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Don't worry, Remedy have everything under [Control]

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  • Grey GhostGrey Ghost Registered User regular
    just fucking checkpoint me at the start of the fight so I don't have to run my ass all the way back

    at LEAST do that

  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Sometimes I wish this game wasn’t a shooter.

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Sometimes I wish this game wasn’t a shooter.

    Yea it's a game where I would take a godmode, or at least double or quadruple health.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • YerMumYerMum Registered User regular
    Finnished this last night, such a great game! Agree that the combat needs tuning, as well as the checkpointing. Bricked hard on a couple of late game bosses where the checkpoints were annoyingly far away from the fight. Also, I got a lot of mileage out of just stacking damage boost mods on my Grip rather than messing around with other forms, which is probably a feature of going for optimal damage output over any other option.

    Rugged individualist
    Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
  • ChanceChance Registered User regular
    I'm having a ton of fun with it, every night. It's a massive evolution for Remedy - and in a direction I really, really appreciate. I love exploring these creepy hallways and getting into psi-ops telekinetic battles with interdimensional assholes.

    But I'll be honest - much as Remedy would hate to hear it, I suspect - I want them to do the same basic thing with some classic slow-mo bullet time instead. I love Max Payne 1-3 and bullet time as a mechanic and a visual experience, so I'd love that combined with this yummy metroidvania structure.

    'Chance, you are the best kind of whore.' -Henroid
  • RenzoRenzo Registered User regular
    It would be a lot of fun to see all the beautiful destruction in slow-mo.

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Renzo wrote: »
    It would be a lot of fun to see all the beautiful destruction in slow-mo.

    Just play it on a base PS4

    I kid I kid

  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    Rubber duck
    Apparently I managed to get this early (I stacked boxes)... It didn’t do anything so I looked online and apparently it’s a part of a side mission I’m not at yet. Does anyone know if it will still count once I get to that point?

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • Grey GhostGrey Ghost Registered User regular
    Rubber duck
    Apparently I managed to get this early (I stacked boxes)... It didn’t do anything so I looked online and apparently it’s a part of a side mission I’m not at yet. Does anyone know if it will still count once I get to that point?

    Can't say for sure but
    I saw a walkthrough for this quest that only listed the mannequin and the flamingo in the second phase, and seemed to complete it just fine, implying that it's fine if you already got the duck

  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Man they have GOT to fix the checkpointing in this game. These bosses wouldn't be half as annoying if it started me back right at the boss fight after dying.

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    Sometimes I wish this game wasn’t a shooter.

    if this game had been an explorathon with more focus on puzzles it would be SO good

    3fpohw4n01yj.png
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    More puzzle stuff would be nice, but I do really enjoy the combat once you get built up a bit, so I wouldn’t want to see it go

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Flying in combat is uber satisfying.

  • SynthesisSynthesis Honda Today! Registered User regular
    I'm only a few hours in (just obtained the shield), and as I noted in Xbox thread--for a game named Control, ironically, I think more time probably shouldn't been spent on the controls (maybe it's not an issue on PC?).

    That being said, I loved Quantum Break. And this game, so far, has been very, very QB. But spppooooookkkyyyy.

  • ChanceChance Registered User regular
    Synthesis wrote: »
    I'm only a few hours in (just obtained the shield), and as I noted in Xbox thread--for a game named Control, ironically, I think more time probably shouldn't been spent on the controls (maybe it's not an issue on PC?).

    That being said, I loved Quantum Break. And this game, so far, has been very, very QB. But spppooooookkkyyyy.

    The aiming felt very wonky to me at first. I upped the sensitivity a lot (I play console Overwatch at almost-100% sensitivity so Control was like wading through molasses with the reticle for me), and by halfway through the game (ish) I noticed that the shooting somehow felt just perfect. Don't know what changed or why it feels that way now - maybe I'm just used to it? Either way, I can whip the reticle up to a dude 30 yards away and plug him a half-dozen times with Grip or pepper a dude up with Spin and it feels just fine.

    'Chance, you are the best kind of whore.' -Henroid
  • SynthesisSynthesis Honda Today! Registered User regular
    It sounds like you got used to it. I actually don't have trouble aiming--the default weapon is sharpshooting accurate, and let's be honest, you're not really shooting guys at particularly long distances, even by third-person shooter mechanics.

    Most of my current control issues step from movement or movement combined with powers. I wasn't expecting Gears of War movement, since this is a fundamentally different game, but sometimes obstacle clearing feels...off. I might just get used to it. There are places where flinging objects is more likely to hurt yourself than your target, even with auto-aim on.

