I just started playing Twilight Princess and fucking love it. I'm looking foward to playing Paper Mario aswell. Especially dragonball Z tenkashi, or whatever, that looks fucking rad, is it any good?
No More Heroes has been one game I've held out hope for throughout the Wii's continual disappointment. It looks like it might be funny, weird, visually interesting, and have some pretty decent action scenes.
G4/trailer/talkie thing. The oh-so-clever-and-slightly-smarmy Adam and Morgan run their mouthes a lot, but there is some good stuff here. Travis is a huge fan of anime and pro wrestling, so he does wrestling moves too! And the whacking off, err umm... sword-charging thing looks hilarious and bizarre.
this game looks totally awesome
haha no mom i am charging my beam katana, honest
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Garlic Breadi'm a bitch i'm a bitch i'm a bitch i'm aRegistered User, Disagreeableregular
No More Heroes has been one game I've held out hope for throughout the Wii's continual disappointment. It looks like it might be funny, weird, visually interesting, and have some pretty decent action scenes.
Are you excluding Nintendo titles here? Because, if not, then uh... what
Edit: OH. I misread that as "the one game". Carry on.
To contribute, I'm glad to hear from the newspost that SMG isn't lacking in difficulty, but does anyone else think that doing a spin attack by shaking the Wii remote looks to be kind of frustrating and innacurate? This might just be because most of the people who are playing the game during the videos are terrible at it.
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Favlaudjust straight up awfulRegistered Userregular
edited July 2007
Guys my wiimote is flashing all four lights at me like the battery is dead, but I just put fresh ones in it, and it won't work
halp
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Garlic Breadi'm a bitch i'm a bitch i'm a bitch i'm aRegistered User, Disagreeableregular
my only beef with twilight princess is that the rewards for the extra stuff sucked.
Nintendo seems to be working under the philosophy that the side quests and getting 100% in their games are the rewards themselves.
Mario 64: Hey, it's Yoshi! Shit, I can't ride him? Lame. 100 extra lives? What the fuck for, I did everything already.
Sunshine: Oh hey, the "Congratulations!" wallpaper at the end changed. That's it? You've got to be fucking kidding me.
The worst was Super Mario World. It wasn't a 100% reward, but the Star Road thing...terrible. Wow, now the graphics are all acid-trippy! Great! Except I can't turn it back off!
No More Heroes has been one game I've held out hope for throughout the Wii's continual disappointment. It looks like it might be funny, weird, visually interesting, and have some pretty decent action scenes.
Are you excluding Nintendo titles here? Because, if not, then uh... what
Edit: OH. I misread that as "the one game". Carry on.
To contribute, I'm glad to hear from the newspost that SMG isn't lacking in difficulty, but does anyone else think that doing a spin attack by shaking the Wii remote looks to be kind of frustrating and innacurate? This might just be because most of the people who are playing the game during the videos are terrible at it.
The Wiimote should not be used for discrete commands. "Do my spin move" is a discrete command. Also, the excuse "the people playing weren't good at it" is not an acceptable excuse for ANYTHING on the Wii unless the people are completely retarded; remember the Wiimote is supposed to be "intuitive" and "easy to use" to the point where non-gamers can do it with ease. So if ANYONE has trouble with it, it's a failure of the Wiimote to deliver on Nintendo's promise. I understand that it doesn't mean that the Wiimote is shit, but if you're gonna say "this is easier than button-based systems," you better not come back later with "well, the user is inexperienced." The whole original argument was that user experience is not needed.
Pointing and shooting star shards is something that makes good use of the Wiimote. But things that should go on a button? Don't put that shit on the Wiimote. Gesture recognition is inherently less accurate an input method than button-pressing.
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jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
my only beef with twilight princess is that the rewards for the extra stuff sucked.
Nintendo seems to be working under the philosophy that the side quests and getting 100% in their games are the rewards themselves.
Mario 64: Hey, it's Yoshi! Shit, I can't ride him? Lame. 100 extra lives? What the fuck for, I did everything already.
Sunshine: Oh hey, the "Congratulations!" wallpaper at the end changed. That's it? You've got to be fucking kidding me.
The worst was Super Mario World. It wasn't a 100% reward, but the Star Road thing...terrible. Wow, now the graphics are all acid-trippy! Great! Except I can't turn it back off!
my only beef with twilight princess is that the rewards for the extra stuff sucked.
Nintendo seems to be working under the philosophy that the side quests and getting 100% in their games are the rewards themselves.
Mario 64: Hey, it's Yoshi! Shit, I can't ride him? Lame. 100 extra lives? What the fuck for, I did everything already.
Sunshine: Oh hey, the "Congratulations!" wallpaper at the end changed. That's it? You've got to be fucking kidding me.
The worst was Super Mario World. It wasn't a 100% reward, but the Star Road thing...terrible. Wow, now the graphics are all acid-trippy! Great! Except I can't turn it back off!
Special World was awesome.
Yeah, the secret star world was great. And the weird graphical shift was interesting FOR A LITTLE BIT, but what sucks is that once you do that, you can't go back to regular mode. So if I just wanna walk around and replay my favorite levels with the "normal" graphics, I can't do it. I have to start a new save slot and work my way up. I would really like it better if that last thing at the end of the secret worlds was a switch that would turn on/off the screwy graphics so I wouldn't be stuck with it.
