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[CoH/CoV] Arg, these tights are [chat]ing me.

Macro9Macro9 Registered User regular
edited August 2008 in MMO Extravaganza
OP shamelessly stolen (but tweaked slightly!) from Gear Girl, who shamelessly stole it from Bucketman, who shamelessly stole it from Accualt. Pretty much all of the credit goes to them.
BREAKING NEWS!


INFORMATION FOR ISSUE 12 - MIDNIGHT HOUR!

What's new in Issue 12?

The Midnight Squad
An organization of mystics, the Midnight Squad has a secret to end the Rikti Invasion, but without your help, it will remain 'Lost' forever...

Cimerora
"The Midnighters hold many secrets within their walls, including a highly coveted Ouroboros crystal, enabling them to travel to the far reaches of time. There is a familiar threat in an ancient land and the Midnighters need the help of both Heroes and Villains to stop it. Players step foot upon the ancient land of the Roman Cimeroran Peninsula, where they battle deadly creatures, defend an ancient city and ultimately come face to face with the enemy of time itself. Throughout this journey players uncover the mysteries of power and the origins that guide them today."

Roman Style Costumes
Unlocked through achievements ingame, make your Hero or Villain look like a true gladiator.

Epic Archetypes...for Villains!
When a villain hits level 50, they now have two epic archetypes available: Wolf Spiders and Blood Widows. Each of these can branch off into their own different powersets - Wolf Spiders can work as either Bane or Crab Spiders and Blood Widows as Fortunata or Night Widows. All of this comes with a unique story, costume set, missions, and more.

Powerset Proliferation
With Issue 12 comes a brand new opportunity - almost every Hero and Villain archetype will gain access to powers that they didn't have access to before!

Hollows Zone "Gameplay Makeover"
"Significant changes have been made to the Hollows zone to make it more fun! NPC encounters have been rebalanced, including new spawns, new villain groups, mission door improvements, and a mobile hospital has been added to the entrance of the zone. Additionally, Meg Mason, a new contact, has been added to give out repeatable missions."

What else?
Configurable new power trays - customize your UI by placing them anywhere you want.
Contact display redesign - display your contacts as active and inactive, sorting them by a number of criteria.
Inspiration conversion - change three of one kind of inspiration into one of another.
Level-up boost - gain a massive (if temporary) boost to your stats on a level up, as well as full HP and Endurance.
Chat improvements - right click on character names in chat window to ignore, add to friends list, invite to team, etc. Drag any item (enhancement, inspiration, salvage, etc.) into the chat window so that you and others can click a hotlink to view the complete info box.
More real numbers - players can now display stats on powers before they choose them enabling more informed power selection and new temporary powers allow players to display enemy stats.

Credit for the following belongs to Accault.

How good is CoX?
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Soooo good.

In this thread we discuss all things City of Heroes and City of Villains. For those new to our world here is a brief FAQ.

City of Villains___________________________________________________________________________________________City of Heroes
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Get ready to put the tights on because Cryptic is serving up a 10 Day Free Trial. What does that mean? It means you get a the chance to play the Best Super Hero based MMO of All Time*for FREE!
*By best we mean only, though it is very good.

10 Day Free Trials, EXCELSIOR!

Any active (or inactive) subscriber can send out a few Friend Invites which have a 10 Day Free Trial. We simply need your e-mail to do so. If you decide you like the game and subscribe for two months the person who sent out the invite gets a free month of game time. Very niiiice.

PA plays on the Virtue server.

If you want in, make with the post asking for someone to PM you, then respond with your e-mail. We don't want to accidentally send one person multiple invites since there are only a limited number available. If you end up liking it you can buy the Good vs Evil edition in stores or online for $30 which gives you access to both games and a free month or get just CoH or CoV from the NCSoft store for $20 each. They also include a free month so for $40 you can get two months...meaning you pay $10 for the client instead of $15 when buying the GvE edition. It should be noted GvE comes with some special costume parts, badge, and a jump jet thingy that is okay. ALSO, if you are ACTUALLY INTERESTED and are WILLING TO PAY A MONTHLY FEE for a game someone MIGHT be able to hook you up with a Buddy Pass. All active CoXers got ONE Buddy Pass, which is a 10 day trial that lets you start playing the game for $15 a month afterwards without having to buy the client. Don't be a douche and try to get a Buddy Pass if you don't think you'll actually pay to play the game.

The 411 on City of Heroes/Villains, yo.

