[FFXIV] Things are starting to shape up!

Just_Bri_ThanksJust_Bri_Thanks Seething with ragefrom a handbasket.Registered User, ClubPA regular
edited August 2011 in MMO Extravaganza
Final Fantasy XIV
MMORPG

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Game is live!



http://www.youtube.com/watch?v=h-JIdpHuLKY&NR=1

http://www.youtube.com/watch?v=ZxBol-NJFuA

Screenshots

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Story
Men are wont to suffer
And forget wherein they've sinned
Ne'er hearkening black on tragedies past
Lest the Twelve might humble them
- Unknown


Countless moons have waxed and waned since wandering tribes from across Hydaelyn first arrived in Eorzea and settled its untamed lands. The benevolent deities who ruled the empty continent and its surrounding islands were impressed with the resilience of these primitive men and women, and in an act of mercy, each saw fit to ensure their welfare.

These gods and goddesses soon came to be known as the Twelve, and the villages thrived in their light until the land was bespeckled with several independant city-states. Though, where man walks, strife follows, and for generations, these tiny nations carved out a history of blood and betrayal built upon broken oaths and the sunbleached bones of the fallen.

However, the fate of the land would soon change... (read more at http://na.finalfantasyxiv.com/)

We are the skeletons in our closets.
We are the monsters under our beds.
Just_Bri_Thanks on
«13456786

Posts

  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited October 2010
    The World
    The game takes place in a land called Hydaelyn, mainly in a region named Eorzea. What we know so far is that there are 4 major city states, presumably 3 starting cities and one independant nation, much like Final Fantasy XI: Limsa Lominsa, Ul'dah, Gridania, and Ishgard.

    world-map.jpg

    *note: what you saw in the alpha videos (http://video.mmosite.com/default.php?controller=resource&action=play&id=13639) took entirely on the southwest island. The map you see when he opens up the map is for that small island only.


    Limsa Lominsa
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    "No man may tread upon me, for I am the sea." -77th Admiral of Limsa Lominsa, N'bolata Tyata

    On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the marine city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, each connected by brilliant ivory bridges. It is this that has earned her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar... (read more at http://na.finalfantasyxiv.com/)

    Ul'dah
    ff14_uldah.jpg

    Everyone here is after something - fame, notoriety, power, money. Me? I'll have the whole bloody lot." - self-made Lalafell and former Syndicate Member, Cicidoa Sosodoa


    The bustling commercial hub of Ul'dah sits amid the desolate desert landscape of southern Aldenard. The city is organized strategically around the dome-shaped citadel at its center. Its towering fortifications and protective outer walls are visible for malms in all directions, and serve as a stark deterrent to would-be besiegers... (read more at http://na.finalfantasyxiv.com/)

    Gridania
    ff14_gridania.jpg

    "Each tree, each shrub, each leaf, each blade of grass - we treat them as our own sons and duaghters. And for that we are loved by this wood." - master conjurer and prophet, O-Guna-Por

    In the eastern reaches of the Aldenard landmass, home to vast, dense woodlands and coursing rivers, lies the forest nation of Gridania. The cityscape is a mosaic of labyrinthine waterways and great wooden structures, so gracefully constructed they seem a part of the surrounding environment... (read more at http://na.finalfantasyxiv.com/)


    Races


    Hyur
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    - Diversity in Numbers -

    Boasting the largest population in Eorzea, the Hyur came from neighboring continents and islands in three great migratory waves. With them they brought a sophisticated technology and complex ethos tempered by the breadth of the outside world. They rapidly became a driving force behind cultural progress, and are now widely attributed with spearheading advances in Eorzean civilization.

    One of the Hyur's strengths is the staggering variety of languages and social institutions they exhibit. This is said to account for their firm conviction in individual freedoms, though it also results in a relative lack of solidarity and group cohesion.

    Two distinct groups now exist among the Hyur - Highlanders, denizens of mountainous areas, and Midlanders, who reside in lower elevations.


    Elezen
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    - Noble and Refined -

    The Elezen are a traditionally nomadic people who in former times claimed sole dominion over Eorzea, their presence predating that of the other races. Believing this prominence to be ordained by the gods, they came to develop an esteemed sense of honor and pride.

    Their chracteristically tall, slim physiques and elongated limbs are part of a successful adaptation to the land's various environments. Indeed, it is said that their highly sensitive ears can discern the squeak of a field mouse at a distance of up to several malms.

    The Elezen perceived the immigration of the Hyur as tantamount to invasion, and as a result the two share a past plagued by warfare. At present, however, they can be seen coexisting peacefully, the exception being the reclusive Duskwight Elezen.


    Lalafell
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    - More Clever by Half -

    The Lalafell were originally a group of agriculturalists inhabiting the fertile islands of the south seas. With the introduction of transmarine commerce, they soon found their way to Eorzea via trade routes. They are now one of the more populous races and are well established throughout the region, though they remain averse to cold climates.

    The short, round builds of the Lalafell belie an incredible agility, and their seemingly feeble legs are capable of carrying them long distances over any terrain. Many among them are also known for possessing highly developed and cunning intellects.

    The Lalafell place a great deal of significance on familial bonds, but are by no means unfriendly to outsiders. This is evidenced by the fact that they continue to share prosperous relations with all of the other races of Eorzea.


    Roegadyn
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    - Size Matters -

    The Roegadyn are a maritime people whose largest concentrations are found in northern seas, by way of which they came to Eorzea.

    They possess enormous, muscular builds and are known for the cultural emphasis they place on competition and unflinching courage, through tender, introspective individuals can also be found.

    Roegadyn in and around the Limsa Lominsa area are typically seamen putting in at port, but many have also settled permanently becoming mercenaries, bodyguards, or even pirated by trade. Far away, deep in the mountains of Ul'dah, live mountain clans of reclusive Roegadyn known as the Hellsguard, said to have mastered the magical arts.


    Miqo'te
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    - A Tribe of One -

    During the Age of Endless Frost, as the seas turned to ice and passage over them became possible, Eorzea saw an influx of foreign fauna to her shores. This in turn brought the hunting tribes which subsisted upon them, the modern descendants of whom are today known as the Miqo'te.

