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Two Worlds - I heard it has...ah to hell with that
KlykaDO you have anySPARE BATTERIES?Registered Userregular
So I went into my local Indie store (in Germany mind you) today and what did I find there?
The Two Worlds PC version! And the response to my 360 version release date question was: June 7!
Since my PC isn't able to run this game no matter what I do and i'm sick of MMOs,I will hold out for the 360 version and it's awesome sounding 8 player multiplayer mode.
So who else is excited for this? Does anyone already own the PC version and has some feedback on the game? Will there be many hours spend adventuring in groups of 8?
Some info on the game:
Key Features
* Offering a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly -offering new and exciting challenges.
* Strong, non-linear storyline. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests.
* Spectacular and dynamically choreographed fights. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences.
* Free and unlimited character development. Players can experiment with different careers and even reverse their former choices with the help of "career changers".
* Animals to be ridden on. Players can travel and fight on various animals from horses to tamed lizards and beasts.
* A choice of traps and snares are at the Player's disposal making the gameplay both rich and flexible.
* Huge variety of items to be found. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect.
* Wide range of beautifully rendered terrains: from high mountains to seashores and deep caves with all of the locations featuring ultra sharp texturing and stunning design.
* Hyper-realistic tree physics and sophisticated weather system make the world come to life as has never been seen before.
* Advanced Artificial Intelligence that manages group behaviour of large virtual communities.
* Up to 8 players in the multiplayer mode.
* Symphonic music to make the experience more emotional and memorable.
* Extensive usage of Pixel Shader 2.0 and 3.0, HDR, multiple materials and unique shadow engine to ensure the best visuals possible.
* Support of Multi CPUs and Multicore CPUs, SLI and CrossFire Technology
Building Characters
Two Worlds offers more character development than any of its competitors and at the same time makes it very easy to understand and navigate through the process. The class system serves to help novice players jump right into action, but does not limit the experimentation of a more seasoned RPG player. All characters can learn any skill and master them later. There is also a challenge for many guilds to keep their knowledge a secret. Players will have to earn their respect and trust to lay hands on the most powerful of skills. The separation of basic development from specialization encourages exploration of the game world - searching for opportunities to learn unique abilities and free character customization. Eventually, it also strengthens the bond between the player and their characters.
Characters advance quickly to reward players for their efforts. The whole process is also, always, reversible. There are characters, called "career changers" who are able to undo previous character development decisions and free certain amount of skill points to redistribute them again. The service is costly but ensures that nothing hinders the player's creativity.
Fighting
The real time half-automatic combat in Two Worlds is very dynamic. Lavish visuals and stunning choreography make for exciting and memorable scenes and attract action-hungry players. The real power of combat, however, lies in its mechanics. Combat is very tactical in its core. The number of possible tactics should satisfy all RPG gamers - giving them the opportunity to test their skills and use their imagination.
The combat is organized in a sequence of actions. The basic ones are launched automatically (i.e. simple slash with the sword). However, special actions, skills, or items must be activated by players. The more challenging the opponent, the more skill and tactics it will require to outwit them, but at the same time it will be possible to face a stronger foe and win. Players will discover different ways to use and combine skills. They will seek for weak points in the opponent's defence and actively create situations to utilize this knowledge. They will set traps, hit and run, or just cut their way through hordes of weaker monsters.
Shaping the Story
The huge story-creating capabilities in Two Worlds are ensured by unique modular structure. Players can create their own stories by choosing different options, initiating their own activities, changing sides, which will force the world to change. Having so much impact on the story is the key to creating a unique bond within the game world. This influence happens on two levels:
First, players participate in the main conflict, take up quests and push the plot forward. The innovation of Two Worlds is that players decide which side of a conflict they will support and whether they choose the light or dark path. Depending on those choices, the state of the world alters dramatically, introducing new, surprising and exciting challenges.
Secondly it is very important that players are not limited to working for only one faction at on time. They are free to experiment with different organizations and benefit from all of them. It is a part of fun to meet the seemingly mutually excluding requirements of different organizations in a way that they all will be happy and willing to reward you.