Character Creation is likened onto a game of its own.
At launch CoH had something like 3 trillion potentially different costume configurations. Since then they have easily doubled the number of costume pieces, not to mention added face scalers, particle effects, wings, capes, trench coats, etc. So the current number of potential costumes numbers somewhere in the range of awholefuckinglot.
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Here is a sample of some of the PAers Team Night characters.
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If you've ever wanted to be a robotic undead pirate with a leather fetish and fondness of 80's colorful fashion who can shoot electricity from his hands THIS is the game for you.
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Download this Character Builder or Mid's Hero Designer for a list of all powers and Archetypes in the game.

Continued in the next post...

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Macro9 on
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    Macro9Macro9 Registered User regular
    edited May 2008
    Gameplay and Power to shoot lasers from your eyes!
    CoH/V has your standard MMO ability bar where you click it and perform your special attacks but it isn't really your standard MMO combat.
    • Regular mobs die faster and you fight a hell of a lot more than one at a time. The bigger stuff, like Bosses or Giant Monsters, obviously take longer to kill.
    • You can strategically use Line of Sight and Knockback to your advantage.
    • Combat in large teams can quickly turn into chaos because of the number of enemies being fought at once. You'll see ten guys get blown off the balcony you are fighting on by an Energy Blaster while the Mind Controller forces the Boss to beat up his minions as the Tanker hordes another 15 enemies on him after the Defender just buffed the Scrapper to godhood who proceeds to run off and kill the next spawn over.
    • A small army of Zombies, Ninjas, Robots, etc under your control.
    • Ragdoll physics make you feel like a man. Mobs crumple when they die or get knocked around instead of playing the same animation every time.
    • Lasers...from your eyes. And various other places.
    • Mount? You don't need no mount! Flight, Super Speed, Teleportation, or Super Jump are obtainable at lvl 14 and allow you to haul ass around Paragon and the Rogue Isles instead of just walking. As early as lvl 5 you can obtain a temporary Jetpack to fly around with, just ask how in game.
    • PvP so fast it'll make you feel like a twitch gamer. Various PvP zones with different goals and rewards, like Battlefield style capture points or obtaining your own nuclear missile. No joke, you can get your own orbital nuke (store up to three) to use at anytime.
    • Badges which are like Xbox 360 Achievements for your character. You get EXP for finding exploration ones, you get others for killing X number of mobs or doing certian missions or finishing Task Forces, etc. If you get the right combination of badges it will unlock special powers or permanent Health and Endurance boosts.
    • Special "GTA" style missions. Stop a bank from being robbed, defeat some vandals, prevent an arson, stop a jail brake, etc. Alternatively as villain rob a bank, vandalize everything, start an arson, break a fellow villain out of jail, etc.
    • Physics engine that leaves shell casings, blown up robotic parts, ect on the ground that you AND your powers can interact with. Knock an enemy into a tree and a shower of leaves fall. Use Tornado in an alley and garbage gets thrown up from the dumpsters. Kick a guy of a balcony only to see his neck get caught between the railings so he dangles there in a gruesome, gruesome way.

    You can also blow up lots of shit in Mayhem Missions. This is an in-game shot.
    cityofvillainsparticlesxn7.jpg

    Oh ho, get 'em Tanker! None of this one enemy at a time, two if you are feeling frisky, crap.
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    He gives people cancer just by looking at them.
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    That pool table was right next to the guy who looks like a purple ball. That purple ball of electricity was thrown by that big Clockwork, exploded, and sent the table flipping end over end.
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    Here are trailers for the five most recent major updates.
    Issue 7 - Destiny Manifest
    The PvP zone they show is plays like a game of BF1942 with capturing strategic points. The zone actually changes looks based on who is winning. If one side is losing too badly their signature Heroes/Villains spawn to assist.

    Issue 8 - To Protect and Serve
    Safeguard missions and a great zone redesign for Faultline along with vet rewards.

    Issue 9 - Breakthrough
    Invention System: We get Ph@t L00ts! Some amazing new enhancements including Diablo style set bonuses. Plus some new high level challenges for Heroes and Villains.

    Issue 10 - Invasion
    Invasion! The Rikti return and only the combined might of both heroes and villains will be able to repel them.

    Issue 11 - A Stitch In Time
    The mysterious Ouroboros organization, a group of beings from the ends of time, enlists the aid of Heroes and Villains to rewrite the past.