    Since then, the Miqo'te have diverged into two physically distinguishable groups--the diurnal Seekers of the Sun and the nocturnal Keepers of the Moon. Both groups share a suberb olfactory sense and powerful leg musculature, results of a long evolution geared towards hunting and predation.

    Comparatively few in number, they maintain an insular group mentality, tending to avoid contact with the other races. Many individuals lead isolated lifestyles, even when residing in the more populous cities.


    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited October 2010
    Armoury System
    "To discern the true nature of a man, one need look no further than the palm of his hand." - from Treatise on the Principles of Self-Actualization, RbyLoygg Bbirlonoyn

    The Armoury system is one of the foundations of the Final Fantasy XIV experience, simultaneously being both the impetus behind character development and a key factor determining individual gameplay.

    By merely equipping any of a variety of weapons or tools, players can instantly change their active skills, thus enabling them to dramatically alter their style of play as well as their character's outward appearance

    battle_positions.jpg

    Disciples of War
    Fighters are weapon-masters who live for battle. In English, they will be called "Disciples of War" and have open to them various classes that excel at physical damage. Disciples of War will be able to equip a broad range of weapons, such as swords, spears, axes, katana, daggers, bows and more.
    Archer
    The enduring popularity of the bow is a testament to its elegant design, but this simple weapon would be of little worth without the surpassing skill of those who master it -- the archers.

    Projectile techniques such as high-angle fire enable archers to assail their foes with deadly precision even at great distances.

    Constant assessment of the battlefield enables them to carefully determine the most advantageous ground from which to loose, as well as the nature of the arrows best suited to their enemy. Together with the longbow sentries of the Elezen military, the shortbow hunters among the Miqo'te are widely regarded as the most skilled with a bow. The guild's teachings cover a variety of projectile weapons, down to the simplest throwing rock.

    Archers possess a situational awareness in combat which allows them to assault enemies from great range while simultaneously providing support to their companions.

    Though weak at close range limited by their quivers, an archer's expertise in positioning and arrow selection can easily determine the outcome of battle.

    Lancer
    The strategy of the lancers is to outrange and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.

    In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin.

    By utilizing the long reach of their polearms, lancers are able to deal devastating damage from a position of relative safety.

    The battle tactics of the lancers afford them numerous advantages, such as avoiding the ire of enemies and enhancing the attacks of companions.

    Gladiator
    Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single or double-edged, straight or curved. A defining characteristic of the guild is its emphasis on diverse combat tactics, training its members to bring their martial skills to bear in any situation.

    As such, there are practitioners who marry sword with shield, seeking to defend their fellow companions. Others opt for an empty off hand, choosing instead to focus entirely on their sword arm. The gladiator's proficiency with blades also extends to those hurled at range, such as throwing knives.

    With their versatile slashing and stabbing attacks, gladiators are adept at dispatching a wide range of opponents.

    When armed with sword and shield, they are unmatched at their ability to defend others, as their diverse talents enable them to focus the enemy's wrath upon themselves.

    Marauder
    The marauder is a combat specialist whose weapon of choice is the greataxe -- a fearsome arm emblematic of Eorzea's pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons.

    They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land, or to turn the tide of battle between warring nations. Throwing axes such as the francisca supplement the marauder's arsenal, making them fearsome adversaries even at range.

    While stationary, marauders are able to generate a solid base from which they are able to carry out devastating attacks.

    The strength of marauders lies in their ability to control timing and distance to maximize the efficacy of their blows.

    Pugilist
    The path of the pugilist is one of incessant training aimed at mastering the traditional techniques of hand-to-hand combat. Though they command formidable power when unarmed, they are wont to use metal, leather, and bone weaponry to maximize their destructive potential.

    Their preference for fighting at close-quarters makes negotiating distances an absolute necessity. Many among them accomplish this by using throwing weapons such as the chakram to momentarily daze their enemies while they move in for the kill.

    Masters of offensive and defensive stances, pugilists continuously adapt their fighting style to best suit their companions as well as their enemies.

    Pugilists compensate for a lack of reach and defense with their high maneuverability and cunning techniques that fluster opponents.

    Disciples of Magic
    Sorcerers wield vessels of magic imbued with great power and harness sorcery to harm and heal. These "Disciples of Magic" will be adept at striking foes with destructive spells and assisting their allies with soothing cantrips. One vessel of magical power that has been revealed is the Staff, with others expected to follow. The way the articles refer to these "weapons" makes it seem that magical weapons will play much less of a physically offensive role, and rather boost the user's powers.
    Thaumaturge
    In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.

    To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium- a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed walls are said to reside powers of life, death, and the beyond.

    Thaumaturges are unparalleled in their powers of destruction, eclipsing even the Disciples of War.

    By enfeebling enemies and enhancing their allies, thaumaturgy can prove to be an invaluable asset, particularly in battles of attrition.

    Conjurer
    Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be the most powerful.

    Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.

    Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed.


    Disciples of the Hand
    Crafters drive the manufacturing and production side of Eorzea. By equipping various tools, one can enter a number of trades. So far, only two have been revealed, but it is expected they will include many more. Final Fantasy XI, for example, allowed players to practice woodworking, blacksmithing, goldsmithing, clothcrafting, leathercrafting, boneworking, alchemy and cooking.
    Alchemist
    Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous wares--from curative concoctions to potent potables. Upon conducting their symphonies of commixing and combining, distilling and decocting, the impossible waxes possible, and miracles are born.

    The Eorzean school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.

    Blacksmith
    Oft covered from head to toe in soot and sweat, blacksmiths forge their livings from red-hot steel, ever coaxing the unyielding metal into submission with their tireless poundings. Whether it be smelting an ingot in the fires of a city forge, or hammering the dents from an adventurer's breastplate at a remote aetheryte camp deep in the wilderness, their work knows no boundaries--making smithing one of Eorzea's most widespread professions.

    The roots of smithing can be traced back to Hydaelyn's bronze era. It was during this period that a system of prenticeship was established, ensuring the methods of this art would be passed along to future generations. And while these basic techniques have survived the ages, countless different branches of smithing, including gunsmithing, have emerged in recent years, further broadening the scope of this ancient trade.