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    Chance wrote: »
    Synthesis wrote: »
    I'm only a few hours in (just obtained the shield), and as I noted in Xbox thread--for a game named Control, ironically, I think more time probably shouldn't been spent on the controls (maybe it's not an issue on PC?).

    That being said, I loved Quantum Break. And this game, so far, has been very, very QB. But spppooooookkkyyyy.

    The aiming felt very wonky to me at first. I upped the sensitivity a lot (I play console Overwatch at almost-100% sensitivity so Control was like wading through molasses with the reticle for me), and by halfway through the game (ish) I noticed that the shooting somehow felt just perfect. Don't know what changed or why it feels that way now - maybe I'm just used to it? Either way, I can whip the reticle up to a dude 30 yards away and plug him a half-dozen times with Grip or pepper a dude up with Spin and it feels just fine.

    the aiming is straight fucked with certain weapons

    i have shot at totally stationary enemies with grip at medium range, had their hitbox filling my crosshair and EVERY single shot has vanished into the ether

    not a problem with pierce, but there is some awful hit reg stuff going on through i suspect a mix of the weird fps loss you get on pc sometimes, 3rd person camera and weapon accuracy/bloom

    3fpohw4n01yj.png
  • AlphaRomeroAlphaRomero Registered User regular
    Flying in combat is uber satisfying.

    See I found flying in general more satisfying. It's great going back through areas you've cleared and being able to search every nook for some hidden quest and see everything from a new angle.

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Flying in combat is uber satisfying.

    See I found flying in general more satisfying. It's great going back through areas you've cleared and being able to search every nook for some hidden quest and see everything from a new angle.

    I flew everywhere.

    The "parkour" moves were silky smooth, some of the best movement in a 3rd person movement I've had in a while.

  • ShadowhopeShadowhope Baa. Registered User regular
    OK, a whole bunch of thoughts:
    • The setting and lore were fantastic. Tier one, top notch, it was bizarre and funny and had implication of depth and was creepy and cool. They hit an almost perfect balance between saying just enough and ▀▀▀▀ ▀▀▀▀▀▀▀▀ Threshold Kids ▀▀▀▀▀ ▀▀ ▀▀▀▀▀▀.
    • Jesse is fine as a protagonist, but I wish we could have dug around in her head a little bit deeper. I feel like we know some big things about her, but very little that really gives her flavour as a distinct person in her own right.
    • The AWE at Ordinary that started it all for Jesse sounds awesome as hell. It deserves to be told in a book/comic/something of its own IMO, if not in an expansion.
    • Jesse's timeline between Ordinary and the Bureau isn't really clear. She talks about being on the run and the bureau seems to be trying to find her, but then we find she seems to be in a mental institution (or somewhere else she's receiving therapy and isn’t necessarily free to leave) and the Bureau knows exactly where she is. Did she fall off the grid and then get scouted?
    • The in-game map is often not good. There were a few times I had to resort to YouTube to figure out where I was going, including one where a door was open on every video I watched but closed for me (the double barred security checkpoint in Containment); I had to find an alternate path.
    • I cracked up at some of the ▀▀▀▀▀▀▀▀ in some of the ▀▀▀▀.
    • The difficulty of the game needs some tuning. Some parts are really easy. And then something will come along and blast half of your health in one hit, and then a second hit will come in half a second later and you're dead. This game is dying for a "I'm just here for the story" difficulty level.
    • I was expecting more changes to the map. I feel like they only really happened when I got a Control Point.
    • The graphics on a base PS4 were really disappointing, and the game chugged in large encounters anyways. One very frequent way in which things felt bad: every sign in the game used low res textures unless I was standing right next to it and waited a bit. And when I say low res, I don't mean a little choppy. I mean that you literally have no way to read the sign, it's big blurry squares a dozen pixels high. And that’s fine when it’s across the room and there’s a fight happening. When you’re literally just standing there wondering what it says, that’s a problem.
    • The Ashtray Maze with the metal song playing was awesome. It’s quite possibly the gaming moment of the year for me.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    Shadowhope wrote: »
    [*] Jesse's timeline between Ordinary and the Bureau isn't really clear. She talks about being on the run and the bureau seems to be trying to find her, but then we find she seems to be in a mental institution (or somewhere else she's receiving therapy and isn’t necessarily free to leave) and the Bureau knows exactly where she is. Did she fall off the grid and then get scouted?
    ]
    they chart her exact route from where she was to new york - the therapy is from earlier, as its part of the reveal that they have been following and keeping tabs on her for years

    3fpohw4n01yj.png
  • LD50LD50 Registered User regular
    edited September 2019
    They need to make this:
    The AWE at Ordinary that started it all for Jesse sounds awesome as hell. It deserves to be told in a book/comic/something of its own IMO, if not in an expansion.
    A spinoff 3rd person horror game where you play as Jesse or maybe Dylan.

