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Depths and Delvers Heroes of the Forgotten Bulge

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    my problem with pathfinder is that all the archetypes i really like are mechanically abysmal and i would be punishing myself by trying to play one

    which ones?

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    ToxTox I kill threads he/himRegistered User regular
    I used to hang out on a chat site exclusively for RPGs. It's pretty damn good, and it's been around for years. Some of the rooms there have been around since the site was created.

    Twitter! | Dilige, et quod vis fac
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    interrobanginterrobang kawaii as  hellRegistered User regular
    PiptheFair wrote: »
    my problem with pathfinder is that all the archetypes i really like are mechanically abysmal and i would be punishing myself by trying to play one

    which ones?

    the one that particularly comes to mind is the wizard archetype that's like, some sort of arcane sniper? it has a magic gun and shit

    i remember asking you about it, actually

    iirc you said it was exceptionally cool in terms of concept but totally awful to actually play

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    PiptheFair wrote: »
    my problem with pathfinder is that all the archetypes i really like are mechanically abysmal and i would be punishing myself by trying to play one

    which ones?

    the one that particularly comes to mind is the wizard archetype that's like, some sort of arcane sniper? it has a magic gun and shit

    i remember asking you about it, actually

    iirc you said it was exceptionally cool in terms of concept but totally awful to actually play

    oh god the spellslinger

    poor poor spellslinger :(

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    interrobanginterrobang kawaii as  hellRegistered User regular
    PiptheFair wrote: »
    PiptheFair wrote: »
    my problem with pathfinder is that all the archetypes i really like are mechanically abysmal and i would be punishing myself by trying to play one

    which ones?

    the one that particularly comes to mind is the wizard archetype that's like, some sort of arcane sniper? it has a magic gun and shit

    i remember asking you about it, actually

    iirc you said it was exceptionally cool in terms of concept but totally awful to actually play

    oh god the spellslinger

    poor poor spellslinger :(

    yeah

    yeah.............

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    DarkPrimusDarkPrimus Registered User regular
    My main beef with PbP is when people are doing awesome character banter and stuff while I am at work.

    I want to participate tooooooo

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    DichotomyDichotomy Registered User regular
    yeah I've found gatsby's game tends to move fastest while I'm asleep

    0BnD8l3.gif
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    MeldingMelding Registered User regular
    clearly the solution is never sleep.

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    BucketmanBucketman Call me SkraggRegistered User regular
    PiptheFair wrote: »
    PiptheFair wrote: »
    my problem with pathfinder is that all the archetypes i really like are mechanically abysmal and i would be punishing myself by trying to play one

    which ones?

    the one that particularly comes to mind is the wizard archetype that's like, some sort of arcane sniper? it has a magic gun and shit

    i remember asking you about it, actually

    iirc you said it was exceptionally cool in terms of concept but totally awful to actually play

    oh god the spellslinger

    poor poor spellslinger :(

    Well whats wrong with it? I don't see how you can't fix it with house rules. Arcane Archer works well right? Why not apply some of the stuff from that class to spellslinger?

    hell, when I get back from class I'll look at spell slinger and see if I can fix it

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Bucketman wrote: »
    PiptheFair wrote: »
    PiptheFair wrote: »
    my problem with pathfinder is that all the archetypes i really like are mechanically abysmal and i would be punishing myself by trying to play one

    which ones?

    the one that particularly comes to mind is the wizard archetype that's like, some sort of arcane sniper? it has a magic gun and shit

    i remember asking you about it, actually

    iirc you said it was exceptionally cool in terms of concept but totally awful to actually play

    oh god the spellslinger

    poor poor spellslinger :(

    Well whats wrong with it? I don't see how you can't fix it with house rules. Arcane Archer works well right? Why not apply some of the stuff from that class to spellslinger?

    hell, when I get back from class I'll look at spell slinger and see if I can fix it

    well the problem is that it is a wizard who does not wizard and instead forsakes 4 schools and sacrifices spells to do less damage than a gunslinger

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    OwenashiOwenashi Registered User regular
    "Join the ARMS, they said. See the world, they said. Phooey!"

    nrptfkn.jpg

    Joining ARMS would be cool, no matter how nonsensical they get around talking lizard-folk.

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    BucketmanBucketman Call me SkraggRegistered User regular
    yeah is it a base class? I would retool it to make it a prestige class. Like arcane archer, except you have to basically be a gunslinger with the ability to cast arcane spells.