    Team/Scheme Night
    Every Tuesday from 8-10cst Heroes and Saturday 3-5cst Villains a bunch of PAers get together to play characters we only play at those times. It is great fun because you always know you'll get a big team, frequently we have three full teams running, and blast with fellow PAers. Sometimes we run Task Force races where separate teams try to blow through these huge story arcs in a race to see who is the best. Then we form a wang train.

    Editor's Note: This has basically died out for the time being but should be back once activity dies down a bit. We just have too many fucking people who want to do other things right now.

    Great CoX Resources
    ParagonWiki is all kinds of useful and ever growing.

    Red Tomax's Guide is really clean and efficient, very nice.

    P.A.ers Super Group FAQ v2.8 - Last Update 10/31/07 - Various Updates

    Wiki-in-progress-link

    Who are Power's Allegory/Affliction?
    A_ccualt wrote: »
    Gear Girl wrote: »
    I do what I can to disrupt anything duck is involved in.

    That must make for some awkward moments with your mom.
    Ringo wrote: »
    Mostly I'll wait for when they actually hire people. Right now it's, "Well we want this and we want that and we were thinking about Gear's mom...." which isn't really more than a bunch of hot air.


    The talk that is, Gear's mom isn't that hot.

    That pretty much sums it up..

    What server are the PA super groups on?
    Virtue, the unofficial RP server. Not that we really RP.

    How do I join the PA Chat Channel?
    To join simply type /chanjoin "Penny Arcade" and hit enter. Then right click a chat tab, click edit, and add Penny Arcade to the tab.
    A useful bind is /bind l beginchat /send "Penny Arcade" This way every time you hit l (or any key you choose) it lets you talk to every member of the PAcrew who is on, no matter what character they are playing as. Alternatively you can just right click on the chat window and select the Penny Arcade channel and type away. Also you could simply set the Penny Arcade channel to the default in your chat tab and hit the little A button to type.
    Ringo wrote: »
    Here's how I have done my Global Chat since its inception (because I also dislike Accualt's bind)

    Set Penny Arcade to default in my main Chat window.

    /bind v, chat_ cycle

    This lets me cycle through the various chat groups without click on the little letters or always having to remember to type /g Hay guys! etc etc

    /bind lshift+v, chat_set a

    Because the chat_cycle command makes me press 'v' eight times to get from Team back to Chat, and as far as I know /a still doesn't work. So if I was on the Team channel and want to go back to chatting on PA? just lshift+v and voila.

    Yeah but how do I get in the Super Group?
    The best way to go about this is to ask if anyone in the Global Chat can invite you.

    What PA SGs are there?

    Hero
    Power's Allegory - Virtue - Main Hero SG
    Power's Allegory - Victory - Secondary Server SG
    Power's Academy - Virtue - Alt Hero SG
    Power's Apex - Virtue - 50s Retirement SG
    Phantom Alliance - Virtue - All Illusion Controller SG
    Squadron - Virtue - Alien Police Themed SG(See Squadron Thread)
    Heroes of Warcraft - Virtue - Warcraft Themed SG

    Villain
    Power's Affliction - Virtue - Main Villain SG
    Power's Affliction - Victory - Secondary Server SG
    Social Entropy - Virtue - Alt Villain SG
    Union of HARM(Henchman and Rogue Minions) - Virtue - Enemy Group Deserter Themed SG
    Private Attractions - Virtue - Escort Service Themed SG(See Whore Thread)

    Are there any rules for the SGs?
    Don't be a giant ass, we don't like asses. Well we do but only when they are p.h.a.t.
    The SG activity fluctuates so sometimes we have to boot inactive members. We do so based on last time they logged in.
    The SG humbly requests everyone play in SG mode as much as possible as that is how we earn Prestige/Infamy to keep our base (and the teleporters) open.

    Editor's Note: The SG limit has been increased so point two is less of an issue

    I'm in! Now how does this SG costume work?
    Click Super on the text window, Settings in the section that pops up, click accept on this new page, now toy around with the colors. You can opt to turn the SG emblem on or hide it. To turn on SG mode click the Enter/Exit Costume Mode in the Super window. While in SG mode you don't earn as much Influence/Infamy (after lvl 25, before you earn all Prestige and Influence/Infamy) but you do earn Prestige (used to pimp out SG bases) and have a chance to get Salvage (used to "craft" items for the SG bases).

