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Muk is the genetic apex of [Pokémon]

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Posts

  • EspantaPajaroEspantaPajaro Registered User regular
    Meoscarada the unrivaled down in two attempts but only because the first one would not stop critting. Also various red blue and green shinies for people who do that kind of stuff.

  • cursedkingcursedking Registered User regular
    edited February 28
    I have golem and aerodactyl

    cursedking on
    Types: Boom + Robo | Food: Sweet | Habitat: Plains
  • EspantaPajaroEspantaPajaro Registered User regular
    edited March 1
    So I know I can’t finish it but I have been working on my home Pokédex ( transferring them to home then back is really clunky Nintendo , just use my actual in game Pokédex ) and I’m up to 600 +. Man I’m really bummed out that I never downloaded Pokémon bank on my 3ds . I’d be much closer if I could use all the other Pokémon games I have . But that’s spilt milk , what’s important is I’ve found another reason to play violet some more .

    Edit - I have finished the paldean section ! So all Gen 9 originals are registered . Will start going through the rest and filling what I can.

    EspantaPajaro on
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  • EspantaPajaroEspantaPajaro Registered User regular
    On principle I will not do the all caught in the same region bullshit for some shiny pokemon .

    I’m not sure what you are talking about man.

  • CruorCruor Registered User regular
    I pulled the immersive art Arceus in TCG Pocket and that feels really nice. Still don't really have the cards up for any of the new Meta decks but I'll get there.

  • akTheraakThera akjak Registered User regular
    On principle I will not do the all caught in the same region bullshit for some shiny pokemon .

    I’m not sure what you are talking about man.

    They're talking about the challenges for Home, where you have to complete the *regional* pokedexes. So not just have a Rattata, have one that you caught in Paldea, etc.

    A while back they gave out a not-shiny-but-different-color Magearna for storing the National Pokedex (what everyone called the "living pokedex", having one of each pokemon actually present in Pokemon Home), and now there are challenges for doing the same, but wait! They have to be actually caught "fresh and wild" in their respective regions! For Scarlet/Violet that means all three in-game Pokedexes, then transferred to Home.

    I also cannot be arsed to do it, having done the thing for Magearna.

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • EspantaPajaroEspantaPajaro Registered User regular
    Got you , I was just doing it to have a reason to play more violet . Thanks for the info .

  • KizmittKizmitt Registered User regular
    These shiny mythical distributions miss the point of shinies entirely. It should be random chance within the regular distributions.
    Hell they haven't even distributed non shiny zeraora outside of Japan. The non shiny is rarer at this point.
    In fact get rid of Event only pokemon entirely. Which I guess they did with SV so keep it up.

  • EspantaPajaroEspantaPajaro Registered User regular
    edited March 3
    Guys why the fuck are the interfaces for home on the switch and mobile completely fucking different ? On the switch all you see is Pokémon divided by game , in the mobile it gives you the actual Pokédex . wtf ….

    EspantaPajaro on
  • EspantaPajaroEspantaPajaro Registered User regular
    Well minor update , finished it and was given a shiny meoletta . Thanks guys .

  • KupiKupi Registered User regular
    edited March 3
    My problem with Mega Evolution was that it was implemented as a flat +100 BST, however it was distributed, so while you could commit your team's sole precious Mega Evolution to, say, Beedrill, you could also commit it to a Pokemon that was already good, like Charizard or Lucario, and make them better.

    Mega Evolution also predated the new Speed rules (where Speed changes live-update the turn order), so Pokemon that got a ton of Speed when they Mega Evolved would sometimes get blown up before they could move.

    Kupi on
    My favorite musical instrument is the air-raid siren.

    I'm "kupiyupaekio" on Discord.
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  • akTheraakThera akjak Registered User regular
    Kupi wrote: »
    My problem with Mega Evolution was that it was implemented as a flat +100 BST, however it was distributed, so while you could commit your team's sole precious Mega Evolution to, say, Beedrill, you could also commit it to a Pokemon that was already good, like Charizard or Lucario, and make them better.

