So whenever there's a discussion about the 3DS I hear, the first thing mentioned is how good the remake of Ocarina of Time will be. I mean from what I've seen, will it really be as big as it's claimed to be?
I mean for all I know all I'll be playing is a re-release with just updated, smoother graphics and a few tweaks plus with added 3D. I mean I know its Ocarina of Time, one of THE best video games of all time but will I be just eating the same bowl of s*** like many already do with the Madden series, just with an new added flavor and adjustments to the nutrition value?
I know the fact that the Water Temple has been made a tad less confusing which I guess is an improvement but then again the original still sold well even with the problem.
Will it have any of the planned and cancelled content added such as the supposed Light Temple?
Will some of the side quests be any further developed so they'll be as good as in Majora's Mask with their side quests?
Will the so called controversial symbols and quotes to Islam and the Qur'an be kept dispite the backlash from crazy people who see the Muslim religion as evil even though they have no idea about their teachings and just think it's all devil worship and terrorism?
I have yet to see what makes this game so great for me to really consider purchasing it, but seeing as I'm a Nintendo and Zelda fanboy I'll most likely grab a copy as soon as possible like many will be making my argument kind of redundant.
Thoughts?
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Unless there's a whole heap of extras, in which case naturally I will fold like a cheap suit and give nintendo all my money.
I hope they change the vast, empty, nothingness that is Hyrule field. Give us trees or SOMETHING!
Anyway, if you haven't played OoT to death already it's probably worth a purchase.
And I will enjoy it for all the same reasons I did when it first came out.
Twilight Princess did not change that opinion for the most part. There were various issues that plagued it, as well as improvements to old mechanics, but the underlying reason is it did not meet people's high expectations. Personally, I found it to be a poor imitation that ironically tried to copy Okami to distance itself from Ocarina of Time, but ultimately failed to give it its own identity.
I'm playing Spirit Tracks, and the tower dungeon sequences are an absolute nightmare. I Youtube'd the last part because I just couldn't take anymore.
I must have beaten Wind Waker three times though. They should redo that with the dungeons that were cut.
I disagree. 3D Zelda has never been able to capture the feeling of a truly huge and varied open world to explore like the 2D games do. For example, the amount of unique and interesting content in OoT's Hyrule Field would probably constitute about 6 to 8 screens in a 2D Zelda. That's nothing. Or compare the non-dungeon parts of OoT's Death Mountain to the 2D games' Death Mountains - there's no comparison, with the variety of monsters, items, things to do and see.
Wind Waker wasn't too bad, the grid of islands could be seen as a decently large grid of screens, each with something interesting about it.
Ugh, the sailing.
Loved discovering the islands and their treasures in Wind Waker, but damnit they could've done with a better system of getting around other than "Stop. Play with the Wind Waker. Change wind direction. Off you go." I mean the mini-tornados for warping were a good start but not good enough!
If only someone had invented a motor for that boat.
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OoT's overworld is like a big bowl. There's the ranch in the middle, and a bunch of places on the edges. Everything else is just grass with an enemy or a secret every now and then. Very boring. I really hope they beef up the overworld in the remake.
I also think Twilight Princess is a better game than Ocarina of Time, although not terribly unique. It basically did everything that OoT did, only better. But that's my opinion of course.
That game would have been twice as good if there had been a silver and gold upgrade for the conductor's baton. The silver upgrade causes the wind to automatically blow from behind your ship without needing to play a damn song every time you want to move, and the second upgrade does the same thing at two times the speed. Both of them would be unlockable via a 'no items required' miniature savage labyrinth, immediately after you get the Wind Waker.
If that were the case, I would have played the hell out of the game.
I don't think they'll add a lot of new content for a simple reason: it can throw the game off. It would be very easy to include things that would be inconsistent with the rest of the game, mess with the story, pacing, stick out like a sore thumb and so on.
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Zelda and Ganondorf also played big parts throughout the game, which made the adventure wholly absorbing. Other notable characters include girl next door Saria and ranch girl Malon, whose freedom was taken away by someone who looks suspiciously like Luigi...
In A Link to the Past, all Zelda ever did was sit in a church. Your uncle showed up in the first ten minutes, then vanished. Let's not talk about the crazy old man in the original LoZ. One of the reasons I like Link's Awakening is because there were people around who reminded you that you weren't alone in the world.
I suspect part of the excitement surrounding A Link to the Past was beating Agahnim for the first time, thinking it was over, then realizing that there were twice as many dungeons for you to beat with twice the difficulty. Unfortunately, the magic was lost to me since a friend spoiled it for me back then.
I love Clock Town. I'd like to see a Zelda game with several lively towns like this.
If they make it look nice, move smooth and play well I'll probably end up trying it - but for me the series peaked at Wind Waker and hasn't given me a solid reason to come back since.
The graphics remain the same, and when compared to the other offerings, I'm not sure it's worth my time.
The impressions at Andriasang were about the same: Ultimately, their verdict is 'wait and see'.
