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[Balatro] So I'll tell you all the story about the Poker and the rougelike
Posts
On the plus side, I encountered my first Legendary card. That's pretty cool.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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You'll get there.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I'm working through the later difficulties and my playstyle has changed from trying to make my start work to scumming for specific jokers/tags which give me the best winrate, in true binding of Isaac/slay the spire fashion
Boring but it gets results
So the ballot joker retriggers the first scored card, which was always a face card because i had turned most of my deck into a specific suit's face cards, and my flush level was very high. As this is the first face card, it gets x2 mult. Then it gets x2 mult again because the blueprint joker is copying the polaroid joker. The black/white card makes all face cards retrigger, so the card retriggers its own score and also the x4 from the polaroid/blueprint. Then the card retriggers again because the napkin joker is copying the ballot joker.
You can see in this screenshot that I scored 29 million chips in 2 hands. I don't think I had extra hand vouchers or anything.
I just want to add the odd note that it is possible to have the Blueprint and Napkin joker copying the same card. I don't know if that would have fucked your setup any because ones that complex are to intricate and delicate for me to eyeball out. Just putting it out there in case others don't know that a copy of a copy works.
Thing is in Slay the Spire, at least on A20, I don't tend to just wipe out in the same way. While I wipe out in act 1 a decent bit, that's a: I see act 1 the most, and b: poor in fight decisions death of a thousand cutsing me.
Balatro is so compressed that it really aggravates the randomness. It's actively nuts to me you can not see jokers for all of an ante because the store felt like showing you planet cards and tarot cards. Likewise with the skip bonuses, the sheer variety of those and the power they offer is all over the place.
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5.9 BilLLiOn chip hand at the 8 Ante
edit: this has progressed to the point where my score is scientifically notated. 6.604e11
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
A lot of the time I've got fuck all by the second boss blind and die or start over.
I don't think I've been past ante 6.
Hiker, Blue Joker, Supernova, Throwback (2x strength), and Green Joker (polychrome) being the team to damn near get the job done. Green Joker being the anchor offering +38ish multi and a multiplier in one card. I was shocked at what a work horse Hiker was as well with a lot of cards worth 30 chips a piece.
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Especially if you can get any additional triggers going.
I had a run once with where i got the seltzer twice and by the end of it most of my cars were over +50 chips.
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
Just crushed purple stake here.
Gambled on the eternals paying off since i was checkered deck, then managed to trade out Ramen and one other joker i dont evenrember to get The Tribe, Blackboard and The Family. at which point cash went to standard packs and tarot packs to figure out which card was going to be my four-of buddy. Which ended up being Black jack. Ended the run with 11 Black Jacks in my deck, 1 heart jack, andm ost of the Black Jacks were bonus cards, so smashing the final "Random joker is disabled per hand" was prettyy easy
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I have never had a ton of luck with them, but I might just be paying the price from skipping so much, Definitely something that just doesn't work out at higher difficulties.
Edit: I finally unlocked the last difficulty. Pfft yeah right. Oddly it is a lot less detrimental than previous tiers if you ask me. It is another annoying hurdle rather than fun new element though.
+55 Chips, -5 Chips for every hand played
Holographic Arrowhead
+10 Mult; Played cards with Spade suit give +50 Chips when scored.
Bloodstone
1 in 3 chance for played cards with Heart suit to gives X2 Mult when scored.
Baseball Card
Uncommon Jokers each give X1.5 Mult (3 Uncommon Jokers in set for 3X1.5)
Throwback
X0.25 Mult for each Blind skipped this run (Currently X4.5 Mult)
Negative Scholar
+1 Joker Slot; Played Aces gives +20 chips and +4 Mult when scored
I got Ice Cream during the goddamn Ante 1, but my combo came together so quickly with a lucky double free Mega Buffon Pack that I just skipped to the boss pretty much every Ante.
I've been bouncing between the Abandoned and Checkered Decks trying to get a Green Stakes win, but no joy yet. I've completed a couple of Challenges, but I'm still a bit gun-shy about playing those now knowing that I can't unlock anything for my Collection while engaging with them.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Yeah, I feel like the stakes just really aggravate the game's flaws, rather than emphasize the game's strnegths. Like eternal jokers are cool. Loosing hands and discards should push the tactical element, but also act as economeny punishers in a game that already has a very tight economy. Antes rising should encourage more stratergy, but the tight economy and deeply limited shop actively fights this, and basically turns it into a slot machine.
Like this was my winning Orange stake deck just now -
All that's actually really going on is abusing flushes with multiplier cards, which are insanely strong because they're exponential - you just need some way to prime the pump so to speak (And like, Jupiter, etc exist, it's not too hard to create some chips/multiplier and set things off). And the reason most of my orange stake attempts lost was... they didn't see any good multiplier cards!