    Culinarian
    Whetting appetites from dawn until dusk with prowess of pot and pan, culinarians provide more than simple sustenance. Armed with a cornucopia of ingredients from across the realm, and versed in methods from the far corners of Hydaelyn, these master chefs help adventurers maintain their strength on the battlefield, bringing truth to the age-old adage that the road to victory truly does run through one's stomach.

    Although an established trade far before recorded history, it wasn't until half a century ago when Limsa Lominsan admiral and self-proclaimed gourmand, Ghuolskyf Bhaldwaensyn, known by the masses as "Mastcleaver," put forth a thalassocratic decree proclaiming the culinary arts as a guildworthy craft. Henceforth, it has been recognized across Eorzea as a legitimate member of the Tradescraft Society -- its recipe compendiums now grace the shelves of every librarium in the realm.

    Tanner
    Contrary to popular belief, a tanner's skills are not limited to the mere boiling and dying of pelts and skins, but also encompass those of an armourer and clothier, for a true leatherworker would never entrust his hides to the hands of another. Perhaps a tanner's most arduous and time-consuming task is procuring the various coats and furs necessary for his trade, which is the reason why many who choose this profession tend to dabble in hunting and trapping as well.

    The Elezen have long been known for their skill in leathercrafting, yet for centuries their techniques were heavily guarded. However, when dwindling numbers of guildmasters were threatened with the disappearance of their immense wealth of compiled knowledge, Elezen leatherworkers set aside pride and reluctantly began revealing those techniques to a select few. As a result, the quality of Eorzean-made leather improved significantly, creating an increased demand for products using the superior-quality material.

    Weaver
    From fiber to thread, thread to cloth, cloth to dress, and path of a tailor literally weaves its way from basic beginnings to extravagant ends. And while this alone can prove a long and arduous journey, a weaver's work spans more than just the spinning of strings and the sewing of seams. Those who wish to excel as clothcrafters must also stay attuned to the latest fashion trends, ensuring their custom are never scoffed by their peers for looking anything less than posh.

    Just as the Spinner, Nymeia, spins the fate of all Eorzeans, the warp and weft of a weaver's work, too, have been known to alter the course of destinies both large and small. Perhaps this is why so many of the realm's tailors pay homage to the fickle goddess.

    Disciples of the Land
    Gatherers will cover most of the HELM activities of Final Fantasy XI. These include, but may not be limited to, Hunting, Excavating, Lumbering, Mining and Fishing. By taking a tool in hand, players can improve their skills in a variety of professions.
    Botanist
    Coming Soon

    Fisherman
    Coming Soon

    Miner
    The Miner's Guild is responsible for the excavation and handling of Eorzea's mineral wealth, be it ores, fossils, precious stones, or otherwise. It should come as no surprise, then, that their most eager customers are the ream's blacksmiths and goldsmiths.

    To fully master the advanced techniques developed by the great mining nation of Ul'dah, miners must undertake a wide range of tasks, from the meticulous prospecting of the most minute deposits to large-scale civil engineering. The guild staunchly subscribes to the theory of continental drift, and as such many among its ranks for their patron deity Oschon, the Wanderer.

    The primary tool of the miner is the pickaxe.

    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited October 2010
    We are rolling on Wutai. Linkshell is 'Eorzean Liberation Front'.


    We have been offered a 200 person Vent server.

    Connection info is
    IP: vent11.gameservers.com
    Port: 4670
    It is passworded. Please do not post the password here on the forums. Give the password only in PM to linkshell members.

    FF14's version of the playonline website has gone live, called the lodestone. Link is:

    http://lodestone.finalfantasyxiv.com/pl/index.html

    This site will handle all your billing and support questions, as well as all other basic must have info about the game. I.E. This would be your game manual! Thanks to Delphinidaes for the link!

    IndieGirl wrote: »
    http://ffxiv.yg.com/bazaar

    YG now has a bazaar section now -- I don't know how popular it will be, but seems like it's worth using if you're crafting to sell.

    I am told this is a worthwhile link for stuff:

    http://ffxiv.yg.com/

    These links might also be worth your time:

    http://www.eorzeapedia.com/wiki/en/Main_Page
    http://ffxivarchives.com/page/guides/_/game-mechanics/battle-regimens-r31


    Important: Reports are in that those who don't like the UI are feeling that the game is much improved should you switch to a controller. Give it a go, you might like it!
    Gamepad.jpg


    When you get in game, you will get involved with some NPC in your city that tries to be helpful. KEEP TALKING TO THAT PERSON! That is the tutorial.

    This part is for Gridanians who are stuck on the dancing children:
    Nicoliaux - clap
    Powle - cheer
    Sansa - Bow
    Ryd - Surprise
    Aunille - Beckon
    Elyn - Lookout

    How to patch using a torrent program.
    1 Start the SE patcher
    2 Stop the SE patcher once it gets going (to create the torrent files)
    3 Go to C:\Documents and Settings\YourName\My Documents\My Games\FINAL FANTASY XIV Beta Version\downloads\ffxiv-beta\d96437e6\metainfo
    This is on XP, it'll be slightly different for Vista/7.
    4 Use a Bittorrent program to download every patch in this folder (or whatever you don't have, if you're updating). This should be considerably faster than the SE patcher.
    5 When completed, put the files in C:\Documents and Settings\YourName\My Documents\My Games\FINAL FANTASY XIV Beta Version\downloads\ffxiv-beta\d96437e6\patch
    Go ahead and overwrite the files the patcher had already started on.
    Again, it'll be slightly different for Vista/7
    6 Run the SE patcher again, and it will verify/install the updates
    7 Done.

    Note: Once the installer has installed patches they are removed from the patch folder. If you are all patched up and you still have things in the patch folder you can remove them.
    Turkey wrote: »
    There's a wave of mods already:
    Windower
    Hardware Mouse
    Priority Booser

    Between those and the performance improvements of the last patch, I'm very pleased with the way this is starting to turn out.
    ForceVoid wrote: »
    Ok, spent a fair amount of time this weekend playing around with game mechanics, here's what I learned so far:

    1) Repairing - When my Weathered Scepter (Thamaturge) became damaged, i.e. the durability fell below 50%, a debuff appeared on my screen. I quickly tired of looking at it, so I thought I would get my equipment repaired. In Ul'dah, there is a Lalafell chap across the alley from the Chocobo symbol that repairs equiment. I tossed 100gil his way, and he repaired my goods up to 50%, which did not clear the debuff.

