I hate training walls up to the level they need for moves that are ESSENTIAL to their performance. At least with sweepers, you can find a place with stuff that's weak to the sweeper's attacks and just go to town.
At least this isn't like training my original Umbreon to 71 for Moonlight, with only Faint Attack for damaging moves.
Where is a particularly good spot to grind levels to fix this level gap I seem to have between my team and bosses? I'm not looking forward to taking on the upcoming 45-48 level team with my team of all pre-40s.
EDIT: If you decide not to learn a new move upon leveling up, can you still relearn it from the Move Tutor, or does it not count?
Well, let us know where you are in the game, and which areas are available to you. We can't suggest levelling spots without that. Also, knowing what you need to level would help. (So we know what moves you'd be using, to maximise Super Effective stuff.)
If you neglect to learn a move on levelup, you can still learn it from the Move Tutor in Pastoria City, for a Heart Scale. The moves he teaches are levelup moves that your Pokémon does not currently know, which includes some moves listed as learned at level 1 in most Pokédexes, that you can't get any other way. Such as Ice Fang for Floatzel.
Oh, of course. Sorry for being so inconsiderate. I'm at the Mt. Coronet peak, right before the Mars/Jupiter Double Battle, the battle with the Team Galactic leader, and Dialga, apparently. I'm leveling up a team of Staraptor, Gastrodon, Torterra, Arcanine, Gengar, and Blissey, all at levels 38-40, and with everyone but Blissey using moves that match their type. So I guess I can access everything before the 8th Gym, I have Fly, Defog, Rock Smash, Rock Climb, Strength, and Surf.
Thanks for the information on the Move Relearner, glad to know I'm not missing out.
Blissey's not that great in Single Player, really. To be honest, you're best off with a team of SOOPAH SWEEPERS, at least, that's how I feel. The main game's pretty straightforward, so you can complete it with just about everyone, though.
I second the motion of using sweepers for the main quest. If you ever feel like you're behind in levels, know that your guys are at least sort of ev trained. If you really want to get the upper hand, you could ev train for reals, or just use stat-lowering berries for the stats that you wouldn't train to kind of half-ass ev training.
Oh, I also recommend guys with stat-boosting moves for gym battles or the e4. If you can take a hit from the first, usually weakest, guy in their lineup, then you can get the upper hand. With items, every pokemon has recovery moves!
Dialga is something of a powerhouse, Nerd. Thing is, the Dragondog's signature move is poopy thanks to the recharge round after you use it. I much prefer Palkia, especially 'cause it looks like a big floppy space-dong.
Dingus, perhaps I could be convinced! I need to make a decision, though. I can have TWO ATTACKS from the following, but I can't decide which ones I want. Water, Ground, Ice, Normal.
I know that Water + Normal hits everything for neutral damage. But wouldn't Water + Ground do the same? I also know that Ground + Ice is probably the best combo for scoring SE hits, but that'd have trouble with some levitaters, like Bronzdong. I'm tempted to go Water/Ground, but Water/Normal also seems like a good idea. Any suggestions?
Water/ground won't hit gyarados neutrally
Though actually it sounds like you are making a gyarados with taunt/dd/two attacks.
If that's the case I suggest waterfall for stab, definitely, and probably earthquake for earthquake is awesome.
However, STAB Waterfall would be 60 power vs Gyarados with a 100% chance of hitting.
Ice Fang would be 65 power vs Gyarados with a 95% chance of hitting. That's not all that different, really.
However, STAB Waterfall would be 60 power vs Gyarados with a 100% chance of hitting.
Ice Fang would be 65 power vs Gyarados with a 95% chance of hitting. That's not all that different, really.
Also, the occasional Water Absorb Mantine
Professor Hydron on
3DS ~ 2664-2225-0872 Nintendo Network: ProfHydron XBox Gamertag: ProfHydron
Friend Safari: Fighting ~ Machoke, Pancham, Breloom add me and tag or msg me and I'll add you back
I'd hold on TMs, actually, as they're quite hard to get ahold of. The good ones, at least. You'll want to leave those for competitive Pokémon that you're breeding and training from scratch. Though teach HMs to people with impunity.