    Also of note many SG members use one of their extra costume slots to make a SG themed costume. For Power's Allegory the colors are any shade of blue and silver. We request that you use the darkest version of Blue instead of any black on the costume. For Power's Affliction the colors are any shade of red and silver. Red vs Blue...yeah, we are dorks.
    Other Frequently Asked Questions
    Tell me about the Archetypes and Power Sets.
    Just download this Character Builder or this Mid's Hero Designer It will be much easier for all of us.

    Is there an easy way to find badges/plagues? I'm lost in Perez Park! Why can't I find any Circle of Thorns?
    Whine, whine, whine. Back in my day we didn't know where anything was and we liked it. Now we have an easier way...you cheater. Here is a link to a webpage with a download that replaces all in-game maps with ones that have badges, plaques, mobs, and even Perez Park trails in them. Enjoy.

    The game runs slowly for me: is there anything I can do to improve that?
    Buy a new computer.

    Alternatively, add this to the Target bar in the shortcut to the game:

    -useTexEnvCombine

    After turning all the settings down, you should be able to get a decent framerate. Though meant for laptops, this could also give you a better experience if you're using an ATI graphics card.

    How do mobs spawn in missions?
    All TFs/Trials always spawn at a set rate above the highest member of the team (usually +2 to the highest member). Also, the amount of enemies in a spawn in any mission is determined by the number of people in your group, changing on the ODD Numbers. So the same amount of enemies will be in a door for a 3 man group as for a 4 man group. Pick up a 5th member and the spawns will go up.

    Basically for determining the amount and level of enemies in a mission or TF, it goes through these steps:

    For TFs/Trials:
    1) Highest level party member
    2) Number of people in party
    3) Mission Difficulty setting of the Leader

    For Missions:
    1) Level at which the mission was received
    2) Number of people in party
    3) Mission difficulty of the owner of the mission
    4) Level Cap for Villian group/Story arc

    How does Experience work in CoH?
    Here is Statesman with detailed answers just before I4s release.
    On the top level, XP is divided by damage done. If two heroes both attack and defeat a single mob, each hero is given XP proportionate to the amount of damage received by the mob.

    Within a team-up, XP is divided equally among each member, but levels are taken into account. So if a 35th level Blaster teams up with a 32nd level Tanker, the 35th level Blaster would receive proportionately more XP (on the assumption that the higher level character contributed more to the conflict).

    When two or more different groups of heroes attack the same mob, the damage of each group is added up and used to divide the mob’s XP.

    For every person in a team up, there is an XP boost. The experience points of each mob are multiplied by a value before being divided among the team members. Currently, the XP boost values are this:

    Team Size XP multiplier
    2 1.25
    3 1.5
    4 1.8
    5 2
    6 2.1
    7 2.2
    8 2.5

    Sidekicking allows players to play at a level higher than their actual Security Level. While Sidekicked, a hero is considered to be at this higher level for XP division. But the hero receives XP depending upon the relatively levels of the mobs he faces. Example: my 15th level Scrapper is sidekicked to a 28th level Controller. For purposes of combat, my Scrapper is now 27th level. If I went out and fought 29th level minions, their XP would be calculated as if they were 17th level minions.

    One thing to keep in mind is that as a sidekick, a hero is counted as a full high-level hero when doling out rewards even though he doesn’t have as many powers as a natural hero would. So the risk for the mentor (and teammates) is slightly higher but they get the same reward. If you are within 3-5 levels of your buddy you might want to think about being a regular teammate and not a sidekick: the rewards might be better. This will depend on the villains you are fighting, your aversion to risk, and the composition of your team.

    While Exemplaring, a hero receives XP in a similar way. The hero’s actual level is brought down to that of the Aspirant. The Exemplar takes XP from mobs depending the relation of the Exemplar level and the mob level. Example: A 45th level Defender is Exemplarred down to 29th level. He fights a 30th level Minion. The Defender earns XP as though it were a 46th level minion. However, an Exemplar does not gain XP; anything earned is applied exclusively to XP debt.
    Where can I download the client, if I need to?
    Click this Linky. The CoH and CoV client are one in the same.

    Any questions? Ask away.

    Macro9 on
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    Macro9Macro9 Registered User regular
    edited May 2008
    i12 Open Beta starts today at 3PM est if nothing has changed.

    Macro9 on
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    AccualtAccualt Registered User regular
    edited May 2008
    So will the closed beta forums go free?
    I want a flood of information on VEAT branch powers.

    Accualt on
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    Macro9Macro9 Registered User regular
    edited May 2008
    I assume they will. No reason to keep them hidden after it goes open.