    I needed to take matters into my own hands it seemed.

    The repair material listed on my scepter was a "Copper Nugget," that sounded Goldsmithery to me, so I traveled down there, bought a Goldsmithing tool and some copper nuggets, and got down to repairing. The most important thing to remember is that you need to select the item from your inventory, not the synthesis menu to begin repairs. I spent a good portion of time trying to cram things together in the synthesis window to no avail. Anyway, a few moments later, I had a fully repaired scepter and a bit of Goldsmithing skill to boot! All in all, a pretty satisfying little excursion.

    2) Requesting repairs from other players - In the inventory screen, it is possible to select an item and hit "Seek Repairs." This brings up a window that allows you to select items and gil to automatically reimburse a crafter that walks up to you, selects the damaged item the in the "Browse" screen, and fixes up the item. The only downside is that the crafter has to have the item on them to repair the gear, although you could set up the reimbursement to be the repair item.

    3) Looking for Group/More - In the "Party" menu, there are two main options, "Recruit" and "Search." This is how you start parties! The recruit menu enables you to set parameters on what you are looking for in a member. It could be as easy as leaving the invite open, to as complicated as seeking for level 10-12 Lancers for levequests in Camp Drybone, or 1 level 12 Conjurer and 3 level 10-14 Pugalists. After you set your parameters, hit the "Recruit Members" button (near the bottom), and youa re all set to accept party members.

    The "Search" option is what you use to join parties in progress! It will display parties that are available in the area based on filters you can set.

    Once I figured out some of these things, I started getting into the game a bit more. Peeling back the layers really draws me in, just like in FFXI.

    Important note: The game will probably not have a centralized auction house at launch. The economy and crafting will depend on networked crafters forming supply chains. We have an advantage in this in that we are all cool cats here that love co-operative efforts.

    To this end please keep me posted on what levels you have in different jobs related to gathering and crafting. Your fellow crafters need your materials and skills!



    Hey, I have been asked to put this up here: Fatigue and you; a newbie primer, or some such.

    http://www.youtube.com/watch?v=abE09-tqhoM

    If you want one of the nifty character sigs you see in people's posts, go here:
    http://www.enjin.com/tools/ffxiv-signatures


    Put it in spoiler tags though, or a mod will spank you.
    PikaPuff wrote: »
    My FFXIV Guide for people new to the game.

    Step 1: Buy a controller. 360 USB is most commonly suggested. Have at least two analog sticks, a d-pad, and 10 buttons to use a default configuration.

    Step 2: Installation and patching. Try to patch. If it sucks, go to your game folder in documents (vista/7) and find the FFXIV metadata patch folders. These contain .torrents. Torrent the file then copy it into the correct folder. Run the game again and the game should find/use the patch you got.

    Step 3: Accounts. Input codes before you make your character to get the code. If you're using your free month/buddy code, use "pay with crysta" and pick any payment (1-8 characters) and the fee will be waived at the end (for the first month). Hearsay says clickandbuy sucks, so try using the other option, ultimatepay, to buy crysta. This method uses paypal. Use the code on the back of your book to link the game to your account.

    Step 4: Making a character. The characteristics are VERY SUBTLE. And on "humans", characteristics (the 4 types) change the breast size for females. The three starting cities all have different storylines (that will all join to become the same storyline later). The three starting cities are about a 20min trip between each other, and after going to each cities crystal, you can then teleport to any city. Aside from the "storyline," you can go wherever and hang out with anyone doing whatever.

    Step 5: Intro. Press home/start. A menu pops up. You will use this for everything ooc. Haha, pretend you're larping. If you want to break immersion and do something, it will probably be in this menu. Anyways. The menu. Bring it up and pick journal. Then pick Storyline leves. Leves = quests/missions, btw. This is the tutorial leve-line. You want to complete all of these before doing anything else in the game, because it gives you a nice cash reward by the time you finish, amongst trying to teach you about different parts of the game. Anytime you're stuck, you want to check this journal to tell you what to do next for the tutorial.

    Step 6: Tutorial. This tutorial line goes through many aspects. Each town is different, but they're all the same type of quest. First, you learn about the adventurer's hall, which is where you pick up your leves. Then you go to your first camp and learn how to use a leve. You also learn of linkshells and linkpearls (guild system) letting you talk to anyone anywhere. Next you learn of two guilds, a battle guild, and a crafting guild. This teaches you where you can buy some stuff but I think this main point is about where to pick up faction leves way later in game. Next you visit a gathering guild. Here you learn about emotes, then about escort quests. Since I never see any other escorts, I assume this teaches you about gates, which are lesser forms of camps. Next, you are taken to two more crafting/gathering guilds, showing where you can craft things. And that is how the game tries to teach you all about the game, hidden subtlety within a story. So well hidden, you still have no fucking clue what to do when you're done. But hey at least you’re 10k+ richer.

    Step 7: Now what? You got money, spend it on buying more starter weapons/tools to unlock all the classes you want. The 10-15k you get is enough for 5-7 classes. Uh, good luck finding which store sells which starter item though. You can check all the icons on the map for stores, and the orange dots for possibly more stores. Good luck on that. Now that you have the classes you want, what do you want to do? The game is divided up between three things: fighting, gathering, and making. All three and get leves for them.

    Step 8: Leves. You can do 8 battle/regional and 8 local leves every 36 hours, server time. Not you do them and cooldown 36 hours. Battle leves are fighting with weapons and magic. Regional leves are gathering/fishing/mining. Notice how these both yield a lot of items/materials. So when you're done with those 8 leves, which ever you chose, you then do some local leves. These are crafting leves you pick from blacksmith/armorer/weaving/carpentry/etc. Leves are your best way to get experience in both skill level and physical level.