Gengar gets Shadow Ball at 29, and Dark Pulse at 36, naturally. If you leave it as a Gastly. If evolved into Gengar, it gets them at 33 and 44. You'd do okay with those, and say, Confuse Ray? It also gets Hypnosis via the Move Tutor, if you want to use a Heart Scale.
With its excellence in that stat, giving Gengar special attacks from TMs is a good idea, right? Say Thunderbolt?
While that is the preferred route, Energy Ball, Focus Blast, Hidden Power are all solid choices for Gengar.
Though I stole this moveset off a Gengar I fought on Wifi, and it's worked out well for me:
@ Focus Sash
Shadow Ball
Counter
Destiny Bond
Hypnosis
kills 1-2 things reliably, you'd need FR/LG access for this though.
Professor Hydron on
3DS ~ 2664-2225-0872 Nintendo Network: ProfHydron XBox Gamertag: ProfHydron
Friend Safari: Fighting ~ Machoke, Pancham, Breloom add me and tag or msg me and I'll add you back
He's talking about the main game with an untrained, unbred Gengar though, Hydron.
I'd just use Shadow Ball and wait for Dark Pulse, really. Ghost/Dark gives at least some coverage. It's a pity that some of the not-so-great TMs aren't usable on Gengar, like Shock Wave and what-have-you.
Back to my Water/Normal/Ground/Ice dilemma, though.
Ground/Ice is walled by... a ton of levitaters. Well. Bronzedong. Actually, just Bronzedong, I think.
Water/Normal hits everything at least neutrally.
Water/Ground would just be COOL.
Water/Ice is probably the worst combination I could pick.
People are going to suggest Ground/Ice, I just know it. I'd like to be different, though.
Water/Normal is actually walled by Empoleon and Shedinja.
You want to battle, or what?
Also, Ghost/fighting is completely unresisted. Give Gengar Shadow Ball/Focus Blast and add one or two more attacks. One of them should probably be Thunderbolt.
(focus blast can be bought at the veilstone department store)
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I've been breeding them and I've got extras. Also if you'd like to evolve a Haunter I can do that for you.
WHat is your friend code?
FC is 3437 0107 2915. Make sure you've got a trash pokemon with you to trade.
EDIT: Oh, I guess using Shadow Claw and Punch on a Gengar is doing it wrong.
god its been so long
GT: Tanky the Tank
Black: 1377 6749 7425
The move relearner, who requires a Heart Scale to do his job, is in Pastoria City, in the house by the lake/sear/whatever that expanse of water is.
At least this isn't like training my original Umbreon to 71 for Moonlight, with only Faint Attack for damaging moves.
EDIT: If you decide not to learn a new move upon leveling up, can you still relearn it from the Move Tutor, or does it not count?
If you neglect to learn a move on levelup, you can still learn it from the Move Tutor in Pastoria City, for a Heart Scale. The moves he teaches are levelup moves that your Pokémon does not currently know, which includes some moves listed as learned at level 1 in most Pokédexes, that you can't get any other way. Such as Ice Fang for Floatzel.
Thanks for the information on the Move Relearner, glad to know I'm not missing out.
Below's a list of the Pokémon you'll encounter in there, with types, so you can figure out which guys you can level easily. As these are the highest level Pokémon available, I'd probably fight here. Medicham are annoying - their only weakness is Flying, and they hit hard thanks to Pure Power. You have a Staraptor though, so Aerial Ace or Brave Bird would be good here. It'll also make short work of anything that's fragile without a resistance to Flying, while beating on Machokes and Snover/Abomasnow pretty nicely, too. Snover/Abomasnow and Bronzdong go down easy to Arcanine's fire attacks, too. Arcanine'll be useful against the Psychic types if you have Crunch, too, as would Gengar with Shadow Ball or Dark Pulse or somesuch. However, if they hit back with a STABed Super Effective Psychic-type move, Gengar'd probably go down. Unless it was Nozz's Gengar, which has powerlevels of OVER 9000!
