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    ThawmusThawmus +Jackface Registered User regular
    Overcooked 2 is pretty amazing and if you're not playing it with your friends I don't know what you're doing.

    That's not to say you're doing something wrong, it's just that I'm not invading your personal space and investigating what it is that you are presently doing. I'm not an asshole like that. I just assume you're playing Overcooked 2 and if I'm wrong, then that's okay, jeez, no need to get all excited.

    Anyways, my wife and I were playing it last night and we had a blast. The characters and music are too fucking cute for her to resist, and since she's a bakery chef, she just loves bossing me around.

    Me, I love taking chunks of meat and throwing them from a hot air balloon.

    Twitch: Thawmus83
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    destroyah87destroyah87 They/Them Preferred: She/Her - Please UseRegistered User regular
    Thawmus wrote: »
    Overcooked 2 is pretty amazing and if you're not playing it with your friends I don't know what you're doing.

    That's not to say you're doing something wrong, it's just that I'm not invading your personal space and investigating what it is that you are presently doing. I'm not an asshole like that. I just assume you're playing Overcooked 2 and if I'm wrong, then that's okay, jeez, no need to get all excited.

    Anyways, my wife and I were playing it last night and we had a blast. The characters and music are too fucking cute for her to resist, and since she's a bakery chef, she just loves bossing me around.

    Me, I love taking chunks of meat and throwing them from a hot air balloon.

    Yeah, I played a bit of it last night. It's fun to get to play this game with online multiplayer finally.

    Granted, the online component introduces a bit of lag and floaty feeling movement, more importantly: The host, @CorriganX had to force-quit the game twice in 25 minutes because a level was hung on loading at his end.

    But the gameplay is super fun.

    steam_sig.png
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    LD50LD50 Registered User regular
    LD50 wrote: »
    I spent quite a while browsing Conan Exiles mods last night. Always looking for cool new stuff.

    Then I found that there's a mod that "adds physics to the female private area"... :o

    ...

    No, really. This is a thing someone did...

    Uh. So I have some questions.
    Meat drapes.

    We need some sort of "No." reaction.

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    Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    LD50 wrote: »
    LD50 wrote: »
    I spent quite a while browsing Conan Exiles mods last night. Always looking for cool new stuff.

    Then I found that there's a mod that "adds physics to the female private area"... :o

    ...

    No, really. This is a thing someone did...

    Uh. So I have some questions.
    Meat drapes.

    We need some sort of "No." reaction.

    Damned autocorrect.
    Metdrapedes

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    Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    LD50 wrote: »
    I spent quite a while browsing Conan Exiles mods last night. Always looking for cool new stuff.

    Then I found that there's a mod that "adds physics to the female private area"... :o

    ...

    No, really. This is a thing someone did...

    Uh. So I have some questions.
    Meat drapes.
    I believe it's more of a situation where you can have a hotdog and a bun, too. :D

    Stabbity_Style.png
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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I'm going to be the wet blanket here and point that that term is deeply misogynistic and rooted in misogynatomy that shames women for how their genitals naturally look.

    Captain buzzkill, away!

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    an_altan_alt Registered User regular
    Spoit wrote: »
    I'm trying to understand the different mousing styles. I rest my palm on the mouse, with the base of my palm and thumb in contact with the mousepad, but I don't feel like I'm moving the mouse with my palm. It's my fingers that are doing the driving.

    For you fingertip mousers, is that your only contact with the mouse, at your fingertips? When I try to do that it feels like it would lead to fatigue rapidly, since my hand isn't actually resting on anything.

    I..uh....use a trackball

    I'm not happy about it, but I do as well. Damn repetitive stress issues. The only real upside is that wireless trackballs do make lovely couchmice. I'm pretty happy with my Logitech M570, but I'd love to hear other recommendations.

    Pony wrote:
    I think that the internet has been for years on the path to creating what is essentially an electronic Necronomicon: A collection of blasphemous unrealities so perverse that to even glimpse at its contents, if but for a moment, is to irrevocably forfeit a portion of your sanity.
    Xbox - PearlBlueS0ul, Steam
    If you ever need to talk to someone, feel free to message me. Yes, that includes you.
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    durandal4532durandal4532 Registered User regular
    Banner Saga 3 is very difficult but also very good. I enjoy how the world keeps turning out odder than I expected.
    The Dredge being originally from The Hollow Earth is fucking neat!