    Step 9: Leveling up. Whatever you have equipped is your class. Each class has a different level, which you must level up separately. Skill level unlocks new skills (most which can be used with other classes), as well as raises your action/whatever point cap (which is the limit of how many skills you can have equipped at once and how many items you can have equipped at once). Everything you do, no matter what class you are, levels up a separate physical level. Physical Level rewards stat points and resistance points. Resistance can raise your resistance to fire/water/lightning stuff like that. I don't really get it. stat points raise the basic stuff like str/agi/dex/mnd/int/pie. Yes you can raise pie. (It's piety, raising magic accuracy, but whatever). Stats can/will-in-the-future? also effect crafting in different ways. Stats can be reset with a cooldown. Reset often and you'll find you can only reset the top 10% of your stat points. Wait a while (a day? a year? i dunno) and maybe resetting will reset 100% of your stat points.

    Step 10: Ok I'm actually doing a leve. I can't do anything. What. Ok, whenever you do a leve, your mini map on the top right (not your giant map that fills the screen) has three things. And orange blinking arrow that leads to a yellow highlighted circle that should contain orange blinking dots. These orange blinking dots are quest objectives spawned JUST FOR YOU. You can't hit other mobs because those are probably someone else's special leve spawns. And no one else can steal your leve spawns. This is why leves are great. Leves also give a lot more exp/whatever than just grinding alone. There is a bug right now, probably from congestion. The server thinks whatever your fighting is reserved for someone else, and so you can't attack it. That sucks. Deal with it ;_;. Try again after a few seconds? Maybe I untarget and retarget and that's my lucky charm for getting it to work again. Hopefully that's fixed soon.

    Step 11: Camps/Gates/Aethercyte. Ok there are aethercyte things. These grant several things. Talking to one forces it to be your home point. No choice. Stop trying to exploit it. Not gonna happen. Talking to one refills your hp/mp. This is on a cooldown timer, maybe 10min. Talking to one adds it to your list of available teleports. Talking to one is how you start a leve. Talking to one is how you can teleport to a gate. What? Gate? Ok on your big map, you see the crystals. That's easy to notice. But you also see blue glowy things. These are gates. Gates provide some crystal functions. Talking to a gate forces it to be your home point. Refills hp/mp on a timer. Does not add to your list of teleports, but unlocks it for a special teleport. Gates can teleport to/from one specific camp, usually the one near it. Some leves are started at gates.

    Step 12: Anima/Teleport/Return. You can have a max of 100 anima. Anima is regenerated once every 4? hours, for a total of 6? anima per day?. You can teleport "instantly" (lag/loading) to any aethercyte crystal to talked to and added to your list. If you're in that country, it's 4 anima per teleport. If you're teleporting out of the country, it's 6 anima. You can use return to return to your home point for 2 anima. You can die and your only option is to return to your home point for 0 anima. Remember, your home point is the last aethercyte/gate you talked to. You can teleport to/from athercyte/gate links for 1 anima.

    Step 13: Fatigue/Durability. Level up one class too much in a short amount of time and you get fatigue. I don't get it. If you see "surplus experience" change to another class that you didn’t get fatigue on and level that up instead. Items lose durability after lots of use and because less effective. Get them repaired. 50% and less gets bad. NPCs can repair to 50% (planned to be changed? or already changed). Use yourself or other players to repair to 100% through a complicated system using lots of different crafting classes for every different item type.

    Step 14: Macros are cool. But I'm getting tired of typing so. <me> targets yourself. <t> is your current target. <st> makes a sub-target which is a purple circle you can use to target something while keeping your current target. /action "skill" "target" is how to use skills (/action Cure <me>, /action "Spirit Dart" <st>). /equip "slot" "item" is how to equip stuff (/equip main "Weathered Cane" or /equip “off hand” “shield name”). /aoe on/off to turn aoe casting on/off.

    Step 15: Active/Passive/MP. In active mode you can use actions and keep any TP you have, and your stamina bar regenerates. In passive mode, you run faster, regen HP, and can use emotes and change equipment/skill bars. MP does not regen. You can go to a crystal/gate to refill HP/MP every ten minutes or so. Thaut and Conj both have separate class skills that restore 50% mp with a 10min cooldown. What I'm about to say didn't work in beta but works now in retail. You can get both class weapons, then hotkey both skills (at 9 and 0 or whatever). When you need mp, clas change to that skill and you can immediately use the mp regen skill. Change back to your regular weapon while the 10min timer is on cooldown. 10 minutes later you can change weapons and the skill can be used again. It's very hard to run out of mana with these two skills available now.

    Step 16: Chatting. /s = say, /sh = shout, /p = party, /l = linkshell, /t first last = tell, /re(something, not reply, repeat?) = reply, space then ctrl+r = reply after using /t first last once, /echo = talk to yourself (useful with /recast macros {recast tells you cooldown time on a skill}). /chatmode s/sh/p/l/t first last = set default chatmode. Space and / opens up a chat line. Enter does shit and makes you fuck up as you type random keys without a chatline open. There is a ???? chat filter you can turn off in configuration. You can use all these chat things in macros to be your own goldseller.


    Bri Edit: That first post is a monster. Topia wrote it, everyone go give him a hard time over it.

    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited October 2010
    When the game goes live, and having seen all three starting nations, we strongly recommend you start in the nation of Ul'dah. You can start anywhere you like of course, but we think you will have a better play experience in Ul'dah. It might be quicker to get a pearl in that nation as well.



    Special note: Going forward, request a pearl from the shell "Eorzean Liberation Front".




    Oh, and look at this awesome helmet. The pope WISHES he had this hat! (Although on further consideration I think the Vatican Police might wear something along these lines on occasion.)
    hat.jpg

    <<<Outdated info removed>>>

    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • funkydue01funkydue01 Registered User
    edited October 2010
    Ok.

    funkydue01 on
    Game ID's
    (FFXIV:Renier Avanti - Wutai) (WoW:Kaelos - Malorne) (SC2: funkydue.219) (360/Steam: funkydue)
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited October 2010
    This is an OP I can get behind.

    Empty, but with a framework promising of future content.

    It's almost like a metaphor for something.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • BasilBasil Registered User regular
    edited October 2010
    Just leave it like this.

    It's perfect.

    Basil on
    9KmX8eN.jpg
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited October 2010
    Geeze guys, way to go turning my inadvertent non-posting into.. well... into something.