    LD50 on
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Yeah I think the Ashtray Maze was one of the best gaming setpieces I've ever had the pleasure to experience.

  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited September 2019
    I just want to share my pain. I had a side quest to kill 50 enemies without dying. I had 49 out of 50. I found three guys in an easy encounter, used telekinesis and picked up a random object from out of my view and launched it at a guy just in front of me. It was an explosive object - I died.

    Honk on
    PSN: Honkalot
  • Grey GhostGrey Ghost Registered User regular
    Update on Self-Reflection
    I beat it by cheesing the third phase
    Flying esseJ completely loses you if you hide behind a pillar on the 2nd floor. the AI just kinda breaks. you can pop out and shoot her a few times with total immunity.

    I'm not proud of it but also I don't care and also I got the best outfit

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    Yeah I think the Ashtray Maze was one of the best gaming setpieces I've ever had the pleasure to experience.

    i got to it early and spent an hour trying to figure it out without the key item

    it looks like you can do something and you can make it run through different iterations but it seems to be just a distraction which is a shame. i was hoping you could do some really fun exploration and once youve cleared it it just turns into a teleporter, which sucks

    3fpohw4n01yj.png
  • ShadowhopeShadowhope Baa. Registered User regular
    edited September 2019
    Shadowhope wrote: »
    [*] Jesse's timeline between Ordinary and the Bureau isn't really clear. She talks about being on the run and the bureau seems to be trying to find her, but then we find she seems to be in a mental institution (or somewhere else she's receiving therapy and isn’t necessarily free to leave) and the Bureau knows exactly where she is. Did she fall off the grid and then get scouted?
    ]
    they chart her exact route from where she was to new york - the therapy is from earlier, as its part of the reveal that they have been following and keeping tabs on her for years

    Yeah, I got that all of that. My issue is that the timeline isn’t clear.
    Before I start: a fun thing about that timeline you refer to is that it means that the game probably takes place on Halloween.

    But my basic issue: you have the Bureau aware of Jesse from the time of the Ordinary AWE. From one of the conversations with Dylan, they’re still trying to find Jesse and probing Dylan for any idea as to where she went. The Bureau recognizes that Jesse is likely at least in the same range as Dylan in terms of potential. Did they just suspect that until they located her, or were they sure from the start? Then, once they do locate her, why didn’t they bring her in immediately?

    The Bureau clearly doesn’t like AWEs or OoPs or the like moving around the world. It’s hard to imagine that they’d be happy to let Jesse wander free of their control. If they weren’t worried about her cracking like Dylan, they’d bring her in to start training her. If they were worried about her cracking like Dylan, they’d bring her in to contain her. Letting her wander around, even under observation, seems very out of character for the Bureau.

    The game goes very quickly from “we have no idea where Jesse is” to “we’re watching Jesse.” I see three main possibilities:
    1. They were watching Jesse for an extended period of time, having caught up with her some time before the game in the intervening seventeen years since Ordinary. Like I indicate above, this makes the least sense to me, as it seems contrary to the Bureau’s very blunt and prompt way of handling things. These are the people who put Director Northwood into a sarcophagus and who use him to power the building. They’re pretty serious about what they do. Fear of Jesse doing something should have prompted them to bring her in pretty quickly.
    2. They found Jesse almost immediately before the events of the game, possibly when the Hedron was acquired. This makes some sense if they were scouting her for threat assessment before making contact. The only problem there is we don’t see any indication of that that I recall - it was all observation, with no indication of a plan for further action.
    3. The files on Jesse were created retroactively. This may actually make the most sense, maybe. There are aspects of the game where effects come before the events that cause them. For example, you get a document about basic Hiss troops from Pope before you meet Pope or officially name the Hiss. So, at the time Jesse walked in the Oldest House, she remained undetected by the FBC, but once she reached the Ordinary storage time had been rearranged so that they had been watching her.
    Anyhow, I just feel like the game left things weirdly ambiguous as to how long the Bureau was looking for Jesse and how long they were tracking Jesse.

