What is Fire Emblem?
Fire Emblem is a series of games best described as “fantasy chess, where the units can smooch each other.” The newest addition to the franchise, Fire Emblem Fates, is actually
three separate games, Birthright, Conquest, and Revelations (available March 10 as DLC), each telling a different path of a branching story. A staple of the FE series is how units that fight together can develop relationships, have unique 'support conversation' events, and make each other stronger in battle.
What’s new to Fates?
- Phoenix mode, a difficulty where characters revive the next turn after they are killed
- The ability to create a reloadable quicksave mid-chapter in Casual and Phoenix mode
- Weapons no longer have usage amounts (they no longer break), and instead have different stat benefits and drawbacks
- New classes, such as Maid, Butler, and Ninja, as well as new ways to reclass (e.g. to have a unit take on the class of their partner or selected best friend)
- Revisions to the Pair Up system, where paired up units can either guard or attack, and enemies can now pair up as well
- Two same sex romances (your gal can smooch a specific gal in Birthright; your guy can smooch a specific guy in Conquest; both are likewise available in Revelations)
- My Castle, a customizable base of operations that other players can visit, battle, and create magical babies with you via wifi and StreetPass
I heard this series involves permadeath?
Yes, if you play in Classic mode, units that die in battle either die for real or are too injured to fight in the future. However, Casual and Phoenix modes are available where units revive after a chapter or after a turn, respectively.
Aside from the different modes above, you can also choose a range of difficulties, from Normal, Hard, and Lunatic.
Which version should I get?
Some people will be playing through all three versions, but if you must choose one, Nintendo recommends you choose between Birthright or Conquest. Revelations is often called the “true” path, but it apparently contains plot events that may be confusing if you haven’t played either Birthright or Conquest first.
If you want to purchase more than one version, you can save some money if you purchase the other paths as DLC from within the game:
Yes, but which version should I get?
If you want to choose based on gameplay mechanics, here are some things to consider:
- Birthright is the easier game; Conquest is more difficult
- Birthright has Awakening style simpler chapter objectives (e.g. rout the enemy); Conquest has more difficult objectives and maps
- Birthright allows grinding and you can gain experience and levels between chapters; Conquest is traditional FE and you cannot grind outside of the EXP DLC map
- Birthright is hailed as new FE “Awakening-like”; Conquest is old-school FE
If you want to choose based on story, Birthright has you playing as the traditional ‘good guys’, defending the peaceful Kingdom of Hoshido from the invading Nohr army. In Conquest, you remain with the Kingdom of Nohr, and try to reform the corrupt country from within.
Frankly, I’d choose a side based on which siblings you find more appealing, your Hoshidan birth family, or your Nohrian adoptive one.
Customizing Your Avatar
Once you’ve selected the version you want to start playing, you’ll get to customize your avatar (by default named Corrin). Here are some things to get you started:
Helpful Tips- To quickly reset your game, press L, R, and Start together.
- You can turn down the difficulty mid-game (but you can’t turn the difficulty back up). This will also reincarnate your dead characters if you move from Classic to Casual or Phoenix.
- Reclassing or promoting your units no longer resets their level, so you have to choose characters’ level ups and classes more carefully, and you shouldn’t promote a unit until they reach Level 20 if possible. If a unit is past the levels where skills are acquired in a new class, it will learn the previous skills one level up at a time, starting with the lowest levelled skill. Don’t fret too much about this, as there are items that can raise a unit’s level cap (ordinarily at 40) another five levels, and you can do this all the way up to level 99.
- There are child characters, and if you are playing a male avatar and want all the child characters, you must romance a woman who can’t romance anyone else, such as Scarlet or Flora.
- Unfortunately, the same sex romance options lock you out of some kid characters
Useful References
Posts
Nintendo Switch friend code: SW-4012-4821-3053
Click kana's head to change their gender and it changes the avatar gender appropriately
Also, man whoever pointed out that only the green faceless attack in the Boo Camp DLC map deserves a coke
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Like in the Odin/Peri one you find out
Ryoma: I am watching you training and you are really good at x but have you thought about doing y
Other person: I did y and wow you are right Ryoma look how much better I am now
Ryoma: You are fabulous and you have improved so much but also don't forget you were always a great person! You do you, btw here is what I will do when I am king
Other person: Wow you are definitely the most noble person ever
i graciously accept my coke via usps or any other delivery service
(It doesn't)
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Like hey buddy, nobody actually offered you a title of deference yet, so 'lord' is actually a step up from what they were calling you, you're not coming off super humble here :P
Just make the next game about Effie's adventures in calisthenics and tree crushing please.