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Also I think my issue so far is that I need to get better at leaning into whatever strategy the game is nudging me towards based on whatever cards/Jokers I am offered, instead of going for something specific and then being SOL when it doesn't work.
Also they should put this game on phones.
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Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Seems like the perfect kind of goofy hand that should be valid in a game that accepts Five Flushes and shit.
If you can buy Hieroglyph, your current setup can already clear the ante you go back to. Losing a hand is an econ penalty, but in a lot of cases it's a relatively small one unless you bought Hieroglyph on like, Ante 1 or Ante 2, and in exchange you get more time to find a good Joker or scale the stuff in your hand that scales.
I don't think that you always windmill slam pick it, especially if you already have reduced hand #s or low discards, but in most cases you're going to be able to improve your Jokers by way more than the 33/50% of chips you need to make up for the lost hand and three rounds of interest will make up for the 10 dollars tag + 1 fewer dollar per hand.
Also, the post-hieroglyph voucher sets you back another ante but only loses a discard, and while that's still valuable (especially with a lack of hands to play), that really gives you time to spin up to a winning pile of jokers.
In beta it didn't have the drawbacks, so that was a deliverate balance choice. I guess I'd say for the other vouchers there's at least a question if whether its benefit is worth the $10 given your current run. Heiroglyph without the hand cost is basically always worth it. You're going to earn your $10 back and get three extra rounds of scaling
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Like Gros Michel (the banana), if it breaks, the better version (Cavendish) can appear.
When you buy Blank, you have a chance for one of the best vouchers in the game to appear.
So yes, always buy Blank (if you can't afford it and it doesn't cripple your economy.
Got sort of infinite money with To the moon generating $20 interest each round, and $29 worth of jokers from the present joker (now sold) feeding temperance.
Should be slightly more thrifty to hit that $400 target, but constellation and 3D visor jokers demand to be fed.
Got a late pants joker that I'm trying to bring online, after which probably be selling card sharp (holographic, +10 mult) in pursuit of something that comes online in the first hand.
Oh that's what I did, buy it/restart 10 times to unlock the special card. But I didn't realize buying it in the game had a function beyond that/was a condition for better cards to show up.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
If I get the “get $15 when you beat the boss blind” one on the first ante, I always skip that one.
It really really depends. On higher difficulty (I'm up to gold stake), skipping a blind (especially small blind) is very appealing if it'll give me jokers, give me 15 after the boss blind, make the next store free
If the boss is cards this ante can't be used again, that helps motivate a skip. If I can combo something like poly/foil joker with free shop that's a lot of value.
Steam: https://steamcommunity.com/id/TheZombiePenguin
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Switch: 0293 6817 9891
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
It was so much work! Move the blueprint next to the one that adds a card so that the xmult for each card added gets two upgrades each blind, then move blueprint next to burned to level up high card twice, then move it back to the hologram for about x169 (just from those two) towards the end
Luckily actually playing the hands just involved making sure I wasn't accidentally ruining the high card
In I don't want to count how many runs I have yet to see the second tier blank voucher. I am severely questioning why I buy blank vouchers at this point. This is absolutely a me frustration, but I wanted to vent for a moment.
For me it will also depend on the combo I am using. For a lot of the higher difficulty stuff I found anything that slowly built more and more power to be the most reliable. So depending on where I was on that scale would directly inform when I would skip. I have had some runs where I got a lot of power with the abandoned deck using Supernova and the joker that does +1 per hand with no face cards.
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Yeah, after ante 5 I basically never skip. The one exception is if the boss blind has a roll that truly fucks my build and I see a “reroll the boss blind” tag
Gold Stake down. dumped a bunch of cards to afford blueprint, and ran just off Blueprint Space Joker for a while, which got me to level 18 flushes by the end of the game. Then i found Baseball Card, and well... It's a dumb card. Notably, unlike every other X multplier card, it triggers 1.5x *per* uncommon.
So it'd go 1.5x, 1.5x 1.5 bringing a flush mutli up to 128.5... and then blueprint would do it all again, so you'd get up to a x432.8 modifer ontop of a base of 290 chips. The rest was just finding various ways to push things over the top, which ended up being not hard. I wish this had a proper run history, because this run was at least *kinda* interseting in the decision making at points (Therew ere some tactical skips to preserve the very powerful turtle bean, for instance).
At this point though i'm absolotuey dialing the diffuclty back down and fucking around for lols,and we'll see how long that holds me. I'm very curious about balance patches for this
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I certainly personally have no interest in it tightening up any kind of balance. Just add more crazy stuff for me to luck into and watch big numbers go brrrrrr.
Equally, they can also make it so that Ante 1/2 aren't so crapshoots to survive - which gives more chances for the game to let you do the fun pop off stuff.
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Switch: 0293 6817 9891