I can walk around the camp freely, first because I freed Sazza and second because I let Gut give me the Mark of the Absolute, so I can basically big-time anyone that gets snippy with me
This makes it really easy to take out Minthara when I can set up a perfect kill box around her at my leisure and have Astarion kick things off by sneak attacking her and then whoops, hey, Karlach is already right there and ready to rage and I've taken out the bridge leading to the door
The rest of the camp seems to have no idea anything happened! Now I need to figure out what to do about the hobgoblin
Mechanical spoiler/combat solution for the Goblin Camp (this works on all the leaders in the camp and honestly a bunch of other areas as well):
Smoke Powder and Firewine barrels. If you've already "acquired" them from other areas, non-hostile NPCs don't seem to mind being surrounded by explosive barrels.
Or you can sneak up to the rafters and rain death from above.
You have tons of options, really. I just chose the one that involved the most boom.
Spoiler about a couple of Act 1 things
I let the Spectator out of the bottle in there! It was neat.
Do what you can to elect Harris/Walz and downticket Dem candidates in your area by doorknocking, phonebanking, or postcarding: https://www.mobilize.us/
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2023
Act 1 spoiler (creche)
I ran into that fight deeply unprepared with my only other save half an hour before, after I'd gone through the burning house which while fun I really don't want to do again, and there doesn't seem to be any way I can reload this dialogue and spin it where I'm not fighting two level 6 and two level 5, who kill Gale instantly and then the fighter wipes out everyone else. Fun times for a situation where my main tank decided to just completely fuck off when I hadn't even reached it yet, and there wasn't much warning that could happen.
Guess I'm redoing that house!
edit: Ok it seems you can pass a persuasion check (i had saved at the start of the conversation when I realised how problematic this was gonna be). But you also need to pass a deception check. Fortunately I managed to pass both after a couple of reloads. And now I'm turning around and going somewhere else Lae'zel, sorry.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
You can't have Jan Jansen show up because then he'd solve everything and also steal your girlfriend.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
0
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
I can see them wanting to limit the references to the past without going overboard.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Goblin camp
So I got into a fight with the gate guards by throwing shit at all of them and figured everyone would be hostile, so when it came to the main camp I jumped across to the side and slaughtered some poor knob that looked to be on guard outside.
And now the rest of them are pretty chill and I feel bad for that little goblin guy. He was just getting drunk out on the edges of the camp on his lonesome and he got murdered by a gloomstalker for no reason.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I can see them wanting to limit the references to the past without going overboard.
that's fine, but it feels like BG2 didn't even happen with the sole exception of
viconia's suldenessalar gems. and khalid being dead I guess, but that happens 30 minutes into 2.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
I got an issue with the goblin camp.
I did the tater tate with the goblin chieftess, it all went wrong, reinforcements summoned, they hit the alarm, I had to kill everyone, at some point I got an enemy of justice debuff.
My question is will this apply outside of the goblin camp. Cos I don't care if goblins hate me.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I think may favorite part of this was the following.
Rion: A sending spell can carry 25 words. Do you know how many her only message contained? Seven.
Me: Met. Gorgeous. Hero. Out. In. Shadow-Lands. Is shadow-lands one word or two?
Everyone approved of the snark. I. Love. This. Game.
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Every single one of my peeps is encumbered and long resting where I am has no stash lmao.
Fortunately I think I just finished it, so I'll head on out of here.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I think if you right click >send to camp on an item it goes to stash regardless of travel limitaions? But I might be talking out my ass
I'm at stage where I'm abandoning middle-of-road loot because I just cant be arsed lugging shit around to shops i'm already making karlach carry like seven suits of plate she must hate my guts
+2
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2023
OH SHIT I REMEMBER SEEING THAT OPTION BEFORE
edit: I am no longer encumbered.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2023
I am a victim of the Mol bug, it is unpleasant. I think I've gotten around it but need to check first.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I did the tater tate with the goblin chieftess, it all went wrong, reinforcements summoned, they hit the alarm, I had to kill everyone, at some point I got an enemy of justice debuff.
My question is will this apply outside of the goblin camp. Cos I don't care if goblins hate me.
The "Enemy of Justice" thing applies to the community you wronged. It's not as though the Druid Grove is going to be mad at you for murdering goblins.
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Act 3 Lower City stuff
Hey what do I do with all these scrolls I took from that dead shitty wizard?
Like I know some of the books themselves have their own story purposes as well, but they each came with a scroll for a presumably powerful spell. Is that just rainy day materiel? Or is there something actually useful that I can do with them?
Hey what do I do with all these scrolls I took from that dead shitty wizard?
Like I know some of the books themselves have their own story purposes as well, but they each came with a scroll for a presumably powerful spell. Is that just rainy day materiel? Or is there something actually useful that I can do with them?
wizards should be able to pay a gold fee to learn a spell from a scroll (which then consumes the scroll. So Gale could learn some stuff if you’re using him!