    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
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    DrovekDrovek Registered User regular
    Thawmus wrote: »
    Overcooked 2 is pretty amazing and if you're not playing it with your friends I don't know what you're doing.

    That's not to say you're doing something wrong, it's just that I'm not invading your personal space and investigating what it is that you are presently doing. I'm not an asshole like that. I just assume you're playing Overcooked 2 and if I'm wrong, then that's okay, jeez, no need to get all excited.

    Anyways, my wife and I were playing it last night and we had a blast. The characters and music are too fucking cute for her to resist, and since she's a bakery chef, she just loves bossing me around.

    Me, I love taking chunks of meat and throwing them from a hot air balloon.

    Yeah, I played a bit of it last night. It's fun to get to play this game with online multiplayer finally.

    Granted, the online component introduces a bit of lag and floaty feeling movement, more importantly: The host, @CorriganX had to force-quit the game twice in 25 minutes because a level was hung on loading at his end.

    But the gameplay is super fun.

    It's the game that makes or breaks relationships. :P

    Love playing it with my wife because we actually synergize a lot. We more or less see the production working in the same way and were have no problems shouting orders to one another or even doing thing before the other one needs them.

    Then one day we had her brother and his GF pay it and, well... it was fun. On our end. :P

    We're going to fire up the sequel later today, haven't tried it yet.

    steam_sig.png( < . . .
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    RoyceSraphimRoyceSraphim Registered User regular
    There was a well written and researched article about everyone having different parts and wanting game characters to reflect that.

    Most games/mods featuring vulvas only had "innies" as the article put it. A similar conversation was had about phallic body parts ultimately reaching that more options makes more people happy

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    There was a well written and researched article about everyone having different parts and wanting game characters to reflect that.

    Most games/mods featuring vulvas only had "innies" as the article put it. A similar conversation was had about phallic body parts ultimately reaching that more options makes more people happy

    Honestly there's no reason no to be as inclusive of every potential form of anatomy as we can possibly be.

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    Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    3clipse wrote: »
    There was a well written and researched article about everyone having different parts and wanting game characters to reflect that.

    Most games/mods featuring vulvas only had "innies" as the article put it. A similar conversation was had about phallic body parts ultimately reaching that more options makes more people happy

    Honestly there's no reason no to be as inclusive of every potential form of anatomy as we can possibly be.

    Except for dickwolves?

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    Pixelated PixiePixelated Pixie They/Them Registered User regular
    edited August 2018
    There was a well written and researched article about everyone having different parts and wanting game characters to reflect that.

    Most games/mods featuring vulvas only had "innies" as the article put it. A similar conversation was had about phallic body parts ultimately reaching that more options makes more people happy

    Link to article? I'd love to read it.

    ...

    Also, I went ahead and downloaded that mod. For science.

    The part in question is definitely an "outie"... and the physics applied are exactly what you think they are.

    That said, it's a beautifully modeled outie and I am super impressed with the mod on a technical level. This is the work of someone who should be doing meshes on a professional level.

    Pixelated Pixie on
    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
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    Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    There was a well written and researched article about everyone having different parts and wanting game characters to reflect that.

    Most games/mods featuring vulvas only had "innies" as the article put it. A similar conversation was had about phallic body parts ultimately reaching that more options makes more people happy

    Link to article? I'd love to read it.

    ...

    Also, I went ahead and downloaded that mod. For science.

    The part in question is definitely an "outie"... and the physics applied are exactly what you think they are.

    That said, it's a beautifully modeled outie and I am super impressed with the mod on a technical level. This is the work of someone who should be doing meshes on a professional level.

    Stop making me wanna play Conan :0

    Stabbity_Style.png
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    KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    There was a well written and researched article about everyone having different parts and wanting game characters to reflect that.

    Most games/mods featuring vulvas only had "innies" as the article put it. A similar conversation was had about phallic body parts ultimately reaching that more options makes more people happy

    Link to article? I'd love to read it.

    ...

    Also, I went ahead and downloaded that mod. For science.

    The part in question is definitely an "outie"... and the physics applied are exactly what you think they are.

