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[Fallout] Remember when we said no NPC's or Companions in West Virginia ? Never mind.

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Posts

  • ProhassProhass Registered User regular
    Damn was hoping for some more achievements with this update

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I have a question about the first Fallout game, Fallout thread.

    As far as a first playthrough of the game goes, what general direction of character strength should I be aiming for in order to just... survive the fucking ordeal? No gimmicky "all charisma lol" type shit.

  • McHogerMcHoger Registered User regular
    Henroid wrote: »
    I have a question about the first Fallout game, Fallout thread.

    As far as a first playthrough of the game goes, what general direction of character strength should I be aiming for in order to just... survive the fucking ordeal? No gimmicky "all charisma lol" type shit.

    High Int gives you more skill points. High Agility will give you more action points. I'm not sure charisma actually does anything in 1 so you can probably dump it. Take the gifted trait for stat easy mode.

  • ironzergironzerg Registered User regular
    Henroid wrote: »
    I have a question about the first Fallout game, Fallout thread.

    As far as a first playthrough of the game goes, what general direction of character strength should I be aiming for in order to just... survive the fucking ordeal? No gimmicky "all charisma lol" type shit.

    Boy, it's been decades. But you can do perception and agility for better hit chance and more shots (action points). Going either heavy weapons, like the minigun and rocket launcher, or energy weapons (plasma rifle) plus power armor will make most combat a breeze. Rifles and called shots to critical areas, like the head or nuts works well, getting sniper rifle before you upgrade to full energy weapons is good.

    Dump points early into guns to get your accuracy up, then switch to energy weapons. Or big guns.

    I think energy weapons is a bit easier because you don't need a huge strength score. Getting into power armor will raise it high enough to use most guns without investing in strength, outside of some big guns.

  • CroakerBCCroakerBC TorontoRegistered User regular
    ironzerg wrote: »
    Henroid wrote: »
    I have a question about the first Fallout game, Fallout thread.

    As far as a first playthrough of the game goes, what general direction of character strength should I be aiming for in order to just... survive the fucking ordeal? No gimmicky "all charisma lol" type shit.

    Boy, it's been decades. But you can do perception and agility for better hit chance and more shots (action points). Going either heavy weapons, like the minigun and rocket launcher, or energy weapons (plasma rifle) plus power armor will make most combat a breeze. Rifles and called shots to critical areas, like the head or nuts works well, getting sniper rifle before you upgrade to full energy weapons is good.

    Dump points early into guns to get your accuracy up, then switch to energy weapons. Or big guns.

    I think energy weapons is a bit easier because you don't need a huge strength score. Getting into power armor will raise it high enough to use most guns without investing in strength, outside of some big guns.

    If I remember my old build correctly, a high Perception+Agility and small arms skill would carry you right into the mid game, when you were using sniper rifles to pop mooks in the eyes from two screens away.

    Intelligence is great if gotten early, as it adds skill points to each following level up (+2?)

    I think I dump statted Charisma, which iirc was related to followers, most of whom had the sole purpose of shooting me in the back by mistake anyway. Had Strength down at...I want to say 4, End likewise - my plan was usually to be far enough away that I didn’t get hit.

    Luck is tied to criticals I...think? It really has been years. It’s nice if you have the points from a ranged build, but not essential.

    IIRC my go to messing around build was something like S4/P8/E4/C1/I9/L4

    Add Gifted for extra points, bloody mess for hilarity, and you’re good. Think I tagged Small arms (early-mid game firepower), energy weapons (late game face melters) and speech (all the talky), though science and repair are early focuses too.

    YMMV of course.

  • ProhassProhass Registered User regular
    Holy shit saw a guy in fallout 76 who was level 1020

  • ProhassProhass Registered User regular
    Kind of confused, finished the brotherhood mission with the super mutants in fallout 76, was that the end of the expansion? I thought there were dailies or something? I’ve got no more missions of any kind from them

  • ED!ED! Registered User regular
    Ha. Looks like people are nuking Fort Atlas. It's low effort trolling but I laughed. . .
    Prohass wrote: »
    Kind of confused, finished the brotherhood mission with the super mutants in fallout 76, was that the end of the expansion? I thought there were dailies or something? I’ve got no more missions of any kind from them

    I don't think it is a full drop like the WASTELANDERS expansion. There should be more to come in the following months.

    "Get the hell out of me" - [ex]girlfriend
  • UselesswarriorUselesswarrior Registered User regular
    edited November 2020
    Okay here is a super loaded question for a thread of people playing 76, is it worth picking up?

