The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
edited May 2016
Can anybody tell me where the Dawn of War 2: Retribution save file is kept? I can't find a straight answer. A few posts said that it is saved in the cloud, but even with cloud saving turned off it doesn't put anything into its save folder in your documents.
Can anybody tell me where the Dawn of War 2: Retribution save file is kept? I can't find a straight answer. A few posts said that it is saved in the cloud, but even with cloud saving turned off it doesn't put anything into its save folder in your documents.
Had a dig about and eventually found out that it's located here:
C:\Program Files (x86)\Steam\userdata\<some acc number>\56400\remote
(or wherever you installed steam to, naturally)
Edit: Just to add that I'm not entirely certain that's the definitive save location - but I can't find it anywhere else. I imagine it's slightly complicated by GFWL handling saves in the past.
altid on
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Can anybody tell me where the Dawn of War 2: Retribution save file is kept? I can't find a straight answer. A few posts said that it is saved in the cloud, but even with cloud saving turned off it doesn't put anything into its save folder in your documents.
Had a dig about and eventually found out that it's located here:
C:\Program Files (x86)\Steam\userdata\<some acc number>\56400\remote
(or wherever you installed steam to, naturally)
Edit: Just to add that I'm not entirely certain that's the definitive save location - but I can't find it anywhere else. I imagine it's slightly complicated by GFWL handling saves in the past.
Hah, I saw that mentioned somewhere, but while looking at like 3 other Google results I must have accidentally closed that tab or opened a new one over it. Of course that is the one that's correct. Thanks for the reminder.
so glad Tarkus wasn't the canon traitor in Retribution.
fun fact: that was dictated by voice actor availability.
would do that over if i could.
You were a cast member Matrias? 8-)
writer. edit: for Retribution.
I have a question:
Why exactly did all of the campaigns have that one character that never actually contributes to the plot? Lord Bernn, the Farseer, the Kommando, and half the Chaos cast were conspicuously absent from their respective campaigns.
so glad Tarkus wasn't the canon traitor in Retribution.
fun fact: that was dictated by voice actor availability.
would do that over if i could.
You were a cast member Matrias? 8-)
writer. edit: for Retribution.
I have a question:
Why exactly did all of the campaigns have that one character that never actually contributes to the plot? Lord Bernn, the Farseer, the Kommando, and half the Chaos cast were conspicuously absent from their respective campaigns.
again, guys, I have to decline on the question answering. sets bad precedent.
Because we are fans and we want all the answers and will be ready to burn you at the stake if those answers dont line up with our own personal head canons.
I decided to go back and play the Retribution campaign again. Great fun, but in hindsight the maps make pathing really, really awkward. Almost all of them are tight, narrow corridors and lanes. Fine for a 4 hero team, but not so good when trying to get an ork horde down them.
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BethrynUnhappiness is MandatoryRegistered Userregular
I wonder if some of the style of the newest trailer was at all influenced by this:
The heresy period better include a dark mechanicus faction if they do it! Go Titan battles! Also a bonus if they include little known enemies (ai campaign is fine) like the technocracy, laeran, and xenos of Murder.
so glad Tarkus wasn't the canon traitor in Retribution.
fun fact: that was dictated by voice actor availability.
would do that over if i could.
You were a cast member Matrias? 8-)
writer. edit: for Retribution.
I have a question:
Why exactly did all of the campaigns have that one character that never actually contributes to the plot? Lord Bernn, the Farseer, the Kommando, and half the Chaos cast were conspicuously absent from their respective campaigns.
As someone unrelated to the game's development, I can answer that.
THQ was basically on fire at that point and voice acting ain't cheap.
so glad Tarkus wasn't the canon traitor in Retribution.
fun fact: that was dictated by voice actor availability.
would do that over if i could.
You were a cast member Matrias? 8-)
writer. edit: for Retribution.
I have a question:
Why exactly did all of the campaigns have that one character that never actually contributes to the plot? Lord Bernn, the Farseer, the Kommando, and half the Chaos cast were conspicuously absent from their respective campaigns.
As someone unrelated to the game's development, I can answer that.
THQ was basically on fire at that point and voice acting ain't cheap.
And they had to do a lot of it for Retribution. From what I remember, some form of contract required that they re-record every piece of dialogue in the game rather than re-use the DoW2/Chaos rising voices. I think it was something to do with Retribution being sold as a standalone product whereas Chaos Rising was an expansion to an existing product.
I still marvel that Love Can Bloom, the DoW fanfic between Taldeer and a Vindicare assassin, actually got referenced in some rule book or other.
Fantasy Flight references a lot of fan stuff in their 40K RPGs. They had a supplement reference someone's Dark Heresy campaign where a random library nerd, thanks to exploding dice and truly ridiculous luck, went from having his job be "Die so someone important can live" to "So, we've got ...some number of demons in that room. Don't have an exact count, space marines were too busy screaming to give details, but I'm sure you'll be fine."
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
My take on fanfiction is that the whole point is to be derivative of the source. Unless it's a series that got cut off short and left the audience hanging, it seems a bit presumptious to attempt to extend a source work. Fanfics are for what-if's and alternate universes and branching divergences imho. So I've never really understood the hostility towards things like love can bloom.
But that was a funny video, I need to check that series out.
EDIT: They just showed gameplay footage. It's hard to tell from a partially blurry video, but MAN it looks like they've upped the production values.
EDIT 2: Aw what? Man they were on for less than 10 minutes. Apparently official videos of the E3 footage will be released on the 24th. Although personally I suspect other sites will be given their own footage to run with.