"I'm ready to lead my kingdom!" (4-5 stat up Ryoma) - "Admirable results, but it's not enough." (4-5 stat up Xander)
Ryoma's 6+ stat one is about not wanting to brag but feeling good... Xander's is him wanting to battle to test his new limits.
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Also I really like Hisame's supports, and not just for the pickle obsessions.
Xander: You seem troubled.
Other person: I have a problem, Lord Xander.
Xander: Ah. Please excuse me.
*time passes*
Other person: Lord Xander, my pains have been softened by an act of kindness that can in no way be traced back to you.
Xander: No comment.
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I'm greatly looking forward to my Conquest run, it does sound like there are some interesting characters over there.
Some of the Hoshido party are pretty boring, but in its defense there are some standouts! Setsuna, Kaden, and Azama are all pretty fun with whoever they support with. Mozu is pretty nice as well.
I'm on chapter 25 now! I have done so many supports yet I have so many left to do, too
Uh, I haven't used Setsune (except to marry her to Ryoma) or Azama at all...
He's so bitter it's amazing!
When you promote him to great monk he WRECKS EVERYTHING.
B: Yeah, that's true.
C: What!? Really!?
B: No, of course not.
if you just kinda fold Ryoma into Hinoka very little is lost imo, and I haven't done Conquest yet but I'm guessing there's a weak link there too
Nohr doesn't suffer the existence of weak links, every Nohr sibling is amazing in their own special way.
I'm noticing that a lot of my team ends up dying on missions, and I guess I should restart for the EXP
Also I feel like I'm not working enough towards supports
I'm having fun, though!
Yeah. All the Nohr siblings are pretty good. Combat and personality wise.
I ended up using all four in my final team because they were huge bad-asses and I had a lot of affection for them
one is super weird and the other offers nothing
Hinoka is actually great, and also has the best (worst) retainers.
Steam Switch FC: 2799-7909-4852
I don't know how you would reach me if you're hanging out with Camilla
cause she is at the very far back of the bench
You are probably OK! If worse comes to worst, you can knock down the difficulty, but if you're finishing the missions that means you're strong enough to keep going if you know what you're doing in a given scenario.
I actually liked Hinoka but she really didn't bring much to the table as one of like 7 flying units you get for hoshido
The support between Saizo and Setsuna (at least the C level) goes a long way to develop Hinoka
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orochi's is different! she's like "dog you gotta chill out a little" and he's like "but I don't wanna" and she's like "deal with it, chump"
The important thing on boo camp for Conquest players is to prioritize killing the green faceless and golems whenever they spawn. The yellow faceless only ever focus on fleeing, which is good because they generally have superior stats to the green ones and the only time they attack you is as part of a dual strike. Golems are generally especially dangerous because they spawn with freeze and certain blow, which means any unit that gets attacked by one on their turn has a pretty good chance of being rooted and more vulnerable to other attacks because of the -20 to evade debuff. They apply the debuff even if your character takes no damage from getting hit, which is super dumb IMO. Also watch out for green faceless that apply seal defense because that results in a lot more damage taken. As long as you clear out any green faceless and golems you should take no damage during the enemy turns and have a few units free to chip away/kill yellow faceless.
Generally from my experience with the map if you do a decent job of keeping up with the spawns and killing enough of the yellow faceless (or maybe the boss ones that spawn) you get an extra wave of only yellow faceless on both sides of the map. That's where a goodly amount of XP comes from. Also bring ranged weapons on everyone you can, since that allows for easy setup of dual strikes and generally lets you soften up the faceless for weaker characters to get the kill.
Gameplay wise that is; the story continues to make zero sense, mostly because Corrin has a bad case of the stupid.
Got my first S-rank though, with Laslow and Beruka. It was alright for an Inigo rehash, and just from peeking at the paralogue intro Soleil seems cool. Holding off on actually recruiting her until I have some better skills to pass down, though I'll probably get impatient and settle for whatever since I'm not min/maxing this playthrough.