I used to hang out on a chat site exclusively for RPGs. It's pretty damn good, and it's been around for years. Some of the rooms there have been around since the site was created.
my problem with pathfinder is that all the archetypes i really like are mechanically abysmal and i would be punishing myself by trying to play one
which ones?
the one that particularly comes to mind is the wizard archetype that's like, some sort of arcane sniper? it has a magic gun and shit
i remember asking you about it, actually
iirc you said it was exceptionally cool in terms of concept but totally awful to actually play
oh god the spellslinger
poor poor spellslinger
Well whats wrong with it? I don't see how you can't fix it with house rules. Arcane Archer works well right? Why not apply some of the stuff from that class to spellslinger?
hell, when I get back from class I'll look at spell slinger and see if I can fix it
my problem with pathfinder is that all the archetypes i really like are mechanically abysmal and i would be punishing myself by trying to play one
which ones?
the one that particularly comes to mind is the wizard archetype that's like, some sort of arcane sniper? it has a magic gun and shit
i remember asking you about it, actually
iirc you said it was exceptionally cool in terms of concept but totally awful to actually play
oh god the spellslinger
poor poor spellslinger
Well whats wrong with it? I don't see how you can't fix it with house rules. Arcane Archer works well right? Why not apply some of the stuff from that class to spellslinger?
hell, when I get back from class I'll look at spell slinger and see if I can fix it
well the problem is that it is a wizard who does not wizard and instead forsakes 4 schools and sacrifices spells to do less damage than a gunslinger
yeah is it a base class? I would retool it to make it a prestige class. Like arcane archer, except you have to basically be a gunslinger with the ability to cast arcane spells.
Instead of losing 4 schools, I would say drop 2. You can still cast spells from this school, but you get a penalty on them. It now being a gunsmith/wizard I think you would keep scribe scroll, but its no longer a class skill, Gunsmithing is, so it costs more to raise it from here on. As for damage, I would have it like arcane archer, at level 1 you get a +1 enhancement bonus to the weapon, at level 3 you can have it do elemental damage, then at level 5, instead of getting distance, you can attune your gun with a spell. So maybe at level 5, you cast fireball on your ice bullets. That bullet would do the damage for the bullet, with a 3x crit modifier, ice damage, then explode in a fireball.
This is just me throwing something together. It would require some fleshing out, but its possible.
Maybe even you can have a high level mage/spellslinger enchant a gun permently with like Haste, so it gets double the attacks per round.
yeah is it a base class? I would retool it to make it a prestige class. Like arcane archer, except you have to basically be a gunslinger with the ability to cast arcane spells.
Instead of losing 4 schools, I would say drop 2. You can still cast spells from this school, but you get a penalty on them. It now being a gunsmith/wizard I think you would keep scribe scroll, but its no longer a class skill, Gunsmithing is, so it costs more to raise it from here on. As for damage, I would have it like arcane archer, at level 1 you get a +1 enhancement bonus to the weapon, at level 3 you can have it do elemental damage, then at level 5, instead of getting distance, you can attune your gun with a spell. So maybe at level 5, you cast fireball on your ice bullets. That bullet would do the damage for the bullet, with a 3x crit modifier, ice damage, then explode in a fireball.
This is just me throwing something together. It would require some fleshing out, but its possible.
Maybe even you can have a high level mage/spellslinger enchant a gun permently with like Haste, so it gets double the attacks per round.
they can still cast spells from their forsaken school, it just requires 2 spell slots, the second thing is something a magus already gets
the problem is that it is taken a super powerful class and giving it the best ranged weapon in the game, soooo
also haste is a weapon enhancement already, it gives and extra attack on a full attack and is a +4(3?)
now the weird thing about this is that there's an entire subcommunity of, like, free-form forum based roleplaying out there in the wilds of the internet, on forums and fanfiction sites and shit, often composed of people with no experience at all (or even interest in) traditional "mainstream" roleplaying like of the sort that we here are talking about
somehow those people manage to make it work - often without random elements or even rules per se - but I am not sure how. as a phenomenon, though, it fascinates me.
From like 11 to 14 I was all over this. Just a bunch of people posting about a collaborative narrative with no real rules in place other than "Dude that's obviously you trying to play out a power fantasy. Get your stuff together and post something decent."
It was just as bad as it seems and I'm pretty sure half the time it was just an excuse for cyber sex.
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PiptheFairFrequently not in boats.Registered Userregular
and it technically only sucks at shooting stuff due to it's bad BAB
already exists which is literally a spellslinger only better with slightly slower spell progression but way better direct damage output
see, when the gunslinger class and guns came out, they wanted to try and make archetypes for all the different classes so they could use guns
only they kinda rushed it? and none of them are very good at all because guns are stupid powerful so they overnerfed all the classes in order to use them
but they can't even use them as effectively as a gunslinger
surely a musket has far less muzzle velocity though
I imagine that a modern rifle round hits you with far more force, despite the smaller round
errr kinda
the rifle will typically have way higher muzzle velocity and likely strike with greater force, but it is also jacketed and won't expand and deform like a ball will
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Both got a "Winning Races" article.
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The difference in caliber is indeed massive but I would imagine it is far offset by the considerably more advance gas compression and containment systems in modern firearms as well as much greater explosive force generated by the bullet itself.