Oh and here are some HUGE screens to feast your eyes on (or gouge them out):
Sure Oblivion is still around but I can't wrap myself around that game, I dunno...every single time I go to it, it just loses me. I could care less about the main quest, I LOATHE Oblivion Gates but I LOVE everything else about it. This just sounds like Oblivion without Oblivion gates to me, also...pants stealing. I will purchase this and never beat it. I will have fun with my 25% of the game that I will play though.
nihil on
on the ps3 - doubttom
on wii - 2056 0358 8899 2028
You can sell quest pickups before you ever know you need them and then the quest is uncomplete-able, same with quest NPC's
one thing this game has though is Gothic 3's animal rape although its bears not boars and there not common at all.
It's fun and hopefully alot of bugs get sorted out for the console release because its fun but just too buggy buggy for a console game.
Ok... ... ... What?!
I think he's saying that while it still has lots of bugs and the animals rape the shit out of you (like in Gothic 3), it's still fun and has a lot of potential if the bugs get patched.
edit: I think it looks like a lot of fun and even if it's only a rip-off of Oblivion (but bigger) I'd still get it, just to play with friends online. Hells yeah!
Darmak on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited May 2007
to be honest,that thing with the quest pickups... i KINDA like that.
I mean,honestly, they talk about a "living world" where your "choices" impact the gameplay/story/world.
There's no impact in your "choice" if the game tells you that the little wooden axe you just found can't be sold because it will PROBABLY belong to some guy 100 miles away. Now if you sell it, you can't give it back to the poor lumberjack. But that's the choice you made by selling it.
* Offering a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly -offering new and exciting challenges.
He literally grew wings and ascended to heaven where God blessed him with his god-like defensive blocking ability, and he stayed in heaven for seven glorious days and nights dining with the gods and God turned a switch and stopped time here on earth so that he may do so and then sent him back to earth and on to the field at the appropriate time so that he did the switch so that we wouldn’t know what happened…
But joking aside, I'm looking to going through this with a few friends at some point, it looks like it could be really fun. I'll be waiting for patches though.
This game is kickass. Sure quest npcs can randomly die while you're away (generally not in cities). Sure sometimes enemy bodies can fall through the floor. Sure its waaaay too easy once you get leveled up from killing everything. However its really really fun especially the magic. I'm around level 35 right now and I can clear out the small towns with instakill seeking multilightning bolts. There's 100 spells and I've found around half of them and most of them are useful somehow and I really haven't progressed the quest any. Most peoples gripes are about how easy its but thats fine for me because I like easy. Another gripe is how there's only 3 spell slots but you can keep switching spells and summon a billion minions. There's a bunch of combat moves I don't even use for archery and melee because the magic is so fun. You can kill everything in the entire game and then ressurect it, and kill it again depending on how long the bodies last. The bottom line is that its fun in a way that Oblivion and Gothic 3 couldn't manage. Now that my char is this powerful I find my problems are mostly polticial who to work for and how to get favor with them however bandit archers can still supercrit me dead and ogres can punch me out with one hit. The world is huge I've been playing for days and I haven't even gotten to the southern half of the map that is supposedly full of blood crazy orcs and necromancers.
The thing you have to realize about Two Worlds is that it's from a fairly new Eastern European developer (Germany). They don't have a lot of funds, and not nearly as much as Bethesda. Thus, it's not as polished as Elder Scrolls. That doesn't mean it's not fun.
I'm assuming it's modeled after Gothic, as the series is absolutely huge over there. And if you're a fan of Gothic, I see no reason why you wouldn't like Two Worlds. It is buggy, and the voice acting is absolutely horrendous when I played it, but I still have fun roaming around an absolutely massive game world taking on all kinds of quests from various factions. There's virtually an endless amount of loot, all of which which look different, and that'll be important for the online play.