    Macro9 on
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    Macro9Macro9 Registered User regular
    edited May 2008
    Here is a thread on the official boards with pics and links to the euro boards containing info and spoilers concerning i12.

    5th Column

    Macro9 on
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    AccualtAccualt Registered User regular
    edited May 2008
    You keep your primary and secondary, just when you respec to Night Widow or Fortunata you lose access to those Night Widow Primary & Secondary & vise versa.

    The new TF in the pictures above is called the Imperious TF, I won't give away any spoilers as the story is amazing (and possible the most amazing TF in this game!) -- required to have 6 people on the team, Cim is a Co-Op zone, so that is open to Villains and Heroes.

    Co-op zones are cool and all but I hope we don't get anymore for a long time. It really cheapens the Villain experience.

    Might as well put these back up...
    Rularuu Broadsword:
    rularuuBS.jpg

    Rularuu Axe:
    rularuuAxe.jpg

    Talsorian Dual Blades:
    talDB.jpg

    Talsorian Broadsword:
    talBS.jpg

    Rularuu Katana:
    rularuuKat.jpg

    Rularuu Dual Blades:
    rularuuDB.jpg

    Talsorian Axe:
    talAxe.jpg

    Also, Rularuu mace (linked for 4.3 MB .gif):
    [link doesn't work anymore :( The mace is awesome and the eyes on these weapons are animated.

    Accualt on
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    Macro9Macro9 Registered User regular
    edited May 2008
    The Rularuu Broadsword looks kick ass.

    Macro9 on
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    WallhitterWallhitter Registered User regular
    edited May 2008
    Macro9 wrote: »
    The Rularuu Broadsword looks kick ass.

    It does.


    SOUL EDGE!!!!

    EDIT: Today was a good day to get up late.

    Wallhitter on
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    see317see317 Registered User regular
    edited May 2008
    Love the Rularuu gear. Most of the talsorian stuff looks badass as well.

    Except for the axe. Not really feeling it myself, though that might just be the colors picked for it.

    see317 on
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited May 2008
    How do co-op zones cheapen the villain experience

    I love co-op zones

    INeedNoSalt on
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    AccualtAccualt Registered User regular
    edited May 2008
    Because it makes villains feel even more like reskinned heroes.

    I would like some new villain content for my villains.

    Accualt on
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited May 2008
    Villainy would be more villainous if it weren't so focused on Arachnos I think

    Not that I don't love Arachnos

    INeedNoSalt on
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    s3rial ones3rial one Registered User regular
    edited May 2008
    I welcome the co-op zones. I always thought the class distinction between villains and heroes was a really dumb idea. Why, exactly, does playing a lower-offense blaster with some team support abilities necessitate that I mug old ladies and kick puppies, exactly?

    I think they realized that throwing up a big barrier that prevents half the population from interacting with the other half was not a very good idea. They seem to be back peddling, and frankly, I welcome it. It's more content. More zones. More teaming opportunities. That's all good stuff. I don't need to be stealing candy and beating up teachers to enjoy my villains.

    s3rial one on
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    Macro9Macro9 Registered User regular
    edited May 2008
    Test went down with a bang. They have to "add additional hardware to the server" so it can handle the load. I made 4 characters before it crashed. I want to make a /SR Brute. I just don't know what primary to match it with yet. I might make a Mace/Sr so I can carry a big war hammer.

    Macro9 on
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited May 2008
    Test Server won't even recognize that my account exists D:

    INeedNoSalt on
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    Macro9Macro9 Registered User regular
    edited May 2008
    Is your caps lock on? I made that mistake earlier. You could try emailing someone about it. I would try Lighthouse or the like before I went to NCs support.

    Macro9 on
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    korodullinkorodullin What. SCRegistered User regular
    edited May 2008
    Haha, NCNC "didn't forsee" the sudden load on the test servers. Right.

    korodullin on
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    - The Four Horsemen of the Apocalypse (2017, colorized)
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    LepLep Registered User regular
    edited May 2008
    Poop I was hoping to log on after watching Iron Man.

    Lep on
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    A-PuckA-Puck Registered User regular
    edited May 2008
    Holy jumping yikes those weapons look cool.

    A-Puck on
    Soon... soon I will install you, my precious.
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    LepLep Registered User regular
    edited May 2008
    Looks like the official forums are getting hammered right now.