But I don't begrudge the excitement of others. I've repurchased many a title on different systems with small improvements (even no improvements - Symphony of the Night sticks out in my mind).
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Quite honestly Wind Waker had better everything, and Twilight Princess had better everything. Mainly because of the years of advancements in UI design, Game Design, and Level Design.
That doesnt mean OOT isnt good. But i think a lot of why people give it such high praise is cause it was something in their youth.
I didnt play it until the Wind Waker Preorder disc. And even then i would still put LttP and Wind Waker and maybe even Twilight Princess ahead of OOT and Majoras Mask.
Mainly my personal opinion. I would much rather have seen Wind Waker or something with more impressive graphics on the 3ds.
Which is funny cause i found the opening dungeon in OOT to be disasterously trudging. I guess it depends on the immersion. I didnt feel immersed in OOT the way i did in Wind Waker.
I am going to buy the 3DS as soon as the remake comes out. If that's launch, I'll get it then. If it's a few weeks/months later, I'll wait. I can't wait to play an improved version of the game.
The 2D Zeldas were much easier for me as well - the maps made sense and I rarely couldn't figure out where to go next.
I guess I also really prefer the games where the focus is "play as link the generic hero" rather than "explore the elvish world and talk about links feelings of other elves".
I honestly have no idea what this means but it defintiely doesn't describe any zelda game I've ever played
Tingle games maybe
Spoilering it since people haven't played it yet.
WW goes get sword -> go up mountain -> get on ship -> shoot out of barrel -> lose sword -> fucking stealth -> get sword back -> no boss
TP goes goat herding -> fling bird at bees -> fish with rod -> get sword -> get lantern -> goat herding again -> transform into wolf -> meet Midna -> hunt insects -> finally dungeon -> rescue monkeys -> miniboss -> boss
That was one of the dungeons I actually really didn't like at all in that game :P Some of the other dungeons in TP were pretty great though.
Forest Temple in OoT will always be my favorite Zelda dungeon though
I never really got the "slow start" or trudging or whatever you call it arguments used to often on the Internet about Zelda games. No offense, but it seems to me kind of like some form of ADD where you NEED to go to a dungeon and boss asap, everything in between shouldn't be there!
I dunno, to me every part of a game, as long as its well done, deserves full attention and is worth playing. I like the build-ups, the contextualizing, the exploring, etc etc. And of course we see people complaining that Zelda focuses too much on dungeons and at the same time complaining about things like the tears of light sections which are pretty much making the gameplay outside dungeons more relevant.
This applies to things like the Triforce Hunt and key searching in the Prime games and whatnot, I never had a problem with these parts because the way I play these games focuses a lot on exploring, I'm not in a rush to get to the next point to end the game, I'm always going around the world seeing what I can do with my new items/skills while lots of people seem to be in a hurry to go from A to B, so it becomes a painful experience to them, while I already have most of the things I need to collect. Of course that a game needs to accommodate for different play styles so I'm not saying the Triforce hunt wasn't a problem, but hey, my two cents.
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Whoa, did people really think that?
It would have been an awfully short game if that were the case. The shortest Zelda ever.
I actually kinda would've preferred it though. :? I never finished Link to the Past and never really cared to keep going through all seven of those dungeons.
I hope eventually they do make a Majora's Mask 3D, since its one of the best Zelda games in my opinion. Although only having 4 dungeons, this is made up for the side quests and challenges. Plus it remains to be the hardest game in the series. Not to mention the 3rd boss in the Ocean Temple has to be the hardest boss I've faced in the entire series.
The story as well kept me more interested. It was just so well developed and the game to me is the most darkest in the series. I mean it has more deaths by NPC characters rather than enemies however none of them as daunting as when you encounter the soldier in the back alley of Hyrule Castle Town in Ocarina of Time.
To this day I know the game well enough I can finish it in about 8-10 hours taking my time. I've done it in a day several times.
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I think people forget that next to Super Mario 64, OoT bought an iconic character to life in 3d for the first time. It's a solid adventure game and even though it's a bit dated I don't think it suffers from goldeneye syndrome where nostalgia overshadows the quality of the game. I don't see a problem with the graphics, it's not the best looking 3DS game but it looks a lot better than the 64 version and if you are playing a Nintendo game for the graphics I think you are doing it wrong.
Biggest problem I think it has these days are dated graphics though. The game really does look pretty terrible (as do most N64 games), and it's only further exacerbated on the newer versions (i.e. GameCube ports, VC) with the pre-rendered backgrounds for some scenes that don't up-res beyond 320x240. So that's one of the reasons I'm really excited about this version.
It should also be interesting to see what content they add, though to be fair, usually when they re-release a Zelda game with a "new dungeon" or whatever, the new stuff tends to be somewhat lame (i.e. Link's Awakening DX color dungeon, that extra 4 Swords dungeon in ALTTP GBA, pretty much all of Master Quest :P)