    Instead of losing 4 schools, I would say drop 2. You can still cast spells from this school, but you get a penalty on them. It now being a gunsmith/wizard I think you would keep scribe scroll, but its no longer a class skill, Gunsmithing is, so it costs more to raise it from here on. As for damage, I would have it like arcane archer, at level 1 you get a +1 enhancement bonus to the weapon, at level 3 you can have it do elemental damage, then at level 5, instead of getting distance, you can attune your gun with a spell. So maybe at level 5, you cast fireball on your ice bullets. That bullet would do the damage for the bullet, with a 3x crit modifier, ice damage, then explode in a fireball.

    This is just me throwing something together. It would require some fleshing out, but its possible.

    Maybe even you can have a high level mage/spellslinger enchant a gun permently with like Haste, so it gets double the attacks per round.

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Bucketman wrote: »
    yeah is it a base class? I would retool it to make it a prestige class. Like arcane archer, except you have to basically be a gunslinger with the ability to cast arcane spells.

    Instead of losing 4 schools, I would say drop 2. You can still cast spells from this school, but you get a penalty on them. It now being a gunsmith/wizard I think you would keep scribe scroll, but its no longer a class skill, Gunsmithing is, so it costs more to raise it from here on. As for damage, I would have it like arcane archer, at level 1 you get a +1 enhancement bonus to the weapon, at level 3 you can have it do elemental damage, then at level 5, instead of getting distance, you can attune your gun with a spell. So maybe at level 5, you cast fireball on your ice bullets. That bullet would do the damage for the bullet, with a 3x crit modifier, ice damage, then explode in a fireball.

    This is just me throwing something together. It would require some fleshing out, but its possible.

    Maybe even you can have a high level mage/spellslinger enchant a gun permently with like Haste, so it gets double the attacks per round.

    they can still cast spells from their forsaken school, it just requires 2 spell slots, the second thing is something a magus already gets

    the problem is that it is taken a super powerful class and giving it the best ranged weapon in the game, soooo

    also haste is a weapon enhancement already, it gives and extra attack on a full attack and is a +4(3?)

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Jacobkosh wrote: »
    now the weird thing about this is that there's an entire subcommunity of, like, free-form forum based roleplaying out there in the wilds of the internet, on forums and fanfiction sites and shit, often composed of people with no experience at all (or even interest in) traditional "mainstream" roleplaying like of the sort that we here are talking about

    somehow those people manage to make it work - often without random elements or even rules per se - but I am not sure how. as a phenomenon, though, it fascinates me.

    From like 11 to 14 I was all over this. Just a bunch of people posting about a collaborative narrative with no real rules in place other than "Dude that's obviously you trying to play out a power fantasy. Get your stuff together and post something decent."

    It was just as bad as it seems and I'm pretty sure half the time it was just an excuse for cyber sex.

    VRXwDW7.png
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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    and it technically only sucks at shooting stuff due to it's bad BAB

    it's still a fucking wizard though

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    BucketmanBucketman Call me SkraggRegistered User regular
    well if thats the only issue then maybe raise the bab and lower somthing else?

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    the problem is

    http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo---magus-archetypes/myrmidarch

    already exists which is literally a spellslinger only better with slightly slower spell progression but way better direct damage output

    see, when the gunslinger class and guns came out, they wanted to try and make archetypes for all the different classes so they could use guns

    only they kinda rushed it? and none of them are very good at all because guns are stupid powerful so they overnerfed all the classes in order to use them

    but they can't even use them as effectively as a gunslinger

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    MeldingMelding Registered User regular
    i don't understand some of the gun design choices made. like why is a musket doing more damage then a rifle?

    I figure i's because if advanced firearms are available why would you ever use a musket otherwise, but it is still kinda weird.

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Melding wrote: »
    i don't understand some of the gun design choices made. like why is a musket doing more damage then a rifle?

    I figure i's because if advanced firearms are available why would you ever use a musket otherwise, but it is still kinda weird.

    a musket uses a .50 caliber soft lead ball whereas a rifle uses somewhere between .22 and .38 caliber jacketed lead bullet

    if you are ever in a situation where YOU MUST be shot by one, pick the rifle

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    also advanced firearms hit touch AC up to 5 range increments vs. the 1 of primitive firearms

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    MeldingMelding Registered User regular
    why not use a rifle with a .50 ball round?

    Those exist, and i figure if they're using muzzle loaded rifles would be the standard.

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Melding wrote: »
    why not use a rifle with a .50 ball round?