I don't know about other people, but I can deal with some mediocrity for eight player co-op in the PC version. And that's not all the PC version's multi-player has. The cities act as hubs for hundreds of players. You can chat, trade, party up, and even do lots of other things such as jousting tournaments and arena battles and much more. They even added more regions to the game world over the single player for multi-player.
So here's the thing. If you never liked the Gothic series, and you absolutely can't stand a game that's not entirely polished, and you don't like melee combat that's practically one button (although, I do like kicking dust in peoples eyes and setting all kinds of traps; that's kind of cool), then don't pick up Two Worlds. If you liked Gothic and want a hack and slash game in a huge game world with all kinds of content, choices, and factions, and multi-player, then it still might be worth looking into for you.
Edit: And for people saying they'll wait for patches, they already released two patches for the German version. I think they'll be good on that end.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
You can sell quest pickups before you ever know you need them and then the quest is uncomplete-able, same with quest NPC's
one thing this game has though is Gothic 3's animal rape although its bears not boars and there not common at all.
It's fun and hopefully alot of bugs get sorted out for the console release because its fun but just too buggy buggy for a console game.
Ok... ... ... What?!
I think he's saying that while it still has lots of bugs and the animals rape the shit out of you (like in Gothic 3), it's still fun and has a lot of potential if the bugs get patched.
edit: I think it looks like a lot of fun and even if it's only a rip-off of Oblivion (but bigger) I'd still get it, just to play with friends online. Hells yeah!
Yea thats what I was trying to say.
Like even with all the bugs I'm enjoying it but there very common.
bloodyroarxx on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited May 2007
That actually sounds kinda cool Dashui.
Still, i'll have to wait for the 360 version, my PC just isn't up to the task.
Still, I'll have to wait for the 360 version, my PC just isn't up to the task.
I bet everyone is going to get the 360 version and I'll be stuck here by myself with the PC version, just like with Midway. That makes me really wonder which version I should get, even though the PC version's multi-player is far superior. As I somewhat described above, they added MMO elements to the PC version without adding a fee.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Hmm... I didn't really like Gothic III. The gameplay was solid enough but it seemed a bit buggy and the story wasn't very engaging. Maybe I'll give it another chance, now that it's been thoroughly patched up. Can any German PAers comment on the writing and story quality? It doesn't have to be a huge save-the-world type thing (like Oblivion), but it would be nice if it started out with something engaging.
I do kind of want to emphasize that not everyone is going to like Two Worlds. A lot of people are going to think it's terrible. I'm not going to gush over the game and get people to buy it when they may very well not enjoy it. I say this, because as I've said before, it's not nearly as polished as Elder Scrolls. The developers in Germany don't necessarily have a lot of funds to begin with to make their games. It is comparable to Gothic. If you do enjoy the Gothic series, then you will most likely enjoy Two Worlds. I find that a lot of people that like the Elder Scrolls do not like Gothic, and visa versa. I like both series, but hey, I'm a simple gamer. And it may take a simpler gamer to enjoy these series.
Why? Because, for one, the combat is simple. Melee combat pretty much encompasses the left mouse button. You can set traps and kick dust in peoples eyes and other tricks, but swinging your sword is entirely one click of the left mouse button. Blocking is done automatically, and you have a higher chance if you raise that skill and your dexterity. And moving on, it's not as pretty as Oblivion. The voice acting is horrendous, where as in Oblivion it was fairly good.
What it does have is far more content to find. Items are randomly generated (and they do look different, too, so there aren't really a lot of clones) for far more equipment than Oblivion has. The game world is larger, with more varying landscapes. You can fight a top your horse. You can set traps and kick dirt in peoples eyes and other dirty combat tricks. You can join factions, but your actions in one will effect how the others see you. You can take on quests that have an impact on the surrounding world. Help the villagers in one town and you could prevent it from being destroyed by a siege (I've seen this in-game, too). The magic system is interesting, and there are a very large amount of skills you can invest points in. And on top of that, it has mult-player.