    I got back into fallout 4 and my friend was telling me I should pick up 76 because it’s basically multiplayer 4.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • PixiePixie They/Them Registered User regular
    Okay here is a super loaded question for a thread of people playing 76, is it worth picking up?

    I got back into fallout 4 and my friend was telling me I should pick up 76 beside it’s basically multiplayer 4.

    76 > 4

    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
  • ChiselphaneChiselphane Registered User regular
    .
    Okay here is a super loaded question for a thread of people playing 76, is it worth picking up?

    I got back into fallout 4 and my friend was telling me I should pick up 76 because it’s basically multiplayer 4.

    It is really going to depend on personal taste and what you want from a Fallout game. I've given 76 multiple chances and I just can't stand it, 4 is vastly better for me because I have a slower, more methodical playstyle than 76 feels like it's asking for. 76 is so... busy? I dont know the right word. Event popups, high respawn, go go go go it just feels like there's not much time to just BE in the world.



  • ED!ED! Registered User regular
    Okay here is a super loaded question for a thread of people playing 76, is it worth picking up?

    I got back into fallout 4 and my friend was telling me I should pick up 76 because it’s basically multiplayer 4.

    The performance is absolute trash, but it is cool (now that there are NPC's) having an character you create again versus FO4.

    . . .also there is a ton of game here even though the map "looks" small (I actually wish we had a real map).

    "Get the hell out of me" - [ex]girlfriend
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    If the part of Fallout you like is the "archaologist adventurer" kind of looking at the world and putting together what happened right before the missles fell, the game is fantastic

  • darkmayodarkmayo Registered User regular
    Okay here is a super loaded question for a thread of people playing 76, is it worth picking up?

    I got back into fallout 4 and my friend was telling me I should pick up 76 because it’s basically multiplayer 4.

    The one thing I loved about 4 was making settlements and doing trade routes between them. Sadly that isnt in 76 but you can still make a pretty cool camp.

    Switch SW-6182-1526-0041
  • Jealous DevaJealous Deva Registered User regular
    edited November 2020
    I’m fine with my little camp in 76 honestly.

    I like trade routes and building up a community in 4, but I didn’t really care for having to hand craft every toiler in Massachusetts, so my settlements after the 3rd or 4th one ended up just being a hodgepodge of prefab stuff anyway.


    The only thing I wish they would do with 76 is the option to have private servers with members that had persistent camps and even self scavenging/replenishing vendors for basic items that didn’t go away when they logged (or would relist items players sold to them). So you could reliably have “bob’s general store” that didn’t mysteriously vanish for a month because bob bought the new assassins creed game and won’t get online anymore.

    Jealous Deva on
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    ED! wrote: »
    Okay here is a super loaded question for a thread of people playing 76, is it worth picking up?

    I got back into fallout 4 and my friend was telling me I should pick up 76 because it’s basically multiplayer 4.

    The performance is absolute trash, but it is cool (now that there are NPC's) having an character you create again versus FO4.

    . . .also there is a ton of game here even though the map "looks" small (I actually wish we had a real map).
    Depends on which version you're playing.

    PC runs very well for me. The janky Bethesda bugs are here in full force though no matter which version you play and they're stronger than ever though.

    I say this all the time despite liking the game and putting a ton of time in but good lord, I can't believe they ever thought of making an online Fallout game in this engine. Its never been stable and probably never will be.

    The smartest thing they could have done would have been ESO but Fallout.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • GlaziusGlazius Registered User regular
    I’m fine with my little camp in 76 honestly.

    I like trade routes and building up a community in 4, but I didn’t really care for having to hand craft every toiler in Massachusetts, so my settlements after the 3rd or 4th one ended up just being a hodgepodge of prefab stuff anyway.


    The only thing I wish they would do with 76 is the option to have private servers with members that had persistent camps and even self scavenging/replenishing vendors for basic items that didn’t go away when they logged (or would relist items players sold to them). So you could reliably have “bob’s general store” that didn’t mysteriously vanish for a month because bob bought the new assassins creed game and won’t get online anymore.

    Say, friend, have you heard the good word of Sim Settlements? 2?

    https://www.youtube.com/watch?v=Q4-P6M0iDn4

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited November 2020
    I know a lot of people will disagree but kind of hoping Fallout 76 will close shop in the next three years or so and something else will take its place.

    The devs for this game must be going mad with this. Fix one problem, six more crop up. I'll keep playing it but is it really sustainable for them? Do they really want it to be?

    Feel like you could do this game/a sequel a lot better but with its own engine instead of trying to Frankenstein gamebryo into an MMO.