    That said, it's a beautifully modeled outie and I am super impressed with the mod on a technical level. This is the work of someone who should be doing meshes on a professional level.

    . . . I'm so glad someone tested it for me.

    Off to the downloads!

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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    DrovekDrovek Registered User regular
    There was a well written and researched article about everyone having different parts and wanting game characters to reflect that.

    Most games/mods featuring vulvas only had "innies" as the article put it. A similar conversation was had about phallic body parts ultimately reaching that more options makes more people happy

    Link to article? I'd love to read it.

    ...

    Also, I went ahead and downloaded that mod. For science.

    The part in question is definitely an "outie"... and the physics applied are exactly what you think they are.

    That said, it's a beautifully modeled outie and I am super impressed with the mod on a technical level. This is the work of someone who should be doing meshes on a professional level.

    Yeah, I'm not sure exactly how more options help in this case. I mean, just the thought of having to click a button to decide if it's circumcised or not is just... too much. My brain can't process that.

    steam_sig.png( < . . .
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    LD50LD50 Registered User regular
    Drovek wrote: »
    There was a well written and researched article about everyone having different parts and wanting game characters to reflect that.

    Most games/mods featuring vulvas only had "innies" as the article put it. A similar conversation was had about phallic body parts ultimately reaching that more options makes more people happy

    Link to article? I'd love to read it.

    ...

    Also, I went ahead and downloaded that mod. For science.

    The part in question is definitely an "outie"... and the physics applied are exactly what you think they are.

    That said, it's a beautifully modeled outie and I am super impressed with the mod on a technical level. This is the work of someone who should be doing meshes on a professional level.

    Yeah, I'm not sure exactly how more options help in this case. I mean, just the thought of having to click a button to decide if it's circumcised or not is just... too much. My brain can't process that.

    To be fair, the game has a high-level option to enable or disable nudity as a whole, so if you don't want to be choosing those kinds of customization options you don't even need to see them.

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    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    edited August 2018
    https://youtu.be/0Z4G47P5vd8
    Distance is finally being released after like 5 years of development. It's similar to San Francisco Rush 2049 and is a great micro-car racing game.

    KoopahTroopah on
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    MadicanMadican No face Registered User regular
    There was a well written and researched article about everyone having different parts and wanting game characters to reflect that.

    Most games/mods featuring vulvas only had "innies" as the article put it. A similar conversation was had about phallic body parts ultimately reaching that more options makes more people happy

    Link to article? I'd love to read it.

    ...

    Also, I went ahead and downloaded that mod. For science.

    The part in question is definitely an "outie"... and the physics applied are exactly what you think they are.

    That said, it's a beautifully modeled outie and I am super impressed with the mod on a technical level. This is the work of someone who should be doing meshes on a professional level.

    Who says they're not doing that in the indie porn scene? I can only imagine the gobs of money awaiting those who make good 3D models for virtual reality goggles.

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    FleebFleeb has all of the fleeb juice Registered User regular
    edited August 2018
    an_alt wrote: »
    Spoit wrote: »
    I'm trying to understand the different mousing styles. I rest my palm on the mouse, with the base of my palm and thumb in contact with the mousepad, but I don't feel like I'm moving the mouse with my palm. It's my fingers that are doing the driving.

    For you fingertip mousers, is that your only contact with the mouse, at your fingertips? When I try to do that it feels like it would lead to fatigue rapidly, since my hand isn't actually resting on anything.

    I..uh....use a trackball

    I'm not happy about it, but I do as well. Damn repetitive stress issues. The only real upside is that wireless trackballs do make lovely couchmice. I'm pretty happy with my Logitech M570, but I'd love to hear other recommendations.

    I'm in love with my Kensington Expert Trackball: https://www.newegg.com/Product/Product.aspx?Item=N82E16826125017

    Mine's wired but there's a wireless version too.

    Trackballs in general are awesome. Don't need a lot of desk space but still have full range of motion. Good for righties or lefties. And it keeps the damn kids away from my computer because they're freaked out by it.

    I don't care that much for the thumb-ball trackballs like your M570 though. I don't have the responsiveness in my thumb that I do with my fingertips.

    Fleeb on
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    Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    an_alt wrote: »
    Spoit wrote: »
    I'm trying to understand the different mousing styles. I rest my palm on the mouse, with the base of my palm and thumb in contact with the mousepad, but I don't feel like I'm moving the mouse with my palm. It's my fingers that are doing the driving.