But just keep in mind that it's not as polished. Don't go in expecting it to be as pretty and polished as Oblivion. It's not. It's far more like the Gothic series, and once again, if you liked those games, I see no reason why you wouldn't like Two Worlds. That's just my opinion, however.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Still, I'll have to wait for the 360 version, my PC just isn't up to the task.
I bet everyone is going to get the 360 version and I'll be stuck here by myself with the PC version, just like with Midway. That makes me really wonder which version I should get, even though the PC version's multi-player is far superior. As I somewhat described above, they added MMO elements to the PC version without adding a fee.
Bitch read! The 360 version just has eight player co-op. The PC version has eight-player co-op but with cities that act as hubs for hundreds of players, thus being similar to Guild Wars in that regard (although, you don't form up and choose a mission and go to that area; you have the entire game world free to you). So in these hubs, as I said before, you can chat, trade, party up, or do all sorts of other activities like jousting and arena battles. But it's a free addition over the 360 version. They don't charge you extra for it.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
What other games did she work on before - I think I saw her before somewhere.
Her name is Alexandra Constandache and she's the CEO of Zuxxez Entertainment AG. They've got a list of the games on the left. Earth 2160 is the big name but there's a couple of others that I recognise.
It's a pretty ambitious sounding game. I just hope they can deliver all the thrills they are promising.
It's not that ambitious. "Life-like tree physics!" is just PR talking, which just means the trees blow in the wind like in Oblivion (I believe they both use the same technology for the trees, which is speedtree). It's just an large open game world hack and slash game with multi-player.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
It's a pretty ambitious sounding game. I just hope they can deliver all the thrills they are promising.
It's not that ambitious. "Life-like tree physics!" is just PR talking, which just means the trees blow in the wind like in Oblivion (I believe they both use the same technology for the trees, which is speedtree). It's just an large open game world hack and slash game with multi-player.
Yea, it's Diablo only 3D and with a gigantic world.
It's a pretty ambitious sounding game. I just hope they can deliver all the thrills they are promising.
It's not that ambitious. "Life-like tree physics!" is just PR talking, which just means the trees blow in the wind like in Oblivion (I believe they both use the same technology for the trees, which is speedtree). It's just an large open game world hack and slash game with multi-player.
Yea, it's Diablo only 3D and with a gigantic world.
There's more to it than that, of course. There are factions which war, and quests that effect the world around you somewhat (in single player, the multiplayer quests were made with multiplayer in mind), and the PC version's multiplayer is similar to Guild War's city areas. Hopefully there will be a demo released so people can see if they enjoy it or not. I don't want to convince people in here to get it and then end up not liking it. It's kind of a niche game.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited May 2007
So i rented the game for the PC and played it at a friends house,whose monster rig is able to let me play this smoothly.
I'm only 1 hour or so in and I REALLY like this game. It has problems, no doubt but so far it's a great experience. Diablo in 3D describes it best I guess. Plus a bit of Gothic and Oblivion thrown in.
The starting area looks really good and I like the character models and the way conversations are presented much better than Oblivions.
The best thing about it up to now though is the number of items and their different looks. I think I already found like 4 different leather armor models. And the character looks really awesome when wearing them.
And the evil society person from the beginning? how badass does he look!?
* Offering a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly -offering new and exciting challenges.
He literally grew wings and ascended to heaven where God blessed him with his god-like defensive blocking ability, and he stayed in heaven for seven glorious days and nights dining with the gods and God turned a switch and stopped time here on earth so that he may do so and then sent him back to earth and on to the field at the appropriate time so that he did the switch so that we wouldn’t know what happened…
But joking aside, I'm looking to going through this with a few friends at some point, it looks like it could be really fun. I'll be waiting for patches though.
Hi five for David Cross reference!
Open ended games usually scare me but multiplayer sounds like it may be fun.
InitialDK on
"I'd happily trade your life for knowledge of my powers."
-Louis C.K.
So i rented the game for the PC and played it at a friends house,whose monster rig is able to let me play this smoothly.