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • Commander ZoomCommander Zoom Registered User regular
    they are never going to give up gamebryo (willingly).

  • ProhassProhass Registered User regular
    edited November 2020
    Fallout 76 has always been a low investment safe reward kind of thing, they were never expecting a barn buster and likely never budgeted for it. It will likely keep puttering along making decent profits until the user base dries up naturally over time. Compared to making a brand new game on a new engine fixing bugs here and there is way more sustainable, profitable and safer

    They likely won’t make any major new multiplayer tech until it’s proven itself with a single player offering. 76 only exists because they had a left over fallout 4 multiplayer project and a spare studio to turn it out at low cost.

    I don’t really think there’s an appetite in Bethesda for a huge risky investment in a multiplayer mmo style game, especially with how many of those are failing. Fallout 76 is likely actually financially pretty successful for them simply due to low production and maintenance costs

    Prohass on
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    they are never going to give up gamebryo (willingly).

    Microsoft may actually make them migrate for future games past Elder Scrolls 6. Or at least put in time/money into more QA if their games are going to be headliners on Game Pass going forward.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    they are never going to give up gamebryo (willingly).
    Prohass wrote: »
    Fallout 76 has always been a low investment safe reward kind of thing, they were never expecting a barn buster and likely never budgeted for it. It will likely keep puttering along making decent profits until the user base dries up naturally over time. Compared to making a brand new game on a new engine fixing bugs here and there is way more sustainable, profitable and safer

    They likely won’t make any major new multiplayer tech until it’s proven itself with a single player offering. 76 only exists because they had a left over fallout 4 multiplayer project and a spare studio to turn it out at low cost.

    I don’t really think there’s an appetite in Bethesda for a huge risky investment in a multiplayer mmo style game, especially with how many of those are failing. Fallout 76 is likely actually financially pretty successful for them simply due to low production and maintenance costs
    Yeah, its just a pipe dream.

    We're stuck with 76. Maybe another Fallout New Vegas somewhere along the line now that both are owned by MS.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • Lavender GoomsLavender Gooms Tiny Bat Registered User regular
    More like a pipe gun dream

  • ironzergironzerg Registered User regular
    Fencingsax wrote: »
    If the part of Fallout you like is the "archaologist adventurer" kind of looking at the world and putting together what happened right before the missles fell, the game is fantastic

    I honestly lament for any Fallout fan who didn't get a chance to explore 76 before the Wastelanders update.

    The way the game unfolded (for those who cared enough to look) is an absolute masterpiece, and the best in the series. By far. You can fight me, but it was such a departure from a "Oh look, you're Wasteland Jesus you just don't know it yet now go save the world" trope that is essentially every Fallout.

    Not that the Wastelanders update completely ruined that. But there was something magical about the world be one, dead, empty wasteland, save the Vault 76 schmoes running around trying to figure out what the actual fuck happened. And the way everything weaves together, it's like watching a massive trainwreck rewind in slow motion back to that one moment where someone set off the Rube-Goldberg machine of apocalyptic fuckery.

    It was a thing of beauty, and it's sad it'll probably never really be appreciated as such. From a pure story perspective and execution, it's without a doubt, the single greatest game in the series.

  • PhillisherePhillishere Registered User regular
    ironzerg wrote: »
    Fencingsax wrote: »
    If the part of Fallout you like is the "archaologist adventurer" kind of looking at the world and putting together what happened right before the missles fell, the game is fantastic

    I honestly lament for any Fallout fan who didn't get a chance to explore 76 before the Wastelanders update.

    The way the game unfolded (for those who cared enough to look) is an absolute masterpiece, and the best in the series. By far. You can fight me, but it was such a departure from a "Oh look, you're Wasteland Jesus you just don't know it yet now go save the world" trope that is essentially every Fallout.

    Not that the Wastelanders update completely ruined that. But there was something magical about the world be one, dead, empty wasteland, save the Vault 76 schmoes running around trying to figure out what the actual fuck happened. And the way everything weaves together, it's like watching a massive trainwreck rewind in slow motion back to that one moment where someone set off the Rube-Goldberg machine of apocalyptic fuckery.

    It was a thing of beauty, and it's sad it'll probably never really be appreciated as such. From a pure story perspective and execution, it's without a doubt, the single greatest game in the series.

    When it comes to Fallout 4 and 76, I will always come down on the side of 76 because it is the best realization of Bethesda's environmental and found diary storytelling in any of their games. The writing is so much better than in 4, and the growing understanding as the strands come together and you discover the succession of tragedies that led to you finding a depopulated wasteland is an amazing payoff to the experience.