My Sweeperteam for Pearl (which I still need to finish for my Ultimate Training Program plan), is:
Sceptile (physical)
Medicham (physical)
Sharpedo (physical)
Yanmega (special)
Houndoom (special)
Frosslass (special)
They're ripping through the main game with ease.
Oh, I also recommend guys with stat-boosting moves for gym battles or the e4. If you can take a hit from the first, usually weakest, guy in their lineup, then you can get the upper hand. With items, every pokemon has recovery moves!
Steam ID
Dingus, perhaps I could be convinced! I need to make a decision, though. I can have TWO ATTACKS from the following, but I can't decide which ones I want. Water, Ground, Ice, Normal.
I know that Water + Normal hits everything for neutral damage. But wouldn't Water + Ground do the same? I also know that Ground + Ice is probably the best combo for scoring SE hits, but that'd have trouble with some levitaters, like Bronzdong. I'm tempted to go Water/Ground, but Water/Normal also seems like a good idea. Any suggestions?
Though actually it sounds like you are making a gyarados with taunt/dd/two attacks.
If that's the case I suggest waterfall for stab, definitely, and probably earthquake for earthquake is awesome.
However, STAB Waterfall would be 60 power vs Gyarados with a 100% chance of hitting.
Ice Fang would be 65 power vs Gyarados with a 95% chance of hitting. That's not all that different, really.
Also, the occasional Water Absorb Mantine
Nintendo Network: ProfHydron
XBox Gamertag: ProfHydron
Friend Safari: Fighting ~ Machoke, Pancham, Breloom add me and tag or msg me and I'll add you back
I guess I should go with Waterfall/Return, then.
Yes.
So I should haved saved the Shadow Claw TM, then?
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Gengar gets Shadow Ball at 29, and Dark Pulse at 36, naturally. If you leave it as a Gastly. If evolved into Gengar, it gets them at 33 and 44. You'd do okay with those, and say, Confuse Ray? It also gets Hypnosis via the Move Tutor, if you want to use a Heart Scale.
While that is the preferred route, Energy Ball, Focus Blast, Hidden Power are all solid choices for Gengar.
Though I stole this moveset off a Gengar I fought on Wifi, and it's worked out well for me:
@ Focus Sash
Shadow Ball
Counter
Destiny Bond
Hypnosis
kills 1-2 things reliably, you'd need FR/LG access for this though.
Nintendo Network: ProfHydron
XBox Gamertag: ProfHydron
Friend Safari: Fighting ~ Machoke, Pancham, Breloom add me and tag or msg me and I'll add you back
More of these TMs need to be replaceable.
I'd just use Shadow Ball and wait for Dark Pulse, really. Ghost/Dark gives at least some coverage. It's a pity that some of the not-so-great TMs aren't usable on Gengar, like Shock Wave and what-have-you.
Back to my Water/Normal/Ground/Ice dilemma, though.
Ground/Ice is walled by... a ton of levitaters. Well. Bronzedong. Actually, just Bronzedong, I think.
Water/Normal hits everything at least neutrally.
Water/Ground would just be COOL.
Water/Ice is probably the worst combination I could pick.
People are going to suggest Ground/Ice, I just know it. I'd like to be different, though.
You want to battle, or what?
Also, Ghost/fighting is completely unresisted. Give Gengar Shadow Ball/Focus Blast and add one or two more attacks. One of them should probably be Thunderbolt.
(focus blast can be bought at the veilstone department store)
Steam ID
Okay, lemme trade my Synchronising Abras to my Pearl game (hee hee LEGENDARY HUNTING TIME) then I'll throw a team together.
I will most probably suck, however.