Oh and also I can't find the fucking secret on the Butter Bridge. I've combed that level extensively and I simply cannot find it.
I figured that out when I was 10.
It's simple.
Ahahahaha.
Here's the answer, look if you dare.
It's behind the main exit. To get to it you have to jump, with Yoshi, under the exit and use Yoshi as a Springboard to get back up to the platform. Once you're behind the main exit you just walk onward to the main secret exit. How did I figure this out? I noticed there were those signs that tell you the goal is near... behind the goal.
Oh and also I can't find the fucking secret on the Butter Bridge. I've combed that level extensively and I simply cannot find it.
I figured that out when I was 10.
It's simple.
Ahahahaha.
Here's the answer, look if you dare.
It's behind the main exit. To get to it you have to jump, with Yoshi, under the exit and use Yoshi as a Springboard to get back up to the platform. Once you're behind the main exit you just walk onward to the main secret exit. How did I figure this out? I noticed there were those signs that tell you the goal is near... behind the goal.
Oh and also I can't find the fucking secret on the Butter Bridge. I've combed that level extensively and I simply cannot find it.
I figured that out when I was 10.
It's simple.
Ahahahaha.
Here's the answer, look if you dare.
It's behind the main exit. To get to it you have to jump, with Yoshi, under the exit and use Yoshi as a Springboard to get back up to the platform. Once you're behind the main exit you just walk onward to the main secret exit. How did I figure this out? I noticed there were those signs that tell you the goal is near... behind the goal.
I flew under the goal with cape Mario.
No, I found that one, that was trivial. I'm thinking of something else.
Defender your complaint strikes me like wanting to replay the dungeons in Zelda except now I have 20 hearts and I should be able to turn those off again if I want.
I think Mario games do a good job at giving you little benefits to show your accomplishments.
Defender your complaint strikes me like wanting to replay the dungeons in Zelda except now I have 20 hearts and I should be able to turn those off again if I want.
I think Mario games do a good job at giving you little benefits to show your accomplishments.
Zelda and Mario are a little different; in Zelda, your character gets more powerful as the game goes on. In Mario, you are a few hits from being dead, and a few power-ups from being at maximum power, at any given moment.
The issue I have with Mario is that the weird-ass mix-and-match graphics get annoying kind of quickly and then I can't deactivate them.
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i think you may have answered your own question
this game looks totally awesome
haha no mom i am charging my beam katana, honest
the budokai games actually aren't that bad
Normally this would be the case
But Tenkaichi is a good game
i'll take your word for it
also new gametrailers video for Galaxy, with a pretty spiffy concept near the end
report: fuck this game
I've been trying to rent it since it came out but GF never seems to have a copy in
instead of letting you mimic a pitching motion it does some weird shit where you have to pick your pitch by tilting the remote
and you have to leave the nunchuck plugged in which is fucked when you're trying to swing the bat
god
Are you excluding Nintendo titles here? Because, if not, then uh... what
Edit: OH. I misread that as "the one game". Carry on.
To contribute, I'm glad to hear from the newspost that SMG isn't lacking in difficulty, but does anyone else think that doing a spin attack by shaking the Wii remote looks to be kind of frustrating and innacurate? This might just be because most of the people who are playing the game during the videos are terrible at it.
halp
try unplugging your wii for a minute
Thx keith
The worst was Super Mario World. It wasn't a 100% reward, but the Star Road thing...terrible. Wow, now the graphics are all acid-trippy! Great! Except I can't turn it back off!
The Wiimote should not be used for discrete commands. "Do my spin move" is a discrete command. Also, the excuse "the people playing weren't good at it" is not an acceptable excuse for ANYTHING on the Wii unless the people are completely retarded; remember the Wiimote is supposed to be "intuitive" and "easy to use" to the point where non-gamers can do it with ease. So if ANYONE has trouble with it, it's a failure of the Wiimote to deliver on Nintendo's promise. I understand that it doesn't mean that the Wiimote is shit, but if you're gonna say "this is easier than button-based systems," you better not come back later with "well, the user is inexperienced." The whole original argument was that user experience is not needed.
Pointing and shooting star shards is something that makes good use of the Wiimote. But things that should go on a button? Don't put that shit on the Wiimote. Gesture recognition is inherently less accurate an input method than button-pressing.
Special World was awesome.
Yeah, the secret star world was great. And the weird graphical shift was interesting FOR A LITTLE BIT, but what sucks is that once you do that, you can't go back to regular mode. So if I just wanna walk around and replay my favorite levels with the "normal" graphics, I can't do it. I have to start a new save slot and work my way up. I would really like it better if that last thing at the end of the secret worlds was a switch that would turn on/off the screwy graphics so I wouldn't be stuck with it.
My hammer makes funny noises
I figured that out when I was 10.
It's simple.
Ahahahaha.
Here's the answer, look if you dare.
No, I found that one, that was trivial. I'm thinking of something else.
I think Mario games do a good job at giving you little benefits to show your accomplishments.
Zelda and Mario are a little different; in Zelda, your character gets more powerful as the game goes on. In Mario, you are a few hits from being dead, and a few power-ups from being at maximum power, at any given moment.
The issue I have with Mario is that the weird-ass mix-and-match graphics get annoying kind of quickly and then I can't deactivate them.