  • Jealous DevaJealous Deva Registered User regular
    edited November 2020
    You can still play through that content though. Its not quite the same, but like the Survivalist content in Honest Hearts its a constant background puzzle under the surface.

    Edit: I do feel like it was a mistake to bring in the overseer so early though. She shouldn’t pop up until you finish the original story.

    Jealous Deva on
  • SyngyneSyngyne Registered User regular
    Aistan wrote: »
    More like a pipe gun dream

    Mods definitely make pipe guns better.

    5gsowHm.png
  • ProhassProhass Registered User regular
    It was pretty cool experiencing the whole original story of 76 as a barren wasteland of death and failed last stands. And then when the wastelanders came out it packed that extra punch because you got the contrast of life and hope returning. Like I definitely agree it makes for a better sense of contrast and development having played it before the update and then after.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Broke as heck stream begins, a boomer plays Fallout.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited November 2020
    Jesus jumped up Christ the first Fallout is hard as hell. In two hours I got nothing done whatsoever. Things I learned:
    - The fucking Vault where a water chip might be is mostly inaccessible because I need a rope. Though there's a bunch of rats there so maybe I could use the XP.
    - Taking attacks from the front is always better than trying to run away and leaving your back exposed.
    - Trading requires dragging the NPC's bottle caps over to you. Don't give away free trade money like I apparently did.
    - Healing over time SUCKS.

    Edit - Next time I'm gonna roll a new character and drop the speech and doctoring skill taps. I had small guns tapped but this time I'm gonna do melee weapons and something else as well, because being able to fight is everything at the start. I also chose good natured and I dunno if I actually want that.

    Henroid on
  • CroakerBCCroakerBC TorontoRegistered User regular
    edited November 2020
    Henroid wrote: »
    Jesus jumped up Christ the first Fallout is hard as hell. In two hours I got nothing done whatsoever. Things I learned:
    - The fucking Vault where a water chip might be is mostly inaccessible because I need a rope. Though there's a bunch of rats there so maybe I could use the XP.
    - Taking attacks from the front is always better than trying to run away and leaving your back exposed.
    - Trading requires dragging the NPC's bottle caps over to you. Don't give away free trade money like I apparently did.
    - Healing over time SUCKS.

    Edit - Next time I'm gonna roll a new character and drop the speech and doctoring skill taps. I had small guns tapped but this time I'm gonna do melee weapons and something else as well, because being able to fight is everything at the start. I also chose good natured and I dunno if I actually want that.

    Good luck with melee. Seriously! I could never make it work past the early game; charging rats with a spear is one thing, but by the time you’re charging raiders with a sledgehammer, I found they chewed you up with automatic fire before you got in range.

    That said, I always sucked at speccing melee.

    Those early hours are absolutely the hardest though.

    Depending on your tolerance for spoilers, you can pick up some rope:
    There’s a couple in Shady Sands iirc and at least one in Junktown

    Fallout definitely rewarded searching everywhere, I’ll give it that.

    ETA: tagged small guns and a 10mm was absolute life in the early game. Ammo trouble?

    CroakerBC on
  • EnigmedicEnigmedic Registered User regular
    Fallout 76s original story felt appropriate for what it was showing. The problem was how everything else was handled. You could be running through the story but get to a part someone else already did and have to realm hop to find a fresh one. Or there way someone high level in the next area you were going for a quest and suddenly you're fighting stuff 5x your level. It also pissed me off that there were world wide drops like fusion cores, so if you found a generator thing the core could and probably would already be taken. It makes power armor something you can only use extremely rarely.

    I don't mind seeing no npcs and just listening to holotapes to get the story. I actually enjoyed that over reading notes. But the whole everything programmed in the game being taken by other players sucked. Not to mention horrible fps on ps4. Made the shooting terrible

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited November 2020
    Henroid wrote: »
    Jesus jumped up Christ the first Fallout is hard as hell. In two hours I got nothing done whatsoever. Things I learned:
    - The fucking Vault where a water chip might be is mostly inaccessible because I need a rope. Though there's a bunch of rats there so maybe I could use the XP.
    - Taking attacks from the front is always better than trying to run away and leaving your back exposed.
    - Trading requires dragging the NPC's bottle caps over to you. Don't give away free trade money like I apparently did.
    - Healing over time SUCKS.

    Edit - Next time I'm gonna roll a new character and drop the speech and doctoring skill taps. I had small guns tapped but this time I'm gonna do melee weapons and something else as well, because being able to fight is everything at the start. I also chose good natured and I dunno if I actually want that.