    For you fingertip mousers, is that your only contact with the mouse, at your fingertips? When I try to do that it feels like it would lead to fatigue rapidly, since my hand isn't actually resting on anything.

    I..uh....use a trackball

    I'm not happy about it, but I do as well. Damn repetitive stress issues. The only real upside is that wireless trackballs do make lovely couchmice. I'm pretty happy with my Logitech M570, but I'd love to hear other recommendations.

    I used to play Counter-Strike: Source with a trackball, before I knew better and got a mouse. I was surprisingly decent with it! Still not anywhere near as nice for FPS's as a mouse, though.

    Stabbity_Style.png
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    BasilBasil Registered User regular
    I once completed a few Freespace 2 campaigns with a trackball.

    It was a dark time.

    9KmX8eN.jpg
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    DrovekDrovek Registered User regular
    edited August 2018
    Basil wrote: »
    I once completed a few Freespace 2 campaigns with a trackball.

    It was a dark time.

    I used to play both Freespace 2 and Combat Flight Simulator 2 with a 'nub' mouse.

    It worked great, but the index finger hurt after a while.

    Drovek on
    steam_sig.png( < . . .
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    BasilBasil Registered User regular
    edited August 2018
    Drovek wrote: »
    Basil wrote: »
    I once completed a few Freespace 2 campaigns with a trackball.

    It was a dark time.

    I used to play both Freespace 2 and Combat Flight Simulator 2 with a 'nub' mouse.

    It worked great, but the index finger hurt after a while.

    Brother.

    Space planes and not space planes are great!

    Basil on
    9KmX8eN.jpg
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    FiendishrabbitFiendishrabbit Registered User regular
    Freespace, what a great game. Freespace 1&2 and Tie fighter were amazing. I wonder if there will ever be an official remastered version of Tie Fighter.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Freespace, what a great game. Freespace 1&2 and Tie fighter were amazing. I wonder if there will ever be an official remastered version of Tie Fighter.

    I should get around to those. I have a flight stick and they're on my backlog.

    Stabbity_Style.png
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    vamenvamen Registered User regular
    edited August 2018
    I used to play FPS with ONLY a keyboard. I did NOT do very well. Granted, this was back when Quake 1 was new. I forced myself to learn to play with a mouse in Quake 2.
    But my key config...I didn't change to WASD until the last 8 years or so. My old config you might find ridiculous:
    KB:
    < left strafe
    > right strafe
    / jump
    R-Shift walk backwards

    Mouse:
    LMB shoot
    RMB walk forward

    I realized lately that I've gotten worse and worse at shooters over the years. I blamed it on getting older but now I'm starting to wonder if it wasn't because I changed to WASD and my old config is just in my bones. I only switched to WASD because I got tired of a having to redo ALL my keys when I'd get a new game, and often many games wouldn't let me bind what I needed.

    vamen on
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    FleebFleeb has all of the fleeb juice Registered User regular
    edited August 2018
    vamen wrote: »
    < left strafe
    > right strafe
    / jump
    R-Shift walk backwards

    Mouse:
    LMB shoot
    RMB walk forward

    I... but... what?

    Ow my mind

    Fleeb on
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    Steel AngelSteel Angel Registered User regular
    vamen wrote: »
    I used to play FPS with ONLY a keyboard. I did NOT do very well. Granted, this was back when Quake 1 was new. I forced myself to learn to play with a mouse in Quake 2.
    But my key config...I didn't change to WASD until the last 8 years or so. My old config you might find ridiculous:
    KB:
    < left strafe
    > right strafe
    / jump
    R-Shift walk backwards

    Mouse:
    LMB shoot
    RMB walk forward

    I realized lately that I've gotten worse and worse at shooters over the years. I blamed it on getting older but now I'm starting to wonder if it wasn't because I changed to WASD and my old config is just in my bones. I only switched to WASD because I got tired of a having to redo ALL my keys when I'd get a new game, and often many games wouldn't let me bind what I needed.

    Years of using keyboard only controls make sticking with them at first understandable. Having not played an FPS since the Build engine games, I tried the Halflife 1 demo with keyboard controls and didn't do so well. Heck, I remember when Star Wars Galaxies came out and a lot of RPG only people on a forum I hung out in back then struggled with the mouse aspect of navigation.