I'm also guessing this particular show will be up on the PCGamer youtube channel at some time within the next few days, if not today.
i enjoyed it. I especially like the extreme size difference in units now. Big battlefield powers actually look the part. I especially liked the shoulder missiles on, that is a dreadnaught I think. I also like how the landing impacts have impact and surprise. And orbital lasers... squeee!
Normal guy < Space Marine < Dreadnought < Knight < Titan
Ahhh ok. I knew it probably wasn't a titan and could only fit a dreadnaught in there. But I was thinking they were supposed to be roughly mansized in all the books I'd read.
Normal guy < Space Marine < Dreadnought < Knight < Titan
Ahhh ok. I knew it probably wasn't a titan and could only fit a dreadnaught in there. But I was thinking they were supposed to be roughly mansized in all the books I'd read.
Roughly mansized might be a stretch. I think a Marine is about 7 feet tall. A standard dreadnought towers over them, but not quite twice as tall. I'd say 12 feet -- pretty big. A knight is about 20-30 feet tall, approximately a 2 or 3 story building.
EDIT: I think GW would have a pretty good thing on their hands if they released a PC army painter tool in VR, letting people see all these things in 1:1 scale.
Kinda ironic that Angelos now seems to be wearing cataphract terminator armour, the most cumbersome variant available, while jumping around as if he had a jump pack
It looks fine. Just not much of a game I'm interested in. Restricted cover, and it seems that base building is essentially training buildings only. No defensive structures. Gameplay just looks like chaos and not chaos that entertains me.
Because defensive structures aren't cool I guess. Plus gotta leave something for IG when they show up.
But in that case, why bother with structures at all? Why not keep bigger armies and keep no bases from DoW2?
Posts
http://steamcommunity.com/id/chaceincase/
Had a dig about and eventually found out that it's located here:
C:\Program Files (x86)\Steam\userdata\<some acc number>\56400\remote
(or wherever you installed steam to, naturally)
Edit: Just to add that I'm not entirely certain that's the definitive save location - but I can't find it anywhere else. I imagine it's slightly complicated by GFWL handling saves in the past.
Hah, I saw that mentioned somewhere, but while looking at like 3 other Google results I must have accidentally closed that tab or opened a new one over it. Of course that is the one that's correct. Thanks for the reminder.
I have a question:
Why exactly did all of the campaigns have that one character that never actually contributes to the plot? Lord Bernn, the Farseer, the Kommando, and half the Chaos cast were conspicuously absent from their respective campaigns.
again, guys, I have to decline on the question answering. sets bad precedent.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
https://www.youtube.com/watch?v=9gGG4fpGB_w
Also, Total War style Horus Heresy game would be cool, I find that time period more interesting.
oh, that's right. the Great Crusade and the Horus Heresy would be a fantastic setting for a large scale game.
As someone unrelated to the game's development, I can answer that.
THQ was basically on fire at that point and voice acting ain't cheap.
And they had to do a lot of it for Retribution. From what I remember, some form of contract required that they re-record every piece of dialogue in the game rather than re-use the DoW2/Chaos rising voices. I think it was something to do with Retribution being sold as a standalone product whereas Chaos Rising was an expansion to an existing product.
Heresy.
Fantasy Flight references a lot of fan stuff in their 40K RPGs. They had a supplement reference someone's Dark Heresy campaign where a random library nerd, thanks to exploding dice and truly ridiculous luck, went from having his job be "Die so someone important can live" to "So, we've got ...some number of demons in that room. Don't have an exact count, space marines were too busy screaming to give details, but I'm sure you'll be fine."
Why I fear the ocean.
Super hot heresy.
The most insidious variety.
Start at 4m:56s
https://youtu.be/97CmxA1FA5s?t=4m56s
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
But that was a funny video, I need to check that series out.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
http://www.pcgamer.com/how-to-watch-the-pc-gaming-show-live/
EDIT: They just showed gameplay footage. It's hard to tell from a partially blurry video, but MAN it looks like they've upped the production values.
EDIT 2: Aw what? Man they were on for less than 10 minutes. Apparently official videos of the E3 footage will be released on the 24th. Although personally I suspect other sites will be given their own footage to run with.
I'm also guessing this particular show will be up on the PCGamer youtube channel at some time within the next few days, if not today.
https://www.youtube.com/watch?v=aEQM9sbQ4fk
Thoughts:
- The production values are definitely way up there. It looks like something I'd expect of Blizzard
- Missing Gabriel Angelos' original VA.
- Imperial Knight is ridiculous
Normal guy < Space Marine < Dreadnought < Knight < Titan
Do want, so badly, right now!
Ahhh ok. I knew it probably wasn't a titan and could only fit a dreadnaught in there. But I was thinking they were supposed to be roughly mansized in all the books I'd read.
Roughly mansized might be a stretch. I think a Marine is about 7 feet tall. A standard dreadnought towers over them, but not quite twice as tall. I'd say 12 feet -- pretty big. A knight is about 20-30 feet tall, approximately a 2 or 3 story building.
EDIT: I think GW would have a pretty good thing on their hands if they released a PC army painter tool in VR, letting people see all these things in 1:1 scale.
Kinda ironic that Angelos now seems to be wearing cataphract terminator armour, the most cumbersome variant available, while jumping around as if he had a jump pack
Gesundheit.
It looks fine. Just not much of a game I'm interested in. Restricted cover, and it seems that base building is essentially training buildings only. No defensive structures. Gameplay just looks like chaos and not chaos that entertains me.
Because defensive structures aren't cool I guess. Plus gotta leave something for IG when they show up.
But in that case, why bother with structures at all? Why not keep bigger armies and keep no bases from DoW2?