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Hey what do I do with all these scrolls I took from that dead shitty wizard?
Like I know some of the books themselves have their own story purposes as well, but they each came with a scroll for a presumably powerful spell. Is that just rainy day materiel? Or is there something actually useful that I can do with them?
wizards should be able to pay a gold fee to learn a spell from a scroll (which then consumes the scroll. So Gale could learn some stuff if you’re using him!
Burn 'em for fuel, got it.
+6
KnobTURN THE BEAT BACKInternetModeratorMod Emeritus
Almost every spell, ability, and item in this whole game has weird subcase uses or synergies or neat tricks
Is there anything that disguise self and seeming are any good for besides turning into gnomes to go through holes or forcing racial dialogue options
Huh. Weird interaction at the Mermaid tavern in Act III.
I was doing the Ethel fight with non-lethal damage, with my sorcerer flying around to burn up the mushrooms while Jaheira, Minsc, and Kalach wailed on Ethel and her duplicates. The plan was to kill the mushrooms, then knock out Ethel, then use the alchemy thing on her, then kill Ethel. But in the wailing on Ethel, I knocked her out and a dialog popped up with “cut Varna out” and “leave” as my options. I choose leave, but Varna popped out anyways, and now the alchemy thing seems to be missing from my inventory.
On a related note, by L12, the characters sure can lay down pain.
Shadowhope on
Civics is not a consumer product that you can ignore because you don’t like the options presented.
0
minor incidentexpert in a dying fieldnjRegistered Userregular
Almost every spell, ability, and item in this whole game has weird subcase uses or synergies or neat tricks
Is there anything that disguise self and seeming are any good for besides turning into gnomes to go through holes or forcing racial dialogue options
If you kill someone and want to talk to their ghost, disguise self helps them get over their silly little "I don't want to talk to my murderer" hangup
Which is... uh... Well, let's just say you find more opportunities for this than you might expect.
But also, there are a couple of characters that you should absolutely, 100% talk to as yourself after murdering them to get in some siiiiiick burns.
minor incident on
Ah, it stinks, it sucks, it's anthropologically unjust
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minor incidentexpert in a dying fieldnjRegistered Userregular
On a related note, a buddy of mine finished the game this week and mentioned that he never once spoke to an animal or a dead person, and it kind of blew my mind that he could finish and love the game without engaging in the best parts of it. Half of my favorite conversations were with animals and dead people.
Ah, it stinks, it sucks, it's anthropologically unjust
+1
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
I rarely talk to animals or dead people. Larian's previous games kind of trained me out of it, as those were typically the bad comedy sections of the games, so I'll do it if I think I could get something useful out of it, but not in the way that I'll talk to every single person in the tavern or whatever.
I talk to animals because they've all got *something* to say. Occasionally cheesy? Sure, but it's there.
I keep forgetting to talk to dead folks because an awful lot of them get the generic "regards you lifelessly" message. Speak With the Dead is also very one dimensional by design. I can ask someone who they were (very brief), how they died, who killed them, why they might have been killed, etc. but I can't ask them if there's anything they'd like me to pass on to their surviving loved ones or if there's anything they regret. There's an example in Act 2 were I felt like that sort of interaction was oddly absent.
I talk to every animal because I can pop it on and I can talk to every animal without any limit.
If I want to talk to a corpse I have to burn a long rest cooldown ability and then I get to ask one single corpse a couple questions that it may or may not answer in a helpful manner
I talk to every animal because I can pop it on and I can talk to every animal without any limit.
If I want to talk to a corpse I have to burn a long rest cooldown ability and then I get to ask one single corpse a couple questions that it may or may not answer in a helpful manner
I don't know how the normal spell does it, but there's a necklace in early act 1 that lets you cast the spell and then it stays "on" and you can recast it as many times as you like until your next long rest. I haven't done it on my druid, but in my naked halfling playthrough I use it a lot.
You can recast speak with the dead from the amulet as many times as you want. I have had zero interesting conversations with dead people, but if that's because I'm supposed to be talking to my victims that loading screen tip is very bad advice. I assumed that meant they would ignore me. I don't care about the answers to those boring questions.
Happiness is within reach!
+3
minor incidentexpert in a dying fieldnjRegistered Userregular
I talk to animals because they've all got *something* to say. Occasionally cheesy? Sure, but it's there.
I keep forgetting to talk to dead folks because an awful lot of them get the generic "regards you lifelessly" message. Speak With the Dead is also very one dimensional by design. I can ask someone who they were (very brief), how they died, who killed them, why they might have been killed, etc. but I can't ask them if there's anything they'd like me to pass on to their surviving loved ones or if there's anything they regret. There's an example in Act 2 were I felt like that sort of interaction was oddly absent.
The number one reason to talk to dead people is to taunt assholes who just just killed in boss fights.