    Mega Evolution also predated the new Speed rules (where Speed changes live-update the turn order), so Pokemon that got a ton of Speed when they Mega Evolved would sometimes get blown up before they could move.

    A Popular combo was Mega Garchomp who retained it's higher speed for the turn it mega evolved but also got the higher attack.

    So yeah that usually hurt

    This exchange right here is why Champions won’t be for me lol

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • TayaTaya Registered User regular
    Overall I didn't like Mega evolution because it wasn't every Pokemon and you needed to track down the megastone or whatever it was called and use up the item space and you had to know which specific Pokemon you wanted to Mega evolve in advance.

    But I used a Mega Pinsir and a Mega Mawile back in the day because they are cool and awesome.

    Since Pokemon in Legends ZA will not have abilities, Pinsir and especially Mawile will not be as good in that specific game unless something changes. Not that it matters, they'll still be cool and awesome.

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  • TayaTaya Registered User regular
    Was it confirmed they won't have abilities?

    GameRant and other unofficial sites are saying so, but their source is somebody on twitter. So I guess it's not confirmed yet.

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  • TerrendosTerrendos Decorative Monocle Registered User regular
    They showed Mega Kangaskhan on screen, and its whole thing is the ability which lets the child attack too. I would assume we get Abilities until they specifically say we aren't.

  • TayaTaya Registered User regular
    In Legends Arceus there were no abilities... except for Regigigas who still had Slow Start. So who knows what they'll do for Z A, there are no rules.

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  • cursedkingcursedking Registered User regular
    the one shot 7 star strategy involves using Chi Yu and it was very fun to break that little fire fish out of mothballs this weekend. Very glad the rotation has started up again, there was nothing since the shiny Rayquaza raid for christmas.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
  • Jam WarriorJam Warrior Registered User regular
    PTCG Pocket

    Much as my first double Ex was Gallade for Space Time Smackdown so I ended up running that deck throughout, this time my first double Ex was Leafeon and I've found myself going back to the start and pairing it with Venusaur Ex.

    If you pack in potions and Erikas, there's not much can chew through a fully armed and operational battle station Venusaur just heal tanking through everything.

    MhCw7nZ.gif
  • CruorCruor Registered User regular
    Since you're running Leafeon you could also probably run with water energy instead of grass and pop some Irida into the deck for even more healing.

  • Jubal77Jubal77 Registered User regular
    If it continues their very good story making like SV and Arceus then I will be fine with how ZA looks.

  • LeperMessiahLeperMessiah Registered User regular
    Would be nice to put in an in game trade system, even if it is just with friends within PTCG, just a have/want for each rarity.

    Anyway trying to complete 2-4 diamond space/time, just a few cards lefts to have 1 of each standard. Way too much of a pain to put in what I have, just PM I guess?

    Torterra
    Infernape ex
    Palkia ex
    Palkia ex
    Duskinoir
    Rhydon
    Rhyperior
    Gabite
    Garchomp

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Can't trade Spacetime Smackdown cards yet.

    Need a voice actor? Hire me at bengrayVO.com
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
  • AnteAnte Registered User regular
    MNC Dover wrote: »
    Can't trade Spacetime Smackdown cards yet.

    Yeah you can, since they added Triumphant Light.

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Ante wrote: »
    MNC Dover wrote: »
    Can't trade Spacetime Smackdown cards yet.

    Yeah you can, since they added Triumphant Light.

    Oh really? Well ignore me then! I'm clearly behind on the trading meta. :)

    Need a voice actor? Hire me at bengrayVO.com
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
  • AnteAnte Registered User regular
    MNC Dover wrote: »
    Ante wrote: »
    MNC Dover wrote: »
    Can't trade Spacetime Smackdown cards yet.

    Yeah you can, since they added Triumphant Light.

    Oh really? Well ignore me then! I'm clearly behind on the trading meta. :)

    I had really bad luck with Spacetime cards, so I was very happy when they added trading for it. I've now got at least one of all the one, two, and four diamonds, so I'll still struggle to make good decks from them, but at least my collection is looking nice. Can't afford to finish off the 3 diamonds yet.
    Would be nice to put in an in game trade system, even if it is just with friends within PTCG, just a have/want for each rarity.