The effect of the round on your internals is different though I'll grant you that
though there were numerous reports that the reason armies during, say, the Napoleonic Wars fought at such close ranged in ranks was not just because of problems with accuracy but also because muskets were rather low in power, and at longer ranges they simply didn't hit hard enough to kill or even injure.
At 6th level, a grenadier can detonate a bomb so that it splashes in a 20-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in the direction she chooses. The alchemist designates one creature in the squares affected by the cone to be the target of the bomb and makes her attack roll against that creature; all other squares in the cone take splash damage. If the alchemist has the explosive bomb discovery and throws an explosive directed blast, the cone of splash damage is 30 feet long instead of 20 feet.
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AntimatterDevo Was RightGates of SteelRegistered Userregular
gamma world has a flamethrower
43 Flame Thrower
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When you trigger the nozzle, it sprays liquid fire that immolates your enemies.
Weapon: Two-handed;
Power: At-Will * Fire; Standard Action; Close Blast 5; Target: Each creature in blast; Attack: Level +6 vs. Reflex; Hit: 2d6 + Constitution modifier + your level fire damage, and ongoing 5 fire damage (save ends).
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PiptheFairFrequently not in boats.Registered Userregular
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which ones?
the one that particularly comes to mind is the wizard archetype that's like, some sort of arcane sniper? it has a magic gun and shit
i remember asking you about it, actually
iirc you said it was exceptionally cool in terms of concept but totally awful to actually play
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oh god the spellslinger
poor poor spellslinger
yeah
yeah.............
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I want to participate tooooooo
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Well whats wrong with it? I don't see how you can't fix it with house rules. Arcane Archer works well right? Why not apply some of the stuff from that class to spellslinger?
hell, when I get back from class I'll look at spell slinger and see if I can fix it
well the problem is that it is a wizard who does not wizard and instead forsakes 4 schools and sacrifices spells to do less damage than a gunslinger
Joining ARMS would be cool, no matter how nonsensical they get around talking lizard-folk.
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Instead of losing 4 schools, I would say drop 2. You can still cast spells from this school, but you get a penalty on them. It now being a gunsmith/wizard I think you would keep scribe scroll, but its no longer a class skill, Gunsmithing is, so it costs more to raise it from here on. As for damage, I would have it like arcane archer, at level 1 you get a +1 enhancement bonus to the weapon, at level 3 you can have it do elemental damage, then at level 5, instead of getting distance, you can attune your gun with a spell. So maybe at level 5, you cast fireball on your ice bullets. That bullet would do the damage for the bullet, with a 3x crit modifier, ice damage, then explode in a fireball.
This is just me throwing something together. It would require some fleshing out, but its possible.
Maybe even you can have a high level mage/spellslinger enchant a gun permently with like Haste, so it gets double the attacks per round.
they can still cast spells from their forsaken school, it just requires 2 spell slots, the second thing is something a magus already gets
the problem is that it is taken a super powerful class and giving it the best ranged weapon in the game, soooo
also haste is a weapon enhancement already, it gives and extra attack on a full attack and is a +4(3?)
From like 11 to 14 I was all over this. Just a bunch of people posting about a collaborative narrative with no real rules in place other than "Dude that's obviously you trying to play out a power fantasy. Get your stuff together and post something decent."
It was just as bad as it seems and I'm pretty sure half the time it was just an excuse for cyber sex.
it's still a fucking wizard though
http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo---magus-archetypes/myrmidarch
already exists which is literally a spellslinger only better with slightly slower spell progression but way better direct damage output
see, when the gunslinger class and guns came out, they wanted to try and make archetypes for all the different classes so they could use guns
only they kinda rushed it? and none of them are very good at all because guns are stupid powerful so they overnerfed all the classes in order to use them
but they can't even use them as effectively as a gunslinger
I figure i's because if advanced firearms are available why would you ever use a musket otherwise, but it is still kinda weird.
a musket uses a .50 caliber soft lead ball whereas a rifle uses somewhere between .22 and .38 caliber jacketed lead bullet
if you are ever in a situation where YOU MUST be shot by one, pick the rifle
Those exist, and i figure if they're using muzzle loaded rifles would be the standard.
they uses cartridges and the kick on that would send most people flying
it's a kinda balancing thing essentially
I imagine that a modern rifle round hits you with far more force, despite the smaller round
errr kinda
the rifle will typically have way higher muzzle velocity and likely strike with greater force, but it is also jacketed and won't expand and deform like a ball will
also the difference in caliber is MASSIVE
This is a fair model.
I get that it's a balance thing just seems like a weird call.
But i also think it's weird to put rifles as advanced fire arms, so whatever.
e.g. overpenetration
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rifle has twice the range increment of a musket and half the misfire chance
@DarkPrimus: 419, Dragon, Some feats, racial utility powers and racial traits, as well as variable stats and racial powers, it seems. Them and Bladelings.
Both got a "Winning Races" article.
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The effect of the round on your internals is different though I'll grant you that
though there were numerous reports that the reason armies during, say, the Napoleonic Wars fought at such close ranged in ranks was not just because of problems with accuracy but also because muskets were rather low in power, and at longer ranges they simply didn't hit hard enough to kill or even injure.
w
well hello?
but if someone lets me pick between, say, an M16 or a musket then I'll go musket please
plus, the musket is more likely to explode in their face, which is nice
I know your tricks
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nato rounds are designed to injure rather than necessarily kill
muskets were designed to maim and kill
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