    Shadowhope on
    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • SaraLunaSaraLuna Registered User regular
    Shadowhope wrote: »
    [*] Jesse's timeline between Ordinary and the Bureau isn't really clear. She talks about being on the run and the bureau seems to be trying to find her, but then we find she seems to be in a mental institution (or somewhere else she's receiving therapy and isn’t necessarily free to leave) and the Bureau knows exactly where she is. Did she fall off the grid and then get scouted?
    ]
    they chart her exact route from where she was to new york - the therapy is from earlier, as its part of the reveal that they have been following and keeping tabs on her for years
    the dates on that chart only span about a week before the start of the game.

    and one of the therapy tapes basically had her saying "hey Polaris just showed up and says I have to go to New York right now"

  • SaraLunaSaraLuna Registered User regular
    edited September 2019
    Shadowhope wrote: »
    Shadowhope wrote: »
    [*] Jesse's timeline between Ordinary and the Bureau isn't really clear. She talks about being on the run and the bureau seems to be trying to find her, but then we find she seems to be in a mental institution (or somewhere else she's receiving therapy and isn’t necessarily free to leave) and the Bureau knows exactly where she is. Did she fall off the grid and then get scouted?
    ]
    they chart her exact route from where she was to new york - the therapy is from earlier, as its part of the reveal that they have been following and keeping tabs on her for years
    Yeah, I got that all of that. My issue is that the timeline isn’t clear.
    Before I start: a fun thing about that timeline you refer to is that it means that the game probably takes place on Halloween.

    But my basic issue: you have the Bureau aware of Jesse from the time of the Ordinary AWE. From one of the conversations with Dylan, they’re still trying to find Jesse and probing Dylan for any idea as to where she went. The Bureau recognizes that Jesse is likely at least in the same range as Dylan in terms of potential. Did they just suspect that until they located her, or were they sure from the start? Then, once they do locate her, why didn’t they bring her in immediately?

    The Bureau clearly doesn’t like AWEs or OoPs or the like moving around the world. It’s hard to imagine that they’d be happy to let Jesse wander free of their control. If they weren’t worried about her cracking like Dylan, they’d bring her in to start training her. If they were worried about her cracking like Dylan, they’d bring her in to contain her. Letting her wander around, even under observation, seems very out of character for the Bureau.

    The game goes very quickly from “we have no idea where Jesse is” to “we’re watching Jesse.” I see three main possibilities:
    1. They were watching Jesse for an extended period of time, having caught up with her some time before the game in the intervening seventeen years since Ordinary. Like I indicate above, this makes the least sense to me, as it seems contrary to the Bureau’s very blunt and prompt way of handling things. These are the people who put Director Northwood into a sarcophagus and who use him to power the building. They’re pretty serious about what they do. Fear of Jesse doing something should have prompted them to bring her in pretty quickly.
    2. They found Jesse almost immediately before the events of the game, possibly when the Hedron was acquired. This makes some sense if they were scouting her for threat assessment before making contact. The only problem there is we don’t see any indication of that that I recall - it was all observation, with no indication of a plan for further action.
    3. The files on Jesse were created retroactively. This may actually make the most sense, maybe. There are aspects of the game where effects come before the events that cause them. For example, you get a document about basic Hiss troops from Pope before you meet Pope or officially name the Hiss. So, at the time Jesse walked in the Oldest House, she remained undetected by the FBC, but once she reached the Ordinary storage time had been rearranged so that they had been watching her.
    Anyhow, I just feel like the game left things weirdly ambiguous as to how long the Bureau was looking for Jesse and how long they were tracking Jesse.
    My take is that after their failure with Dylan, they opted to take a different approach with Jesse. Let her grow up in normal society, while keeping a close eye.
    They could scoop her up at any time, and surely would have if she had actually manifested any actual paranatural abilities.
    I'm pretty sure the stated purpose of the program wasn't to train the next director, but to find the next director. So it's not like bringing her in and starting a slightly-less-intensive-than-before training regimen was required.

