Kickstarted sequel to the fantastic original.
Now with tons more shit!
More playable races - such as the dwarf, undead and lizardperson!
Origin story for your character granting unique quests and reactions!
More classes including community picked ones!
Your choices on character creation effect how you can interact with the world and it's characters!
4 player co-op where everybody has their own goals and options!
More elements and better combat!
For Kickstarter backers, the beta is LIVE TODAY!
Posts
I think it's the closest thing I've played that resembles my love for BG II.
I think they said it was going to be the opening area, the prison.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I played D:OS 1 EA only for like 20 min to see what it was like, then waited for the full game. But now that I've played that one several times and haven't gotten tired of it yet I'm pretty sure I can play all of the EA content without ruining my first actual playthrough in the finished version.
Has anything been said about non mage characters? I always found it a bit annoying that Mages had a billion spells to choose from as they all used int, but make a Warrior, an Archer, or a Rogue, and you were working with a very very limited move set. Especially warriors who even had a two handed/shield split within their own class.
One skill you can have is Corpse Eater. You eat corpses to steal their memories.
One thing I'm not happy about is that they removed the ability to remove stat and skill points when you are leveling up and still not quite sure where to put them. Better save the game before leveling up or you can get stuck with useless skills if you misclick or have a brain fart.
I didn't see what else was down the skill tree but one of the warrior starting skills was a smash attack that goes out in a line away from themselves and clears ground effects in its path.
Looking forward to seeing how that synergizes with pet pal.
I liked the mechanics of the previous divinity original sin and I really need to pick it up again, but the story at the start of the game never really hooked me and I flailed around in the world until I got bored and forgot what I was supposed to be doing.
Does the sequel set the hook better?
Armchair: 4098-3704-2012
it moves, it spends my ap, it does all the animations, but the targets are not effected in ANY way.
Fuck yeah, baby!
the game is really good.
The tag system is cool; keywords associated with your character that give you more options in conversations.
I ate a dude's leg and learned a new spell.
Combat still feels great. Like some of the new stuff they added to melee fighters, like an action where you charge forward into an enemy and it clears all spell effects on the floor like acid or oil.
I'm not gonna play too much more since I want to experience it new when it comes out but I think I'll fiddle around in town for a little this evening.
Combat in this one is much improved. There's still some wonky bullshit but the additions/tweaks that have been made are great. The Physical/Magical Armor system I think is quite nice, as is the "delay" mechanic that allows you postpone a heros turn in order to set up better combos. They've also made ranks in "class skills" give more than just access to new skills and cheaper old ones, they have buffs associated to make your characters feel a bit beefier and warrant investing in class skills even if there are no new skills to learn.
I will say I do not like the fixed starting skills; I couldn't recreate my favorite character from the first game and wasn't happy about that at all. Hopefully this is just a quirk of the Alpha and will not make it into the final game.
Overall the game is insanely improved over the first, and this applies to the graphics/armor details as well (everyone isn't a human this time around, and they just aren't slapping the same armor designs on characters; they've gone the DA:I route here which is awesome). There are definitely bugs which are a bit obnoxious, but the combat and world building so far are pretty top notch. Fort Joy is HUGE and I've spent about 8 hours farting around, killing most things, and locking myself (likely) out of future quests.
They've stated several times that you should be able to finish all the quests even if you kill everything. Not sure how well it works in practice but I expect there's talking to ghosts and so on.
Of course I was trying to steal from them but thats beside the point.
This is out today.
https://www.youtube.com/watch?v=P0JgWa21jQY&feature=youtu.be
I am so pumped for this game.
Been trying to finish up the first, but I had no idea the game was this long. Don't think its gonna happen anymore
I broke the 100 hour mark wrapping up the first game. I tend to move slowly through games like this and just take it all in, talk to everyone, but about halfway through I dispensed with all the extra lollygagging and it still took me another 50+ hours to finish. I am so extremely hyped for the second one today!
And it'd be SUPER DUMB to buy this given that fact.
And yet it tempts me. I love me some non-human races for playable chars. I hate playing humans in RPGs, really.
Yeah, I heard about the sequel a few weeks ago, and so I decided I was gonna start a new solo game (my friend and I started the game close to launch, but kinda petered out and we never found time to get back to it). I know next to nothing about whats in the sequel, but I'm definitely gonna try and finish the first game before trying the next.
Yeah, I think on their website it says they hired around 80 voice/recorded 70k lines of dialogue - so I'm sure that has something do with it
To be fair this takes place quite long after the first one and so I assume the references will be fairly vague. Personally, I've given up on finishing the first and I've picked this up, sooo....