I'm only 1 hour or so in and I REALLY like this game. It has problems, no doubt but so far it's a great experience. Diablo in 3D describes it best I guess. Plus a bit of Gothic and Oblivion thrown in.
The starting area looks really good and I like the character models and the way conversations are presented much better than Oblivions.
The best thing about it up to now though is the number of items and their different looks. I think I already found like 4 different leather armor models. And the character looks really awesome when wearing them.
And the evil society person from the beginning? how badass does he look!?
All in all, a great game till now.
Sweet. I'm looking forward to playing it.
Zombiemambo on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited May 2007
ok,so apparently there is alchemy in this game.
i just made a potion that doubled all my stats. forever.
i basically just doubled my level and now kill enemies with 1-2 hits.
i don't know if that is awesome or just fucking gamebreaking, but i'll play on.
Posts
Did you play it with your friends though? And did EVERY NPC have a different voice actor?
well no.
thats does sound kinda cool.
Not with 7 other people you didn't.
Xbox Live Gamertag: Suplex86
on the ps3 - doubttom
on wii - 2056 0358 8899 2028
You can sell quest pickups before you ever know you need them and then the quest is uncomplete-able, same with quest NPC's
one thing this game has though is Gothic 3's animal rape although its bears not boars and there not common at all.
It's fun and hopefully alot of bugs get sorted out for the console release because its fun but just too buggy buggy for a console game.
Ok... ... ... What?!
I think he's saying that while it still has lots of bugs and the animals rape the shit out of you (like in Gothic 3), it's still fun and has a lot of potential if the bugs get patched.
edit: I think it looks like a lot of fun and even if it's only a rip-off of Oblivion (but bigger) I'd still get it, just to play with friends online. Hells yeah!
I mean,honestly, they talk about a "living world" where your "choices" impact the gameplay/story/world.
There's no impact in your "choice" if the game tells you that the little wooden axe you just found can't be sold because it will PROBABLY belong to some guy 100 miles away. Now if you sell it, you can't give it back to the poor lumberjack. But that's the choice you made by selling it.
I think it at least SOUNDS ok.
Holyshit! Hyper realistic tree physics. This is the game I've been waiting for all my life!
But joking aside, I'm looking to going through this with a few friends at some point, it looks like it could be really fun. I'll be waiting for patches though.
I'm assuming it's modeled after Gothic, as the series is absolutely huge over there. And if you're a fan of Gothic, I see no reason why you wouldn't like Two Worlds. It is buggy, and the voice acting is absolutely horrendous when I played it, but I still have fun roaming around an absolutely massive game world taking on all kinds of quests from various factions. There's virtually an endless amount of loot, all of which which look different, and that'll be important for the online play.
I don't know about other people, but I can deal with some mediocrity for eight player co-op in the PC version. And that's not all the PC version's multi-player has. The cities act as hubs for hundreds of players. You can chat, trade, party up, and even do lots of other things such as jousting tournaments and arena battles and much more. They even added more regions to the game world over the single player for multi-player.
So here's the thing. If you never liked the Gothic series, and you absolutely can't stand a game that's not entirely polished, and you don't like melee combat that's practically one button (although, I do like kicking dust in peoples eyes and setting all kinds of traps; that's kind of cool), then don't pick up Two Worlds. If you liked Gothic and want a hack and slash game in a huge game world with all kinds of content, choices, and factions, and multi-player, then it still might be worth looking into for you.
Edit: And for people saying they'll wait for patches, they already released two patches for the German version. I think they'll be good on that end.
Yea thats what I was trying to say.
Like even with all the bugs I'm enjoying it but there very common.
Still, i'll have to wait for the 360 version, my PC just isn't up to the task.
I bet everyone is going to get the 360 version and I'll be stuck here by myself with the PC version, just like with Midway. That makes me really wonder which version I should get, even though the PC version's multi-player is far superior. As I somewhat described above, they added MMO elements to the PC version without adding a fee.
I've been wanting this game! That is, untill I forget it existed!