    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • SejarkiSejarki Registered User regular
    edited October 2010
    Gathol Duare readies Doomspike.
    Screen goes black. Clearly my Doomspike has triggered a cut scene.
    Gathol Duare is disconnected.

    I AM TOO POWERFUL. THE GAME COULD NOT COMPREHEND IT.

    Edit - Place in Login Queue: 1

    Sejarki on
  • BremenBremen Registered User regular
    edited October 2010
    So short and sweet.

    Bremen on
  • DeliasDelias Registered User regular
    edited October 2010
    I like it like this. Lets keep it empty. So spacious.

    Delias on
    darleysam wrote: »
    Wrex has no problem taking cover. Cover has a problem taking Wrex.

    SWTOR - Elysium
    League of Legends Handle - Siegfreid
    WoW - Siegfreid
    FFXIV - Maxim
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited October 2010
    So should I post the stuff on page 2 or something?

    Just_Bri_Thanks on
    We are the skeletons in our closets.
    We are the monsters under our beds.
  • AstaleAstale Registered User regular
    edited October 2010
    Couscous posted this in the video sales thread:
    Couscous wrote: »

    And I have to ask, is this being done for dramatic effect? Or is that really the only way to sell multiples of items? I literally never got far enough during my playtime to sell anything more than single items, so I'm curious. I'm leaning towards 'someone just wanted to make a funny video' but I figured I'd just copy it over here and ask.

    Astale on
    Alistair wrote: »
    I use Dog as a cover for when I put dead animals in Morrigan's underthings
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited October 2010
    So should I post the stuff on page 2 or something?

    I'd just do what you were going to do, I got my tongue in cheek laugh and I'll amend my post when you amend yours :)

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • BluntlyBluntly Registered User regular
    edited October 2010
    I am pretty sure that saying lies that FFXIV is anything other than horrible is a major crime in nine states.

    Bluntly on
  • a puddlea puddle Registered User
    edited October 2010
    That's how I sell items in FFXIV too. So unless I'm doing something wrong, this guy isn't trying to be dramatic.

    a puddle on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited October 2010
    Astale wrote: »
    Couscous posted this in the video sales thread:
    Couscous wrote: »
    snip

    And I have to ask, is this being done for dramatic effect? Or is that really the only way to sell multiples of items? I literally never got far enough during my playtime to sell anything more than single items, so I'm curious. I'm leaning towards 'someone just wanted to make a funny video' but I figured I'd just copy it over here and ask.

    Nope, it's accurate. Sadly the video is actually smoother than my experience.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited October 2010
    Astale wrote: »
    Couscous posted this in the video sales thread:
    Couscous wrote: »
    snip

    And I have to ask, is this being done for dramatic effect? Or is that really the only way to sell multiples of items? I literally never got far enough during my playtime to sell anything more than single items, so I'm curious. I'm leaning towards 'someone just wanted to make a funny video' but I figured I'd just copy it over here and ask.

    Nope, it's accurate. Sadly the video is actually smoother than my experience.

    Yup that seems about right.

    Delphinidaes on
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  • funkydue01funkydue01 Registered User
    edited October 2010
    Whenever some one tries to say the UI isn't that bad, that video could be the only reply you will ever need.

    funkydue01 on
    Game ID's
    (FFXIV:Renier Avanti - Wutai) (WoW:Kaelos - Malorne) (SC2: funkydue.219) (360/Steam: funkydue)
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited October 2010
    Astale wrote: »
    Couscous posted this in the video sales thread:
    Couscous wrote: »

    And I have to ask, is this being done for dramatic effect? Or is that really the only way to sell multiples of items? I literally never got far enough during my playtime to sell anything more than single items, so I'm curious. I'm leaning towards 'someone just wanted to make a funny video' but I figured I'd just copy it over here and ask.

    This is accurate, but it looks like the person is using a controller. It's even more clunky with a keyboard/mouse.

    Regina Fong on
  • SejarkiSejarki Registered User regular
    edited October 2010
    This is accurate, but it looks like the person is using a controller. It's even more clunky with a keyboard/mouse.

    Sticking to the keyboard is nearly the same as using a controller.

    Sejarki on
  • nevilleneville The Worst Gay (Seriously. The Worst!)Registered User regular
    edited October 2010
    blloop

    neville on
    nevillexmassig1.png
  • BadwrongBadwrong TokyoRegistered User regular
    edited October 2010
    This is accurate, but it looks like the person is using a controller. It's even more clunky with a keyboard/mouse.

    Rebinding stuff with something like a G9 mouse and extra thumb buttons can make the game better with key/mouse than with controller. The main issue is that enter and menu are in dumb spots by default and you cant rebind them in the games menu (you can rebind other stuff though just fine). But having enter and menu on my two thumb buttons changes everything.

    There are very few MMOs that I have liked everything in their default setup... hell I spent the most time setting up my WoW UI and keybinds than compared to FFXIV.

    By default, yes key/mouse is bad. But I have zero issues with the UI after changing some things. Not to be confused with the LAG that happens with each interaction like selling vendor junk, I dont blame that on the UI at all, I blame it on the servers only being in Japan.

    Badwrong on
    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited October 2010
    Badwrong wrote: »
    By default, yes key/mouse is bad. But I have zero issues with the UI after changing some things. Not to be confused with the LAG that happens with each interaction like selling vendor junk, I dont blame that on the UI at all, I blame it on the servers only being in Japan.

    So you have zero issues with the fact that

    1. Inventory can't be sorted
    2. You can only trade 4 items at a time, despite being able to use 8 in a synth
    3. That crystals/shards are arbitrarily capped
    4. That you can't see durability on items in the equipment tab, only in the inventory tab
    5. That you have to remove items to repair them
    6. That underwear is something that needs to be repaired, even though you can't take it off
    7. That you can't target party members by clicking on their health bar, you have to either click on them directly or cycle through party members in an unintuitive order
    8. The ridiculous number of steps involved in any action
    9. That you can't just walk away from a vendor, you have to back all the way out of the interaction
    10. That chat is capped at about as many characters as are in this sentence
    11. That you have to switch linkpearls to talk in different chat channels
    12. That you have to be next to somebody to invite them to a party, or a linkshell, or to remove them from a linkshell.
    13. That you can't see party members on the world map
    14. That you can't zoom out on the world map
    15. That equipped gear takes up inventory space, in a game where you're likely already carrying multiple gear sets.