    Those exist, and i figure if they're using muzzle loaded rifles would be the standard.

    they uses cartridges and the kick on that would send most people flying

    it's a kinda balancing thing essentially

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    SolarSolar Registered User regular
    surely a musket has far less muzzle velocity though

    I imagine that a modern rifle round hits you with far more force, despite the smaller round

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Solar wrote: »
    surely a musket has far less muzzle velocity though

    I imagine that a modern rifle round hits you with far more force, despite the smaller round

    errr kinda

    the rifle will typically have way higher muzzle velocity and likely strike with greater force, but it is also jacketed and won't expand and deform like a ball will

    also the difference in caliber is MASSIVE

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    DichotomyDichotomy Registered User regular
    does the musket also have like minus a zillion points to hit at ranges greater than three feet

    0BnD8l3.gif
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    ZonugalZonugal (He/Him) The Holiday Armadillo I'm Santa's representative for all the southern states. And Mexico!Registered User regular
    Hey @Bucketman! If your game is strictly play-by-post (and thus not skype or meeting to chat/talk) I would love to jump into it.

    Ross-Geller-Prime-Sig-A.jpg
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    ZonugalZonugal (He/Him) The Holiday Armadillo I'm Santa's representative for all the southern states. And Mexico!Registered User regular
    Tox wrote: »
    Pip is to Pathfinder as Zonugal is to 3.5 as I am to 4e.

    We just know this shit, yo.

    Probably as Anti is to Gamma World.

    This is a fair model.

    Ross-Geller-Prime-Sig-A.jpg
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    MeldingMelding Registered User regular
    Unless they went off from black powder in rifles, nah it wouldn't.

    I get that it's a balance thing just seems like a weird call.

    But i also think it's weird to put rifles as advanced fire arms, so whatever.

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    interrobanginterrobang kawaii as  hellRegistered User regular
    plus faster is not always necessarily better

    e.g. overpenetration

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Dichotomy wrote: »
    does the musket also have like minus a zillion points to hit at ranges greater than three feet

    rifle has twice the range increment of a musket and half the misfire chance

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    KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    edited March 2013
    DarkPrimus wrote: »
    Hobgoblins got love? Where?!

    @DarkPrimus: 419, Dragon, Some feats, racial utility powers and racial traits, as well as variable stats and racial powers, it seems. Them and Bladelings.

    Both got a "Winning Races" article.

    Kalnaur on
    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    just give me a flamethrower and I'll be happy

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
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    SolarSolar Registered User regular
    The difference in caliber is indeed massive but I would imagine it is far offset by the considerably more advance gas compression and containment systems in modern firearms as well as much greater explosive force generated by the bullet itself.

    The effect of the round on your internals is different though I'll grant you that

    though there were numerous reports that the reason armies during, say, the Napoleonic Wars fought at such close ranged in ranks was not just because of problems with accuracy but also because muskets were rather low in power, and at longer ranges they simply didn't hit hard enough to kill or even injure.

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    DichotomyDichotomy Registered User regular
    e.g. overpenetration

    w

    well hello?

    0BnD8l3.gif
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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Dubh wrote: »
    just give me a flamethrower and I'll be happy
    At 6th level, a grenadier can detonate a bomb so that it splashes in a 20-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in the direction she chooses. The alchemist designates one creature in the squares affected by the cone to be the target of the bomb and makes her attack roll against that creature; all other squares in the cone take splash damage. If the alchemist has the explosive bomb discovery and throws an explosive directed blast, the cone of splash damage is 30 feet long instead of 20 feet.

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    SolarSolar Registered User regular
    I mean, I'd rather not be shot with either

    but if someone lets me pick between, say, an M16 or a musket then I'll go musket please

    plus, the musket is more likely to explode in their face, which is nice

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    that's a BOMB, Pip

    I know your tricks

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
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    AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    gamma world has a flamethrower
    43 Flame Thrower
    Legion
    Common
    Area 52
    When you trigger the nozzle, it sprays liquid fire that immolates your enemies.
    Weapon: Two-handed;
    Power: At-Will * Fire; Standard Action; Close Blast 5; Target: Each creature in blast; Attack: Level +6 vs. Reflex; Hit: 2d6 + Constitution modifier + your level fire damage, and ongoing 5 fire damage (save ends).

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Solar wrote: »
    I mean, I'd rather not be shot with either

    but if someone lets me pick between, say, an M16 or a musket then I'll go musket please

    plus, the musket is more likely to explode in their face, which is nice

    nato rounds are designed to injure rather than necessarily kill

    muskets were designed to maim and kill

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Yeah, but getting that depends on random chance!

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
This discussion has been closed.