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Don't worry, Remedy have everything under [Control]
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at LEAST do that
Yea it's a game where I would take a godmode, or at least double or quadruple health.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
But I'll be honest - much as Remedy would hate to hear it, I suspect - I want them to do the same basic thing with some classic slow-mo bullet time instead. I love Max Payne 1-3 and bullet time as a mechanic and a visual experience, so I'd love that combined with this yummy metroidvania structure.
Just play it on a base PS4
I kid I kid
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Can't say for sure but
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
if this game had been an explorathon with more focus on puzzles it would be SO good
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
That being said, I loved Quantum Break. And this game, so far, has been very, very QB. But spppooooookkkyyyy.
The aiming felt very wonky to me at first. I upped the sensitivity a lot (I play console Overwatch at almost-100% sensitivity so Control was like wading through molasses with the reticle for me), and by halfway through the game (ish) I noticed that the shooting somehow felt just perfect. Don't know what changed or why it feels that way now - maybe I'm just used to it? Either way, I can whip the reticle up to a dude 30 yards away and plug him a half-dozen times with Grip or pepper a dude up with Spin and it feels just fine.
Most of my current control issues step from movement or movement combined with powers. I wasn't expecting Gears of War movement, since this is a fundamentally different game, but sometimes obstacle clearing feels...off. I might just get used to it. There are places where flinging objects is more likely to hurt yourself than your target, even with auto-aim on.
the aiming is straight fucked with certain weapons
i have shot at totally stationary enemies with grip at medium range, had their hitbox filling my crosshair and EVERY single shot has vanished into the ether
not a problem with pierce, but there is some awful hit reg stuff going on through i suspect a mix of the weird fps loss you get on pc sometimes, 3rd person camera and weapon accuracy/bloom
See I found flying in general more satisfying. It's great going back through areas you've cleared and being able to search every nook for some hidden quest and see everything from a new angle.
I flew everywhere.
The "parkour" moves were silky smooth, some of the best movement in a 3rd person movement I've had in a while.
Flying esseJ completely loses you if you hide behind a pillar on the 2nd floor. the AI just kinda breaks. you can pop out and shoot her a few times with total immunity.
I'm not proud of it but also I don't care and also I got the best outfit
i got to it early and spent an hour trying to figure it out without the key item
it looks like you can do something and you can make it run through different iterations but it seems to be just a distraction which is a shame. i was hoping you could do some really fun exploration and once youve cleared it it just turns into a teleporter, which sucks
Yeah, I got that all of that. My issue is that the timeline isn’t clear.
But my basic issue: you have the Bureau aware of Jesse from the time of the Ordinary AWE. From one of the conversations with Dylan, they’re still trying to find Jesse and probing Dylan for any idea as to where she went. The Bureau recognizes that Jesse is likely at least in the same range as Dylan in terms of potential. Did they just suspect that until they located her, or were they sure from the start? Then, once they do locate her, why didn’t they bring her in immediately?
The Bureau clearly doesn’t like AWEs or OoPs or the like moving around the world. It’s hard to imagine that they’d be happy to let Jesse wander free of their control. If they weren’t worried about her cracking like Dylan, they’d bring her in to start training her. If they were worried about her cracking like Dylan, they’d bring her in to contain her. Letting her wander around, even under observation, seems very out of character for the Bureau.
The game goes very quickly from “we have no idea where Jesse is” to “we’re watching Jesse.” I see three main possibilities:
- They were watching Jesse for an extended period of time, having caught up with her some time before the game in the intervening seventeen years since Ordinary. Like I indicate above, this makes the least sense to me, as it seems contrary to the Bureau’s very blunt and prompt way of handling things. These are the people who put Director Northwood into a sarcophagus and who use him to power the building. They’re pretty serious about what they do. Fear of Jesse doing something should have prompted them to bring her in pretty quickly.
- They found Jesse almost immediately before the events of the game, possibly when the Hedron was acquired. This makes some sense if they were scouting her for threat assessment before making contact. The only problem there is we don’t see any indication of that that I recall - it was all observation, with no indication of a plan for further action.
- The files on Jesse were created retroactively. This may actually make the most sense, maybe. There are aspects of the game where effects come before the events that cause them. For example, you get a document about basic Hiss troops from Pope before you meet Pope or officially name the Hiss. So, at the time Jesse walked in the Oldest House, she remained undetected by the FBC, but once she reached the Ordinary storage time had been rearranged so that they had been watching her.
Anyhow, I just feel like the game left things weirdly ambiguous as to how long the Bureau was looking for Jesse and how long they were tracking Jesse.and one of the therapy tapes basically had her saying "hey Polaris just showed up and says I have to go to New York right now"
They could scoop her up at any time, and surely would have if she had actually manifested any actual paranatural abilities.
I'm pretty sure the stated purpose of the program wasn't to train the next director, but to find the next director. So it's not like bringing her in and starting a slightly-less-intensive-than-before training regimen was required.
got rid of some for me, was getting seriously tilting
Apparently, it says the following:
2. A diamond, I'll tell you where, 1 19 7 1 18 4 9 19
3. Landing on a polar star and rushing on to the red room, find the quarry to take you to a secret rendezvous
So I don't know what that first one means but the second and third almost feel like they could be clues to something in the game
Or else there was an ARG that happened pre-release that I wasn't paying attention to, which is also possible
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
edit: actually that one wasn't too bad on a third try
My advice is ignore the pods on the roof, don’t bother throwing them cos they do the same basic damage as just hurling cement, and by looking up all the time you won’t be able to dodge the strikes. Other than that just try and out dps race it with your preferred weapon. Hide behind cover when necessary and always watch out for that damn poison cloud
But yeah that was my most difficult fight, especially since the spawn point is so far away and you have to refight the mold men every damn time
The thing is conceptually the boss fights are fine and fun, they just do way to much fucking damage. If you haven’t got health upgraded to max they have like one hit kills
I got everyone but Remus and he will not show up in the room. I can't seem to do anything to bring him out
i had bugs like this a few times, only thing taht seemed to fix it was restarting the game entirely
i had checkpoints that were literally unactivatable because the ai on the mobs never triggered so they just stayed floating in the air forever
I've beaten the game and still haven't gotten Remus to spawn
No idea how to fix it beyond waiting for a patch
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Restarting the game, not restarting your progression right?
Because if it's the later...man, fuck that shit. I really hope it isn't.
You actually don’t have to fight the Mold Men every time. You can run right pst them.
Weirdly enough, that also may be what sometimes bugs out the boss so that it just stares at you and does nothing while you DPS it down, so that’s cool.