    NONE of these things bother you? Is one thing to acknowledge the glaring flaws and say you've gotten used to them, that's fine. It's another to pretend they don't exist.

    Or did you just mean that you had no problem navigating the UI? Because obviously that's a different issue, and in that case whoops.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • seabassseabass Doctor MassachusettsRegistered User regular
    edited October 2010
    So, I've been out of the loop for a few days thanks to work. Will I need to snag a new pearl when I come back, or are we rocking two separate but equal link shells now?

    Also, all of my friends have given up on this game until march, so I'm glad I insisted on rolling on Wutai with you guys. I'll at least have someone to play with.

    seabass on
    Run you pigeons, it's Robert Frost!
  • BadwrongBadwrong TokyoRegistered User regular
    edited October 2010
    NONE of these things bother you? Is one thing to acknowledge the glaring flaws and say you've gotten used to them, that's fine. It's another to pretend they don't exist.

    Or did you just mean that you had no problem navigating the UI? Because obviously that's a different issue, and in that case whoops.

    Well yes, I have no issues navigating the UI. By default I did, with some keybinds in windows though its easily better with key/mouse than gamepad for me.

    But I also don't really have issue with this list of things you made, to the point that I call them flaws. I see a "flaw" in a game as something broke, buggy or not working how the developers designed it. Initially it felt weird for all those things to work as you listed, I can't say I notice it bothering me at this point.

    Don't get this confused with me saying I don't notice all that stuff. Surely I do if comparing FFXIV to most popular MMOs. Its just that one or two extra keypressed doesn't bother me.

    Badwrong on
    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited October 2010
    Badwrong wrote: »
    But I also don't really have issue with this list of things you made, to the point that I call them flaws. I see a "flaw" in a game as something broke, buggy or not working how the developers designed it. Initially it felt weird for all those things to work as you listed, I can't say I notice it bothering me at this point.

    Then I guess it's a question of definition. For me, flaws and bugs are two distinct entities. Flaws are shortcomings in the game, often stemming from poor design. For example, it wasn't a bug that the market wards were a complete clusterfuck at release. It was a deeply flawed system. They're improving it, sure. We'll see what happens.

    It's ok to like a game in spite of its flaws, but to adamantly defend them as actually being good design (even if it's just good because its not WoW) is a bit odd to me.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • BadwrongBadwrong TokyoRegistered User regular
    edited October 2010
    Then I guess it's a question of definition. For me, flaws and bugs are two distinct entities. Flaws are shortcomings in the game, often stemming from poor design. For example, it wasn't a bug that the market wards were a complete clusterfuck at release. It was a deeply flawed system. They're improving it, sure. We'll see what happens.

    It's ok to like a game in spite of its flaws, but to adamantly defend them as actually being good design (even if it's just good because its not WoW) is a bit odd to me.

    Oh the market ward thing is idiotic. I've only made about 200k gil using my retainer in there for many days. I've made over 900k gil just setting up my bazaar in Ul'dah while I'm not playing.

    There is no defending that the game just simply needs a AH and/or search function on retainers. However its not something I worry about, for now bazaars arent bad at all.

    I dont like the game because it "isnt WoW". In fact I hate that mentality. I like WoW. I like EVE. I like Fallen Earth. I like Ryzom. I liked EQ1, I liked Ultima.... well you get the picture (Ive played way more MMOs than I can list). My point is I DONT compare MMOs on the idea that one is better than another. I'm not playing all these MMOs at once of course...my WoW account isnt active, when the expansion comes I'm sure I'll enjoy it for a while. I see so many people saying this, "I'm playing WoW until UPCOMING MMO comes out." Then those same people just go right back to WoW and while they spent a few weeks with whatever they hoped would replace WoW, they constantly just chatted in general about how things are better or worse than WoW.

    Its a silly cycle though. I'll never look at one MMO as being "THE BEST", because then I would spend all day comparing things to other games and worry about flaws and features. I just look at them and ask, "Is this fun for me?". FFXIV is fun for me. People pointed out that selling items in WoW is quick and easy while in FFXIV it takes a few extra minutes to do the same thing... I don't recall ever playing WoW due to the fact that vendoring items is entertaining. So why would it bother me that vendoring items is slower in FFXIV? Now if combat, crafting and the community were no fun, then surely I wouldn't play FFXIV anymore.

    With all the comparing of MMOs though, I think someone needs to make an MMO that is just about "comparing MMOs".... think about it, thats what so many people waste their time doing anyway in new MMOs.

    Badwrong on
    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • ForceVoidForceVoid Registered User regular
    edited October 2010
    So, Thamaturgists, do you load up Cure in addition to Sacrifice? Just hit 15 recently, and I've been rolling through groups with no real problem relying on the small heal/big regen from Sacrifice, but after some time killing crabs I could see the value of having a nice bursty heal as well. Especially since the scaling on the initial heal is greater with Cure, presumably due to an increase in the regen part of Sacrifice.

    EDIT: Also, a change from XI, Dia and Bio seem to stack!

    ForceVoid on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited October 2010
    ForceVoid wrote: »
    So, Thamaturgists, do you load up Cure in addition to Sacrifice? Just hit 15 recently, and I've been rolling through groups with no real problem relying on the small heal/big regen from Sacrifice, but after some time killing crabs I could see the value of having a nice bursty heal as well. Especially since the scaling on the initial heal is greater with Cure, presumably due to an increase in the regen part of Sacrifice.

    In my experience Sacrifice and Cure actually have a comparable up front amount of HP when healing on a Thaum. Last time I was playing I think Sac healed for 173+ Regen, Cure healed for like 175. The difference is that Sacrifice takes some of your health, so it's less ideal for healing you if you're taking a pounding.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • BadwrongBadwrong TokyoRegistered User regular
    edited October 2010
    Speaking of healers... I keep getting healers that dont run away when a mob does an AOE while I'm tanking. Is there a reason whey the healers should even be that close in the first place?