    Original Fallout combat is based on several things. You are weak as hell in the early game. However, critical failures apply at ALL times. A single 9mm or 10mm bullet can knock out an elite metal armor wearing guard with a targeted shot. Ideally, you want to be killing each and every enemy in your LOS, every turn. If you don't, there is always the possibility your elite hardened power armor uber character will be swiss cheesed by a low level punk with a full auto-SMG which just so happens to tear through every vulnerable joint.

    The best way to get XP and loot is doing quests and savaging. Fallout rewards cowardice.

    manwiththemachinegun on
  • HappylilElfHappylilElf Registered User regular
    CroakerBC wrote: »
    Henroid wrote: »
    Jesus jumped up Christ the first Fallout is hard as hell. In two hours I got nothing done whatsoever. Things I learned:
    - The fucking Vault where a water chip might be is mostly inaccessible because I need a rope. Though there's a bunch of rats there so maybe I could use the XP.
    - Taking attacks from the front is always better than trying to run away and leaving your back exposed.
    - Trading requires dragging the NPC's bottle caps over to you. Don't give away free trade money like I apparently did.
    - Healing over time SUCKS.

    Edit - Next time I'm gonna roll a new character and drop the speech and doctoring skill taps. I had small guns tapped but this time I'm gonna do melee weapons and something else as well, because being able to fight is everything at the start. I also chose good natured and I dunno if I actually want that.

    Good luck with melee. Seriously! I could never make it work past the early game; charging rats with a spear is one thing, but by the time you’re charging raiders with a sledgehammer, I found they chewed you up with automatic fire before you got in range.

    That said, I always sucked at speccing melee.

    Those early hours are absolutely the hardest though.

    Depending on your tolerance for spoilers, you can pick up some rope:
    There’s a couple in Shady Sands iirc and at least one in Junktown

    Fallout definitely rewarded searching everywhere, I’ll give it that.

    ETA: tagged small guns and a 10mm was absolute life in the early game. Ammo trouble?

    iirc I did small guns for anything dangerous until I had good armor and a super sledge.

    Once I hit that point though it was pure comedy. Like you just walked up to someone, take one swing, and then watch them slide across the screen until they hit a wall.

  • SirialisSirialis of the Halite Throne. Registered User regular
    Got my Shelter and... What is it for? Initially I wanted to put all my magazines on display in there since I maxed out my build limit at my camp but you cant even build magazine displays in there.

    Weird choice.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Henroid wrote: »
    Jesus jumped up Christ the first Fallout is hard as hell. In two hours I got nothing done whatsoever. Things I learned:
    - The fucking Vault where a water chip might be is mostly inaccessible because I need a rope. Though there's a bunch of rats there so maybe I could use the XP.
    - Taking attacks from the front is always better than trying to run away and leaving your back exposed.
    - Trading requires dragging the NPC's bottle caps over to you. Don't give away free trade money like I apparently did.
    - Healing over time SUCKS.

    Edit - Next time I'm gonna roll a new character and drop the speech and doctoring skill taps. I had small guns tapped but this time I'm gonna do melee weapons and something else as well, because being able to fight is everything at the start. I also chose good natured and I dunno if I actually want that.

    The good news is that the rope bit at the start is about the hardest I ever got stuck in the first game. I did have to google how to get into the first vault, but from then on out I think everything else was (mostly) reasonable to intuit.

    I still dearly adore the first two Fallouts, so I hope you can stick with it and get to the real good bits.

    9uiytxaqj2j0.jpg
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Also don't forget to ASK ABOUT when talking with voiced NPCs. They're usually one word triggers about places and characters you've met, and it's got a ton of extra lore. As well as humor when you screw up what you write and everyone thinks you're a moron.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Holy shit do you know how good a game the first Fallout is after you find that first rope?

  • KetarKetar Registered User regular
    So I just finally started playing Fallout 4 over the last week and I'm having a good time doing so. I've been running with a suggested build that I'm really happy with, but otherwise avoiding guides and spoilers and such and just doing quests that I feel like doing and exploring on my own. Playing an obnoxiously goody two shoes kind of character as I usually do, and doing most of the Minuteman and Railroad quests along with other random stuff.

    That said, if folks have some suggestions for anything that might be easily overlooked but shouldn't be missed, I'd appreciate it.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    My only advice for Fallout 4 is explosives fucking suck when they're used against you. I've only played the game on the survival difficulty so I dunno how strong they are outside of it but goddamn you're toast when one happens close enough to you. I always rush toward getting the sneak ability to not set off proximity mines / traps. My worst nightmare in that game is Mole Rats that have explosives strapped to them by fucking raiders. It's basically RNG death.

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