    Anyway trying to complete 2-4 diamond space/time, just a few cards lefts to have 1 of each standard. Way too much of a pain to put in what I have, just PM I guess?

    Torterra
    Infernape ex
    Palkia ex
    Palkia ex
    Duskinoir
    Rhydon
    Rhyperior
    Gabite
    Garchomp

    I really recommend either the PTCGP reddit or the discord linked on that reddit. I don't have anything to trade to help you out myself, but if you ask on that discord you'll get a trade in about a minute.

  • CruorCruor Registered User regular
    I have discovered that getting a tie in TCG Pocket battles results in neither party getting exp from the battle. I guess their version of a tie means both parties lose.

  • Jam WarriorJam Warrior Registered User regular
    For the 5 win Pocket event, Leafeon/Venusaur Ex wasn;t working out. Too liable to a bad opening hand. Went back to Gallade Ex/Lucario/Hitmonlee and got my wins in, though that might have just been lucky in not seeing too may Arceus Ex decks. That lad is a beast.

    MhCw7nZ.gif
  • cursedkingcursedking Registered User regular
    dear people who afk out: i really don't care how i win, holding the game open for a minute before i just get a defaulted victory means nothing to me. In these "win 5 in a row events", I prefer it!! You are not making me mad you are making me happy.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
  • TayaTaya Registered User regular
    edited March 6
    I’m trying to clear the optional missions attached to Expert Solo Battles and beating the Starmie ex & Greninja deck with an all fire deck is proving difficult.it

    edit: I did it, due to good luck and strategic switching

    Taya on
  • cursedkingcursedking Registered User regular
    got 4 wins legit, 5th win came from the guy never appearing and immediately got a "your opponent left" error message to clinch the 5/5. I will...take it.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
  • AnteAnte Registered User regular
    I did the same thing I do most of these events: play 10 games, concede immediately, get all the rewards. I don't want to play PVP but I'll take those hourglasses, thank you very much, and 10 people got a free win.

  • TerrendosTerrendos Decorative Monocle Registered User regular
    Anyone have a good guide to the battling in Legends Arceus? I went back to it since I never did all the post-game stuff, but the final fight is kicking my butt. I just don't see how I can keep my opponent from revenge-KOing whatever I've got sent out. He can just send in a Pokemon that knows a super effective move, use Agile, and always gets 2 full SE attacks. How come I can't reliably get double attacks when I use an Agile move?

    I managed to beat him once, but lost 3 of my team to do it. But then there's the back-to-back legendary fight with no break between to heal or revive, and said legendary can 2-shot anything on my team. I don't think I'm that underleveled, my team is all between level 65 and 70. Is the solution simply that I have to level grind a bunch?

    All this stuff was probably explained earlier in the game, but I haven't played it since launch.

  • TayaTaya Registered User regular
    edited March 8
    Terrendos wrote: »
    Anyone have a good guide to the battling in Legends Arceus? I went back to it since I never did all the post-game stuff, but the final fight is kicking my butt. I just don't see how I can keep my opponent from revenge-KOing whatever I've got sent out. He can just send in a Pokemon that knows a super effective move, use Agile, and always gets 2 full SE attacks. How come I can't reliably get double attacks when I use an Agile move?

    I managed to beat him once, but lost 3 of my team to do it. But then there's the back-to-back legendary fight with no break between to heal or revive, and said legendary can 2-shot anything on my team. I don't think I'm that underleveled, my team is all between level 65 and 70. Is the solution simply that I have to level grind a bunch?

    All this stuff was probably explained earlier in the game, but I haven't played it since launch.

    Legends Arceus has its own EV system, using grit to level the stats. If your Pokemon's stats haven't been maxed out, you can use grit dust/pebbles etc to make them stronger.

    You can turn on the turn order so it's visible during the fight and you actually check how agile/strong changes who will attack next. Agile doesn't always guarantee a second move.