    Lep on
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    RialeRiale I'm a little slow Registered User regular
    edited May 2008
    Holy shit, NCSoft addressed my number one complaint about the game in i12 with a previously unmentioned buff.

    New characters now have an inherent called "Beginner's Luck" that gives them a massive accuracy bonus. This gets rid of the RIDICULOUS missing and accuracy problems that make new characters such a chore. The bonus starts at something like 95% and scales down every level until 20, where it goes away (and of course by then you're slotted so accuracy is no problem). Man, this was the best change ever.

    Riale on
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    Steam | XBL: Elazual | Last.fm
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited May 2008
    Macro9 wrote: »
    Is your caps lock on? I made that mistake earlier. You could try emailing someone about it. I would try Lighthouse or the like before I went to NCs support.

    Well I just reactivated it like an hour ago

    I figure there might be some delay before the Test Server recognizes that it's alive again

    INeedNoSalt on
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    SpongeCakeSpongeCake Registered User regular
    edited May 2008
    Riale wrote: »
    Holy shit, NCSoft addressed my number one complaint about the game in i12 with a previously unmentioned buff.

    New characters now have an inherent called "Beginner's Luck" that gives them a massive accuracy bonus. This gets rid of the RIDICULOUS missing and accuracy problems that make new characters such a chore. The bonus starts at something like 95% and scales down every level until 20, where it goes away (and of course by then you're slotted so accuracy is no problem). Man, this was the best change ever.


    What a bloody magnificent idea.

    Edit: If I recall correctly, there's around a 24 hour delay for a reactivated account to be picked up by the test server. I had the same problem with Issue 11.

    SpongeCake on
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    Macro9Macro9 Registered User regular
    edited May 2008
    Macro9 wrote: »
    Is your caps lock on? I made that mistake earlier. You could try emailing someone about it. I would try Lighthouse or the like before I went to NCs support.

    Well I just reactivated it like an hour ago

    I figure there might be some delay before the Test Server recognizes that it's alive again

    I resubbed last night so you might get in tomorrow.
    Riale wrote: »
    Holy shit, NCSoft addressed my number one complaint about the game in i12 with a previously unmentioned buff.

    New characters now have an inherent called "Beginner's Luck" that gives them a massive accuracy bonus. This gets rid of the RIDICULOUS missing and accuracy problems that make new characters such a chore. The bonus starts at something like 95% and scales down every level until 20, where it goes away (and of course by then you're slotted so accuracy is no problem). Man, this was the best change ever.

    That is great news.

    Macro9 on
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    SeptusSeptus Registered User regular
    edited May 2008
    Oh wow. Beginner's luck plus new hollows zone makes for a winning recipe of me powering through to 20 on a /mm blaster.

    Septus on
    PSN: Kurahoshi1
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    s3rial ones3rial one Registered User regular
    edited May 2008
    Riale wrote: »
    Holy shit, NCSoft addressed my number one complaint about the game in i12 with a previously unmentioned buff.

    New characters now have an inherent called "Beginner's Luck" that gives them a massive accuracy bonus. This gets rid of the RIDICULOUS missing and accuracy problems that make new characters such a chore. The bonus starts at something like 95% and scales down every level until 20, where it goes away (and of course by then you're slotted so accuracy is no problem). Man, this was the best change ever.

    Wow. Wow. Wow.

    That is really, really cool of them to do!

    s3rial one on
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    LepLep Registered User regular
    edited May 2008
    I just managed to log in.

    Lep on
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    Gear GirlGear Girl More class than a state university Registered User regular
    edited May 2008
    s3rial one wrote: »
    Riale wrote: »
    Holy shit, NCSoft addressed my number one complaint about the game in i12 with a previously unmentioned buff.

    New characters now have an inherent called "Beginner's Luck" that gives them a massive accuracy bonus. This gets rid of the RIDICULOUS missing and accuracy problems that make new characters such a chore. The bonus starts at something like 95% and scales down every level until 20, where it goes away (and of course by then you're slotted so accuracy is no problem). Man, this was the best change ever.

    Wow. Wow. Wow.

    That is really, really cool of them to do!

    Seems like they keep making cool little QoL changes here and there. I hope they get started on fixing some of the bigger issues soon.

    Gear Girl on
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    Macro9Macro9 Registered User regular
    edited May 2008
    It's back up.

    Macro9 on
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    AccualtAccualt Registered User regular
    edited May 2008
    s3rial one wrote: »
    I welcome the co-op zones. I always thought the class distinction between villains and heroes was a really dumb idea. Why, exactly, does playing a lower-offense blaster with some team support abilities necessitate that I mug old ladies and kick puppies, exactly?

