast enough reaction times to follow you. Many of them don't.
If you think the dot is too slow while zoomed in, you don't have to up your sensitivity, just tweak the ratio a bit
Although I do wish I'd never mentioned it to Flippy =/
All of a sudden it got so much easier to aim.
Kablooie!
That is so weird, I just started to read that book again 5 minutes ago. (Your title. :P)
I feel like some people don't know that and get offended
there are far more offensive people than me
That's what my server is for. Personal attacks. Don't people understand this?
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Of course their third-best player dominated me
...yes it's because the first two were heavies and the third was Flippy don't judge me I needed the egoboost
Getting achievements when the new pack comes out is gonna be difficult.
Sorry iowa what did you just say I can't quite hear for all the horse tranquilisers you're choking on
I have a disorder, I need those.
Is it why you're always 10+ points higher than me on the board
Is that your secret, equine depressants
You mean Hitchhiker's Guide to the Galaxy or is there a book entitled 'This must be a thursday'?
Let him be able to go prone and crawl. Lay on the floor, and let people walk over you to avoid detection.
that's actually a pretty good idea.
(None of you crazy Australians are allowed to complain.)
And Assinisdspodsaij I can't spell so that what it is. When you fell out the hole I tried to rocket jump into, I almost died of a heart attack.
I think Heavy is my class.
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It is a good class, and a good record!