    SaraLuna on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    if having stutter in dx12 control:
    Open your Windows Search bar
    Search for and run ‘Exploit Protection’
    Click the ‘Program Settings Tab’
    Click on ‘+ Add programs to customise’
    Navigate to your ‘Control_DX12.exe’
    Open its Program Settings
    Find the ‘Control Flow Guard’ section
    Check the box marked ‘Override System Settings’
    Turn ‘Override System Settings from On to Off and then click ‘Apply’.
    Voila, Control’s PC DX12 stutter should now be gone.

    got rid of some for me, was getting seriously tilting

    3fpohw4n01yj.png
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    So there's some audio in Control that has some backwards talk in it

    Apparently, it says the following:
    1. In their drunken fever state seemed to both (profound leave?) the pyramid in the stolen file becomes a spruce tree
    2. A diamond, I'll tell you where, 1 19 7 1 18 4 9 19
    3. Landing on a polar star and rushing on to the red room, find the quarry to take you to a secret rendezvous

    So I don't know what that first one means but the second and third almost feel like they could be clues to something in the game

    Or else there was an ARG that happened pre-release that I wasn't paying attention to, which is also possible

    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • Grey GhostGrey Ghost Registered User regular
    edited September 2019
    oh FUCK this mold monster boss, jesus christ

    edit: actually that one wasn't too bad on a third try

    Grey Ghost on
  • ProhassProhass Registered User regular
    edited September 2019
    Grey Ghost wrote: »
    oh FUCK this mold monster boss, jesus christ

    My advice is ignore the pods on the roof, don’t bother throwing them cos they do the same basic damage as just hurling cement, and by looking up all the time you won’t be able to dodge the strikes. Other than that just try and out dps race it with your preferred weapon. Hide behind cover when necessary and always watch out for that damn poison cloud

    But yeah that was my most difficult fight, especially since the spawn point is so far away and you have to refight the mold men every damn time

    The thing is conceptually the boss fights are fine and fun, they just do way to much fucking damage. If you haven’t got health upgraded to max they have like one hit kills

    Prohass on
  • Grey GhostGrey Ghost Registered User regular
    anyone else had a problem with targets not spawning for the Old Friends side mission?
    I got everyone but Remus and he will not show up in the room. I can't seem to do anything to bring him out

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    Grey Ghost wrote: »
    anyone else had a problem with targets not spawning for the Old Friends side mission?
    I got everyone but Remus and he will not show up in the room. I can't seem to do anything to bring him out

    i had bugs like this a few times, only thing taht seemed to fix it was restarting the game entirely

    i had checkpoints that were literally unactivatable because the ai on the mobs never triggered so they just stayed floating in the air forever

    3fpohw4n01yj.png
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    Grey Ghost wrote: »
    anyone else had a problem with targets not spawning for the Old Friends side mission?
    I got everyone but Remus and he will not show up in the room. I can't seem to do anything to bring him out

    I've beaten the game and still haven't gotten Remus to spawn

    No idea how to fix it beyond waiting for a patch

    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Honestly so far this game would be a 10/10 if they'd tightened up bosses mechanically and check point wise and dumped the loot system in the garbage to just give some basic weapon upgrade tree that does the same thing with 99% less fiddly bullshit.

  • SynthesisSynthesis Honda Today! Registered User regular
    Grey Ghost wrote: »
    anyone else had a problem with targets not spawning for the Old Friends side mission?
    I got everyone but Remus and he will not show up in the room. I can't seem to do anything to bring him out

    i had bugs like this a few times, only thing taht seemed to fix it was restarting the game entirely

    i had checkpoints that were literally unactivatable because the ai on the mobs never triggered so they just stayed floating in the air forever

    Restarting the game, not restarting your progression right?

    Because if it's the later...man, fuck that shit. I really hope it isn't.

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    just the game!

    3fpohw4n01yj.png
  • ShadowhopeShadowhope Baa. Registered User regular
    Prohass wrote: »
    Grey Ghost wrote: »
    oh FUCK this mold monster boss, jesus christ

    My advice is ignore the pods on the roof, don’t bother throwing them cos they do the same basic damage as just hurling cement, and by looking up all the time you won’t be able to dodge the strikes. Other than that just try and out dps race it with your preferred weapon. Hide behind cover when necessary and always watch out for that damn poison cloud

    But yeah that was my most difficult fight, especially since the spawn point is so far away and you have to refight the mold men every damn time

    The thing is conceptually the boss fights are fine and fun, they just do way to much fucking damage. If you haven’t got health upgraded to max they have like one hit kills

    You actually don’t have to fight the Mold Men every time. You can run right pst them.

    Weirdly enough, that also may be what sometimes bugs out the boss so that it just stares at you and does nothing while you DPS it down, so that’s cool.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
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