    Also, I don't know if you're someone who doesn't use items during battle, but you should definitely use healing items in battle.

    Taya on
  • TerrendosTerrendos Decorative Monocle Registered User regular
    Taya wrote: »
    Terrendos wrote: »
    Anyone have a good guide to the battling in Legends Arceus? I went back to it since I never did all the post-game stuff, but the final fight is kicking my butt. I just don't see how I can keep my opponent from revenge-KOing whatever I've got sent out. He can just send in a Pokemon that knows a super effective move, use Agile, and always gets 2 full SE attacks. How come I can't reliably get double attacks when I use an Agile move?

    I managed to beat him once, but lost 3 of my team to do it. But then there's the back-to-back legendary fight with no break between to heal or revive, and said legendary can 2-shot anything on my team. I don't think I'm that underleveled, my team is all between level 65 and 70. Is the solution simply that I have to level grind a bunch?

    All this stuff was probably explained earlier in the game, but I haven't played it since launch.

    Legends Arceus has its own EV system, using grit to level the stats. If your Pokemon's stats haven't been maxed out, you can use grit dust/pebbles etc to make them stronger.

    You can turn on the turn order so it's visible during the fight and you actually check how agile/strong changes who will attack next. Agile doesn't always guarantee a second move.

    Also, I don't know if you're someone who doesn't use items during battle, but you should definitely use healing items in battle.

    Yeah, I spent almost all my grit on beefing up my team after I got wrecked the first time. I guess it helped, since I had half my team after the first part on my second attempt.

    Honestly it just feels like Legends is rocket tag. I have a freakin' Steelix on my team, which you'd think would be able to take hits the way it can in regular games, so I can spend a couple turns and heal up. But even non-SE hits do so much damage to a maxed-out Steelix that I can't buy more than a turn or two. And it's level 70, which is the same level as the final fight, so I can't be but so underleveled.

  • AnteAnte Registered User regular
    Terrendos wrote: »
    Taya wrote: »
    Terrendos wrote: »
    Anyone have a good guide to the battling in Legends Arceus? I went back to it since I never did all the post-game stuff, but the final fight is kicking my butt. I just don't see how I can keep my opponent from revenge-KOing whatever I've got sent out. He can just send in a Pokemon that knows a super effective move, use Agile, and always gets 2 full SE attacks. How come I can't reliably get double attacks when I use an Agile move?

    I managed to beat him once, but lost 3 of my team to do it. But then there's the back-to-back legendary fight with no break between to heal or revive, and said legendary can 2-shot anything on my team. I don't think I'm that underleveled, my team is all between level 65 and 70. Is the solution simply that I have to level grind a bunch?

    All this stuff was probably explained earlier in the game, but I haven't played it since launch.

    Legends Arceus has its own EV system, using grit to level the stats. If your Pokemon's stats haven't been maxed out, you can use grit dust/pebbles etc to make them stronger.

    You can turn on the turn order so it's visible during the fight and you actually check how agile/strong changes who will attack next. Agile doesn't always guarantee a second move.

    Also, I don't know if you're someone who doesn't use items during battle, but you should definitely use healing items in battle.

    Yeah, I spent almost all my grit on beefing up my team after I got wrecked the first time. I guess it helped, since I had half my team after the first part on my second attempt.

    Honestly it just feels like Legends is rocket tag. I have a freakin' Steelix on my team, which you'd think would be able to take hits the way it can in regular games, so I can spend a couple turns and heal up. But even non-SE hits do so much damage to a maxed-out Steelix that I can't buy more than a turn or two. And it's level 70, which is the same level as the final fight, so I can't be but so underleveled.

    The combat in Legends always felt a bit weird to me. Everything is fragile, and levels don't seem especially important, so your level 50 can get quite hurt by level 10 pokemon. Every major fight seems to devolve into 'I take out yours, then your replacement takes out mine, then my replacement takes out yours...'

    And for a generally easy, kid friendly game, yeah that last battle is tough. I think I cleared it by having one particularly beefy pokemon (who could survive 2, maybe 3 hits!) I'd put out near the end, then spam revives and heals on my others.

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