    I think they realized that throwing up a big barrier that prevents half the population from interacting with the other half was not a very good idea. They seem to be back peddling, and frankly, I welcome it. It's more content. More zones. More teaming opportunities. That's all good stuff. I don't need to be stealing candy and beating up teachers to enjoy my villains.

    I don't really have any problem with all ATs being available for both sides but that isn't at all what we were talking about.

    The barrier is a good idea for a MMORPG where one side is full of self proclaimed heroes and the other is full of self proclaimed villains. It doesn't prevent them from interacting, either, it never has. It actually tried to promote interaction through the PvP zones, in a way that is consistent with comic books, it just so happens that PvP is a mess so it isn't very popular. Heroes and Villains working together to stop a threat as big as the Rikti is cool, having them team together too many times is not because it defeats the purpose of having a Villains and Heroes game. Might as well just have City of Tight Wearing People with Super Powers and let us all frolic together in every zone.

    It doesn't split the player base in half, only the people who only own heroes and only own villains...of which there can't be that many anymore. It isn't more content or more zones unless you only own Heroes or only own Villains. It is the same amount only deluding the illusion of villains and heroes being different in nature.
    Riale wrote: »
    New characters now have an inherent called "Beginner's Luck" that gives them a massive accuracy bonus. ...clip

    That is awesome win awesome sauce. :^:

    Accualt on
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    Macro9Macro9 Registered User regular
    edited May 2008
    And it's back down.

    Macro9 on
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    eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited May 2008
    Beginner's Luck is a god damned awesome and brilliant idea, why didn't they do that sooner?

    eelektrik on
    (She/Her)
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    s3rial ones3rial one Registered User regular
    edited May 2008
    Of course it prevents them from interacting, Acc.

    Look, you have 100 people online; every one of them have heroes and villains. But you can only log on to one at a time. So you have 50 playing heroes, 50 playing villains. Where you used to have 100 people playing on one side, now it's split in half. Half the grouping pool. Half the number of people around that you can currently interact with. Half the number of people trading on the market.

    And then PvP's supposed to be our avenue of interaction? Come on...

    The whole thing's just unnaturally forced. And if being consistent with comic books is the goal, then there are a whole slew of other issues that would be raised, like, again: why are ATs alignment-restricted?

    The whole reason I raised that issue in the first place is that it doesn't make sense in the RP context. You're telling us that this makes sense from a "MMORPG" perspective, while in the same breath defending a system that says getting mad and hitting harder in a fight makes you evil. That's not exactly granting deference to the roleplaying aspect of the game.

    ...and someone should probably tell the Incredible Hulk that he's a villain. :P

    s3rial one on
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    A-PuckA-Puck Registered User regular
    edited May 2008
    Ok, I fully expect to get my lumps for this...

    I don't like Beginner's Luck. Part of the fun (for me) in leveling a character was how the character improved. It's always so great when you hit 22 and can start slotting your SOs.

    Hell, I'll get over it, and I'm not about to fill out a multipage rant, but a level 3 character who never misses? Meh.
    s3rial one wrote: »

    ...and someone should probably tell the Incredible Hulk that he's a villain. :P

    heh, I've always thought of him as a villain. Bruce may be a tragic hero, but Hulk is pure sociopathic force of villainous nature.
    (note: I have never read his book)

    A-Puck on
    Soon... soon I will install you, my precious.
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    RialeRiale I'm a little slow Registered User regular
    edited May 2008
    There are plenty of accuracy debuffing enemies. You also certainly still have endurance issues with many if not all builds, and lower damage/utility at lower levels.

    Coming from another MMO to CoX for the first time, the very first thing I noticed was how ridiculous the low level missrate is. It's what kept me from giving the game a serious chance for a very long time. Nothing turns a new player off faster than dying because 4/5 attacks are missing (and this is definitely a reality against certain low level mobs like skulls and CoT demons).

    Riale on
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    AccualtAccualt Registered User regular
    edited May 2008
    Well by that logic capping teams at 8 prevents me from interacting with anyone but 8 players, outside of Hammy raids or PvP zones. If you have both copies of the game, as I'm sure the vast majority of the player base does (especially after giving CoV away to active members), you just switch over to the other side. The players are not prevented from interacting with one another in any great way.