Ah, it stinks, it sucks, it's anthropologically unjust
Have you ever gotten useful information out of speak with the dead?
on my first playthrough, yeah, tons.
On second playthrough it's pretty pointless because you already know who to kill and where all the gold is burried.
It's got nothing on speaking with animals though.
0
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
I talk to every animal because I can pop it on and I can talk to every animal without any limit.
If I want to talk to a corpse I have to burn a long rest cooldown ability and then I get to ask one single corpse a couple questions that it may or may not answer in a helpful manner
I don't know how the normal spell does it, but there's a necklace in early act 1 that lets you cast the spell and then it stays "on" and you can recast it as many times as you like until your next long rest. I haven't done it on my druid, but in my naked halfling playthrough I use it a lot.
The version that comes from reading a Bad Book works like this too, I have Astarion available to speak to dead whenever
I have this circlet that raises the wearer's INT to 17. I'm not sure who to put it on, and more importantly I hate that it's 17 and not an even number. Why do that?
I went through most of the game very rarely needing to speak with any dead stuff. I was like "Why do I even have this thing ready to roll all the time if no one says actionable stuff"
Then, in the first region of act III,
I end up heading a murder investigation and I find the victim. Then I find another. And hey, now I know they were killed by the same person, and even what their name is!
Speaking with dead folks can be pretty illuminating in a city with a murder cult murdering everywhere.
Posts
Spoiler about a couple of Act 1 things
Guess I'm redoing that house!
edit: Ok it seems you can pass a persuasion check (i had saved at the start of the conversation when I realised how problematic this was gonna be). But you also need to pass a deception check. Fortunately I managed to pass both after a couple of reloads. And now I'm turning around and going somewhere else Lae'zel, sorry.
yeah I guess out of the BG2 crew you could have
Jan
Aerie
Mazzy
Korgan
Possibly Haer'Dallis?
who could still be alive by this point
but I suppose if they have a macguffin that kept minsc around, they could do it for any of the human characters as well
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
And now the rest of them are pretty chill and I feel bad for that little goblin guy. He was just getting drunk out on the edges of the camp on his lonesome and he got murdered by a gloomstalker for no reason.
that's fine, but it feels like BG2 didn't even happen with the sole exception of
My question is will this apply outside of the goblin camp. Cos I don't care if goblins hate me.
Rion: A sending spell can carry 25 words. Do you know how many her only message contained? Seven.
Me: Met. Gorgeous. Hero. Out. In. Shadow-Lands. Is shadow-lands one word or two?
Everyone approved of the snark. I. Love. This. Game.
Fortunately I think I just finished it, so I'll head on out of here.
I'm at stage where I'm abandoning middle-of-road loot because I just cant be arsed lugging shit around to shops i'm already making karlach carry like seven suits of plate she must hate my guts
edit: I am no longer encumbered.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Like I know some of the books themselves have their own story purposes as well, but they each came with a scroll for a presumably powerful spell. Is that just rainy day materiel? Or is there something actually useful that I can do with them?
Burn 'em for fuel, got it.
Is there anything that disguise self and seeming are any good for besides turning into gnomes to go through holes or forcing racial dialogue options
If you kill someone and want to talk to their ghost, disguise self helps them get over their silly little "I don't want to talk to my murderer" hangup
It can also help you trigger any racial bonuses on gear. Like, say, any githyanki gear that gives bonuses if you're gith
I've run into at least one quest that can be advanced with it.
On a related note, by L12, the characters sure can lay down pain.
Which is... uh... Well, let's just say you find more opportunities for this than you might expect.
But also, there are a couple of characters that you should absolutely, 100% talk to as yourself after murdering them to get in some siiiiiick burns.
I keep forgetting to talk to dead folks because an awful lot of them get the generic "regards you lifelessly" message. Speak With the Dead is also very one dimensional by design. I can ask someone who they were (very brief), how they died, who killed them, why they might have been killed, etc. but I can't ask them if there's anything they'd like me to pass on to their surviving loved ones or if there's anything they regret. There's an example in Act 2 were I felt like that sort of interaction was oddly absent.
If I want to talk to a corpse I have to burn a long rest cooldown ability and then I get to ask one single corpse a couple questions that it may or may not answer in a helpful manner
I don't know how the normal spell does it, but there's a necklace in early act 1 that lets you cast the spell and then it stays "on" and you can recast it as many times as you like until your next long rest. I haven't done it on my druid, but in my naked halfling playthrough I use it a lot.
The number one reason to talk to dead people is to taunt assholes who just just killed in boss fights.
on my first playthrough, yeah, tons.
On second playthrough it's pretty pointless because you already know who to kill and where all the gold is burried.
It's got nothing on speaking with animals though.
The version that comes from reading a Bad Book works like this too, I have Astarion available to speak to dead whenever
Then, in the first region of act III,
Speaking with dead folks can be pretty illuminating in a city with a murder cult murdering everywhere.