    And WASD wasn't fully standardized early on in the early days of mouse look. A lot of setups for keys that seem strange today were used back then.

    But still man . . . How?

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
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    SteevLSteevL What can I do for you? Registered User regular
    The first game I played where I finally shifted to WASD was Jedi Knight II: Jedi Outcast. Of course, that was my first PC game since the era of Doom, Quake, Duke Nukem, and Star Wars: Dark Forces. Games had changed a bit since then. I was also only using the keyboard with those older games. I do remember playing a 2-player deathmatch in Doom 2 over modems around 1995 who kicked my ass because he was using mouse and keyboard. He could turn much easier than I could,

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    vamenvamen Registered User regular
    vamen wrote: »
    I used to play FPS with ONLY a keyboard. I did NOT do very well. Granted, this was back when Quake 1 was new. I forced myself to learn to play with a mouse in Quake 2.
    But my key config...I didn't change to WASD until the last 8 years or so. My old config you might find ridiculous:
    KB:
    < left strafe
    > right strafe
    / jump
    R-Shift walk backwards

    Mouse:
    LMB shoot
    RMB walk forward

    I realized lately that I've gotten worse and worse at shooters over the years. I blamed it on getting older but now I'm starting to wonder if it wasn't because I changed to WASD and my old config is just in my bones. I only switched to WASD because I got tired of a having to redo ALL my keys when I'd get a new game, and often many games wouldn't let me bind what I needed.

    Years of using keyboard only controls make sticking with them at first understandable. Having not played an FPS since the Build engine games, I tried the Halflife 1 demo with keyboard controls and didn't do so well. Heck, I remember when Star Wars Galaxies came out and a lot of RPG only people on a forum I hung out in back then struggled with the mouse aspect of navigation.

    And WASD wasn't fully standardized early on in the early days of mouse look. A lot of setups for keys that seem strange today were used back then.

    But still man . . . How?

    haha...I thought, "finally someone who understands" until the last line =p.
    I have no IDEA how I settled on those keybinds. Also, when I was first switching to a mouse, I used another button to turn on mouselook because, while learning it, having it always on was a nightmare for me. I'd have to hold down left arrow to be able to look around, then when I let it go, my view snapped back to center.
    THAT had to go very quickly.

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    ElvenshaeElvenshae Registered User regular
    Man, I remember when you had to roll the mouse forward to move forward.

    That control scheme sucked.

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    SteevLSteevL What can I do for you? Registered User regular
    Elvenshae wrote: »
    Man, I remember when you had to roll the mouse forward to move forward.

    That control scheme sucked.

    Yeah, that was probably my primary resistance to trying a keyboard and mouse setup early on. I did try it, and in Doom it meant doing that. I thought it was stupid.

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    cB557cB557 voOOP Registered User regular
    Is that R and shift to walk backwards, or R or shift?

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    DrovekDrovek Registered User regular
    cB557 wrote: »
    Is that R and shift to walk backwards, or R or shift?

    Right shift, I would bet.

    steam_sig.png( < . . .
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    vamenvamen Registered User regular
    Yes, right-shift to walk backward.

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    cB557cB557 voOOP Registered User regular
    For games with ADS, what button do you use for that?

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    shdwcastershdwcaster South DakotaRegistered User regular
    edited August 2018
    Freespace, what a great game. Freespace 1&2 and Tie fighter were amazing. I wonder if there will ever be an official remastered version of Tie Fighter.

    Not an official thing, but I dearly hope that if the X-Wing VM guys (XWVM Facebook Group) ever finish, that their next project will be porting the TIE Fighter campaigns into this engine.

    shdwcaster on
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    TeeManTeeMan BrainSpoon Registered User regular
    Oh shiiit the new Dave Gilbert (Wadjet Eye) game is out, Unavowed. *Yoink*

    https://store.steampowered.com/app/336140/Unavowed/

    Well, yoink on GOG because they're better but yoink none-the-less

    steam_sig.png
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    vamenvamen Registered User regular
    cB557 wrote: »
    For games with ADS, what button do you use for that?

    Depended on how much other stuff I had bound. Right CTRL, typically.

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