    And, yes, PvP was suppose to be the avenue of interaction because it makes sense in the comic book world this RPG is suppose to be set in. It just failed because of how unbalanced PvP is. Are you upset that terrorists and US soldiers cannot cooperatively play together in Battlefield? No, because it fits the setting of the game world.

    I didn't defend the AT thing, did you even read the first sentence I typed?
    I don't really have any problem with all ATs being available for both sides but that isn't at all what we were talking about.

    Accualt on
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    Gear GirlGear Girl More class than a state university Registered User regular
    edited May 2008
    s3rial one wrote: »
    Of course it prevents them from interacting, Acc.

    Look, you have 100 people online; every one of them have heroes and villains. But you can only log on to one at a time. So you have 50 playing heroes, 50 playing villains. Where you used to have 100 people playing on one side, now it's split in half. Half the grouping pool. Half the number of people around that you can currently interact with. Half the number of people trading on the market.

    And then PvP's supposed to be our avenue of interaction? Come on...

    The whole thing's just unnaturally forced. And if being consistent with comic books is the goal, then there are a whole slew of other issues that would be raised, like, again: why are ATs alignment-restricted?

    The whole reason I raised that issue in the first place is that it doesn't make sense in the RP context. You're telling us that this makes sense from a "MMORPG" perspective, while in the same breath defending a system that says getting mad and hitting harder in a fight makes you evil. That's not exactly granting deference to the roleplaying aspect of the game.

    ...and someone should probably tell the Incredible Hulk that he's a villain. :P

    I just wish they would put the new co-op in a different level range. All we really need is co-op all the way to 50 and that is enough. The rest can be exclusive content for those who do not wish to cooperate with the other side.

    Gear Girl on
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    BarrakkethBarrakketh Registered User regular
    edited May 2008
    Wallhitter wrote: »
    Macro9 wrote: »
    The Rularuu Broadsword looks kick ass.

    It does.


    SOUL EDGE!!!!

    The Rularuu Katana looks like Soul Crush (Luke's colosseum weapon from Tales of the Abyss).

    Barrakketh on
    Rollers are red, chargers are blue....omae wa mou shindeiru
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    A-PuckA-Puck Registered User regular
    edited May 2008
    Riale wrote: »
    There are plenty of accuracy debuffing enemies. You also certainly still have endurance issues with many if not all builds, and lower damage/utility at lower levels.

    Coming from another MMO to CoX for the first time, the very first thing I noticed was how ridiculous the low level missrate is. It's what kept me from giving the game a serious chance for a very long time. Nothing turns a new player off faster than dying because 4/5 attacks are missing (and this is definitely a reality against certain low level mobs like skulls and CoT demons).

    Oh I wouldn't say LOWER the accuracy, like I said, it was just my opinion. Oddly enough one of the things that I've loved over the 45 months I've been playing this game was how powerful you are at lower levels compared to most MMOs or SPRPGs. Now hunting rats or bunnies in this game. (I quit playing Ultima Online for a while when a character of mine was killed by a DEER. Not even a stag or something with nasty horns, no I was killed by BAMBI. But I digress...) Giving you a 95% accuracy bonus at level one just might be too much of a good thing.

    It's kind of a nebulous feeling that they are trying to make the game easier and easier, and FOR ME that lowers the sense of accomplishment and reward. *shrug* In my opinion if they really want to go down that route then they should start by undoing ED.

    A-Puck on
    Soon... soon I will install you, my precious.
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    s3rial ones3rial one Registered User regular
    edited May 2008
    Oh come on, Acc. The number of players in a team has absolutely nothing to do with preventing interaction. It's like you're intentionally being dense.

    Look, here's my points as clearly as can be made:

    1. It's highly doubtful that the interaction between heroes and villains being channeled specifically into PvP was in any serious way intended to mimic comic books or foster roleplaying. Both ideas are replete with problems.

    2. The AT example was designed to illustrate this, which you missed. Twice.

    3. Typical players - remember the ones you characterized as being so stupid as to be confused by a mission difficulty slider that said "spawn more mobs" at the field agent a few weeks ago - probably don't hang out in global channels with active members where they can get a team on the opposite side if needed. Most of them aren't even using the group tool. They /b "level x whatever LFT" when they want a team. If they switch sides in search of people to team with, well, now there's 51 heroes and 49 villains, but they're still not able to play the game together.

    ...well, except that now they frequently can (or at least will be able to), with the inclusion of co-op zones.

    s3rial one on
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