I like mysterious thread titles, so let's see who comes in here. This thread is about FF IV DS and DQ IV DS.
FINAL FANTASY IV
Release Date: December 20, 2007 Japan, July 22, 2008 US, and sometime around there for Europe!
Thick like a milkshake.
Now with a video!
http://www.gametrailers.com/player/25846.html
That video with subtitles is found here under trailer.
http://na.square-enix.com/ff4/
A remix of that video with English voice acting that sounds remarkabely similiar to Ring of Fates! (This is a good thing!)
http://member.square-enix.com/na/videos/
"Feature" List: (Off the top of my head, so feel free to correct me.
Good chunk of Voice Acting.
New Movie
Better Graphics than FF III DS
Great Music
New Namingway Content (Can't rename characters when you have VAing involved, unless you want to Tidus cheat!)
Equip new abilities on characters
Silly Minigames
New Bosses
New Tactics Needed on old bosses.
Sweet Ass Cover Art.
New Tails for new uber equipment!
DRAGON QUEST IV
RELEASE DATE:November 22nd, 2007 Japan, September 18, 2008 USA, Sometime similar for Europe.
Now with a [strike]Video[/strike] Boxart!
"Feature List" (Much harder considering I've actually played FF IV DS and didn't import this one.
Fully Controllable Party in Chapter V
Bonus Chapter?
General Improvements from PSX version to bring it up to DQ VI standards.
I dunno, Medals and shit?
Posts
Anyway, I have no idea why they put the FFIV character renders on the page. I saw them, went "they look hot" and then saw the in-game character models and went "AHHHHH!" Can't wait for the game but christ, they're not even close to being as good looking as FFVIII or FFIX are (mostly due to the lack of pre-rendered backgrounds).
Bartholamue: I'm pretty sure they are. There shouldn't be any space issues since the remake was only on one CD anyway. DQV and DQVI don't have that advantage though, they'll probably have to start from scratch on them (or just use the DQIV or FFIII engines).
Now, DQIV, on the other hand, is something I can get behind.
Platinum FC: 2880 3245 5111
But....DQIV is the same game as in SNES, but with better visuals...
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I'm an even bigger sucker for DQIV, though. I'd buy that in a heartbeat as I never got it for the NES.
Yes, because I don't own a SNES (I'm not too big on consoles.)
I do, however, own a GBA.
Platinum FC: 2880 3245 5111
They're using the same graphical styling as the PSX version, though it's not a port. They look the same at first glance, but upon comparison, the sprites in the DS remake are noticeably taller, thinner, and cleaner, the terrain is more detailed, and the camera is at a different angle.
Touché.
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Can you read? They're adding a crapton of content that was cut from the original release. The OP even mentions it.
I thought this was a thread about breeding Pokemon.
DQIV was never released on the SNES anyway - it was originally released on the Famicom/NES, and rereleased on the PSX years later.
Switch - SW-3699-5063-5018
Yeah, I was about to type the same thing. Pureauthor fails hard at reading. THE NEW VERSION IS 75% LONGER, YOU FOOL!
It's not really "75 percent longer." The quote was thus from a GameBrink interview months ago:
So there will be some rejiggering, but it's mostly scenarios and setups they're looking at, not actual playtime, and there's nothing to say they're cramming it all in there. It's more of an "FFIV: Extreme Director's Cut," which really gets me salivating, although I wasn't really a fan of the bonus dungeon in FFIVa.
EDIT: And these are possibly the two greatest IVs in the history of gaming. Both coming to my favorite handheld. But we also forgot ... CONTRA IV!
No, the scenario is 75% longer (under the most optimistic conditions). What that really means is that you're going to get a whole lot more dialogue - and there's no indication that gameplay itself is going to be significantly lengthened in anyway.
Platinum FC: 2880 3245 5111
...And, what, you're able to take 16 bit sprites more "seriously" than these?
Agreed. You're definitely letting nostalgia cloud your judgment. There's a big difference between this:
and this:
The facial animations and expressions alone (which I really liked from FF3DS, although I wasn't a fan of the game in general) have me excited for how FF4DS will play out.
It's not something I'm up in arms about (since I never played the originals and am pretty unlikely to pick these up either way), but I can see where someone could say that they have trouble taking the look seriously. I imagine what this game would be like with full voice acting and it's all children putting on mock adult voices.
Well, it still has a lot of extra stuff.
Well, Rydia actually is something like 8 or 10 years old in that scan. And consider that they looked like this in the original:
I agree that from an art style perspective it's possible not to like the quasi-chibi look of the DS version, but to say the SNES version looked any less "kiddie" seems like cognitive dissonance to me.
http://forums.penny-arcade.com/showthread.php?t=31553
It's a less is more thing, I think, where the more detailed renditions throw the stylistic abnormalities into stark relief. I'm not fond of chibi sprites, either, but they don't immediately and constantly make me think "Oh lord, this game's populated by kids" (well, the knight ones anyways). If they were all stick figures then eventually I'd get over it and it would all be abstracted, Dwarf Fortress style, into my head and I'd see a knight or magic user or whatever instead of a bunch of lines and circles or ASCII characters. The more detailed it gets, the harder it is for me to get to that stage. Taken to the ultimate extreme, it would be like if you did a live action version, and used actual kids in the production. That lower right picture in particular, the scene is probably all moving and epic and deep or whatever, but I imagine the black knight kid going "I love you SOOOO much" and holding his arms out to illustrate just how much.
Remakes are lovely things, but they are for gentle folk with far more free time than I.
猿も木から落ちる
( also first post evar yay)
That's what makes me hesitant about picking this up. I played through this and ff6 countless times on my snes, but given that I was 12 and 14 at the time, it's not like I had anything better to be doing. I picked up IV for the GBA about a year ago and I've still not finished it; same goes for FFV and FFTA; I can't sit myself down and play it for as long anymore. I didn't pick up FF6-gba for that reason; six is my favorite of the bunch, though, so if they do a DS remake I could see myself breaking down.
I am going to make me some money with Taloon. Boooyah! Sell those copper swords BITCH.
I make time for good RPGs, especially remakes.
Then again, I'm a walking nostalgia machine. I may live in the present, but I game in the past.
Remember that you don't have to play an RPG in a few marathon sessions. A dungeon here, a miniquest there. It took me almost three years to beat Golden Sun, playing it for 15 minute chunks every week or so. I enjoyed the crap out of that playstyle. I'm not even saying GS was particularly good, but it was somehow more enjoyable to me by playing it in very small chunks.
You mean NES. And yes, I am pissed they canceled the port of the PSX remake.
Best part was that wasn't even the original art - it was custom art for the US version. I guess they thought that US gamers would be turned off by Toriyama's designs.
Of course, we get to DQIII for the GBA, and someone suddenly realizes exactly HOW big DBZ is here.
Bam, Toriyama's name becomes a fucking bullet point on the back of the box.
That one was pretty crappy but Suikoden had SHIT for art.
I kinda want to wait for the fancy 3D version, but the GBA version's 10 pound (import) pricetag is mighty tempting.
Who am I kidding, I'll probably end up getting the DS version too.
I mostly enjoyed FF3, exept for that last bit. An hour long dungeon followed by instant death from the final boss. Yeah, I'm never playing that again.
I always imagine Taloon making his way to the employee lounge to bitch about his latest customer getting all riled up over the trade in price of bamboo sticks or how his boss caught him hiding the Sword of Lethargy under the counter from customers.
Le sigh... this game better make it state-side.