    Badwrong on
    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • ForceVoidForceVoid Registered User regular
    edited October 2010
    Badwrong wrote: »
    Speaking of healers... I keep getting healers that dont run away when a mob does an AOE while I'm tanking. Is there a reason whey the healers should even be that close in the first place?

    Well, as I'm sure you know, placement is different for both mages. Conjurers cast their spells as an AoE off of the target, and Thamaturges cast in a cone starting with them and traveling to (and past) the target.

    Maybe it was a Conj that wanted in on the heal or Stoneskin?

    ForceVoid on
  • GrunjinGrunjin TexasRegistered User regular
    edited October 2010
    In a group I always have both Cure and Sacrifice on the bar as a Thaum, it's just good to have the second heal as needed (especially when the mobs decide they'd rather chew on your face).

    As for healers being so close, not sure about Conj range but thaum range for heals isn't very far at all and as our AoEs fire in a cone type effect if we're trying to hit multiple people with it sometimes we have to be even closer/doing the see who all is in range dance.

    Another factor may be just plain them not paying attention when a mob does an AoE or not knowing what the AoE animation is to run from it.

    Grunjin on
  • BadwrongBadwrong TokyoRegistered User regular
    edited October 2010
    The AOEs can be pretty brutal so far... as a tank I dont have a ton of options to keep people from getting destroyed on an AOE. I'll have cover soon, but thats only saving one person.

    I might be that my group was rather low and just getting critted on though, since I was 20 and they were lvl 20 leves.. but most the group was 13ish.

    I just feel bad when tanking and someone dies for stuff that I cant really prevent, cant move the mob if they are readying an AOE cause they like to stand still while doing the animation.

    Badwrong on
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    ¯\_(ツ)_/¯
  • jdmichaljdmichal Registered User regular
    edited October 2010
    Badwrong wrote: »
    The AOEs can be pretty brutal so far... as a tank I dont have a ton of options to keep people from getting destroyed on an AOE. I'll have cover soon, but thats only saving one person.

    I might be that my group was rather low and just getting critted on though, since I was 20 and they were lvl 20 leves.. but most the group was 13ish.

    I just feel bad when tanking and someone dies for stuff that I cant really prevent, cant move the mob if they are readying an AOE cause they like to stand still while doing the animation.

    There's no reason to feel bad. This is called learning; hopefully they catch on. Neither FF MMO is a game where you can just do your own thing and not pay attention. Shit be dangerous, and it will eat your face off if you're not careful.

    Also, it's not like there's a huge penalty to dying like in FFXI. Nothing was more depressing than having someone in the party delevel after a wipe.

    jdmichal on
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  • DarkewolfeDarkewolfe Registered User regular
    edited October 2010
    Sorry to have to bring this into this thread, but I'm having trouble cancelling my sub. I used the non-crysta, third-party website option, and I just don't see anywhere on the site to cancel subscription/cancel auto-bill or whatever. Does anyone know what you're supposed to do?

    Darkewolfe on
    What is this I don't even.
  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited October 2010
    So how does one make the game run full screen, or hook up a controller?

    Shorn Scrotum Man on
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  • BadwrongBadwrong TokyoRegistered User regular
    edited October 2010
    jdmichal wrote: »
    There's no reason to feel bad. This is called learning; hopefully they catch on. Neither FF MMO is a game where you can just do your own thing and not pay attention. Shit be dangerous, and it will eat your face off if you're not careful.

    Also, it's not like there's a huge penalty to dying like in FFXI. Nothing was more depressing than having someone in the party delevel after a wipe.

    Oh ya, I got PLD BRD and SAM to 75 in FFXI... didnt play it when the cap went above that. The death penalty was silly, more than once I had to grind back to 75 from deleveling on endgame content.

    Other than getting a party, the combat mechanics were just great. The only thing I didnt like was no customization at all... and FFXIV fixes that wonderfully with mixing of skills, more so than talent tree type MMOs I would say, since talent trees really are just fill in the blanks of the same thing everyone else SHOULD pick anyway depending on what role they wanna fill. I'm sure in a party, a tank will eventually be required to have certain stuff to be min/maxed... but solo and duo situations it leaves things flexible to do almost anything you want. Until WoW had dual specs, some people just had to deal with sucking as solo.... with FFXIV i just push a macro that changes my skills around.

    Badwrong on
    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • Just Some DudeJust Some Dude Registered User regular
    edited October 2010
    To get my FFXI sub canceled I had to cancel my Playonline content ID, then call SE three times, then change my credit card number.

    Just Some Dude on
    Cog in the machine Cog Herder
  • TopiaTopia Registered User regular
    edited October 2010
    Badwrong wrote: »
    By default, yes key/mouse is bad. But I have zero issues with the UI after changing some things. Not to be confused with the LAG that happens with each interaction like selling vendor junk, I dont blame that on the UI at all, I blame it on the servers only being in Japan.

    So you have zero issues with the fact that

    1. Inventory can't be sorted
    2. You can only trade 4 items at a time, despite being able to use 8 in a synth
    3. That crystals/shards are arbitrarily capped
    4. That you can't see durability on items in the equipment tab, only in the inventory tab
    5. That you have to remove items to repair them
    6. That underwear is something that needs to be repaired, even though you can't take it off
    7. That you can't target party members by clicking on their health bar, you have to either click on them directly or cycle through party members in an unintuitive order
    8. The ridiculous number of steps involved in any action
    9. That you can't just walk away from a vendor, you have to back all the way out of the interaction
    10. That chat is capped at about as many characters as are in this sentence
    11. That you have to switch linkpearls to talk in different chat channels
    12. That you have to be next to somebody to invite them to a party, or a linkshell, or to remove them from a linkshell.
    13. That you can't see party members on the world map
    14. That you can't zoom out on the world map
    15. That equipped gear takes up inventory space, in a game where you're likely already carrying multiple gear sets.

    NONE of these things bother you? Is one thing to acknowledge the glaring flaws and say you've gotten used to them, that's fine. It's another to pretend they don't exist.

    Or did you just mean that you had no problem navigating the UI? Because obviously that's a different issue, and in that case whoops.

    WOAH WOAH WOAH! You're taking this way too far. If you're going to be an extremist like this get OUT.



    Number 15 is totally normal for some games.

    Topia on
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