In Germany. It'll be out in the US and the UK July 18th for PC and 360. Get the PC version!
H-SCROLL! I STAB AT THEE! (i'll fix the post if you guys don't like it)
Edit: Eh, screw it.
I'M A TWITTER SHITTER
You should have seen the last one :P
Why? Because, for one, the combat is simple. Melee combat pretty much encompasses the left mouse button. You can set traps and kick dust in peoples eyes and other tricks, but swinging your sword is entirely one click of the left mouse button. Blocking is done automatically, and you have a higher chance if you raise that skill and your dexterity. And moving on, it's not as pretty as Oblivion. The voice acting is horrendous, where as in Oblivion it was fairly good.
What it does have is far more content to find. Items are randomly generated (and they do look different, too, so there aren't really a lot of clones) for far more equipment than Oblivion has. The game world is larger, with more varying landscapes. You can fight a top your horse. You can set traps and kick dirt in peoples eyes and other dirty combat tricks. You can join factions, but your actions in one will effect how the others see you. You can take on quests that have an impact on the surrounding world. Help the villagers in one town and you could prevent it from being destroyed by a siege (I've seen this in-game, too). The magic system is interesting, and there are a very large amount of skills you can invest points in. And on top of that, it has mult-player.
But just keep in mind that it's not as polished. Don't go in expecting it to be as pretty and polished as Oblivion. It's not. It's far more like the Gothic series, and once again, if you liked those games, I see no reason why you wouldn't like Two Worlds. That's just my opinion, however.
I'll play with you Dash. :winky:
Hell, I don't even own a 360.
I have nothing more to add.
What other games did she work on before - I think I saw her before somewhere.
Xbox Live Gamertag: Suplex86
Bitch read! The 360 version just has eight player co-op. The PC version has eight-player co-op but with cities that act as hubs for hundreds of players, thus being similar to Guild Wars in that regard (although, you don't form up and choose a mission and go to that area; you have the entire game world free to you). So in these hubs, as I said before, you can chat, trade, party up, or do all sorts of other activities like jousting and arena battles. But it's a free addition over the 360 version. They don't charge you extra for it.
Her name is Alexandra Constandache and she's the CEO of Zuxxez Entertainment AG. They've got a list of the games on the left. Earth 2160 is the big name but there's a couple of others that I recognise.
512 MB RAM
Windows Vista or XP
Graphics card with Shader 2.0 or higher
DirectX compatible sound card
DVD-Rom
Keyboard, mouse
Worst, system requirements description, ever.
It's not that ambitious. "Life-like tree physics!" is just PR talking, which just means the trees blow in the wind like in Oblivion (I believe they both use the same technology for the trees, which is speedtree). It's just an large open game world hack and slash game with multi-player.
Yea, it's Diablo only 3D and with a gigantic world.
There's more to it than that, of course. There are factions which war, and quests that effect the world around you somewhat (in single player, the multiplayer quests were made with multiplayer in mind), and the PC version's multiplayer is similar to Guild War's city areas. Hopefully there will be a demo released so people can see if they enjoy it or not. I don't want to convince people in here to get it and then end up not liking it. It's kind of a niche game.
I'm only 1 hour or so in and I REALLY like this game. It has problems, no doubt but so far it's a great experience. Diablo in 3D describes it best I guess. Plus a bit of Gothic and Oblivion thrown in.
The starting area looks really good and I like the character models and the way conversations are presented much better than Oblivions.
The best thing about it up to now though is the number of items and their different looks. I think I already found like 4 different leather armor models. And the character looks really awesome when wearing them.
And the evil society person from the beginning? how badass does he look!?
All in all, a great game till now.
Hi five for David Cross reference!
Open ended games usually scare me but multiplayer sounds like it may be fun.
-Louis C.K.
Sweet. I'm looking forward to playing it.
i just made a potion that doubled all my stats. forever.
i basically just doubled my level and now kill enemies with 1-2 hits.
i don't know if that is awesome or just fucking gamebreaking, but i'll play on.